GAsyncQueue: Cosmetic fixes

Mostly doc formatting and whitespace fixes.
This commit is contained in:
Matthias Clasen 2011-10-01 19:24:24 -04:00
parent 93abf20d3b
commit ef08aa786b
2 changed files with 280 additions and 284 deletions

View File

@ -1,7 +1,7 @@
/* GLIB - Library of useful routines for C programming
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* GAsyncQueue: asynchronous queue implementation, based on Gqueue.
* GAsyncQueue: asynchronous queue implementation, based on GQueue.
* Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe
*
* This library is free software; you can redistribute it and/or
@ -39,6 +39,7 @@
* SECTION:async_queues
* @title: Asynchronous Queues
* @short_description: asynchronous communication between threads
* @see_also: #GThreadPool
*
* Often you need to communicate between different threads. In general
* it's safer not to do this by shared memory, but by explicit message
@ -53,18 +54,14 @@
* it will always be used by at least 2 concurrent threads.
*
* For using an asynchronous queue you first have to create one with
* g_async_queue_new(). A newly-created queue will get the reference
* count 1. Whenever another thread is creating a new reference of (that
* is, pointer to) the queue, it has to increase the reference count
* (using g_async_queue_ref()). Also, before removing this reference,
* the reference count has to be decreased (using g_async_queue_unref()).
* After that the queue might no longer exist so you must not access
* it after that point.
* g_async_queue_new(). #GAsyncQueue structs are reference counted,
* use g_async_queue_ref() and g_async_queue_unref() to manage your
* references.
*
* A thread, which wants to send a message to that queue simply calls
* A thread which wants to send a message to that queue simply calls
* g_async_queue_push() to push the message to the queue.
*
* A thread, which is expecting messages from an asynchronous queue
* A thread which is expecting messages from an asynchronous queue
* simply calls g_async_queue_pop() for that queue. If no message is
* available in the queue at that point, the thread is now put to sleep
* until a message arrives. The message will be removed from the queue
@ -79,13 +76,18 @@
* This can be necessary to ensure the integrity of the queue, but should
* only be used when really necessary, as it can make your life harder
* if used unwisely. Normally you should only use the locking function
* variants (those without the suffix _unlocked)
* variants (those without the _unlocked suffix).
*
* In many cases, it may be more convenient to use #GThreadPool when
* you need to distribute work to a set of worker threads instead of
* using #GAsyncQueue manually. #GThreadPool uses a GAsyncQueue
* internally.
*/
/**
* GAsyncQueue:
*
* The GAsyncQueue struct is an opaque data structure, which represents
* The GAsyncQueue struct is an opaque data structure which represents
* an asynchronous queue. It should only be accessed through the
* <function>g_async_queue_*</function> functions.
*/
@ -99,65 +101,67 @@ struct _GAsyncQueue
gint ref_count;
};
typedef struct {
typedef struct
{
GCompareDataFunc func;
gpointer user_data;
} SortData;
/**
* g_async_queue_new:
*
* Creates a new asynchronous queue with the initial reference count of 1.
*
* Return value: the new #GAsyncQueue.
**/
GAsyncQueue*
*
* Creates a new asynchronous queue.
*
* Return value: a new #GAsyncQueue. Free with g_async_queue_unref()
*/
GAsyncQueue *
g_async_queue_new (void)
{
GAsyncQueue* retval = g_new (GAsyncQueue, 1);
g_mutex_init (&retval->mutex);
retval->cond = NULL;
g_queue_init (&retval->queue);
retval->waiting_threads = 0;
retval->ref_count = 1;
retval->item_free_func = NULL;
return retval;
return g_async_queue_new_full (NULL);
}
/**
* g_async_queue_new_full:
* @item_free_func: function to free queue elements
*
* Creates a new asynchronous queue with an initial reference count of 1 and
* sets up a destroy notify function that is used to free any remaining
* queue items when the queue is destroyed after the final unref.
*
* Return value: the new #GAsyncQueue.
* Creates a new asynchronous queue and sets up a destroy notify
* function that is used to free any remaining queue items when
* the queue is destroyed after the final unref.
