39 Commits

Author SHA256 Message Date
839a29867e Accepting request 1273228 from games
OBS-URL: https://build.opensuse.org/request/show/1273228
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=17
2025-04-29 14:40:53 +00:00
09a7a2669f - Add BuildRequires pkgconfig(x11), fixes building
- Rebase enforcement gcc for Leap

OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=34
2025-04-28 17:02:55 +00:00
5289feba43 Accepting request 1197319 from games
OBS-URL: https://build.opensuse.org/request/show/1197319
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=16
2024-08-29 13:44:04 +00:00
f8263e17f4 - Add patch:
* RigelEngine-fix-build-with-gcc14.patch

OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=32
2024-08-29 07:11:27 +00:00
05ae55962b Accepting request 1174254 from games
OBS-URL: https://build.opensuse.org/request/show/1174254
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=15
2024-05-15 19:29:14 +00:00
384c683440 Accepting request 1174156 from home:dimstar:Factory
- Use %autosetup macro: allows us to eliminate usage of deprecated
  %patchN syntax.

OBS-URL: https://build.opensuse.org/request/show/1174156
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=30
2024-05-15 13:27:56 +00:00
ce40971350 Accepting request 1077978 from games
OBS-URL: https://build.opensuse.org/request/show/1077978
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=14
2023-04-08 15:39:17 +00:00
d2de5c20be Accepting request 1077914 from home:mnhauke:games
- Add patch:
  * RigelEngine-fix-build-with-gcc13.patch

OBS-URL: https://build.opensuse.org/request/show/1077914
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=28
2023-04-08 09:21:22 +00:00
2f76adcdce Accepting request 1042300 from games
OBS-URL: https://build.opensuse.org/request/show/1042300
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=13
2022-12-12 16:39:51 +00:00
Dmitriy Perlow
42ab94e56c Accepting request 1042015 from home:mnhauke:games
- Update to version 0.9.1
  Bug fixes
  * Fixed a crash that could occur in level 1 of episode 2, in
    theory also in other levels but it was so far only observed in
    E2L1.
  * Fixed being able to shoot destructible walls through 4-tile
    wide walls using the regular shot.
- Update to version 0.9.0
  New features
  * Added a "Classic" gameplay style/mode. It doesn't support
    widescreen mode or smooth motion, but is 100% accurate to the
    original. Quick-saving and high-resolution mods are still
    supported. See Classic Mode vs. Enhanced Mode for more details.
  * Implemented the gameplay demo (plays during the attract mode
    loop at the beginning of the game or after waiting for
    30 seconds in the main menu).
  * Implemented the original game's cloak effect, replacing the
    previously used alpha transparency.
  * Implemented the original game's slide-in animation when
    showing message boxes.
  * Added an option to disable the radar overlay when using the
    "Remixed 1" HUD style.
  * Added an option to disable aspect ratio correction when using
    pixel-perfect upscaling (aka integer scaling). This is to
    allow running RigelEngine on a 4:3 CRT at original (or close
    to) resolution.
  * It's now possible to confirm quitting by pressing enter instead
    of Y (but the latter also still works).
  * Pressing ESC while in-game now brings up the in-game menu (this
    was previously only accessible by using a gamepad). Pressing Q

OBS-URL: https://build.opensuse.org/request/show/1042015
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=26
2022-12-12 10:01:34 +00:00
1d49425995 Accepting request 979752 from games
- Update to version 0.8.5
  New features
  * Implemented a mod manager. Mods can now be organized into
    directories, and each mod can be enabled/disabled in the
    options menu. See Modding Support for more details.
  * Added additional "remixed" HUD styles in widescreen mode.
  * Added additional upscaling filters: Sharp bilinear, pixel
    perfect (integer scaling). Note that using mods with high-res
    replacement graphics currently forces nearest neighbor
    filtering.
  * The game now writes a log file into the user directory.
  * Gamepad controls are now explained in the options menu.
  * The top-level in-game menu (reachable via gamepad) now shows
    the current episode, level and difficulty in the title.
  Improvements
  * Improved the look of the classic HUD in widescreen mode, by
    extending the left side to cover the length of the screen.
  * Reworked quick saving/loading gamepad controls, to make
    loading quick saves possible without needing to open the menu.
    The select/back button now acts as a modifier. When pressed
    together with shoot, a quick save is made. Pressing the
    button together with jump loads the last quick save.
  Bug fixes
  * Fixed destructible level geometry remaining visible after
    being destroyed in certain cases
  * Fixed brief camera movement after turning wide-screen mode
    on/off or changing the window size
  * Fixed slime blob containers sometimes not animating.
  * Fixed sprites flickering in and out of existence in certain
    circumstances
  * The episode 2 boss would keep flying when killed in mid-flight
    This is now fixed.
- Add patch:
  * fix-build.patch

