Merge patches to make Debian happy. Fix spurious test failure.

OBS-URL: https://build.opensuse.org/package/show/games/0ad?expand=0&rev=5
This commit is contained in:
Philip Taylor 2010-07-24 15:53:25 +00:00 committed by Git OBS Bridge
parent a89b05e2d4
commit 2404e1c9d9
6 changed files with 90 additions and 144 deletions

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@ -1,22 +1,46 @@
Index: source/ps/DllLoader.cpp
===================================================================
--- source/ps/DllLoader.cpp (revision 7782)
+++ source/ps/DllLoader.cpp (revision 7783)
@@ -27,12 +27,8 @@
--- source/ps/DllLoader.cpp (revision 7732)
+++ source/ps/DllLoader.cpp (revision 7795)
@@ -1,4 +1,4 @@
-/* Copyright (C) 2009 Wildfire Games.
+/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -19,19 +19,25 @@
#include "DllLoader.h"
+#include "lib/timer.h"
#include "lib/posix/posix_dlfcn.h"
#include "ps/CStr.h"
#include "ps/CLogger.h"
+#include "ps/GameSetup/Config.h"
void* const HANDLE_UNAVAILABLE = (void*)-1;
+// directory to search for libraries (optionally set by --libdir at build-time,
+// optionally overridden by -libdir at run-time in the test executable);
+// if we don't have an explicit libdir then the linker will look in DT_RUNPATH
+// (which we set to $ORIGIN) to find it in the executable's directory
+#ifdef INSTALLED_LIBDIR
+static CStr g_Libdir = STRINGIZE(INSTALLED_LIBDIR);
+#else
+static CStr g_Libdir = "";
+#endif
-// TODO Use path_util instead, get the actual path to the ps_dbg exe and append
-// the library name.
-
// note: on Linux, lib is prepended to the SO file name;
-// if we don't have an explicit libdir then we don't use
-// a path with '/' so the linker will look in DT_RUNPATH
+// if we don't have an explicit libdir then the linker will look in DT_RUNPATH
// (which we set to $ORIGIN) to find it in the executable's directory
-// note: on Linux, lib is prepended to the SO file name;
-// we don't use a path with '/' so the linker will look in DT_RUNPATH
-// (which we set to $ORIGIN) to find it in the executable's directory
+// note: on Linux, lib is prepended to the SO file name
#if OS_UNIX
#ifdef INSTALLED_LIBDIR
@@ -47,9 +43,11 @@
static const char* prefix = "lib";
#else
@@ -41,15 +47,26 @@
// but for debugging/performance we prefer to use the same version as the app.
// note: on Windows, the extension is replaced with .dll by dlopen.
#ifndef NDEBUG
@ -30,18 +54,34 @@ Index: source/ps/DllLoader.cpp
#endif
// (This class is currently only used by 'Collada' and 'AtlasUI' which follow
@@ -80,23 +78,37 @@
{
TIMER(L"LoadDLL");
// the naming/location convention above - it'll need to be changed if we want
// to support other DLLs.)
+static CStr GenerateFilename(const CStr& name, const CStr& suffix)
+{
+ CStr n;
+ if (!g_Libdir.empty())
+ n = g_Libdir + "/";
+ n += prefix + name + suffix;
+ return n;
+}
+
DllLoader::DllLoader(const char* name)
: m_Name(name), m_Handle(0)
{
@@ -72,23 +89,39 @@
// postcondition: m_Handle valid or == HANDLE_UNAVAILABLE.
if (m_Handle == 0)
{
- CStr filename = CStr(prefix) + m_Name + suffix;
-
+ TIMER(L"LoadDLL");
// we don't really care when relocations take place, but one of
// {RTLD_NOW, RTLD_LAZY} must be passed. go with the former because
// it is safer and matches the Windows load behavior.
const int flags = RTLD_LOCAL|RTLD_NOW;
+ CStr filename = CStr(prefix) + m_Name + primarySuffix;
+ CStr filename = GenerateFilename(m_Name, primarySuffix);
m_Handle = dlopen(filename, flags);
+ char* primaryError = NULL;
@ -57,7 +97,7 @@ Index: source/ps/DllLoader.cpp
+ primaryError = strdup(primaryError); // don't get overwritten by next dlopen
+
+ // Try to open the other debug/release version
+ filename = CStr(prefix) + m_Name + secondarySuffix;
+ filename = GenerateFilename(m_Name, secondarySuffix);
+ m_Handle = dlopen(filename, flags);
+ }
+
@ -73,3 +113,12 @@ Index: source/ps/DllLoader.cpp
}
return (m_Handle != HANDLE_UNAVAILABLE);
@@ -117,3 +150,8 @@
if (*fptr == NULL)
throw PSERROR_DllLoader_SymbolNotFound();
}
+
+void DllLoader::OverrideLibdir(const CStr& libdir)
+{
+ g_Libdir = libdir;
+}