*
* Return value: a new #GAsyncQueue. Free with g_async_queue_unref()
*
* Since: 2.16
**/
GAsyncQueue*
*/
GAsyncQueue *
g_async_queue_new_full (GDestroyNotify item_free_func)
{
GAsyncQueue *async_queue = g_async_queue_new ();
async_queue->item_free_func = item_free_func;
return async_queue;
GAsyncQueue *queue;
queue = g_new (GAsyncQueue, 1);
g_mutex_init (&queue->mutex);
queue->cond = NULL;
g_queue_init (&queue->queue);
queue->waiting_threads = 0;
queue->ref_count = 1;
queue->item_free_func = NULL;
return queue;
}
/**
* g_async_queue_ref:
* @queue: a #GAsyncQueue.
* @queue: a #GAsyncQueue
*
* Increases the reference count of the asynchronous @queue by 1. You
* do not need to hold the lock to call this function.
* Increases the reference count of the asynchronous @queue by 1.
* You do not need to hold the lock to call this function.
*
* Returns: the @queue that was passed in (since 2.6)
**/
*/
GAsyncQueue *
g_async_queue_ref (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, NULL);
g_atomic_int_inc (&queue->ref_count);
return queue;
@ -165,36 +169,36 @@ g_async_queue_ref (GAsyncQueue *queue)
/**
* g_async_queue_ref_unlocked:
* @queue: a #GAsyncQueue.
*
* @queue: a #GAsyncQueue
*
* Increases the reference count of the asynchronous @queue by 1.
*
* @Deprecated: Since 2.8, reference counting is done atomically
* so g_async_queue_ref() can be used regardless of the @queue's
* lock.
**/
void
*/
void
g_async_queue_ref_unlocked (GAsyncQueue *queue)
{
g_return_if_fail (queue);
g_atomic_int_inc (&queue->ref_count);
}
/**
* g_async_queue_unref_and_unlock:
* @queue: a #GAsyncQueue.
*
* Decreases the reference count of the asynchronous @queue by 1 and
* releases the lock. This function must be called while holding the
* @queue's lock. If the reference count went to 0, the @queue will be
* destroyed and the memory allocated will be freed.
* @queue: a #GAsyncQueue
*
* Decreases the reference count of the asynchronous @queue by 1
* and releases the lock. This function must be called while holding
* the @queue's lock. If the reference count went to 0, the @queue
* will be destroyed and the memory allocated will be freed.
*
* @Deprecated: Since 2.8, reference counting is done atomically
* so g_async_queue_unref() can be used regardless of the @queue's
* lock.
**/
void
*/
void
g_async_queue_unref_and_unlock (GAsyncQueue *queue)
{
g_return_if_fail (queue);
@ -206,24 +210,25 @@ g_async_queue_unref_and_unlock (GAsyncQueue *queue)
/**
* g_async_queue_unref:
* @queue: a #GAsyncQueue.
*
* Decreases the reference count of the asynchronous @queue by 1. If
* the reference count went to 0, the @queue will be destroyed and the
* memory allocated will be freed. So you are not allowed to use the
* @queue afterwards, as it might have disappeared. You do not need to
* hold the lock to call this function.
**/
void
*
* Decreases the reference count of the asynchronous @queue by 1.
*
* If the reference count went to 0, the @queue will be destroyed
* and the memory allocated will be freed. So you are not allowed
* to use the @queue afterwards, as it might have disappeared.
* You do not need to hold the lock to call this function.
*/
void
g_async_queue_unref (GAsyncQueue *queue)
{
g_return_if_fail (queue);
if (g_atomic_int_dec_and_test (&queue->ref_count))
{
g_return_if_fail (queue->waiting_threads == 0);
g_mutex_clear (&queue->mutex);
if (queue->cond)
g_cond_free (queue->cond);
g_cond_free (queue->cond);
if (queue->item_free_func)
g_queue_foreach (&queue->queue, (GFunc) queue->item_free_func, NULL);
g_queue_clear (&queue->queue);
@ -233,12 +238,18 @@ g_async_queue_unref (GAsyncQueue *queue)
/**
* g_async_queue_lock:
* @queue: a #GAsyncQueue.
*
* Acquires the @queue's lock. After that you can only call the
* <function>g_async_queue_*_unlocked()</function> function variants on that
* @queue. Otherwise it will deadlock.
