* first release for the 20.1 branch * One already known issue is that Unreal Engine 4 has a bug in its usage of glDrawRangeElements() causing it to be called with a number of vertices in place of the `end` parameter, that was recently revealed. This is an annoying bug that we haven't worked around yet. For more details: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2917 - supersedes U_add-lifetime-dse-fix.patch OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/Mesa?expand=0&rev=962 |
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_constraints | ||
.gitattributes | ||
.gitignore | ||
baselibs.conf | ||
manual-pages.tar.bz2 | ||
mesa-20.1.0.tar.xz | ||
mesa-20.1.0.tar.xz.asc | ||
Mesa-drivers-rpmlintrc | ||
Mesa-drivers.changes | ||
Mesa-drivers.spec | ||
Mesa-rpmlintrc | ||
Mesa.changes | ||
Mesa.keyring | ||
Mesa.spec | ||
n_add-Mesa-headers-again.patch | ||
n_drirc-disable-rgb10-for-chromium-on-amd.patch | ||
pre_checkin.sh | ||
README.updates | ||
u_dep_xcb.patch |
DRI Driver update mechanism --------------------------- If any corresponding DRI driver is found in "/usr/lib/dri/updates/" it will be favored over the one in "/usr/lib/dri/" and will be used for 32/64 bit applications. On 32/64 bit biarch platforms additionally a corresponding DRI driver in "/usr/lib64/dri/updates/" will be favored over the one in "/usr/lib64/dri/" and will be used for 64bit applications.