Compare commits
8 Commits
| Author | SHA256 | Date | |
|---|---|---|---|
| 51071f7a17 | |||
| ac2c25a9f6 | |||
| e752247c48 | |||
| 583ee23024 | |||
| 0618bcf97e | |||
| 68172d4eaf | |||
| 2f58dd4fb7 | |||
| 5c0e993991 |
@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:d5c4075d8f7b4866541006bff8c7b79ffc1f4fb543544616f57a44dec7f4a7da
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size 1408780
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3
bstone-1.3.2.tar.gz
Normal file
3
bstone-1.3.2.tar.gz
Normal file
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:ff84ac7e57518315e32362716cd71df4a5fdf4a421d310ebc5d5249527af5ff1
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size 7586503
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@@ -1,85 +0,0 @@
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diff --git a/src/bstone_binary_reader.cpp b/src/bstone_binary_reader.cpp
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index a144997..870ea7d 100644
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--- a/src/bstone_binary_reader.cpp
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+++ b/src/bstone_binary_reader.cpp
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@@ -5,6 +5,7 @@ Copyright (c) 2013-2022 Boris I. Bendovsky (bibendovsky@hotmail.com)
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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+#include <cstdint>
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#include <utility>
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#include "bstone_binary_reader.h"
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#include "bstone_endian.h"
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diff --git a/src/bstone_binary_writer.h b/src/bstone_binary_writer.h
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index f72f98c..5b24493 100644
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--- a/src/bstone_binary_writer.h
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+++ b/src/bstone_binary_writer.h
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@@ -8,6 +8,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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#ifndef BSTONE_BINARY_WRITER_INCLUDED
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#define BSTONE_BINARY_WRITER_INCLUDED
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+#include <cstdint>
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#include "bstone_stream.h"
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namespace bstone
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diff --git a/src/bstone_cl_args.cpp b/src/bstone_cl_args.cpp
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index 4002a23..c8f9600 100644
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--- a/src/bstone_cl_args.cpp
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+++ b/src/bstone_cl_args.cpp
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@@ -10,6 +10,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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#include "bstone_string_helper.h"
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+#include <cstdint>
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namespace bstone
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{
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diff --git a/src/bstone_memory_stream.h b/src/bstone_memory_stream.h
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index 11b7205..90440d9 100644
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--- a/src/bstone_memory_stream.h
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+++ b/src/bstone_memory_stream.h
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@@ -12,6 +12,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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#ifndef BSTONE_MEMORY_STREAM_INCLUDED
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#define BSTONE_MEMORY_STREAM_INCLUDED
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+#include <cstdint>
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#include <vector>
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#include "bstone_stream.h"
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#include "bstone_un_value.h"
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diff --git a/src/bstone_ren_3d_shader_var.h b/src/bstone_ren_3d_shader_var.h
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index ce2c38b..dd486d9 100644
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--- a/src/bstone_ren_3d_shader_var.h
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+++ b/src/bstone_ren_3d_shader_var.h
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@@ -14,7 +14,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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#ifndef BSTONE_REN_3D_SHADER_VAR_INCLUDED
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#define BSTONE_REN_3D_SHADER_VAR_INCLUDED
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-
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+#include <cstdint>
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#include <memory>
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#include <string>
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diff --git a/src/bstone_string_helper.h b/src/bstone_string_helper.h
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index d2df6e2..1796c57 100644
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--- a/src/bstone_string_helper.h
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+++ b/src/bstone_string_helper.h
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@@ -11,6 +11,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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#include <string>
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+#include <cstdint>
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namespace bstone
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diff --git a/src/id_heads.h b/src/id_heads.h
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index 1a3dc44..e330cec 100644
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--- a/src/id_heads.h
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+++ b/src/id_heads.h
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@@ -11,6 +11,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
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+#include <cstdint>
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#include "bstone_cl_args.h"
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114
bstone.changes
114
bstone.changes
@@ -1,3 +1,117 @@
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-------------------------------------------------------------------
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Tue Jan 6 16:18:19 UTC 2026 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.3.2
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* Fixed [#505] Elevator stats screen sound timing.
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- Update to version 1.3.1
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* Fixed [#525][VK] Handle resize and swapchain image acquisition.
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- Update to version 1.3.0
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Added
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* Vulkan 1.0 renderer.
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* New values for cvar 'vid_renderer': 'vulkan' and 'null'
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(debug build only).
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* [CMake] New option 'BSTONE_VULKAN_COMPILE_SHADERS' to control
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compiling Vulkan shaders. Useful for development.
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* [CMake] New option 'BSTONE_VULKAN_COMPILE_SHADERS_DEBUG_BUILD'
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to control debug information in Vulkan shaders. Useful for
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development.
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Changed
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* Use short Git hash for window caption and package version.
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Fixed
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* [GLAPIGEN] Fix possible sub-expression overflow.
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* [GLAPIGEN] Fix operator precedence.
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-------------------------------------------------------------------
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Tue May 13 19:00:19 UTC 2025 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.16
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Added
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* Exclusive fullscreen mode and borderless fullscreen windowed
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mode.
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* Cvar to control refresh rate in exclusive fullscreen mode
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(vid_refresh_rate).
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* Cvar to control window mode (vid_window_mode).
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Fixed
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* [CMake] Do not use command 'project' in the intermediate
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scripts.
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- Update to version 1.2.15
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Fixed
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* MacOS build with embeded SDL v2.32.2.
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-------------------------------------------------------------------
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Sat Mar 22 08:22:24 UTC 2025 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.14
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Fixed
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* Crash if external textures are on and there are no any texture
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file.