**/
* @queue: a #GAsyncQueue
*
* Acquires the @queue's lock. If another thread is already
* holding the lock, this call will block until the lock
* becomes available.
*
* Call g_async_queue_unlock() to drop the lock again.
*
* While holding the lock, you can only call the
* <function>g_async_queue_*_unlocked()</function> functions
* on @queue. Otherwise, deadlock may occur.
*/
void
g_async_queue_lock (GAsyncQueue *queue)
{
@ -249,11 +260,15 @@ g_async_queue_lock (GAsyncQueue *queue)
/**
* g_async_queue_unlock:
* @queue: a #GAsyncQueue.
*
* @queue: a #GAsyncQueue
*
* Releases the queue's lock.
**/
void
*
* Calling this function when you have not acquired
* the with g_async_queue_lock() leads to undefined
* behaviour.
*/
void
g_async_queue_unlock (GAsyncQueue *queue)
{
g_return_if_fail (queue);
@ -263,13 +278,14 @@ g_async_queue_unlock (GAsyncQueue *queue)
/**
* g_async_queue_push:
* @queue: a #GAsyncQueue.
* @data: @data to push into the @queue.
* @queue: a #GAsyncQueue
* @data: @data to push into the @queue
*
* Pushes the @data into the @queue. @data must not be %NULL.
**/
*/
void
g_async_queue_push (GAsyncQueue* queue, gpointer data)
g_async_queue_push (GAsyncQueue *queue,
gpointer data)
{
g_return_if_fail (queue);
g_return_if_fail (data);
@ -281,14 +297,16 @@ g_async_queue_push (GAsyncQueue* queue, gpointer data)
/**
* g_async_queue_push_unlocked:
* @queue: a #GAsyncQueue.
* @data: @data to push into the @queue.
*
* Pushes the @data into the @queue. @data must not be %NULL. This
* function must be called while holding the @queue's lock.
**/
* @queue: a #GAsyncQueue
* @data: @data to push into the @queue
*
* Pushes the @data into the @queue. @data must not be %NULL.
*
* This function must be called while holding the @queue's lock.
*/
void
g_async_queue_push_unlocked (GAsyncQueue* queue, gpointer data)
g_async_queue_push_unlocked (GAsyncQueue *queue,
gpointer data)
{
g_return_if_fail (queue);
g_return_if_fail (data);
@ -302,31 +320,27 @@ g_async_queue_push_unlocked (GAsyncQueue* queue, gpointer data)
* g_async_queue_push_sorted:
* @queue: a #GAsyncQueue
* @data: the @data to push into the @queue
* @func: the #GCompareDataFunc is used to sort @queue. This function
* is passed two elements of the @queue. The function should return
* 0 if they are equal, a negative value if the first element
* should be higher in the @queue or a positive value if the first
* element should be lower in the @queue than the second element.
* @func: the #GCompareDataFunc is used to sort @queue
* @user_data: user data passed to @func.
*
*
* Inserts @data into @queue using @func to determine the new
* position.
*
* position.
*
* This function requires that the @queue is sorted before pushing on
* new elements.
*
* new elements, see g_async_queue_sort().
*
* This function will lock @queue before it sorts the queue and unlock
* it when it is finished.
*
* For an example of @func see g_async_queue_sort().
*
* For an example of @func see g_async_queue_sort().
*
* Since: 2.10
**/
*/
void
g_async_queue_push_sorted (GAsyncQueue *queue,
gpointer data,
GCompareDataFunc func,
gpointer user_data)
gpointer data,
GCompareDataFunc func,
gpointer user_data)
{
g_return_if_fail (queue != NULL);
@ -335,10 +349,10 @@ g_async_queue_push_sorted (GAsyncQueue *queue,
g_mutex_unlock (&queue->mutex);
}
static gint
g_async_queue_invert_compare (gpointer v1,
gpointer v2,
SortData *sd)
static gint
g_async_queue_invert_compare (gpointer v1,
gpointer v2,
SortData *sd)
{
return -sd->func (v1, v2, sd->user_data);
}
@ -347,65 +361,67 @@ g_async_queue_invert_compare (gpointer v1,
* g_async_queue_push_sorted_unlocked:
* @queue: a #GAsyncQueue
* @data: the @data to push into the @queue
* @func: the #GCompareDataFunc is used to sort @queue. This function
* is passed two elements of the @queue. The function should return
* 0 if they are equal, a negative value if the first element
* should be higher in the @queue or a positive value if the first
* element should be lower in the @queue than the second element.
