Files
blockout/glu.diff
2025-11-17 20:59:42 +01:00

61 lines
1.8 KiB
Diff

From: Jan Engelhardt <ej@inai.de>
Date: 2025-11-17 20:53:47.057848785 +0100
SDL-devel depends on glu and pulls the headers in, but not so
for sdl_compat. Address the compile failures ensuring from that.
---
BlockOut/GLApp/GLApp.h | 1 +
BlockOut/GLApp/GLFont.h | 1 +
BlockOut/GLApp/GLMatrix.h | 1 +
BlockOut/GLApp/GLSprite.h | 1 +
4 files changed, 4 insertions(+)
Index: BL_SRC/BlockOut/GLApp/GLApp.h
===================================================================
--- BL_SRC.orig/BlockOut/GLApp/GLApp.h
+++ BL_SRC/BlockOut/GLApp/GLApp.h
@@ -4,6 +4,7 @@
// -------------------------------------------
#include <SDL.h>
#include <SDL_opengl.h>
+#include <GL/glu.h>
#include <string.h>
#include <stdlib.h>
Index: BL_SRC/BlockOut/GLApp/GLFont.h
===================================================================
--- BL_SRC.orig/BlockOut/GLApp/GLFont.h
+++ BL_SRC/BlockOut/GLApp/GLFont.h
@@ -2,6 +2,7 @@
// Simple 2D font
// -----------------------------------------------
#include "SDL_opengl.h"
+#include <GL/glu.h>
#ifndef _GLFONT2DH_
#define _GLFONT2DH_
Index: BL_SRC/BlockOut/GLApp/GLMatrix.h
===================================================================
--- BL_SRC.orig/BlockOut/GLApp/GLMatrix.h
+++ BL_SRC/BlockOut/GLApp/GLMatrix.h
@@ -2,6 +2,7 @@
// 3x3 Matrix class
// -------------------------------------
#include <SDL_opengl.h>
+#include <GL/glu.h>
#ifndef _GLMATRIXH_
#define _GLMATRIXH_
Index: BL_SRC/BlockOut/GLApp/GLSprite.h
===================================================================
--- BL_SRC.orig/BlockOut/GLApp/GLSprite.h
+++ BL_SRC/BlockOut/GLApp/GLSprite.h
@@ -2,6 +2,7 @@
// 2D sprites
// -----------------------------------------------
#include "SDL_opengl.h"
+#include <GL/glu.h>
#ifndef _SPRITE2DH_
#define _SPRITE2DH_