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@ -77,42 +77,3 @@ Index: source/ps/GameSetup/Paths.cpp
const wchar_t* subdirectoryName = args.Has("writableRoot")? 0 : L"0ad";
// everything is a subdirectory of the root
Index: source/ps/DllLoader.cpp
===================================================================
--- source/ps/DllLoader.cpp (revision 7757)
+++ source/ps/DllLoader.cpp (revision 7758)
@@ -19,6 +19,7 @@
#include "DllLoader.h"
+#include "lib/timer.h"
#include "lib/posix/posix_dlfcn.h"
#include "ps/CStr.h"
#include "ps/CLogger.h"
@@ -30,10 +31,15 @@
// the library name.
// note: on Linux, lib is prepended to the SO file name;
-// we don't use a path with '/' so the linker will look in DT_RUNPATH
+// if we don't have an explicit libdir then we don't use
+// a path with '/' so the linker will look in DT_RUNPATH
// (which we set to $ORIGIN) to find it in the executable's directory
#if OS_UNIX
-static const char* prefix = "lib";
+ #ifdef INSTALLED_LIBDIR
+ static const char* prefix = STRINGIZE(INSTALLED_LIBDIR) "/lib";
+ #else
+ static const char* prefix = "lib";
+ #endif
#else
static const char* prefix = "";
#endif
@@ -72,6 +78,8 @@
// postcondition: m_Handle valid or == HANDLE_UNAVAILABLE.
if (m_Handle == 0)
{
+ TIMER(L"LoadDLL");
+
CStr filename = CStr(prefix) + m_Name + suffix;
// we don't really care when relocations take place, but one of