* @func: the #GCompareDataFunc is used to sort @queue
* @user_data: user data passed to @func.
*
*
* Inserts @data into @queue using @func to determine the new
* position.
*
*
* The sort function @func is passed two elements of the @queue.
* It should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive value
* if the first element should be lower in the @queue than the second
* element.
*
* This function requires that the @queue is sorted before pushing on
* new elements.
*
* This function is called while holding the @queue's lock.
*
* For an example of @func see g_async_queue_sort().
* new elements, see g_async_queue_sort().
*
* This function must be called while holding the @queue's lock.
*
* For an example of @func see g_async_queue_sort().
*
* Since: 2.10
**/
*/
void
g_async_queue_push_sorted_unlocked (GAsyncQueue *queue,
gpointer data,
GCompareDataFunc func,
gpointer user_data)
gpointer data,
GCompareDataFunc func,
gpointer user_data)
{
SortData sd;
g_return_if_fail (queue != NULL);
sd.func = func;
sd.user_data = user_data;
g_queue_insert_sorted (&queue->queue,
data,
(GCompareDataFunc)g_async_queue_invert_compare,
&sd);
data,
(GCompareDataFunc)g_async_queue_invert_compare,
&sd);
if (queue->waiting_threads > 0)
g_cond_signal (queue->cond);
}
static gpointer
g_async_queue_pop_intern_unlocked (GAsyncQueue *queue,
gboolean try,
GTimeVal *end_time)
g_async_queue_pop_intern_unlocked (GAsyncQueue *queue,
gboolean try,
GTimeVal *end_time)
{
gpointer retval;
if (!g_queue_peek_tail_link (&queue->queue))
{
if (try)
return NULL;
return NULL;
if (!queue->cond)
queue->cond = g_cond_new ();
queue->cond = g_cond_new ();
if (!end_time)
{
queue->waiting_threads++;
while (!g_queue_peek_tail_link (&queue->queue))
while (!g_queue_peek_tail_link (&queue->queue))
g_cond_wait (queue->cond, &queue->mutex);
queue->waiting_threads--;
}
@ -417,7 +433,7 @@ g_async_queue_pop_intern_unlocked (GAsyncQueue *queue,
break;
queue->waiting_threads--;
if (!g_queue_peek_tail_link (&queue->queue))
return NULL;
return NULL;
}
}
@ -430,15 +446,15 @@ g_async_queue_pop_intern_unlocked (GAsyncQueue *queue,
/**
* g_async_queue_pop:
* @queue: a #GAsyncQueue.
*
* Pops data from the @queue. This function blocks until data become
* available.
* @queue: a #GAsyncQueue
*
* Return value: data from the queue.
**/
* Pops data from the @queue. If @queue is empty, this function
* blocks until data becomes available.
*
* Return value: data from the queue
*/
gpointer
g_async_queue_pop (GAsyncQueue* queue)
g_async_queue_pop (GAsyncQueue *queue)
{
gpointer retval;
@ -453,16 +469,17 @@ g_async_queue_pop (GAsyncQueue* queue)
/**
* g_async_queue_pop_unlocked:
* @queue: a #GAsyncQueue.
*
* Pops data from the @queue. This function blocks until data become
* available. This function must be called while holding the @queue's
* lock.
* @queue: a #GAsyncQueue
*
* Pops data from the @queue. If @queue is empty, this function
* blocks until data becomes available.
*
* This function must be called while holding the @queue's lock.
*
* Return value: data from the queue.
**/
*/
gpointer
g_async_queue_pop_unlocked (GAsyncQueue* queue)
g_async_queue_pop_unlocked (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, NULL);
@ -471,16 +488,16 @@ g_async_queue_pop_unlocked (GAsyncQueue* queue)
/**
* g_async_queue_try_pop:
* @queue: a #GAsyncQueue.
*
* Tries to pop data from the @queue. If no data is available, %NULL is
* returned.