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* Crash when extracting the sprites.
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* Missing path normalization in extractors.
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* Crash when level to extract is missing.
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-------------------------------------------------------------------
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Sat Dec 14 18:32:44 UTC 2024 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.13
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Fixed
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* [AOG][HWR] Fix weapon position when toggle widescreen.
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* Hide back-to-demo menu item when there is no mission active.
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* Informants Die Upon Reloading a QuickSave.
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* Fizzle fade on death.
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* Don't increase a turn speed when running.
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* [AOG] Walking sounds for Cyborg Warrior and Bio-Mech Guardian.
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* "Full map" cheat.
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* Asleep enemies when dumps info to log.
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* [Windows] DPI awarness.
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* [HWR] Render walls on both sides of a door to avoid a possible
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gap.
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* Possible saved game corruption.
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* Load maps from https://legacy.3drealms.com/stuff/bsflrs.zip.
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* Boss spawning in AOG.
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* Error at startup when profile directory is empty.
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* Buffer overflow for textured ceiling or floor.
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* [CFG] Escape argument string on serialization.
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* Sprite extraction error "Sprite page index out of range."
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* "Actor is in actorat" condition.
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* Order buttons inside the message box from right to left.
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* Possible out of range index access in ClearNClose.
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* [HWR] Crash on E5M14.
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* [SDL] Audio mixer crash on exit.
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* Crash when playing UI sound and there is no audio devices
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detected.
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Added
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* [#503] If the player score for the level is above 96%, the
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informant will tell the location of a single missing enemy or
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item.
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* [CMake] Option BSTONE_INTERNAL_SDL2 to use bundled SDL2 source
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code.
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* CVar facility.
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* Add tool to trim file paths in the executable.
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* Add option to control checking for error of 3D renderer API.
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* [PS] Add option to toggle a map in stats like in AOG.
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* Add Git commit's hash to the version.
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* Log error when message box fails.
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* Option extract_levels to extract levels in MapEdit format (FLR).
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* Button to error message box to open a log file.
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Changed
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* [#383] Change description of "is windowed" for windowed
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fullscreen.
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* Relicense completely new source code under MIT license.
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* [AUDIO] Rename audio driver type 2d_sdl to system.
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* [AUDIO] Rename audio driver type 3d_openal to openal.
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* Rename cvar vid_aa_kind to vid_aa_type.
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* [CVAR] Rename audio drivers (r2_sdl -> system,
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r3_openal -> openal).
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* Rename cvar vid_aa_kind to vid_aa_type.
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* Use multiple search paths (data, mod) for external resources.
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* Update Nuked OPL3 to cfedb09efc03f1d7b5fc1f04dd449d77d8c49d50.
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* Update stb (stb_image.h v2.29; stb_image_write.h v1.16).
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* Set CMake minimum version to v3.5.0.
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* Option --data_dir does not affect auto-detection of original
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assets.
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- Drop patch:
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* bstone-fix-build-with-gcc13.patch
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-------------------------------------------------------------------
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Thu Feb 22 10:31:29 UTC 2024 - Dominique Leuenberger <dimstar@opensuse.org>
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17
bstone.spec
17
bstone.spec
@@ -1,8 +1,8 @@
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#
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# spec file for package bstone
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#
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# Copyright (c) 2023 SUSE LLC
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# Copyright (c) 2019-2022, Martin Hauke <mardnh@gmx.de>
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# Copyright (c) 2026 SUSE LLC and contributors
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# Copyright (c) 2019-2026, Martin Hauke <mardnh@gmx.de>
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@@ -18,7 +18,7 @@
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Name: bstone
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Version: 1.2.12
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Version: 1.3.2
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Release: 0
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Summary: A source port of Blake Stone
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# bstone is GPL-2.0+, but statically links GLM (MIT license), STB (public domain or MIT), and xbrz (GPL-3.0+)
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@@ -26,9 +26,10 @@ License: GPL-2.0-or-later AND MIT AND GPL-3.0-or-later
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Group: Amusements/Games/3D/Shoot
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URL: https://bibendovsky.github.io/bstone/
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Source: https://github.com/bibendovsky/bstone/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
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Patch0: bstone-fix-build-with-gcc13.patch
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BuildRequires: ImageMagick
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BuildRequires: cmake
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BuildRequires: gcc-c++
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BuildRequires: hicolor-icon-theme
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BuildRequires: pkgconfig
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BuildRequires: pkgconfig(sdl2)
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@@ -44,23 +45,25 @@ Supported games:
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* Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
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* Planet Strike (v1.0/v1.1)
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NOTE: To play Blake Stone with bstone you need the original game files
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You need to start the game from within the folder with these files.
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%prep
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%autosetup -p1
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magick convert src/bstone/src/resources/win32/bstone_icon.ico %{name}.png
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%build
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%cmake
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%cmake_build
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%install
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install -Dm0755 build/src/bstone %{buildroot}%{_bindir}/bstone
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install -Dm0755 build/src/bstone/bstone %{buildroot}%{_bindir}/bstone
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install -Dm0644 %{name}-4.png %{buildroot}/%{_datadir}/icons/hicolor/256x256/apps/%{name}.png
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%files
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%license LICENSE "Blake Stone source code license.doc"
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%license LICENSE.txt "Blake Stone source code license.doc"
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%doc CHANGELOG.md README.md
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%{_bindir}/bstone
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%{_datadir}/icons/hicolor/*/apps/%{name}.png
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%changelog
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Reference in New Issue
Block a user