OBS-URL: https://build.opensuse.org/request/show/979752
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=12
2022-05-30 10:44:08 +00:00
Ferdinand Thiessen
5fb9e9771b OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=24 2022-05-29 20:33:42 +00:00
Ferdinand Thiessen
036fc94a80 Accepting request 979665 from home:mnhauke:games
- Update to version 0.8.5
  New features
  * Implemented a mod manager. Mods can now be organized into
    directories, and each mod can be enabled/disabled in the
    options menu. See Modding Support for more details.
  * Added additional "remixed" HUD styles in widescreen mode.
  * Added additional upscaling filters: Sharp bilinear, pixel
    perfect (integer scaling). Note that using mods with high-res
    replacement graphics currently forces nearest neighbor
    filtering.
  * The game now writes a log file into the user directory.
  * Gamepad controls are now explained in the options menu.
  * The top-level in-game menu (reachable via gamepad) now shows
    the current episode, level and difficulty in the title.
  Improvements
  * Improved the look of the classic HUD in widescreen mode, by
    extending the left side to cover the length of the screen.
  * Reworked quick saving/loading gamepad controls, to make
    loading quick saves possible without needing to open the menu.
    The select/back button now acts as a modifier. When pressed
    together with shoot, a quick save is made. Pressing the
    button together with jump loads the last quick save.
  Bug fixes
  * Fixed destructible level geometry remaining visible after
    being destroyed in certain cases
  * Fixed brief camera movement after turning wide-screen mode
    on/off or changing the window size
  * Fixed slime blob containers sometimes not animating.
  * Fixed sprites flickering in and out of existence in certain
    circumstances

OBS-URL: https://build.opensuse.org/request/show/979665
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=23
2022-05-29 20:33:16 +00:00
bb513008f7 Accepting request 966429 from games
OBS-URL: https://build.opensuse.org/request/show/966429
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=11
2022-04-01 19:36:18 +00:00
405dd63a89 Accepting request 966404 from home:mnhauke:games
- Update to version 0.8.4
  Smooth motion mode improvements
  * Moving parts of the level (falling rocks, doors, ...) are now
    moving smoothly as well.
  * Fixed glitches (jittering top part) with the smash hammer and
    grabber claw.
  Modding support improvements
  * It's now possible to replace STATUS.MNI with a PNG image that
    can be original or higher resolution. This allows changing
    various fonts and UI elements, including parts of the HUD.
  * Replacements for actors used by the HUD can now be high
    resolution.
  Other improvements
  * Improved performance on Raspberry Pi, especially when under
    water areas are visible.
  * Blocked off the area to the left of the HUD in widescreen
    mode to avoid potentially showing out-of-bounds parts of the
    map.
  * Further improved digitized sound effect quality by replacing
    the ADPCM decoding code with the exact same algorithm as
    implemented in the SoundBlaster firmware, based on disassembly
    of the latter
  * Improved the sound test UI
  Bug fixes
  * Fixed camera moving too far down when falling into a
    bottomless pit in widescreen mode
  * Fixed important parts at the bottom of the level (like lava
    pools) being hidden in certain cases in widescreen mode (e.g.
    in E3L1)
  * Fixed visual glitches on GL ES devices like Raspberry Pi and

OBS-URL: https://build.opensuse.org/request/show/966404
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=21
2022-04-01 13:14:14 +00:00
789b5aebfa Accepting request 943656 from games
OBS-URL: https://build.opensuse.org/request/show/943656
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=10
2022-01-04 18:37:49 +00:00
Matthias Mailänder
1ced2f74cc Accepting request 943489 from home:mnhauke:games
- Update to version 0.8.3
  New features
  * Added the Nuked OPL3 AdLib emulator as an alternative to DBOPL
    (selectable in the Sound options). Nuked OPL3 is more
    accurate but also uses more CPU. The difference in CPU load has
    little impact on most systems, but it does matter on low-end
    devices like Raspberry Pi Zero.
  * Added a "sound test" button to the Sound options (play a chosen
    sound effect)
  Improvements
  * Improved sound effect quality for certain digital sounds
    (SB_nn.MNI files in VOC format) by using a more accurate ADPCM
    decoding algorithm (same as DosBox's SoundBlaster emulation).
  * Slightly improved sound effect quality for AdLib sounds by
    running the emulator at the native OPL2 frequency (49716 Hz).
  * In widescreen mode, the camera now tries to avoid showing
    out-of-bounds parts of the map if possible, by restricting
    downward scrolling unless it's necessary to keep the player on
    screen.
  * Added 75 to the list of pre-defined FPS limits for the FPS
    limiter.
  Bug fixes
  * Fixed a soft-lock that could occur when killing a ceiling
    sucker at exactly the same time as it sucked up Duke.
  * When dying due to shooting an airlock and then respawning at a
    checkpoint, Duke would remain in the spinning animation. This
    is now fixed.
  * Fixed a small visual glitch appearing during the fade-out of
    the intro movie.
  * The credits screen shown during the attract mode loop didn't