* @queue: a #GAsyncQueue
*
* Tries to pop data from the @queue. If no data is available,
* %NULL is returned.
*
* Return value: data from the queue or %NULL, when no data is
* available immediately.
**/
* available immediately.
*/
gpointer
g_async_queue_try_pop (GAsyncQueue* queue)
g_async_queue_try_pop (GAsyncQueue *queue)
{
gpointer retval;
@ -495,17 +512,18 @@ g_async_queue_try_pop (GAsyncQueue* queue)
/**
* g_async_queue_try_pop_unlocked:
* @queue: a #GAsyncQueue.
*
* Tries to pop data from the @queue. If no data is available, %NULL is
* returned. This function must be called while holding the @queue's
* lock.
* @queue: a #GAsyncQueue
*
* Tries to pop data from the @queue. If no data is available,
* %NULL is returned.
*
* This function must be called while holding the @queue's lock.
*
* Return value: data from the queue or %NULL, when no data is
* available immediately.
**/
* available immediately.
*/
gpointer
g_async_queue_try_pop_unlocked (GAsyncQueue* queue)
g_async_queue_try_pop_unlocked (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, NULL);
@ -514,20 +532,23 @@ g_async_queue_try_pop_unlocked (GAsyncQueue* queue)
/**
* g_async_queue_timed_pop:
* @queue: a #GAsyncQueue.
* @end_time: a #GTimeVal, determining the final time.
* @queue: a #GAsyncQueue
* @end_time: a #GTimeVal, determining the final time
*
* Pops data from the @queue. If no data is received before @end_time,
* %NULL is returned.
* Pops data from the @queue. If the queue is empty, blocks until
* @end_time or until data becomes available.
*
* To easily calculate @end_time a combination of g_get_current_time()
* If no data is received before @end_time, %NULL is returned.
*
* To easily calculate @end_time, a combination of g_get_current_time()
* and g_time_val_add() can be used.
*
* Return value: data from the queue or %NULL, when no data is
* received before @end_time.
**/
* received before @end_time.
*/
gpointer
g_async_queue_timed_pop (GAsyncQueue* queue, GTimeVal *end_time)
g_async_queue_timed_pop (GAsyncQueue *queue,
GTimeVal *end_time)
{
gpointer retval;
@ -537,26 +558,30 @@ g_async_queue_timed_pop (GAsyncQueue* queue, GTimeVal *end_time)
retval = g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);
g_mutex_unlock (&queue->mutex);
return retval;
return retval;
}
/**
* g_async_queue_timed_pop_unlocked:
* @queue: a #GAsyncQueue.
* @end_time: a #GTimeVal, determining the final time.
* @queue: a #GAsyncQueue
* @end_time: a #GTimeVal, determining the final time
*
* Pops data from the @queue. If no data is received before @end_time,
* %NULL is returned. This function must be called while holding the
* @queue's lock.
* Pops data from the @queue. If the queue is empty, blocks until
* @end_time or until data becomes available.
*
* To easily calculate @end_time a combination of g_get_current_time()
* If no data is received before @end_time, %NULL is returned.
*
* To easily calculate @end_time, a combination of g_get_current_time()
* and g_time_val_add() can be used.
*
* This function must be called while holding the @queue's lock.
*
* Return value: data from the queue or %NULL, when no data is
* received before @end_time.
**/
* received before @end_time.
*/
gpointer
g_async_queue_timed_pop_unlocked (GAsyncQueue* queue, GTimeVal *end_time)
g_async_queue_timed_pop_unlocked (GAsyncQueue *queue,
GTimeVal *end_time)
{
g_return_val_if_fail (queue, NULL);
@ -566,19 +591,20 @@ g_async_queue_timed_pop_unlocked (GAsyncQueue* queue, GTimeVal *end_time)
/**
* g_async_queue_length:
* @queue: a #GAsyncQueue.
*
* Returns the length of the queue, negative values mean waiting
* threads, positive values mean available entries in the
* @queue. Actually this function returns the number of data items in
* the queue minus the number of waiting threads. Thus a return value
* of 0 could mean 'n' entries in the queue and 'n' thread waiting.
* That can happen due to locking of the queue or due to
* scheduling.
*
* Return value: the length of the @queue.
