OpenShadingLanguage/OpenShadingLanguage.spec

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#
# spec file for package OpenShadingLanguage
#
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
# The library soname versions follow the package version major and minor numbers.
%define sover %(echo %{version} | cut -d . -f 1,2)
%define sufx %(echo %{sover}|tr . _)
#NOTE: This package was created for blender, blender doesn't build against
# the 1.10.x ABI. If there is the need to update to such a version please consult me
# first davejplater@gmail.com or suffix the package with a 110 or something.
Name: OpenShadingLanguage
Version: 1.9.13
Release: 0
Summary: A language for programmable shading
License: BSD-3-Clause
Group: Productivity/Graphics/Other
Url: https://github.com/imageworks/OpenShadingLanguage
Source0: https://github.com/imageworks/OpenShadingLanguage/archive/Release-%{version}.tar.gz#/%{name}-Release-%{version}.tar.gz
Source1: https://creativecommons.org/licenses/by/3.0/legalcode.txt
#PATCH-FIX-UPSTREAM OpenShadingLanguage-shaderinstalldir.patch - davejplater@gmail.com - shaders are installed directly under /usr
#https://github.com/imageworks/OpenShadingLanguage/issues/955
Patch0: OpenShadingLanguage-shaderinstalldir.patch
BuildRequires: bison
BuildRequires: cmake
BuildRequires: cmake(pugixml)
BuildRequires: clang5-devel
BuildRequires: flex
BuildRequires: gcc-c++
BuildRequires: libboost_atomic-devel
BuildRequires: libboost_filesystem-devel
BuildRequires: libboost_locale-devel
BuildRequires: libboost_regex-devel
BuildRequires: libboost_thread-devel
BuildRequires: libboost_wave-devel
BuildRequires: OpenImageIO-devel
BuildRequires: OpenEXR-devel
BuildRequires: python
Recommends: %{name}-doc = %{version}
%description
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains binaries.
%package doc
Summary: Documentation for OpenShadingLanguage
License: CC-BY-3.0
Group: Documentation/Other
Requires: %{name} = %{version}
%description doc
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains documentation.
%package shaders-devel
Summary: Headers for shading
Group: Development/Languages/Other
Requires: %{name} = %{version}
%description shaders-devel
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains shaders and headers used by OSL.
%package -n liboslcomp%{sufx}
Summary: OpenShadingLanguage's compiler component library
Group: System/Libraries
%description -n liboslcomp%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package -n liboslexec%{sufx}
Summary: OpenShadingLanguage's execution component library
Group: System/Libraries
%description -n liboslexec%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package -n liboslnoise%{sufx}
Summary: OpenShadingLanguage's image noise generation library
Group: System/Libraries
%description -n liboslnoise%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package -n liboslquery%{sufx}
Summary: Osl library
Group: System/Libraries
%description -n liboslquery%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package -n libtestshade%{sufx}
Summary: Osl library
Group: System/Libraries
%description -n libtestshade%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package -n osl.imageio%{sufx}
Summary: Shader interface to OpenImageIO functions
Group: System/Libraries
%description -n osl.imageio%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package devel
Summary: Development files for %{name}
Group: Development/Libraries/C and C++
Requires: %{name} = %{version}
Requires: liboslcomp%{sufx} = %{version}
Requires: liboslexec%{sufx} = %{version}
Requires: liboslnoise%{sufx} = %{version}
Requires: liboslquery%{sufx} = %{version}
Requires: libtestshade%{sufx} = %{version}
Requires: osl.imageio%{sufx} = %{version}
%description devel
The %{name}-devel package contains libraries and header files for
developing applications that use %{name}.
%prep
%setup -q -n %{name}-Release-%{version}
# Shaders and includes for OSL are installed in $PREFIX/shaders
%patch0
%build
%cmake \
-DLLVM_MCJIT_LIBRARY:FILEPATH=%{_libdir}/libLLVM.so \
-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
-DCMAKE_INSTALL_DATADIR:PATH=%{_datadir}/%{name}
make %{?_smp_mflags}
%install
%cmake_install
# Add Creative Commons license for documentation
cp -v %{SOURCE1} .
find %{buildroot} -name LICENSE -print -delete
find %{buildroot} -type f -name "*.la" -delete -print
%post -n liboslcomp%{sufx} -p /sbin/ldconfig
%postun -n liboslcomp%{sufx} -p /sbin/ldconfig
%post -n liboslexec%{sufx} -p /sbin/ldconfig
%postun -n liboslexec%{sufx} -p /sbin/ldconfig
%post -n liboslnoise%{sufx} -p /sbin/ldconfig
%postun -n liboslnoise%{sufx} -p /sbin/ldconfig
%post -n liboslquery%{sufx} -p /sbin/ldconfig
%postun -n liboslquery%{sufx} -p /sbin/ldconfig
%post -n libtestshade%{sufx} -p /sbin/ldconfig
%postun -n libtestshade%{sufx} -p /sbin/ldconfig
%post -n osl.imageio%{sufx} -p /sbin/ldconfig
%postun -n osl.imageio%{sufx} -p /sbin/ldconfig
%files
%defattr(-,root,root)
%{_bindir}/*
%files doc
%license legalcode.txt
%doc %{_docdir}/%{name}/
%files shaders-devel
%license LICENSE
%_datadir/%{name}/
%files -n liboslcomp%{sufx}
%license LICENSE
%{_libdir}/liboslcomp.so.%{sover}*
%files -n liboslexec%{sufx}
%license LICENSE
%{_libdir}/liboslexec.so.%{sover}*
%files -n liboslnoise%{sufx}
%license LICENSE
%{_libdir}/liboslnoise.so.%{sover}*
%files -n liboslquery%{sufx}
%license LICENSE
%{_libdir}/liboslquery.so.%{sover}*
%files -n libtestshade%{sufx}
%license LICENSE
%{_libdir}/libtestshade.so.%{sover}*
%files -n osl.imageio%{sufx}
%license LICENSE
%{_libdir}/osl.imageio.so.%{sover}*
%files devel
%defattr(-,root,root)
%license LICENSE
%{_includedir}/*
%{_libdir}/*.so
%changelog