448 lines
16 KiB
Plaintext
448 lines
16 KiB
Plaintext
-------------------------------------------------------------------
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Sun Jan 26 18:06:55 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 3.5.2
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* No changelog was provided
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-------------------------------------------------------------------
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Fri Jan 17 23:55:59 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Add gs.patch to fix FTBFS
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-------------------------------------------------------------------
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Wed Jul 10 09:25:39 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 3.5.1
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* No changelog was provided
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-------------------------------------------------------------------
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Sat Nov 18 19:02:46 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 3.5.0
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* Build fixes for non-Linux systems
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-------------------------------------------------------------------
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Mon Aug 28 11:59:32 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 3.4.9
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* No changelog was provided
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-------------------------------------------------------------------
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Thu Jul 27 12:44:56 UTC 2023 - Martin Hauke <mardnh@gmx.de>
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- Update to version 3.4.0
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* New Resolution system. You can configure a relative resolution
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for the launcher but also for every game.
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- Update to version 3.3.0
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* Added Support for Keen 1 version 1.34
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* Added Support for Keen 6 version 1.50
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- Drop not longer needed patch:
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* 0001-build-resolve-compile-error-with-gcc-13.patch
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-------------------------------------------------------------------
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Tue Mar 28 09:18:57 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Add 0001-build-resolve-compile-error-with-gcc-13.patch
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-------------------------------------------------------------------
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Sat Dec 10 20:44:32 UTC 2022 - Martin Hauke <mardnh@gmx.de>
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- Update to version 3.2.0
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* More collision fixes, especially relevant in Keen 2.
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* Improved the Video engine a bit. Changing resolutions on the
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fly now work better.
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* Fixed some ledge grabbing issues.
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-------------------------------------------------------------------
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Mon Jul 4 08:01:51 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 3.1.3
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* No changes; version bump only
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-------------------------------------------------------------------
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Wed Jun 15 19:02:29 UTC 2022 - Martin Hauke <mardnh@gmx.de>
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- Update to version 3.1.2
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* Added option for showing/hiding achievements
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- Update to version 3.1.1
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* Collision fixes
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* F10 is working again
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-------------------------------------------------------------------
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Sat May 21 09:25:32 UTC 2022 - Martin Hauke <mardnh@gmx.de>
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- Update to version 3.1.0
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* New main menu theme
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* Collision fixes
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* Updated runtime
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-------------------------------------------------------------------
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Mon Nov 15 19:52:39 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 3.0.9
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* Bug fixes with changed aspect ratio and resolutions
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* Multiplayer fixes
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* Many gameplay bug fixes
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-------------------------------------------------------------------
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Sun Sep 19 09:49:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 3.0.1
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* New Engine with parallax scrolling feature
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* Added support for Cosmos the Cosmic Adventure
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* Many bug fixes, some general improvements
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-------------------------------------------------------------------
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Wed Jun 23 12:05:20 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.8.2
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* Improved carmack decompression routine.
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* Sliding through entrances/doors improved.
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-------------------------------------------------------------------
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Sat Jun 5 10:41:16 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.8.1
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* More Keen Galaxy engine fixes
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* Menu fixes
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-------------------------------------------------------------------
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Fri May 14 08:38:18 UTC 2021 - Simon Lees <sflees@suse.de>
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- %cmake_build is now the recommended way to build cmake projects
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- DCMAKE_INSTALL_PREFIX is set by the cmake macro
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-------------------------------------------------------------------
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Tue Apr 13 12:52:41 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.8.0
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* Remove legacy SDL 1.2 code at many parts
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* More stable graphics engine
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* SDL2 is not an option anymore
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* Improved logging
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* Open GL 2.1 is minimum now
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* Lots of OpenGL fixes
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* Boost library now is optional
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* C++17
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-------------------------------------------------------------------
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Tue Apr 6 19:44:54 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Add patch:
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* fix-icons.patch
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-------------------------------------------------------------------
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Tue Apr 6 09:26:14 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.7.9
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* Add appdata
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-------------------------------------------------------------------
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Sun Mar 28 13:38:51 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.7.8
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* More logging. Code cleanups
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-------------------------------------------------------------------
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Sun Feb 14 15:36:36 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.7.7
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* Now you can configure the base url. If http does not work on
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your side, feel free to set it to https.
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* Some Memory cleanups
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-------------------------------------------------------------------
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Mon Feb 1 21:40:44 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.7.6
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* Foot improvement on some mods. With Eight Accumlators now it
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works correclty.
