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| d9a8de6052 |
@@ -1,3 +1,33 @@
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-------------------------------------------------------------------
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Mon Feb 2 19:50:08 UTC 2026 - Jan Engelhardt <jengelh@inai.de>
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- Update to release SDK-1.4.341.0
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* New extensions:
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* The VK_NV_compute_occupancy_priority extension provides
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applications with control over how their compute workloads make
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use of GPU compute resources.
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* VK_EXT_shader_long_vector extension adds support for using
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vector types with more than four components in SPIR-V.
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* VK_EXT_texture_compression_astc_3d is the other new extension
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and it adds support for 3D textures compressed using Adaptive
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Scalable Texture Compression.
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* VK_EXT_descriptor_heap allows for explicit management of
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descriptors and the memory used to store descriptors and
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addresses issues uncovered with VK_EXT_descriptor_buffer and
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should provide more portable guarantees and more predictable
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performance characteristics.
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* VK_KHR_internally_synchronized_queues allows applications to
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opt-in to queues to be internally synchronized (so that there
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is no need to do so externally).
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* VK_EXT_shader_subgroup_partitioned allows support for a new
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class of shader group operations on subgroups via the GLSL
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GL_NV_shader_subgroup_partitioned and SPIR-V
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SPV_EXT_shader_subgroup_partitioned extensions.
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* VK_QCOM_cooperative_matrix_conversion adds support for new
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SPIR-V shader instructions to allow loading and storing a
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cooperative matrix without needing to stage through shared
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memory and to allow bit-casting arrays, per the extension text.
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-------------------------------------------------------------------
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Tue Dec 9 23:10:54 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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@@ -22,7 +22,7 @@
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#
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Name: vulkan-headers
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Version: 1.4.335
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Version: 1.4.341
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Release: 0
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Summary: Vulkan C and C++ API header files
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License: Apache-2.0
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vulkan-sdk-1.4.335.0.tar.gz
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