It was possible for a signal handler to remove the last reference and
dispose the monitor. If there were remaining pending_file_changes they
tried to dereference the disposed monitor.
This patch simply calls g_object_{ref,unref} around the loop that signals
the changes.
It's a bit lame, but some of our C++ wrapping scripts expect objects to be
typedefed like:
typedef struct _FooClass FooClass;
struct {} _FooClass;
Rather than:
typedef struct {} FooClass;
Functionally they're the same, but the former makes our lives easier in the
short term
The whole protocol name thing is pretty weird. The getprotobyname functions
seem to only specify one mapping for name <-> ids, so all families/types
must use the same values. Plus the values used for the protocols are
standardized by IANA, so are always the same.
So, we drop using names for protocols, intead introducing an enum with
a few commonly availible and used protocols.
Mention g_socket_set_listen_backlog in g_socket_listen.
Explain that listen backlock needs to be set before calling
listen. Also verify this with a g_return_if_fail.
Previously we saved the location in various places which is unnecessary
and sometimes even wrong. For instance, we saved the address we bound to
which may not have the final port set.
The main error would be "not supported" which could happen for e.g.
unix domain sockets, we don't really care, as this is mainly something
for TCP to help out a bit.
This is nice for some callers so they can report an error.
It is also required to support opional address types like
abstract paths for unix domain sockets.
When you're using the threaded resolver and using a sync call
without a cancellable the resolve_sync forgot to unlock the
initial req->mutex lock, leading to a deadlock when unrefing
the request.
We want to use the protocol id for lookup in the GSocketConnection
code, so we expose it. We also make GSocket store the protocol
as an int for less memory use and to allow platform specific protocols
to be specified.
Also added g_socket_protocol_id_lookup_by_name() to allow the higher
level code to specify the name by string, and g_socket_get_protocol_name()
to get it.