Stefan Dirsch
0b74b6d52d
- update to 12.0.2 * fdo#69622 - eglTerminate then eglMakeCurrent crahes * fdo#89599 - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang * fdo#91342 - Very dark textures on some objects in indoors environments in Postal 2 * fdo#92306 - GL Excess demo renders incorrectly on nv43 * fdo#94148 - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus * fdo#96274 - [NVC0] Failure when compiling compute shader: Assertion `bb-<getFirst()-<serial >= bb-<getExit()-<serial' failed * fdo#96358 - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1) * fdo#96381 - Texture artifacts with immutable texture storage and mipmaps * fdo#96762 - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas * fdo#96835 - "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash * fdo#96850 - Crucible tests fail for 32bit mesa * fdo#96908 - [radeonsi] MSAA causes graphical artifacts * fdo#96911 - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver * fdo#96971 - invariant qualifier is not valid for shader inputs * fdo#97039 - The Talos Principle and Serious Sam 3 GPU faults * fdo#97207 - [IVY BRIDGE] Fragment shader discard writing to depth * fdo#97214 - X not running with error "Failed to make EGL context current * fdo#97225 - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault * fdo#97231 - GL_DEPTH_CLAMP doesn't clamp to the far plane * fdo#97307 - glsl/glcpp/tests/glcpp-test regression OBS-URL: https://build.opensuse.org/request/show/424842 OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/Mesa?expand=0&rev=535
543 B
543 B