glib/build/win32/vs9/gspawn-win32-helper.vcproj
Chun-wei Fan d01a075632 Visual Studio Projects: Use Unix Line Endings
...where possible, to make application of patches easier in the future.
The README.txt's and the .sln files are still in Windows/DOS line endings
as they need to be so.
2013-12-27 10:50:35 +08:00

161 lines
3.8 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="gspawn-win32-helper"
ProjectGUID="{289240E7-E167-47CE-A20C-58D852E520BA}"
RootNamespace="gspawnwin32helper"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;$(GLibInBuildMacro)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;$(GLibInBuildMacro)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\gspawn-win64-helper.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="$(GLibInBuildMacro)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="$(GLibInBuildMacro)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\gspawn-win64-helper.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\glib\gspawn-win32-helper.c" />
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
</VisualStudioProject>