OBS-URL: https://build.opensuse.org/request/show/943489
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=20
2022-01-03 19:25:07 +00:00
cfafae8741 Accepting request 933893 from games
OBS-URL: https://build.opensuse.org/request/show/933893
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=9
2021-11-25 22:05:49 +00:00
0e3b1af6be Accepting request 932817 from home:mnhauke:games
- Update to version 0.8.2
  New features
  * Added a smooth scrolling and movement mode. When this is
    enabled, the game is taking full advantage of the display
    framerate (60 FPS or higher) by interpolating object and
    camera movement during rendering (internal game logic is
    still running at 15 FPS). This is currently still work in
    progress, see known issues.
  * The engine has a built-in screenshot function now. Press F12
    to take a screenshot. It will be saved as PNG in either your
    Duke Nukem II game files directory, or in the user profile
    directory if the former is not writable.
  * It's now possible to skip the bonus screen after finishing a
    level by pressing Enter or Esc (or controller button A or B).
  * Added an option to the Enhancements tab to skip the intro
    when RigelEngine starts (same as the -s command line option).
  * Added information about currently active gamepads to the
    options menu
  Improvements
  * In widescreen mode, out of bounds areas are now drawn in
    black instead of showing the background.
  * Replacement backgrounds (mods) can now be wider than the
    original art they are replacing, and will be displayed
    correctly (without distortion)
  * For auto-scrolling backgrounds, the scroll position is now
    saved/restored when quick saving/loading.
  * The game will now run even if the intro movie files
    (NUKEM2.F1, .F2 etc.) are missing. The movies will be
    skipped instead of exiting the game.
  * Game physics are more correct now w.r.t. the original code

OBS-URL: https://build.opensuse.org/request/show/932817
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=19
2021-11-25 19:22:48 +00:00
b4d715ab84 Accepting request 922950 from games
OBS-URL: https://build.opensuse.org/request/show/922950
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=8
2021-10-04 16:40:29 +00:00
a6c7e47c39 Accepting request 922437 from home:mnhauke:games
- Add patches:
  * 749.patch  (Fix threads not found on Tumbleweed)
  * fix-find-boost-program_options.patch

OBS-URL: https://build.opensuse.org/request/show/922437
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=18
2021-10-04 08:26:33 +00:00
e72347b6f6 Accepting request 913902 from games
- Update to version 0.8.1
  * Fixed laser turrets beings destructible with Duke's regular
    weapon after loading a quick save.
- Update to versino 0.8.0
  https://github.com/lethal-guitar/RigelEngine/releases/tag/v0.8.0
  Highlights:
  * extended modding support (swap in high fidelity replacements
    for graphics and sound)
  * more sound options (AdLib only, combined AdLib/SoundBlaster).
- Drop patch:
  * RigelEngine-fix-build.patch (not longer needed)

OBS-URL: https://build.opensuse.org/request/show/913902
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=7
2021-08-24 08:54:50 +00:00
d2e6f8b681 Accepting request 913892 from home:mnhauke:games
- Update to version 0.8.1
  * Fixed laser turrets beings destructible with Duke's regular
    weapon after loading a quick save.