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@ -14,90 +14,6 @@ Index: source/ps/DllLoader.h
private:
// Typeless version - the public LoadSymbol hides the slightly ugly
// casting from users.
Index: source/ps/DllLoader.cpp
===================================================================
--- source/ps/DllLoader.cpp (revision 7794)
+++ source/ps/DllLoader.cpp (revision 7795)
@@ -1,4 +1,4 @@
-/* Copyright (C) 2009 Wildfire Games.
+/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -23,19 +23,23 @@
#include "lib/posix/posix_dlfcn.h"
#include "ps/CStr.h"
#include "ps/CLogger.h"
+#include "ps/GameSetup/Config.h"
void* const HANDLE_UNAVAILABLE = (void*)-1;
-
-// note: on Linux, lib is prepended to the SO file name;
+// directory to search for libraries (optionally set by --libdir at build-time,
+// optionally overridden by -libdir at run-time in the test executable);
// if we don't have an explicit libdir then the linker will look in DT_RUNPATH
// (which we set to $ORIGIN) to find it in the executable's directory
+#ifdef INSTALLED_LIBDIR
+static CStr g_Libdir = STRINGIZE(INSTALLED_LIBDIR);
+#else
+static CStr g_Libdir = "";
+#endif
+
+// note: on Linux, lib is prepended to the SO file name
#if OS_UNIX
- #ifdef INSTALLED_LIBDIR
- static const char* prefix = STRINGIZE(INSTALLED_LIBDIR) "/lib";
- #else
- static const char* prefix = "lib";
- #endif
+static const char* prefix = "lib";
#else
static const char* prefix = "";
#endif
@@ -54,6 +58,15 @@
// the naming/location convention above - it'll need to be changed if we want
// to support other DLLs.)
+static CStr GenerateFilename(const CStr& name, const CStr& suffix)
+{
+ CStr n;
+ if (!g_Libdir.empty())
+ n = g_Libdir + "/";
+ n += prefix + name + suffix;
+ return n;
+}
+
DllLoader::DllLoader(const char* name)
: m_Name(name), m_Handle(0)
{
@@ -83,7 +96,7 @@
// it is safer and matches the Windows load behavior.
const int flags = RTLD_LOCAL|RTLD_NOW;
- CStr filename = CStr(prefix) + m_Name + primarySuffix;
+ CStr filename = GenerateFilename(m_Name, primarySuffix);
m_Handle = dlopen(filename, flags);
char* primaryError = NULL;
@@ -96,7 +109,7 @@
primaryError = strdup(primaryError); // don't get overwritten by next dlopen
// Try to open the other debug/release version
- filename = CStr(prefix) + m_Name + secondarySuffix;
+ filename = GenerateFilename(m_Name, secondarySuffix);
m_Handle = dlopen(filename, flags);
}
@@ -137,3 +150,8 @@
if (*fptr == NULL)
throw PSERROR_DllLoader_SymbolNotFound();
}
+
+void DllLoader::OverrideLibdir(const CStr& libdir)
+{
+ g_Libdir = libdir;
+}
Index: libraries/cxxtest/include/cxxtest/PsTestWrapper.h
===================================================================
--- libraries/cxxtest/include/cxxtest/PsTestWrapper.h (revision 7794)

17
0ad-cs7796.patch Normal file
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@ -0,0 +1,17 @@
Index: source/lib/sysdep/tests/test_sysdep.h
===================================================================
--- source/lib/sysdep/tests/test_sysdep.h (revision 7795)
+++ source/lib/sysdep/tests/test_sysdep.h (revision 7796)
@@ -120,7 +120,11 @@
char root[PATH_MAX];
sprintf_s(root, ARRAY_SIZE(root), "%s/pyrogenesis-test-sysdep-XXXXXX", tmpdir);
TS_ASSERT(mkdtemp(root));
- std::string rootstr(root);
+
+ char rootres[PATH_MAX];
+ TS_ASSERT(realpath(root, rootres));
+
+ std::string rootstr(rootres);
std::wstring rootstrw(wstring_from_utf8(rootstr));
const char* dirs[] = {

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@ -11,10 +11,11 @@ Patch0: 0ad-cs7755.patch
Patch1: 0ad-cs7757.patch
Patch2: 0ad-cs7758.patch
Patch3: 0ad-cs7759.patch
Patch4: 0ad-cs7783.patch
Patch5: 0ad-cs7791.patch
Patch6: 0ad-cs7793.patch
Patch7: 0ad-cs7795.patch
Patch4: 0ad-cs7791.patch
Patch5: 0ad-cs7793.patch
Patch6: 0ad-cs7795.patch
Patch7: 0ad-cs7796.patch
Patch8: 0ad-DllLoader.patch
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: binutils-devel
BuildRequires: boost-devel
@ -101,6 +102,7 @@ history.
%patch5
%patch6
%patch7
%patch8
%build
export CFLAGS="%{optflags}"

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@ -2,7 +2,8 @@
0ad-cs7757.patch -p0
0ad-cs7758.patch -p0
0ad-cs7759.patch -p0
0ad-cs7783.patch -p0
0ad-cs7791.patch -p0
0ad-cs7793.patch -p0
0ad-cs7795.patch -p0
0ad-cs7796.patch -p0
0ad-DllLoader.patch -p0