glib/gio/gaction.c
Cosimo Cecchi 408a9fcbcc gaction: update property flags to match needs of GSimpleAction
Commit 068d53358b uncovered this mismatch
between properties on the interface and those on the implementation.
Update them so they match.
2010-12-28 12:24:39 +01:00

379 lines
12 KiB
C

/*
* Copyright © 2010 Codethink Limited
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 2 of the licence or (at
* your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors: Ryan Lortie <desrt@desrt.ca>
*/
#include "config.h"
#include "gaction.h"
#include "glibintl.h"
G_DEFINE_INTERFACE (GAction, g_action, G_TYPE_OBJECT)
/**
* SECTION:gaction
* @title: GAction
* @short_description: An action
*
* #GAction represents a single named action.
*
* The main interface to an action is that it can be activated with
* g_action_activate(). This results in the 'activate' signal being
* emitted. An activation has a #GVariant parameter (which may be
* %NULL). The correct type for the parameter is determined by a static
* parameter type (which is given at construction time).
*
* An action may optionally have a state, in which case the state may be
* set with g_action_set_state(). This call takes a #GVariant. The
* correct type for the state is determined by a static state type
* (which is given at construction time).
*
* The state may have a hint associated with it, specifying its valid
* range.
*
* #GAction is merely the interface to the concept of an action, as
* described above. Various implementations of actions exist, including
* #GSimpleAction and #GtkAction.
*
* In all cases, the implementing class is responsible for storing the
* name of the action, the parameter type, the enabled state, the
* optional state type and the state and emitting the appropriate
* signals when these change. The implementor responsible for filtering
* calls to g_action_activate() and g_action_set_state() for type safety
* and for the state being enabled.
*
* Probably the only useful thing to do with a #GAction is to put it
* inside of a #GSimpleActionGroup.
**/
void
g_action_default_init (GActionInterface *iface)
{
/**
* GAction:name:
*
* The name of the action. This is mostly meaningful for identifying
* the action once it has been added to a #GActionGroup.
*
* Since: 2.28
**/
g_object_interface_install_property (iface,
g_param_spec_string ("name",
P_("Action Name"),
P_("The name used to invoke the action"),
NULL,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS));
/**
* GAction:parameter-type:
*
* The type of the parameter that must be given when activating the
* action.
*
* Since: 2.28
**/
g_object_interface_install_property (iface,
g_param_spec_boxed ("parameter-type",
P_("Parameter Type"),
P_("The type of GVariant passed to activate()"),
G_TYPE_VARIANT_TYPE,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS));
/**
* GAction:enabled:
*
* If @action is currently enabled.
*
* If the action is disabled then calls to g_action_activate() and
* g_action_set_state() have no effect.
*
* Since: 2.28
**/
g_object_interface_install_property (iface,
g_param_spec_boolean ("enabled",
P_("Enabled"),
P_("If the action can be activated"),
TRUE,
G_PARAM_CONSTRUCT |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
/**
* GAction:state-type:
*
* The #GVariantType of the state that the action has, or %NULL if the
* action is stateless.
*
* Since: 2.28
**/
g_object_interface_install_property (iface,
g_param_spec_boxed ("state-type",
P_("State Type"),
P_("The type of the state kept by the action"),
G_TYPE_VARIANT_TYPE,
G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS));
/**
* GAction:state:
*
* The state of the action, or %NULL if the action is stateless.
*
* Since: 2.28
**/
g_object_interface_install_property (iface,
g_param_spec_variant ("state",
P_("State"),
P_("The state the action is in"),
G_VARIANT_TYPE_ANY,
NULL,
G_PARAM_CONSTRUCT |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
}
/**
* g_action_set_state:
* @action: a #GAction
* @value: the new state
*
* Request for the state of @action to be changed to @value.
*
* The action must be stateful and @value must be of the correct type.
* See g_action_get_state_type().
*
* This call merely requests a change. The action may refuse to change
* its state or may change its state to something other than @value.
* See g_action_get_state_hint().
*
* If the @value GVariant is floating, it is consumed.
*
* Since: 2.28
**/
void
g_action_set_state (GAction *action,
GVariant *value)
{
const GVariantType *state_type;
g_return_if_fail (G_IS_ACTION (action));
g_return_if_fail (value != NULL);
state_type = g_action_get_state_type (action);
g_return_if_fail (state_type != NULL);
g_return_if_fail (g_variant_is_of_type (value, state_type));
g_variant_ref_sink (value);
G_ACTION_GET_IFACE (action)
->set_state (action, value);
g_variant_unref (value);
}
/**
* g_action_get_state:
* @action: a #GAction
*
* Queries the current state of @action.