OBS-URL: https://build.opensuse.org/request/show/913892
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=17
2021-08-23 22:10:04 +00:00
fbbba09776 Accepting request 913730 from home:mnhauke:games
- Update to versino 0.8.0
  https://github.com/lethal-guitar/RigelEngine/releases/tag/v0.8.0
  Highlights:
  * extended modding support (swap in high fidelity replacements
    for graphics and sound)
  * more sound options (AdLib only, combined AdLib/SoundBlaster).
- Drop patch:
  * RigelEngine-fix-build.patch (not longer needed)

OBS-URL: https://build.opensuse.org/request/show/913730
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=16
2021-08-23 11:04:30 +00:00
Richard Brown
ef8a69fe6a Accepting request 876763 from games
OBS-URL: https://build.opensuse.org/request/show/876763
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=6
2021-03-05 12:47:47 +00:00
2754fec57b Accepting request 875820 from home:mnhauke:games
- Update to version 0.7.2
  New features
  * Added a "Keyboard controls" tab to the options menu, to allow
    customizing key bindings for in-game controls. On first launch,
    key bindings from the original game are imported (if present).
  * Added the Duke Nukem 3D teaser screen that appears after
    beating episode 4.
  * Added the "hype" message shown when launching the game for the
    first time.
  * Added switch to intro/demo sequence after sitting on the main
    menu without any input for a while.
  Enhancements
  * Temporary quick saving: Press F5 to quick save, F7 to load. On
    a gamepad, press "back" (small button left of Xbox
    button/Dualshock touchpad/...) to quick save, and load via the
    in-game menu. For now, quick saves are not stored on disk,
    meaning quitting or finishing the current level will delete the
    last quick save. Permanently storing quick saves is planned for
    a future update. Quick saving is an optional enhancement that
    needs to be enabled in the options menu first.
  * Improved menu navigation: Pressing ESC (or button B on a
    gamepad) while on the saved game name entry goes back to the
    save slot selection, instead of leaving the menu entirely like
    in the original.
  Bug fixes
  * Duke's ship was incorrectly drawn behind other objects like
    item boxes.
  * Fixed sporadic time skips that could occur on some platforms
    (e.g. Odroid Go Advance).
  * Fixed incorrect starting position for rockets fired downwards

OBS-URL: https://build.opensuse.org/request/show/875820
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=14
2021-03-04 14:07:24 +00:00
8ee81fdefd Accepting request 833067 from games
OBS-URL: https://build.opensuse.org/request/show/833067
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=5
2020-09-09 16:02:12 +00:00
be380cb23f Accepting request 833001 from home:Guillaume_G:branches:openSUSE:Factory:ARM
- Add upstream patch to fix build on aarch64 and %arm:
  * b413133c6b6e7837a4204f347cdaeccd41e187dc.patch
  See: https://github.com/lethal-guitar/RigelEngine/pull/588

OBS-URL: https://build.opensuse.org/request/show/833001
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=12
2020-09-08 18:49:01 +00:00
ffe0de5b66 Accepting request 832729 from games
OBS-URL: https://build.opensuse.org/request/show/832729
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=4
2020-09-07 19:36:09 +00:00
c6e88249df Accepting request 832529 from home:mnhauke:games
- Update to version 0.6.2
  General improvements
  * More robust sound format handling, fixing issues on some
    platforms where the audio device does not support 16-bit signed
    integer PCM output (e.g. web browsers)
  * It's now possible to navigate the options menu using a keyboard
  Gamepad support improvements
  * All menus, including the options menu, can now be navigated via
    gamepad.
  * The highscore name entry screen can now be exited using a
    gamepad.
  * When in-game, the "start" button on a gamepad now brings up a
    pause menu, allowing saving, loading, modifying options etc.
    without needing a keyboard.
  * When saving the game using a gamepad, a name is automatically
    generated for the saved game to avoid the need for a keyboard.
    The name contains episode, level, and difficulty.
  Bug fixes
  * When dying in a boss level after activating the boss, the music
    was not reset back to the pre-boss music.
  * The hint machine could be activated even without having the
    hint globe (by pressing up)
- Drop patch:
  * rigelengine-fix-nlohmann-json-hpp.patch (included upstream)

OBS-URL: https://build.opensuse.org/request/show/832529
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=10
2020-09-07 10:00:10 +00:00
c70508dc32 Accepting request 830848 from games
OBS-URL: https://build.opensuse.org/request/show/830848
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=3
2020-09-01 18:09:05 +00:00
be5982894c Accepting request 830797 from home:Guillaume_G:branches:openSUSE:Factory:ARM
- Use openGL ES on %arm and aarch64
- Fix build on %arm and aarch64 with:
  * rigelengine-fix-nlohmann-json-hpp.patch

OBS-URL: https://build.opensuse.org/request/show/830797
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=8
2020-08-31 14:30:52 +00:00
05a2ccad8a Accepting request 818731 from games
Automatic submission by obs-autosubmit

