2019-11-04 15:11:07 +01:00
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Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org>
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- Update to 0.12.1
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* Archive no longer OpenGPG-signed by upstream
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* We now have a manual rendered to beautiful PDF format. Thanks to
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Simon Howard, the project’s founder.
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* A strong focus on vanilla compatibility has been sought for this
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release. Most, if not all, levels should work now.
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* _Final Doom_ compatibility de-emphasized. Where it creates
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conflicts with _Doom II_ mods or texture definitions, we prefer
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the _Doom II_ side of things. _Final Doom_-specific maps and mods
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may never look completely right in _Freedoom_, as a result.
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* _FreeDM_ has seen a major overhaul, with most maps being modified,
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with new additions and removals of the weaker levels. It now
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benefits from the use of Aquatex and Egyptian textures in some of
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its levels, giving a more vibrant feel than before.
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* _Phase 1_ gets a lot of mapping love in this round, fleshing out
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the levels and tweaking difficulty levels so easy, normal, and
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hard are all accounted for. There is a new C3M5 by Mortrixs.
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* _Phase 2_ MAP01 saw an overhaul, simplifying its design in
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significant ways to improve the flow around the level.
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* Two maps in _Phase 2_ were replaced due to being recreations of
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_Doom II_ maps. Jayexetee and GooseJelly get credits for the new
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ones, in MAP06 and MAP26.
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* Maps in _Phase 2_ in general have had some slight re-arrangement
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based on difficulty levels and themes. A new MAP06 by Jayexetee
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is included, the old one taking the MAP18 slot.
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* All levels are now guaranteed to have co-op and deathmatch starts.
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* New power-up (stealth, overdrive, and ultra-overdrive) sprites.
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* New necromancer (arch-vile) sprites by Urric.
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* Some weapon and ammo sprites have been tweaked and improved.
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* Completed and enhanced set of _Evilution_ and _Plutonia_ textures.
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* New skull-switches by MissLav.
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* New SKY4 based on an astronomy photograph.
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* Tweaked player sprites and HUD face by Ferk.
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* New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26,
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MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32.
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* All files in-tree have been renamed from *.mus to *.mid. The file
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format must always be MIDI. This makes it easy on music composers
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to actually work with the files.
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* Metainfo (formerly appdata) and desktop files have been brought up
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to the latest standard specifications and recommendations, using
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reverse-DNS for the project identifier, and a self-evaluated
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content rating.
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* The launch shell-script changed the `PORT` environment variable to
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`DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It
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also builds a sensible default `DOOMWADPATH` environment variable
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to assist ports that do not have a hard-coded fallback.
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* The script no longer tries to look for `boom`, `zdoom`, nor
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`prboom` by default, as these are ports no longer maintained.
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* Freedoom’s build system now has a hard dependency on Python 3, in
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anticipation of Python 2’s end-of-life.
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* We have moved from ImageMagick to Pillow, a Python library for
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graphics manipulation. It provides faster build times as well as
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API stability.
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* GIF files have been replaced with PNG files. True PNG file format
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transparency is used instead of a cyan background.
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* `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the
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Makefile to control the AsciiDoc implementation used to generate
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HTML and man page files.
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* The HTML documentation (eg, +NEWS+ and +README+ files) are
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generated with a style based on _Freedoom_’s own website, rather
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than the default AsciiDoc styling.
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* _Phase 2_’s internal DEMO1 has been replaced, thanks to some odd
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vanilla quirks that could cause it to desync in some (but not all)
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conditions.
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* The sailor monster type is formally banished from _Freedoom_’s own
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levels, and remaining uses of it were removed.
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* Incongruities between the actual game and manual have been fixed.
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* The `make install` targets have been consolidated to behave more
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similarly to how the pre-built zip distributions are: a split
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between _FreeDM_ and _Phase 1+2_, rather than installing each of
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the tree IWADs independently (and thus getting their own
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+/usr/share/doc+ directories, for instance).