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-------------------------------------------------------------------
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Sun Jan 3 23:21:00 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.7.5
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* Achivement System improved. Now you can see what achivements
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you got and how much is yet missing
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* Quit Menu now shows three ways to quit your current game
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-------------------------------------------------------------------
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Mon Dec 28 15:23:59 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.7.4
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* Virtual pad control improvements
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-------------------------------------------------------------------
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Fri Dec 18 12:16:12 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.7.3
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* Smarter Game store. Catalogue entries can be read later at
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runtime and in the background
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-------------------------------------------------------------------
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Sun Dec 13 18:34:28 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.7.2
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* Disc color now is white
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* Touch buttons give feedback when pressed/touched
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* Improved overall direction and buttons control
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* No more ugly vpad background
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-------------------------------------------------------------------
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Sat Dec 12 21:20:03 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 2.7.1
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* Bugfix release
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-------------------------------------------------------------------
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Fri Dec 4 17:17:46 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.7.0
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* More Keen Dreams fixes
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* More Lua support and remaining python code is now completely
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removed
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* Added sound buffer amplifier for improving the sound/music
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quality hopefully on certain systems
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-------------------------------------------------------------------
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Mon Oct 26 08:12:23 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.6.3
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* We have eight control presets which got some standard names.
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* Bug fixes in the Keen dreams engine
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-------------------------------------------------------------------
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Mon Oct 19 17:36:08 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.6.2
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* More sounds are now played
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* Collision fixes
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* AI fixes
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* Added 5 control presets which can be saved and loaded.
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-------------------------------------------------------------------
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Sat Oct 17 15:40:47 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.6.1
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* More lua support. Oblivion v1.4 fully working
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* More crash fixes, especially for Keen 6 DEMO
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-------------------------------------------------------------------
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Fri Oct 16 20:44:55 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.6.0
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* Fixing mute music after saving a game
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* Added PC Speaker Volume option
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-------------------------------------------------------------------
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Sun Aug 30 12:03:13 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Drop patch (fixed by upstream):
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* commandergenius-set-gskit-linker-language.patch
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-------------------------------------------------------------------
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Sun Aug 30 08:55:19 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.5.5
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* Improved controller configuration for multiplayer
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-------------------------------------------------------------------
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Tue Aug 18 20:38:53 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.5.4
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* Level swap when Hardmode in Episode 1 works once again
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-------------------------------------------------------------------
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Sun Aug 16 13:55:11 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.5.3
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* Secret Ending In Keen 5 is unlockable
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* Crash fixes with older save game files
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-------------------------------------------------------------------
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Thu Aug 13 18:57:49 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.5.2
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* Improved blinking sprites for home-made creations
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* Keen dreams improvements with level signs
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* Now you can remove gameplay and menu bindings
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* Collision detection improvements
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* Splitting up the control settings a bit better
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* Since you can unbind Super Run option got removed.
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-------------------------------------------------------------------
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Sun Aug 2 18:01:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.5.1
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* Ceilick Ai improvements
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* Small bug fix with sprite export in Galaxy Keen.
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- Add patch:
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* commandergenius-set-gskit-linker-language.patch
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-------------------------------------------------------------------
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Sun Jul 26 19:31:44 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to release 2.4.6
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* New Export graphics feature
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* Super Run option. The run button now only works when you
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enable that option
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-------------------------------------------------------------------
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Tue Jul 7 16:10:37 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.4.5.2
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* Black screen fixes
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* Reduced probability of the slug doing the squat action.
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-------------------------------------------------------------------
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Fri Jun 26 09:16:38 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to new upstream release 2.4.5
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* QED Fixes
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* Improved Savegame menu style and overall functionality
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* Minor GUI improvements
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-------------------------------------------------------------------
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Thu Jun 11 18:00:20 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to new upstream release 2.4.4
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* Boost libraries are now optional, thanks to TinyXML2 code
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* AutoGun working in Keen 4-6
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* Better Analog controls handling in Keen 4-6
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-------------------------------------------------------------------
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Sat May 30 10:34:28 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to new upstream release 2.4.3
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* Finally, loading the game list is much faster. Enjoy!