OBS-URL: https://build.opensuse.org/request/show/818731
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=2
2020-07-06 14:26:22 +00:00
65e298e236 Accepting request 815799 from games
I want to maintain RigelEngine in Factory

OBS-URL: https://build.opensuse.org/request/show/815799
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/RigelEngine?expand=0&rev=1
2020-07-02 22:07:28 +00:00
cacf9a08ed Accepting request 817384 from home:mnhauke:games
- Update to version 0.6.1
  General improvements
  * It's now possible to set the difficulty when launching into a
    specific level via the command line
    (example: -l L2 --difficulty easy)
  OpenGL support improvements
  * The minimum required GLSL version is now 130 instead of 150,
    allowing the game to run on older GPUs which support
    OpenGL 3.0 but not GLSL 150.
  * More robust OpenGL initialization error handling
  * OpenGL ES support was broken and is now fixed, allowing the
    game to run on some older GPUs and on a Raspberry Pi (not
    optimized yet)
  * Fixed a crash when running the game on Linux with Mesa
    software rendering
  Bug fixes
  * Fixed camera position being wrong upon respawning
  * Fixed missing animation for walking turkey

- Adjust BR: cmake >= 3.12 is needed
- Limit gcc9 usage to Leap 15

OBS-URL: https://build.opensuse.org/request/show/817384
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=5
2020-06-30 07:18:32 +00:00
Dmitriy Perlow
6d5ec593d0 Accepting request 814590 from home:mnhauke:games
- Use gcc9 on Leap systems

OBS-URL: https://build.opensuse.org/request/show/814590
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=4
2020-06-14 19:01:57 +00:00
Dmitriy Perlow
6b4617825a Accepting request 814289 from home:mnhauke:games
- Update to version 0.6.0-beta
  Overview
  * As of this release, the full game (Shareware and registered
    version content) can be completed without any known issues,
    making RigelEngine feature complete in terms of gameplay.
  * In addition, gamepad/controller support was further improved.
  Gamepad support improvements
  * Force field card readers, door locks, and teleporters can be
    triggered by moving the analog stick up. Previously, this
    worked only with the D-Pad
  * Improved analog stick sensitivity for piloting Duke's ship
  * It's now possible to use the analog stick for menu navigation,
    in addition to the D-Pad
  Bug fixes
  * It was possible for a ceiling sucker to try to eat Duke while
    he was already dying, which would lead to a crash. This is now
    fixed.
  * Fixed an inconsistency in the way blowing fans work. This was
    making certain areas in the game harder to reach than intended
    (e.g. the upper left edge allowing access to a laser pickup
    near the exit of O7)
  * Duke would fail to attach to climbing pipes in certain
    circumstances, making some jumps in O1 harder than intended.
  * Fixed initial camera offset being slightly wrong on some levels
  * Fixed red birds sometimes getting stuck after reaching the
    ground
  * Fixed some inconsistencies in how the red bird behaves
  * The water effect shader did not compile for OpenGL ES, making
    the game unplayable in GL ES mode (e.g. on a Raspberry Pi).
  * Fixed cloak not being removed when dying while cloaked

OBS-URL: https://build.opensuse.org/request/show/814289
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=3
2020-06-14 17:52:45 +00:00
60bcd4adaf Accepting request 791390 from home:mnhauke:games
- Update to version 0.5.2-beta
  New features
  * When starting RigelEngine for the first time, a graphical file
    browser UI is shown. This allows choosing the location of the
    Duke Nukem II data files required for playing the game. The
    chosen location is stored in the user profile, so this only
    has to be done once.
  * Adds a button to the options menu to choose a different Duke
    Nukem II installation (only in main menu's options menu).
  Bug fixes
  * Added missing rocket fire sounds for episode 3 boss enemy
  * Stopped explosion sprites from incorrectly appearing in N4
    and N8
  * Fix
    and ed missing water animations
  * Fixed collision detection for player shots, which makes it
    possible to properly shoot the first burnable wall in M5 with
    a rocket launcher
  * Fixed collision detection for dynamic geometry, which fixed
    issues in N5
- Drop patch:
  * 0001-Fix-building-with-Gcc-9.patch

OBS-URL: https://build.opensuse.org/request/show/791390
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=2
2020-04-07 06:07:23 +00:00
a796af005a Accepting request 774811 from home:mnhauke:games
Initial package for RigelEngine

OBS-URL: https://build.opensuse.org/request/show/774811
OBS-URL: https://build.opensuse.org/package/show/games/RigelEngine?expand=0&rev=1
2020-02-17 10:03:20 +00:00