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2018-01-01 22:06:04 +01:00
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-------------------------------------------------------------------
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Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org
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- Update to new upstream release 0.11.3:
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* allows building from source using deutex 5.0
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2017-07-04 15:30:44 +02:00
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-------------------------------------------------------------------
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Tue Jul 4 13:25:28 UTC 2017 - jengelh@inai.de
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- Update to new upstream release 0.11 (2017-02-16)
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* Lots of new music.
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* New levels, including C1M1 kicking off Phase 1.
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* Aquatex: over 200 new textures for mappers to use.
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* New intermission screens.
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* Some new weapon sprites: new pistol, new pickups.
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* New medkit and armor pickup sprites.
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- Update to new upstream release 0.11.1 (2017-02-22)
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* 1% armor bonus pickups are recolored from red to green.
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* New textures compatible with TNT: Evilution
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* New pain bringer and pain lord sprites, replacing old concept
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art-derived ones.
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* A few map errors are fixed, including misaligned textures,
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leftover Boom specials, and it should no longer be possible
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to get stuck between a rock and a tree in Phase 1 C1M1.
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* Brand new Phase 1 C3M1, replacing an old Doom-inspired level.
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* Widescreen statusbar for ZDoom was removed. This created
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incompatibility with some mods.
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* Fixed intermission text after using the secret exit in
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Phase 2 MAP31, where obituary texts were incorrectly
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displayed instead.
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- Update to new upstream release 0.11.2 (2017-03-15)
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* Missing multiplayer starts have been added to several levels.
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No map should be lacking anymore.
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* A few mapping errors were repaired by changing sector heights.
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* Par times for Phase 1 have been added.
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2016-07-26 12:47:48 +02:00
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-------------------------------------------------------------------
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Tue Jul 26 10:46:36 UTC 2016 - jengelh@inai.de
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- Update description for dropped recommendation.
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-------------------------------------------------------------------
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Sat May 07 17:46:35 UTC 2016 - mailaender@opensuse.org
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- Drop recommends for a Doom engine
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2016-03-26 23:08:34 +01:00
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-------------------------------------------------------------------
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Sat Mar 26 08:01:04 UTC 2016 - mailaender@opensuse.org
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- Update to new upstream release 0.10.1
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* Brand new status bar.
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* New sprites for the serpent and orb monster.
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* New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.
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* New pain sounds for many monsters and the player.
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* New maps in Phase 1 and Phase 2.
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* New file names no longer conflict with Doom's
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* FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.
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* New text font to replace the old one in all menus, in-game text, and status-bar HUD.
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* New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.
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* New sounds for the dark soldier.
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* More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.
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2014-01-03 04:05:26 +01:00
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-------------------------------------------------------------------
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Fri Jan 3 02:53:54 UTC 2014 - jengelh@inai.de
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- Update to new upstream release 0.8
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* Ultimate Freedoom's episode 4 is now the Cacoward-winning Double
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Impact. Many maps have been updated, and a few sprites and sounds
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have been upgraded as well.
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- Remove signature verification as sig files are no longer provided
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2013-05-02 20:40:43 +02:00
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-------------------------------------------------------------------
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Wed May 1 05:55:10 UTC 2013 - jengelh@inai.de
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- Update to new upstream release 0.8~beta1
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* Various map, sprite and texture updates
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- Package freedoom-ultimate as well
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- Do not hard-require prboom; freedoom works with any engine
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- Signature verification
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- Wrap description at 70 cols
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2011-05-03 20:00:12 +02:00
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-------------------------------------------------------------------
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Tue May 3 17:55:24 UTC 2011 - claes.backstrom@opensuse.org
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- updated to 0.7
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2010-02-15 14:31:23 +01:00
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-------------------------------------------------------------------
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Mon Feb 15 14:29:51 CET 2010 - prusnak@suse.cz
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- updated to 0.6.4
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2008-07-01 23:06:45 +02:00
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-------------------------------------------------------------------
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Tue Jul 1 23:05:52 CEST 2008 - claes.backstrom@fsfe.org
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- New upstream version 0.6.2
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2008-05-02 01:53:04 +02:00
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-------------------------------------------------------------------
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Thu Nov 22 00:03:00 CET 2007 - claes.backstrom@fsfe.org
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- Initial package built from Fedora package (0.5-4)
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