**/
* Returns the length of the queue.
*
* Actually this function returns the number of data items in
* the queue minus the number of waiting threads, so a negative
* value means waiting threads, and a positive value means available
* entries in the @queue. A return value of 0 could mean n entries
* in the queue and n threads waiting. This can happen due to locking
* of the queue or due to scheduling.
*
* Return value: the length of the @queue
*/
gint
g_async_queue_length (GAsyncQueue* queue)
g_async_queue_length (GAsyncQueue *queue)
{
gint retval;
@ -593,21 +619,23 @@ g_async_queue_length (GAsyncQueue* queue)
/**
* g_async_queue_length_unlocked:
* @queue: a #GAsyncQueue.
*
* Returns the length of the queue, negative values mean waiting
* threads, positive values mean available entries in the
* @queue. Actually this function returns the number of data items in
* the queue minus the number of waiting threads. Thus a return value
* of 0 could mean 'n' entries in the queue and 'n' thread waiting.
* That can happen due to locking of the queue or due to
* scheduling. This function must be called while holding the @queue's
* lock.
* @queue: a #GAsyncQueue
*
* Returns the length of the queue.
*
* Actually this function returns the number of data items in
* the queue minus the number of waiting threads, so a negative
* value means waiting threads, and a positive value means available
* entries in the @queue. A return value of 0 could mean n entries
* in the queue and n threads waiting. This can happen due to locking
* of the queue or due to scheduling.
*
* This function must be called while holding the @queue's lock.
*
* Return value: the length of the @queue.
**/
*/
gint
g_async_queue_length_unlocked (GAsyncQueue* queue)
g_async_queue_length_unlocked (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, 0);
@ -617,15 +645,16 @@ g_async_queue_length_unlocked (GAsyncQueue* queue)
/**
* g_async_queue_sort:
* @queue: a #GAsyncQueue
* @func: the #GCompareDataFunc is used to sort @queue. This
* function is passed two elements of the @queue. The function
* should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive
* value if the first element should be lower in the @queue than
* the second element.
* @func: the #GCompareDataFunc is used to sort @queue
* @user_data: user data passed to @func
*
* Sorts @queue using @func.
* Sorts @queue using @func.
*
* The sort function @func is passed two elements of the @queue.
* It should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive value
* if the first element should be lower in the @queue than the second
* element.
*
* This function will lock @queue before it sorts the queue and unlock
* it when it is finished.
@ -635,19 +664,19 @@ g_async_queue_length_unlocked (GAsyncQueue* queue)
* |[
* gint32 id1;
* gint32 id2;
*
*
* id1 = GPOINTER_TO_INT (element1);
* id2 = GPOINTER_TO_INT (element2);
*
*
* return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
* ]|
*
* Since: 2.10
**/
*/
void
g_async_queue_sort (GAsyncQueue *queue,
GCompareDataFunc func,
gpointer user_data)
GCompareDataFunc func,
gpointer user_data)
{
g_return_if_fail (queue != NULL);
g_return_if_fail (func != NULL);
@ -660,24 +689,25 @@ g_async_queue_sort (GAsyncQueue *queue,
/**
* g_async_queue_sort_unlocked:
* @queue: a #GAsyncQueue
* @func: the #GCompareDataFunc is used to sort @queue. This
* function is passed two elements of the @queue. The function
* should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive
* value if the first element should be lower in the @queue than
* the second element.
* @func: the #GCompareDataFunc is used to sort @queue
* @user_data: user data passed to @func
*
* Sorts @queue using @func.
* Sorts @queue using @func.
*
* The sort function @func is passed two elements of the @queue.
* It should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive value
* if the first element should be lower in the @queue than the second
* element.
*
* This function must be called while holding the @queue's lock.
*
* This function is called while holding the @queue's lock.
