Accepting request 1204195 from Emulators:Wine
Update to version 2.4.1 If you have any suggestions for improvement, please let me know! (forwarded request 1204001 from DarkWav) OBS-URL: https://build.opensuse.org/request/show/1204195 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/dxvk?expand=0&rev=12
This commit is contained in:
commit
3f92d58e59
3
dxvk-2.4.1.tar.gz
Normal file
3
dxvk-2.4.1.tar.gz
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:9c68c10e49420eec47d5cfd8d81fd4d063a40196a9ef40e79c00b68c9b28aac4
|
||||||
|
size 4546287
|
@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:eb5b9d4e797daa0a42181a907fe8ff13dcf8aacde3d900def801e4c29906523b
|
|
||||||
size 4538917
|
|
78
dxvk.changes
78
dxvk.changes
@ -1,3 +1,81 @@
|
|||||||
|
-------------------------------------------------------------------
|
||||||
|
Fri Sep 27 00:12:25 UTC 2024 - Simon Vogl <simon.vogl@gmx.net>
|
||||||
|
|
||||||
|
- Update to 2.4.1:
|
||||||
|
|
||||||
|
* The size for memory chunks is now determined dynamically based
|
||||||
|
on the amount of memory the application has already allocated
|
||||||
|
This should improve the out-of-the-box behaviour in various
|
||||||
|
game launchers; the dxvk.maxChunkSize option was removed
|
||||||
|
accordingly
|
||||||
|
* Fixed an issue where the Vulkan swap chain would not always be
|
||||||
|
recreated appropriately in a native Wayland environment
|
||||||
|
* Fixed an issue with descriptor pools growing too large on
|
||||||
|
Nvidia cards in some situations
|
||||||
|
* Changed default shader code generation for DXBC mad
|
||||||
|
instructions to work around flickering issues in games that
|
||||||
|
use different vertex shaders to render the same geometry in
|
||||||
|
multiple render passes. The d3d11.longMad and d3d9.longMad
|
||||||
|
options were removed accordingly
|
||||||
|
* Improved overall robustness of the D3D8 implementation with
|
||||||
|
error handling and fixed various memory leaks
|
||||||
|
* Slightly improved performance by optimizing vertex buffer
|
||||||
|
uploads
|
||||||
|
* Significantly improved performance in some games using
|
||||||
|
Software Vertex Processing
|
||||||
|
* Fixed full-screen presentation issues in some Game Maker games
|
||||||
|
* Removed VK_IMAGE_USAGE_SAMPLED_BIT from textures that don't
|
||||||
|
need it
|
||||||
|
* Enabled strict float emulation by default on AMDVLK now that
|
||||||
|
this driver optimizes the pattern emitted by DXVK
|
||||||
|
Do note that this was already the case on RADV
|
||||||
|
* Chrome: Gold Edition: Enabled 60 FPS limit to work around game
|
||||||
|
issues at higher frame rates
|
||||||
|
* GTA: San Andreas: Fix regression that made it crash with DXVK
|
||||||
|
2.4
|
||||||
|
* Operation Racoon City: Worked around a game crash
|
||||||
|
* Prince of Persia (2008): Enabled 240 FPS limit to work around
|
||||||
|
game issues at very high frame rates
|
||||||
|
* Rayman 3: Fixed missing geometry
|
||||||
|
* Serious Sam 2: Fix in-game videos
|
||||||
|
* Splinter Cell: Pandora Tomorrow: Enabled 60 FPS limit to fix
|
||||||
|
broken input and physics
|
||||||
|
* The First Templar: Fixed lighting issues
|
||||||
|
* The Sims 2: Fix regression that made it crash with earlier
|
||||||
|
DXVK versions
|
||||||
|
* Worked around a general issue wherein some games default to an
|
||||||
|
integrated GPU based on the amount of available video memory
|
||||||
|
* Worked around an issue where various games would misbehave
|
||||||
|
when the amount of available VRAM is reported as a power of
|
||||||
|
two
|
||||||
|
* Changed shader code generation for dot product instructions to
|
||||||
|
be more in line with code generation on native drivers
|
||||||
|
This fixes a water rendering issue in Trails through Daybreak
|
||||||
|
on Nvidia
|
||||||
|
* Implemented a basic dead code elimination pass to avoid
|
||||||
|
generating invalid SPIR-V shaders in rare situations
|
||||||
|
Note: All these shader-related changes will invalidate
|
||||||
|
fossilize databases
|
||||||
|
* Games will now leave fullscreen mode when the game window
|
||||||
|
loses focus
|
||||||
|
This is closer to Windows behaviour and fixes various issues
|
||||||
|
with games hanging on some setups
|
||||||
|
* Made sure the built-in options in DXVK for a game take
|
||||||
|
precedence over the options enabled/disabled by DXVK-NVAPI
|
||||||
|
This fixes a performance regression in God of War on Nvidia
|
||||||
|
GPUs
|
||||||
|
* Batman Arkham Knight: Worked around an issue where the game
|
||||||
|
does not start when it detects an Intel GPU
|
||||||
|
* Hunt Showdown: Fixed a crash caused by DXVK reporting a very
|
||||||
|
high UMD driver version
|
||||||
|
* Kena: Bridge of Spirits: Worked around a water rendering issue
|
||||||
|
when the game detects an Intel GPU
|
||||||
|
* Microsoft Flight Simulator: Fixed garbled screen on start-up
|
||||||
|
* Senran Kagura Peach Ball: Fixed character models being
|
||||||
|
rendered the wrong way around
|
||||||
|
* The Sims 4: Work around a crash caused by a use-after-free bug
|
||||||
|
in the game
|
||||||
|
|
||||||
-------------------------------------------------------------------
|
-------------------------------------------------------------------
|
||||||
Sun Aug 25 11:40:13 UTC 2024 - Simon Vogl <simon.vogl@gmx.net>
|
Sun Aug 25 11:40:13 UTC 2024 - Simon Vogl <simon.vogl@gmx.net>
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
name: dxvk
|
name: dxvk
|
||||||
version: 2.4
|
version: 2.4.1
|
||||||
mtime: 1720605374
|
mtime: 1727345366
|
||||||
commit: 008afc1c5f287e82a553108790da6e10b1159200
|
commit: 0cf05780abd7250c2cd713b7749cf32180157cf5
|
||||||
|
@ -17,7 +17,7 @@
|
|||||||
|
|
||||||
|
|
||||||
Name: dxvk
|
Name: dxvk
|
||||||
Version: 2.4
|
Version: 2.4.1
|
||||||
Release: 0
|
Release: 0
|
||||||
Summary: Vulkan-based Direct3D 8/9/10/11 implementation for Linux / Wine
|
Summary: Vulkan-based Direct3D 8/9/10/11 implementation for Linux / Wine
|
||||||
License: zlib-acknowledgement
|
License: zlib-acknowledgement
|
||||||
|
Loading…
Reference in New Issue
Block a user