chocolate-doom/chocolate-doom.spec

55 lines
1.3 KiB
RPMSpec

Name: chocolate-doom
Version: 1.6.0
Release: 0
Group: Amusements/Games/3D/Shoot
Summary: Conservative DOOM source port
License: GPLv2+
URL: http://chocolate-doom.org/
Source: chocolate-doom-%version.tar.xz
BuildRoot: %_tmppath/%name-%version-build
BuildRequires: libSDL-devel, libSDL_mixer-devel, libSDL_net-devel
BuildRequires: libsamplerate-devel, update-desktop-files, xz
%description
Chocolate Doom is a Doom source port which aims to behave as closely
as possible to the original DOS Doom executables. It aims to:
* be compatible with DOS Doom demos
* be compatible with DOS Doom configuration files
* be compatible with DOS Doom savegames
* be compatible with DOS Doom bugs
* provide the same "feel" as DOS Doom (display and input should
behave the same)
* as far as possible, provide all the same features that are
available using the DOS version.
Author(s):
----------
Simon "Fraggle" Howard
%prep
%setup
%build
%configure
make %{?_smp_mflags};
%install
b="%buildroot";
make install DESTDIR="$b" iconsdir="%_datadir/icons/hicolor/64x64/apps" \
docdir="%_docdir/%name";
mkdir -p "$b/%_bindir";
mv "$b/%_prefix/games"/* "$b/%_bindir/";
%suse_update_desktop_file -r chocolate-setup chocolate-setup Game ActionGame
%files
%defattr(-,root,root)
%_bindir/*
%_mandir/man*/*
%_datadir/applications/*
%_datadir/icons/*
%_docdir/%name
%changelog