SDL_sound/SDL_sound.spec
OBS User autobuild 0346d7013e Accepting request 22004 from games
Copy from games/SDL_sound based on submit request 22004 from user prusnak

OBS-URL: https://build.opensuse.org/request/show/22004
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/SDL_sound?expand=0&rev=7
2009-10-08 00:51:29 +00:00

123 lines
3.6 KiB
RPMSpec

#
# spec file for package SDL_sound (Version 1.0.3)
#
# Copyright (c) 2009 SUSE LINUX Products GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
# norootforbuild
Name: SDL_sound
BuildRequires: flac-devel libSDL-devel libmikmod-devel libogg-devel libvorbis-devel physfs-devel speex-devel
Url: http://icculus.org/SDL_sound/
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
Version: 1.0.3
Release: 67
Source: %{name}-%{version}-nompglib.tar.bz2
Patch0: %{name}-%{version}-nompglib.patch
License: LGPL v2.1 or later
Group: System/Libraries
BuildRoot: %{_tmppath}/%{name}-%{version}-build
%description
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
Authors:
--------
Ryan C. Gordon <icculus at clutteredmind dot org>
%package -n libSDL_sound-1_0-1
Group: System/Libraries
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
License: LGPL v2.1 or later
Provides: SDL_sound = %{version}
Obsoletes: SDL_sound <= %{version}
%description -n libSDL_sound-1_0-1
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
Authors:
--------
Ryan C. Gordon <icculus at clutteredmind dot org>
%package -n libSDL_sound-devel
License: LGPL v2.1 or later
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
Group: Development/Libraries/C and C++
Requires: libSDL_sound-1_0-1 = %{version} libSDL-devel
Provides: SDL_sound-devel = %{version}
Obsoletes: SDL_sound-devel <= %{version}
%description -n libSDL_sound-devel
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
Authors:
--------
Ryan C. Gordon <icculus at clutteredmind dot org>
%prep
%setup -q
%patch0
%build
%configure \
--disable-static \
--with-pic \
--disable-sdltest \
--disable-smpeg \
--disable-mpglib
make %{?jobs:-j %jobs}
%install
make install DESTDIR=$RPM_BUILD_ROOT
rm -f %{buildroot}%{_libdir}/*.la
%post -n libSDL_sound-1_0-1 -p /sbin/ldconfig
%postun -n libSDL_sound-1_0-1 -p /sbin/ldconfig
%clean
rm -rf $RPM_BUILD_ROOT
%files -n libSDL_sound-1_0-1
%defattr(-,root,root)
%doc CHANGELOG COPYING CREDITS README TODO
%{_libdir}/lib*.so.*
%files -n libSDL_sound-devel
%defattr(-,root,root)
%{_bindir}/playsound*
%{_includedir}/SDL
%{_libdir}/lib*.so
%changelog