2020-12-02 10:20:36 +00:00
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Tue Dec 1 07:46:07 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to 0.10.1:
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* Fix freeze when slow moving bullets wall bounce.
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2020-11-28 12:51:34 +00:00
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Fri Nov 27 14:20:31 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to 0.10.0:
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* Fix weapon pickup issues.
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* Fix various trailer and hitscan issues.
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* Fix crash when saving new player template.
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* Fix black "(End)" menu item in player name menu.
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* Fix bullet trail color.
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* Fix crash when co-op AI present in mission with show map
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pickup.
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* Add dog character.
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* Add option for missions having no exit area.
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* Add multiple body types in various campaigns.
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* Add facial expressions when using melee weapon, getting hurt.
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2020-10-01 20:31:41 +00:00
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-------------------------------------------------------------------
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Thu Oct 1 18:35:10 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to 0.9.1:
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* Fix bugs that spawn player in locked rooms
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Game
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* Fix spawning player in locked rooms.
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* Fix spawning keys inside locked doors.
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* Add show map powerup in Doom campaign.
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Editor
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* Add color highlights for locked rooms.
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Other
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* Fix linker issue in gcc10 (fixed by @susnux).
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- Drop patch:
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* cdogs-gLog.patch (fixed upstream)
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2020-10-01 16:05:06 +00:00
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-------------------------------------------------------------------
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Wed Sep 30 11:12:45 UTC 2020 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Update to 0.9.0:
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* Feature complete Doom campaign
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Game
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* Add feet colors
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* Add new hairs/hats: helmet, donut, hazmat
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* Add AI wake sounds #651
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* Fix sound spam at start of maps #605
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* Improve weapon selection by disabling menus if there are none available #628
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* Improve pause menu with background overlay #283
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Editor
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* Add level warp, multiple exits #451
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* Add static pickups #644
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* Add player template editing in editor #495
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* Add option to skip weapon selection screen #647
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* Add option for keeping picked up guns across missions #573
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* Add option for ammo persistence #350
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* Fix numpad insert/delete in editor #353
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- Added nanopb.patch from nanopb upstream
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- Added cdogs-gLog.patch to fix build with new gcc
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- Rebased cdogs-sdl-fix-desktop-and-appdata.patch
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- Spec cleanup
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2020-05-25 20:18:14 +00:00
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-------------------------------------------------------------------
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Mon May 25 17:43:22 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.8.0
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* Custom tile classes and revamped Doom campaign
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Game
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* Fix string overflow for long weapon descriptions
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* Fix players sometimes spawning in locked rooms
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* Fix missing death animation
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* Fix leg animation when stationary shooting
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* Fix some bullet colors
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* Add button labels for PS3/PS4 controllers
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* Improve Doom campaign with multiple tile types, walk-through
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walls
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Editor
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* Fix background clearing
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* Add support for custom tile types for static maps
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* Add hair editing in char editor
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* Add native file open/save dialogs
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* Add support for drag/dropping guide image
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* Add hardware cursors
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* Improve guide image rendering speed
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2020-01-09 12:55:03 +00:00
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-------------------------------------------------------------------
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Sun Jan 5 19:28:10 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.7.3
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Editor
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* Fix previews in character editor
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* Fix crash when changing colors
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* Add crosshairs when drag-scrolling
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- Update patch:
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* cdogs-sdl-fix-desktop-and-appdata.patch
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2019-12-22 13:49:44 +00:00
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-------------------------------------------------------------------
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Sat Dec 21 14:50:59 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.7.2
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Fix editor
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* Remove broken second window option
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* Fix editor
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* Fix mission end scores infinite incrementing
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* Fix bullet hole rendering on doors
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* Add fullscreen switching via Alt+Enter shortcut
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- Add patch:
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* cdogs-sdl-fix-desktop-and-appdata.patch
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2019-11-24 15:17:45 +00:00
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-------------------------------------------------------------------
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Sat Nov 23 19:31:59 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.7.1
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* Fix quickplay campaigns being auto saved
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* Fix broken animated score counter in debrief if score was
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negative
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* Fix red doors drawn as grey doors
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* Fix ammo count drawn under ammo gauge
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* Fix gun pickups visible even when out of sigh
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* Fix spall particles excessive speed when hit by fast bullets
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* Fix enemies dropping detonator weapon in AI Insurgency II
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* Fix NPC chatter visible even when out of sight
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* Fix NPC chatter frequency config
