Accepting request 1199323 from Emulators:Wine
- Update to 2.4 - Change _service file mode from deprecated "disabled" mode to new "manual" mode to make it work again. If you have any suggestions for improvement, please let me know! (forwarded request 1195902 from DarkWav) OBS-URL: https://build.opensuse.org/request/show/1199323 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/dxvk?expand=0&rev=11
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commit
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_service
10
_service
@ -1,16 +1,16 @@
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<services>
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<service mode="disabled" name="obs_scm">
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<service mode="manual" name="obs_scm">
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<param name="versionformat">@PARENT_TAG@</param>
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<param name="versionrewrite-pattern">v(.*)</param>
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<param name="url">https://github.com/doitsujin/dxvk.git</param>
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<param name="scm">git</param>
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<param name="revision">@PARENT_TAG@</param>
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</service>
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<service mode="disabled" name="tar" />
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<service mode="disabled" name="recompress">
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<service mode="manual" name="tar" />
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<service mode="manual" name="recompress">
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<param name="file">*.tar</param>
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<param name="compression">gz</param>
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</service>
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<service mode="disabled" name="set_version"/>
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<service mode="disabled" name="download_files"/>
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<service mode="manual" name="set_version"/>
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<service mode="manual" name="download_files"/>
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</services>
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:c6445483a1865cc561f1b8278076bfdda9f3514ccaa807b797ce9bb6ea6aeb72
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size 4219775
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3
dxvk-2.4.tar.gz
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dxvk-2.4.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:eb5b9d4e797daa0a42181a907fe8ff13dcf8aacde3d900def801e4c29906523b
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size 4538917
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46
dxvk.changes
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dxvk.changes
@ -1,3 +1,49 @@
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-------------------------------------------------------------------
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Sun Aug 25 11:40:13 UTC 2024 - Simon Vogl <simon.vogl@gmx.net>
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- Update to 2.4:
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* Fixed various issues with D3D9 fixed-function texture
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coordinate processing
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* Fixed pipeline layout compatibility issues when using graphics
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pipeline libraries, which would cause crashes or rendering
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issues on AMD's official drivers with pipeline libraries
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enabled
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* If supported, VK_NV_descriptor_pool_overallocation will now be
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used to potentially save small quantities of descriptor memory
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* Improved descriptor pool management in general to save memory
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in case a game renders without ever presenting to the screen
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* Improved video processor blit functionality
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* Improved compatibility to third-party mods hooking various
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DXGI entry points
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* Battlefield 2, 2142: Work around hang on alt+tab
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* Dead Space 2: Work around issues caused by the game's Vsync
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implementation
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* Dragonshard: Work around performance issues
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* Fallout 4: Work around an issue with the game locking itself
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to 45 FPS on Steam Deck OLED
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* Fallout New Vegas: Fix rendering issues when using certain
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mods
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* Ghostbusters Remastered: Work around flickering character
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faces
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* Gothic 3: Fix shadow rendering issues caused by incorrectly
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reported format support
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* Guild Wars 2: Work around a flickering issue
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* Prototype: Work around broken shadow rendering if the game
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detects an AMD or Intel GPU
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* Star Citizen: Work around an issue with the game's UMD version
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check
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* The Sims 2: Work around low CPU-bound performance in some
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situations
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* Tomb Raider Legend: Work around flickering character issues
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* Red Faction Guerrila Remastered: Work around sky box rendering
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issues
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* Rise of Nations: Work around crash on alt+tab
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* Watch Dogs, Watch Dogs 2: Work around flickering character
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issues
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* WRC 4: Enable 60 FPS limit to work around audio issues
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- Change _service file mode from deprecated "disabled" mode to new
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"manual" mode to make it work again.
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-------------------------------------------------------------------
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Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl <rrahl0@proton.me>
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4
dxvk.obsinfo
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4
dxvk.obsinfo
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name: dxvk
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version: 2.4
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mtime: 1720605374
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commit: 008afc1c5f287e82a553108790da6e10b1159200
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@ -17,9 +17,9 @@
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Name: dxvk
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Version: 2.3
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Version: 2.4
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Release: 0
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Summary: Vulkan-based D3D11 implementation for Linux / Wine
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Summary: Vulkan-based Direct3D 8/9/10/11 implementation for Linux / Wine
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License: zlib-acknowledgement
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Group: System/Emulators/PC
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URL: https://github.com/doitsujin/dxvk
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@ -53,7 +53,7 @@ BuildRequires: mingw32-headers
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ExclusiveArch: %{ix86} x86_64
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%description
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Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine
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A Vulkan-based translation layer for Direct3D 8/9/10/11 which allows running 3D applications on Linux using Wine.
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%prep
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%setup -q
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@ -204,3 +204,4 @@ fi
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$action d3d9
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$action d3d10core
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$action d3d11
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$action d3d8
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