- updated to 1.9.3

- DLSS should now work in supported games in combination with [dxvk-nvapi](https://github.com/jp7677/dxvk-nvapi).
  - Optimized D3D9 shader constants by relying on `VK_EXT_robustness2` and removed the old app options for games using software vertex processing. (#2282)
  - Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games. (#2294, #2359). This fixes issues in **Red Orchestra 2**, **Dark Souls 2** (original version), **Dog Fight 1942**, **Bayonetta**, **Rayman Origins**, **Guilty Gear Xrd** and **Richard Burns Rally**.
  - Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions (#2395).
  - **Black Mesa**: Fixed a regression with shadows. (#2317)
  - **Crysis 3 Remastered**: Worked around poor performance. (#2339)
  - **Euro Truck Simulator**: Fixed a shading issue resulting in black geometry (#2312)
  - **Injustice Gods Among Us**: Fixed missing characters on the character selection screen. (#2332)
  - **Rocksmith 2014**: Fixed white screen on startup. (#2383)
  - **Spliter Cell: Chaos Theory**: Fixed brightness with the shader model 3 option. (#2340)
  - **Sim City 2013**: Fixed rendering.
  - **The Guild 3**: Fixed artifacts in overview map.

OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=28
This commit is contained in:
Marcus Meissner 2022-01-11 13:22:11 +00:00 committed by Git OBS Bridge
parent a8bc078489
commit acc4fc799f
4 changed files with 22 additions and 5 deletions

View File

@ -1,3 +1,20 @@
-------------------------------------------------------------------
Tue Jan 11 13:21:28 UTC 2022 - Marcus Meissner <meissner@suse.com>
- updated to 1.9.3
- DLSS should now work in supported games in combination with [dxvk-nvapi](https://github.com/jp7677/dxvk-nvapi).
- Optimized D3D9 shader constants by relying on `VK_EXT_robustness2` and removed the old app options for games using software vertex processing. (#2282)
- Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games. (#2294, #2359). This fixes issues in **Red Orchestra 2**, **Dark Souls 2** (original version), **Dog Fight 1942**, **Bayonetta**, **Rayman Origins**, **Guilty Gear Xrd** and **Richard Burns Rally**.
- Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions (#2395).
- **Black Mesa**: Fixed a regression with shadows. (#2317)
- **Crysis 3 Remastered**: Worked around poor performance. (#2339)
- **Euro Truck Simulator**: Fixed a shading issue resulting in black geometry (#2312)
- **Injustice Gods Among Us**: Fixed missing characters on the character selection screen. (#2332)
- **Rocksmith 2014**: Fixed white screen on startup. (#2383)
- **Spliter Cell: Chaos Theory**: Fixed brightness with the shader model 3 option. (#2340)
- **Sim City 2013**: Fixed rendering.
- **The Guild 3**: Fixed artifacts in overview map.
-------------------------------------------------------------------
Mon Sep 20 15:02:04 UTC 2021 - Marcus Meissner <meissner@suse.com>

View File

@ -1,7 +1,7 @@
#
# spec file for package dxvk
#
# Copyright (c) 2021 SUSE LLC
# Copyright (c) 2022 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -17,7 +17,7 @@
Name: dxvk
Version: 1.9.2
Version: 1.9.3
Release: 0
Summary: Vulkan-based D3D11 implementation for Linux / Wine
License: zlib-acknowledgement

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:52530a29b27d2b4f44b83451b36d2e627af363cef55c3eb9890cf7aa63e56c90
size 1148537

3
v1.9.3.tar.gz Normal file
View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:b1ab16443c56c4013bac3699ede4fc61c19bd89f7bdc5e121e2191efdf947001
size 1166878