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0001-Add-missing-D3D_CS_-variables.patch
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193
0001-Add-missing-D3D_CS_-variables.patch
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From cd61f9067b342c8fcf418d724dff4bccbebfaa78 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?=C4=B0smail=20D=C3=B6nmez?= <ismail@i10z.com>
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Date: Thu, 12 Jan 2017 08:46:53 +0100
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Subject: [PATCH] Add missing D3D_CS_* variables.
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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Signed-off-by: İsmail Dönmez <ismail@i10z.com>
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---
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mingw-w64-headers/direct-x/include/d3d11.h | 102 +++++++++++++++++++++++++++
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mingw-w64-headers/direct-x/include/d3d11.idl | 52 ++++++++++++++
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2 files changed, 154 insertions(+)
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diff --git a/mingw-w64-headers/direct-x/include/d3d11.h b/mingw-w64-headers/direct-x/include/d3d11.h
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index 52610b96..68ce51b1 100644
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--- a/mingw-w64-headers/direct-x/include/d3d11.h
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+++ b/mingw-w64-headers/direct-x/include/d3d11.h
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@@ -327,6 +327,108 @@ typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView;
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#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7)
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+#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (256)
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+
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+#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP (64)
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+
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+#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (240)
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+
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+#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP (68)
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+
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+#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (224)
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+
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+#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP (72)
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+
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+#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (208)
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+
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+#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP (76)
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+
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+#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (192)
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+
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+#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP (84)
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+
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+#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (176)
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+
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+#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP (92)
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+
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+#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (160)
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+
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+#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP (100)
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+
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+#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (144)
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+
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+#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP (112)
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+
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+#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (128)
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+
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+#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP (128)
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+
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+#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (112)
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+
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+#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP (144)
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+
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+#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (96)
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+
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+#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP (168)
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+
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+#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (80)
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+
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+#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP (204)
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+
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+#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (64)
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+
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+#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP (256)
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+
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+#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (48)
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+
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+#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP (340)
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+
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+#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (32)
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+
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+#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP (512)
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+
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+#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (16)
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+
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+#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP (768)
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+
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+#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION (1)
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+
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+#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT (256)
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+
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+#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP (768)
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+
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+#define D3D11_CS_4_X_THREAD_GROUP_MAX_X (768)
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+
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+#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y (768)
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+
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+#define D3D11_CS_4_X_UAV_REGISTER_COUNT (1)
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+
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+#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535)
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+
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+#define D3D11_CS_TGSM_REGISTER_COUNT (8192)
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+
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+#define D3D11_CS_TGSM_REGISTER_READS_PER_INST (1)
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+
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+#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS (1)
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+
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+#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS (1)
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+
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+#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP (1024)
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+
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+#define D3D11_CS_THREAD_GROUP_MAX_X (1024)
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+
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+#define D3D11_CS_THREAD_GROUP_MAX_Y (1024)
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+
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+#define D3D11_CS_THREAD_GROUP_MAX_Z (64)
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+
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+#define D3D11_CS_THREAD_GROUP_MIN_X (1)
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+
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+#define D3D11_CS_THREAD_GROUP_MIN_Y (1)
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+
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+#define D3D11_CS_THREAD_GROUP_MIN_Z (1)
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+
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+#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL (16384)
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+
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#define D3D11_DEFAULT_DEPTH_BIAS (0)
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#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f
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diff --git a/mingw-w64-headers/direct-x/include/d3d11.idl b/mingw-w64-headers/direct-x/include/d3d11.idl
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index 3c39f041..68d6c717 100644
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--- a/mingw-w64-headers/direct-x/include/d3d11.idl
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+++ b/mingw-w64-headers/direct-x/include/d3d11.idl
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@@ -68,6 +68,58 @@ const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
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const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
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const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
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+const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
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+const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
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+const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
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+const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
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+const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
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+const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
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+const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
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+const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
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+const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
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+const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
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+const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
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+const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
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+const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
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+const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
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+const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
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+const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
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+const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
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+const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
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+const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
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+const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
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+const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
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+const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
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+const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
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+const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
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+const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
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+const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
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+const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
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+const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
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+const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
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+const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
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+const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
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+const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
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+const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
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+const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
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+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
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+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
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+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
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+const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
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+const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
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+const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192;
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+const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
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+const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
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+const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
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+const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
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+const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024;
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+const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
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+const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64;
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+const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1;
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+const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1;
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+const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1;
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+const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
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+
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const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
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cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
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const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
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--
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2.11.0
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3
mingw-w64-headers-5.0.1.tar.xz
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3
mingw-w64-headers-5.0.1.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:75d9a674210811261423aae0c158d613df8c767d2db3a0eeded5d631726978d0
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size 5244552
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:0ecb6d759e7039232dcdee04d38ad772b42aca940dc5ed9ddde7bedfbf3c0957
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size 5242436
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@ -17,7 +17,7 @@
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Name: mingw32-headers
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Version: 5.0~rc2
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Version: 5.0.1
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Release: 0
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Summary: MinGW-w64 headers for Win32 and Win64
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License: SUSE-Public-Domain
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@ -26,7 +26,8 @@ Url: http://mingw-w64.sf.net/
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#DL-URL: http://downloads.sf.net/mingw-w64/mingw-w64-v5.0-rc1.tar.bz2
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Source: mingw-w64-headers-%version.tar.xz
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Source9: %name-rpmlintrc
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Source100: %name-rpmlintrc
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Patch1: 0001-Add-missing-D3D_CS_-variables.patch
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BuildRequires: mingw32-filesystem
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BuildRequires: xz
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#!BuildIgnore: post-build-checks
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@ -53,6 +54,7 @@ an actual pthread implementation (like winpthreads) is installed.
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%prep
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%setup -q -n mingw-w64-headers
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%patch1 -p2
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%build
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%{_mingw32_configure} \
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