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* Fix NPC chatter visible in menu backgrounds
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* Fix map drawn outside automap area
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* Improve sprites with palette recoloring
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2019-11-06 10:27:06 +00:00
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-------------------------------------------------------------------
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Fri Nov 1 21:24:26 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.7.0
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Release highlights since 0.6.7:
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* New GUI and Special Effects
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* Hitscan trails and Superhot(tm) mode
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* Full screen fixes and gun swapping
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- Drop not longer needed patch:
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* cdogs-sdl-buildfix.patch
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2018-07-05 17:16:51 +00:00
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-------------------------------------------------------------------
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Mon Jun 18 07:11:36 UTC 2018 - mardnh@gmx.de
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- Update to version 0.6.7
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* Add secondary weapon system (#33)
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* Add diagonal direction stickiness (#457)
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* Add option to remove blood (#544)
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* Fix unpausing not ignoring first key press (#548)
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* Fix compass arrows in shared camera view (#530)
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* Improve some sprites with semi-transparency
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- Add patch:
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* cdogs-sdl-buildfix.patch
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2017-11-06 10:23:43 +00:00
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-------------------------------------------------------------------
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Thu Nov 2 15:20:50 UTC 2017 - mailaender@opensuse.org
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- update to version 0.6.6 (New campaigns and HUD improvements)
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* New campaign, Grave Intent
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* New campaign, AI Insurgency 2
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* Update Sand campaign, new weapons
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* Update Doom campaign, new map items
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* Fix AI line-of-sight algorithm (#227)
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* Fix logging colours in Linux (#523)
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* Fix blood splatter speed (#489)
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* Fix audio panning (#507)
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* Fix recording high scores for co-op AI (#386)
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* Fix loading static wrecks in some older campaigns
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* Add new character heads - evil ogre, bones, big bones
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* Add second window (#383)
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* Add floating text for pickups (#380)
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* Add low ammo notifications (#362)
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* Add QWERTY layout name entry (#517)
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* Improve spectator HUD, show HUD (#382)
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* Improve health gauge, add animations (#360)
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* Improve co-op AI by avoiding friendly lines of fire (#295)
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* Fix copy pasting static levels (#525)
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* Fix incorrect objective counts when adding static objectives (#527)
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* Fix rescue/kill objectives not using access flags
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* Improve cave map type, add rooms, squares
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- drop system-enet.patch (included upstream)
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2016-11-18 18:46:16 +00:00
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-------------------------------------------------------------------
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2017-06-12 15:41:45 +00:00
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Mon Jun 5 10:50:24 UTC 2017 - mailaender@opensuse.org
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- update to version 0.6.5
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* Add Harmful Crysalis campaign
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* Add hitscan weapons, continuous collision detection (#372)
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* Add scream sounds for females and other races (#371)
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* Add sound effect for opening/closing map (#468)
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* Add random seed to game start options
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* Fix editor crash on startup (#488)
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* Fix destroyed map objects dropping unavailable weapons (#493)
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* Fix missing custom hitsounds
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* Fix console window shown in Windows (#229)
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* Improve character editor (#462)
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* Improve Doom campaign with gun spawners, chainsaw, hitscan weapons
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* Add pickups from destroyed map objects (#367)
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* Add gas leak sound effect
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* Add pitch variations to some sound effects (#369)
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* Add some animated map objects to AI Insurgency campaign
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* Fix mission time not synced over network (#405)
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* Improve walk animation (#18)
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* Change command line option to allow arbitrary config settings (#473)
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- drop upstreamed datadir.patch install-prefix.patch copying.patch
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- drop cdogs-sdl-0.6.1-mga-unbundle-yajl.patch as lib is customized
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- replace cdogs-sdl-0.6.0-mga-unbundle-enet.patch with system-enet.patch
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-------------------------------------------------------------------
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2016-11-18 18:46:16 +00:00
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Fri Nov 18 16:53:22 UTC 2016 - mailaender@opensuse.org
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- update to version 0.6.3
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* Add new character faces (#69)
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* Add new character color keys (#441, #61)
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* Add Temple of Carnage dogfight map
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* Add bullet mass attribute (#444)
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* Add animated map objects (#430)
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* Add option to turn off brass shells (#448)
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* Add highlights for gun pickups
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* Add --nohud
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* Add Splitscreen AI config
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* Add extra logging around gun pickups
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* Fix showing map when paused (#446)
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* Fix various bugs around split screen logic
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* Fix obsolete valid graphics mode check (#449)
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* Fix gun recoil animations
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- remove patches applied by upstream
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* cmake-install.patch
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* appdata.patch
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- add copying.patch to fix FSF address etc.
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- add datadir.patch and install-prefix.patch to fix the installer
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2016-08-21 13:18:29 +00:00
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-------------------------------------------------------------------
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Sat Aug 20 20:39:12 UTC 2016 - mailaender@opensuse.org
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- initial packaging of version 0.6.2
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