*
* Since: 2.10
**/
*/
void
g_async_queue_sort_unlocked (GAsyncQueue *queue,
GCompareDataFunc func,
gpointer user_data)
GCompareDataFunc func,
gpointer user_data)
{
SortData sd;
@ -688,16 +718,16 @@ g_async_queue_sort_unlocked (GAsyncQueue *queue,
sd.user_data = user_data;
g_queue_sort (&queue->queue,
(GCompareDataFunc)g_async_queue_invert_compare,
&sd);
(GCompareDataFunc)g_async_queue_invert_compare,
&sd);
}
/*
* Private API
*/
GMutex*
_g_async_queue_get_mutex (GAsyncQueue* queue)
GMutex *
_g_async_queue_get_mutex (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, NULL);

View File

@ -8,7 +8,7 @@
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
@ -37,80 +37,46 @@ G_BEGIN_DECLS
typedef struct _GAsyncQueue GAsyncQueue;
/* Asyncronous Queues, can be used to communicate between threads */
/* Get a new GAsyncQueue with the ref_count 1 */
GAsyncQueue* g_async_queue_new (void);
GAsyncQueue* g_async_queue_new_full (GDestroyNotify item_free_func);
/* Lock and unlock a GAsyncQueue. All functions lock the queue for
* themselves, but in certain cirumstances you want to hold the lock longer,
* thus you lock the queue, call the *_unlocked functions and unlock it again.
*/
GAsyncQueue *g_async_queue_new (void);
GAsyncQueue *g_async_queue_new_full (GDestroyNotify item_free_func);
void g_async_queue_lock (GAsyncQueue *queue);
void g_async_queue_unlock (GAsyncQueue *queue);
/* Ref and unref the GAsyncQueue. */
GAsyncQueue* g_async_queue_ref (GAsyncQueue *queue);
GAsyncQueue *g_async_queue_ref (GAsyncQueue *queue);
void g_async_queue_unref (GAsyncQueue *queue);
#ifndef G_DISABLE_DEPRECATED
/* You don't have to hold the lock for calling *_ref and *_unref anymore. */
void g_async_queue_ref_unlocked (GAsyncQueue *queue);
void g_async_queue_unref_and_unlock (GAsyncQueue *queue);
#endif /* !G_DISABLE_DEPRECATED */
/* Push data into the async queue. Must not be NULL. */
void g_async_queue_push (GAsyncQueue *queue,
gpointer data);
gpointer data);
void g_async_queue_push_unlocked (GAsyncQueue *queue,
gpointer data);
gpointer data);
void g_async_queue_push_sorted (GAsyncQueue *queue,
gpointer data,
GCompareDataFunc func,
gpointer user_data);
gpointer data,
GCompareDataFunc func,
gpointer user_data);
void g_async_queue_push_sorted_unlocked (GAsyncQueue *queue,
gpointer data,
GCompareDataFunc func,
gpointer user_data);
/* Pop data from the async queue. When no data is there, the thread is blocked
* until data arrives.
*/
gpointer data,
GCompareDataFunc func,
gpointer user_data);
gpointer g_async_queue_pop (GAsyncQueue *queue);
gpointer g_async_queue_pop_unlocked (GAsyncQueue *queue);
/* Try to pop data. NULL is returned in case of empty queue. */
gpointer g_async_queue_try_pop (GAsyncQueue *queue);
gpointer g_async_queue_try_pop_unlocked (GAsyncQueue *queue);
/* Wait for data until at maximum until end_time is reached. NULL is returned
* in case of empty queue.
*/
gpointer g_async_queue_timed_pop (GAsyncQueue *queue,
GTimeVal *end_time);
GTimeVal *end_time);
gpointer g_async_queue_timed_pop_unlocked (GAsyncQueue *queue,
GTimeVal *end_time);
/* Return the length of the queue. Negative values mean that threads
* are waiting, positve values mean that there are entries in the
* queue. Actually this function returns the length of the queue minus
* the number of waiting threads, g_async_queue_length == 0 could also
* mean 'n' entries in the queue and 'n' thread waiting. Such can
* happen due to locking of the queue or due to scheduling.
*/
GTimeVal *end_time);
gint g_async_queue_length (GAsyncQueue *queue);
gint g_async_queue_length_unlocked (GAsyncQueue *queue);
void g_async_queue_sort (GAsyncQueue *queue,
GCompareDataFunc func,
gpointer user_data);
GCompareDataFunc func,
gpointer user_data);
void g_async_queue_sort_unlocked (GAsyncQueue *queue,
GCompareDataFunc func,
gpointer user_data);
GCompareDataFunc func,
gpointer user_data);
G_END_DECLS