Jan Engelhardt
1347d7b882
- Remove redundant tags/sections from specfile OBS-URL: https://build.opensuse.org/request/show/83177 OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=9
102 lines
3.4 KiB
RPMSpec
102 lines
3.4 KiB
RPMSpec
#
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# spec file for package SDL_sound
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#
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# Copyright (c) 2011 SUSE LINUX Products GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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Name: SDL_sound
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BuildRequires: flac-devel libSDL-devel libmikmod-devel libogg-devel libvorbis-devel physfs-devel speex-devel
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Url: http://icculus.org/SDL_sound/
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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Version: 1.0.3
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Release: 68
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Source: %{name}-%{version}-nompglib.tar.bz2
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Source2: baselibs.conf
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Patch0: %{name}-%{version}-nompglib.patch
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License: LGPLv2.1+
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Group: System/Libraries
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%description
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%package -n libSDL_sound-1_0-1
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Group: System/Libraries
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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License: LGPLv2.1+
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Provides: SDL_sound = %{version}
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Obsoletes: SDL_sound <= %{version}
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%description -n libSDL_sound-1_0-1
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%package -n libSDL_sound-devel
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License: LGPLv2.1+
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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Group: Development/Libraries/C and C++
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Requires: libSDL_sound-1_0-1 = %{version} libSDL-devel
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Provides: SDL_sound-devel = %{version}
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Obsoletes: SDL_sound-devel <= %{version}
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%description -n libSDL_sound-devel
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%prep
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%setup -q
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%patch0
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%build
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%configure \
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--disable-static \
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--with-pic \
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--disable-sdltest \
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--disable-smpeg \
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--disable-mpglib
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make %{?_smp_mflags}
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%install
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make install DESTDIR=$RPM_BUILD_ROOT
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rm -f %{buildroot}%{_libdir}/*.la
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%post -n libSDL_sound-1_0-1 -p /sbin/ldconfig
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%postun -n libSDL_sound-1_0-1 -p /sbin/ldconfig
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%files -n libSDL_sound-1_0-1
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%defattr(-,root,root)
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%doc CHANGELOG COPYING CREDITS README TODO
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%{_libdir}/lib*.so.*
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%files -n libSDL_sound-devel
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%defattr(-,root,root)
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%{_bindir}/playsound*
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%{_includedir}/SDL
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%{_libdir}/lib*.so
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%changelog
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