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* Integer scaling improvements
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* Fixes to the load of high-res tiles in keen5 and 6
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* Some bug fixes
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-------------------------------------------------------------------
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Sat May 23 08:29:58 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to new upstream release 2.4.2
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* SDL_Cursor now should work as intended
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* Finally added some scroll arrows to list views
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* More loading feedback especially for galaxy audio
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* Adding some emscripten code so GsKit is compatible with WASM
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* Some resolution and rendering improvements
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* Keen dreams freezes less especially when using cheat codes
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* Fixed broken Messie to Player interaction
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* Added Quicksave (F6) and Quickload (F9) so dying is less
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tedious
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* Added Integer scaling of video resoltion
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* Added 640x360 game resolution which scales nice to 1920x1080
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-------------------------------------------------------------------
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Thu Apr 9 19:05:40 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to new upstream release 2.4.1
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* Added an achievement system for keen4se.
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-------------------------------------------------------------------
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Sun Mar 15 17:46:56 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to new upstream release 2.4.0
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* Fixed problem with some dialogs in vorticon keen engine
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* Improved the code for save game menus
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* Added option where you can choose whether you type your save
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game or a timestamp is automatically entered instead
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* Disabled button cannot be triggered anymore as it should be
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-------------------------------------------------------------------
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Sat Dec 21 14:40:59 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to new upstream release 2.3.9
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* Virtualpad improvements
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* Android improvements
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* Settings improvements for horizontal border size
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* Crash fixes, bug fixes
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-------------------------------------------------------------------
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Fri Nov 1 09:40:29 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to new upstream release 2.3.6
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- Scrollbar improvements
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- Crash fixes, bug fixes
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- Search path issues fixed
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- New font added for better scalibility
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- Updated GsKit, many code cleanups in the library
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- Settings fixups
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- Modern setting makes the dithering effect a bit smoother when
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Galaxy is shown
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- Brought back the info menu for help and ordering info
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- More log messages for better feedback
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- Use %cmake macros
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- Run spec-cleaner
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-------------------------------------------------------------------
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Tue Aug 6 20:40:20 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to new upstream release 2.2.3
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* Tweaked Game menu design
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* Optimized compilation process
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* Reduce some compiler warnings
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* Overall code modernization
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* AI improvements
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* Collision improvements with switches
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- Take the source from the upstream authors gitlab instance.
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The github mirror wasn't up to date.
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-------------------------------------------------------------------
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Fri Jul 27 07:58:11 UTC 2018 - jengelh@inai.de
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- Update to new upstream release 2.2.2
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* Player selection in Keen 4 Plus. Play as Lindsey, Council or
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Kyle.
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* Different character in Multiplayer mode.
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* Added support for Mod, Midi and FLAC.
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* Sprite selection screen when Single player mode (Galaxy).
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-------------------------------------------------------------------
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Sat Mar 17 09:46:34 UTC 2018 - jengelh@inai.de
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- Update to new upstream release 2.0.7
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* Integration of the KeenDreams GPLed engine
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* Many AI fixes in Keen 4, 5 and 6
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* Platform sprite corrections in Keen 5
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* Many collision fixes
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* Smoother scrolling with vsync
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- Remove commandergenius-nocurrentdate.diff (no longer needed)
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-------------------------------------------------------------------
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Sun May 3 19:38:32 UTC 2015 - dap.darkness@gmail.com
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- Updated to 1.8.1.1 to resolve openSUSE:Factory build failures:
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* Dosbox fusion;
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* A lot of dosbox fixes;
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* Better mouse controls;
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* New submenu for mods;
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* More fixes and AI improvements;
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* More native resolutions if higher modes are used,
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especially in the launcher;
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* Some improved physics;
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* Shorter game names;
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* Last window size is now saved automatically;
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* Heavy engine independent code cleanups which will make CG more
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flexible for new game engines besides Commander Keen;
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* New GsLib will take more work at low level functions and will
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as wrapper for SDL and GUI elements;
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* Multiple selection problem should be fixed now;
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* Even more smooth effects readded;
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* New pump event concept will solve a lot of deadlocks we
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previously had on the android versions;
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* Added Scrollbar for a bigger list of games;
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* Wormmoutch bites again;
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* More effects readded;
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* Many bug fixes especially Keen 1,2 and 4.
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- Switched from tarball to _service.
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- Added commandergenius-nocurrentdate.diff vs. useless rebuilds.
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- General spec clean up.
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-------------------------------------------------------------------
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Thu Jan 30 22:23:01 UTC 2014 - jengelh@inai.de
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- Initial package (version 1.6.5.5) for build.opensuse.org
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