*
* If the action is not stateful then %NULL will be returned. If the
* action is stateful then the type of the return value is the type
* given by g_action_get_state_type().
*
* The return value (if non-%NULL) should be freed with
* g_variant_unref() when it is no longer required.
*
* Returns: (transfer full): the current state of the action
*
* Since: 2.28
**/
GVariant *
g_action_get_state (GAction *action)
{
g_return_val_if_fail (G_IS_ACTION (action), NULL);
return G_ACTION_GET_IFACE (action)
->get_state (action);
}
/**
* g_action_get_name:
* @action: a #GAction
*
* Queries the name of @action.
*
* Returns: the name of the action
*
* Since: 2.28
**/
const gchar *
g_action_get_name (GAction *action)
{
g_return_val_if_fail (G_IS_ACTION (action), NULL);
return G_ACTION_GET_IFACE (action)
->get_name (action);
}
/**
* g_action_get_parameter_type:
* @action: a #GAction
*
* Queries the type of the parameter that must be given when activating
* @action.
*
* When activating the action using g_action_activate(), the #GVariant
* given to that function must be of the type returned by this function.
*
* In the case that this function returns %NULL, you must not give any
* #GVariant, but %NULL instead.
*
* Returns: (allow-none): the parameter type
*
* Since: 2.28
**/
const GVariantType *
g_action_get_parameter_type (GAction *action)
{
g_return_val_if_fail (G_IS_ACTION (action), NULL);
return G_ACTION_GET_IFACE (action)
->get_parameter_type (action);
}
/**
* g_action_get_state_type:
* @action: a #GAction
*
* Queries the type of the state of @action.
*
* If the action is stateful (ie: was created with
* g_action_new_stateful()) then this function returns the #GVariantType
* of the state. This is the type of the initial value given as the
* state. All calls to g_action_set_state() must give a #GVariant of
* this type and g_action_get_state() will return a #GVariant of the
* same type.
*
* If the action is not stateful (ie: created with g_action_new()) then
* this function will return %NULL. In that case, g_action_get_state()
* will return %NULL and you must not call g_action_set_state().
*
* Returns: (allow-none): the state type, if the action is stateful
*
* Since: 2.28
**/
const GVariantType *
g_action_get_state_type (GAction *action)
{
g_return_val_if_fail (G_IS_ACTION (action), NULL);
return G_ACTION_GET_IFACE (action)
->get_state_type (action);
}
/**
* g_action_get_state_hint:
* @action: a #GAction
*
* Requests a hint about the valid range of values for the state of
* @action.
*
* If %NULL is returned it either means that the action is not stateful
* or that there is no hint about the valid range of values for the
* state of the action.
*
* If a #GVariant array is returned then each item in the array is a
* possible value for the state. If a #GVariant pair (ie: two-tuple) is
* returned then the tuple specifies the inclusive lower and upper bound
* of valid values for the state.
*
* In any case, the information is merely a hint. It may be possible to
* have a state value outside of the hinted range and setting a value
* within the range may fail.
*
* The return value (if non-%NULL) should be freed with
* g_variant_unref() when it is no longer required.
*
* Returns: (transfer full): the state range hint
*
* Since: 2.28
**/
GVariant *
g_action_get_state_hint (GAction *action)
{
g_return_val_if_fail (G_IS_ACTION (action), NULL);
return G_ACTION_GET_IFACE (action)
->get_state_hint (action);
}
/**
* g_action_get_enabled:
* @action: a #GAction
*
* Checks if @action is currently enabled.
*
* An action must be enabled in order to be activated or in order to
* have its state changed from outside callers.
*
* Returns: whether the action is enabled
*
* Since: 2.28
**/
gboolean
g_action_get_enabled (GAction *action)
{
g_return_val_if_fail (G_IS_ACTION (action), FALSE);
return G_ACTION_GET_IFACE (action)
->get_enabled (action);
}
/**
* g_action_activate:
* @action: a #GAction
* @parameter: (allow-none): the parameter to the activation
*
* Activates the action.
*
* @parameter must be the correct type of parameter for the action (ie:
* the parameter type given at construction time). If the parameter
* type was %NULL then @parameter must also be %NULL.
*
* Since: 2.28
**/
void
g_action_activate (GAction *action,
GVariant *parameter)
{
g_return_if_fail (G_IS_ACTION (action));
if (parameter != NULL)
g_variant_ref_sink (parameter);
G_ACTION_GET_IFACE (action)
->activate (action, parameter);
if (parameter != NULL)
g_variant_unref (parameter);
}