dxvk/dxvk.spec
Marcus Meissner acc4fc799f - updated to 1.9.3
- DLSS should now work in supported games in combination with [dxvk-nvapi](https://github.com/jp7677/dxvk-nvapi).
  - Optimized D3D9 shader constants by relying on `VK_EXT_robustness2` and removed the old app options for games using software vertex processing. (#2282)
  - Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games. (#2294, #2359). This fixes issues in **Red Orchestra 2**, **Dark Souls 2** (original version), **Dog Fight 1942**, **Bayonetta**, **Rayman Origins**, **Guilty Gear Xrd** and **Richard Burns Rally**.
  - Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions (#2395).
  - **Black Mesa**: Fixed a regression with shadows. (#2317)
  - **Crysis 3 Remastered**: Worked around poor performance. (#2339)
  - **Euro Truck Simulator**: Fixed a shading issue resulting in black geometry (#2312)
  - **Injustice Gods Among Us**: Fixed missing characters on the character selection screen. (#2332)
  - **Rocksmith 2014**: Fixed white screen on startup. (#2383)
  - **Spliter Cell: Chaos Theory**: Fixed brightness with the shader model 3 option. (#2340)
  - **Sim City 2013**: Fixed rendering.
  - **The Guild 3**: Fixed artifacts in overview map.

OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=28
2022-01-11 13:22:11 +00:00

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3.2 KiB
RPMSpec

#
# spec file for package dxvk
#
# Copyright (c) 2022 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: dxvk
Version: 1.9.3
Release: 0
Summary: Vulkan-based D3D11 implementation for Linux / Wine
License: zlib-acknowledgement
Group: System/Emulators/PC
URL: https://github.com/doitsujin/dxvk
Source0: https://github.com/doitsujin/dxvk/archive/v%{version}.tar.gz
Source1: baselibs.conf
BuildRequires: gcc
BuildRequires: gcc-c++
BuildRequires: glslang-devel
BuildRequires: meson
BuildRequires: ninja
BuildRequires: wine
BuildRequires: xz
%ifarch x86_64
BuildRequires: mingw64-cross-cpp
BuildRequires: mingw64-cross-gcc
BuildRequires: mingw64-cross-gcc-c++
BuildRequires: mingw64-headers
#Require 32bit version
Requires: %{name}-32bit
%else
BuildRequires: mingw32-cross-cpp
BuildRequires: mingw32-cross-gcc
BuildRequires: mingw32-cross-gcc-c++
BuildRequires: mingw32-headers
%endif
ExclusiveArch: %{ix86} x86_64
%description
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine
%prep
%setup -q
%build
export CFLAGS="%optflags -DNDEBUG -fPIC -O2 -pthread -fno-strict-aliasing -fpredictive-commoning -fuse-linker-plugin -fno-stack-protector -fno-stack-clash-protection -fno-lto"
export CXXFLAGS="${CFLAGS} -fpermissive"
export LDFLAGS="-fPIC -Wl,--sort-common -Wl,--gc-sections -Wl,-O1 -fuse-linker-plugin -fno-lto"
mkdir ../build
meson \
--cross-file build-win$(arch | tail -c 3 | sed 's|86|32|g').txt \
--strip \
--buildtype "release" \
--unity off \
--prefix /%{name} \
../build
cd ../build
ninja
%install
#install wrapper scripts
mkdir -p %{buildroot}%{_bindir} %{buildroot}%{_libexecdir}/%{name}/bin
sed \
-e 's|basedir=.*|basedir="%{_libexecdir}/%{name}"|g' \
-e 's|x32|lib|g' -e 's|x64|lib64|g' \
setup_dxvk.sh > %{buildroot}%{_libexecdir}/%{name}/bin/setup_dxvk.sh
ln -s %{_libexecdir}/%{name}/bin/setup_dxvk.sh %{buildroot}%{_bindir}/wine%{name}
#install dxvk proper
cd ../build
DESTDIR=%{buildroot}%{_libexecdir} ninja install
%ifarch x86_64
if [ -d %{buildroot}%{_libexecdir}/%{name}/lib ];then
mv %{buildroot}%{_libexecdir}/%{name}/lib %{buildroot}%{_libexecdir}/%{name}/%{_lib}
fi
%endif
rm %{buildroot}%{_libexecdir}/%{name}/%{_lib}/*.dll.a && \
mv %{buildroot}%{_libexecdir}/%{name}/bin/*.dll %{buildroot}%{_libexecdir}/%{name}/%{_lib}/
%files
%defattr(644,root,root)
%doc README.md
%license LICENSE
%{_bindir}/wine%{name}
%dir %{_libexecdir}/%{name}
%{_libexecdir}/%{name}/%{_lib}
%attr(755, root, root) %{_libexecdir}/%{name}/bin
%changelog