Accepting request 384534 from games
Automatic submission by obs-autosubmit OBS-URL: https://build.opensuse.org/request/show/384534 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/freedoom?expand=0&rev=5
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freedoom-0.10.1.zip
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freedoom-0.10.1.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:7d20c4b458b6966a58f8f1d9d67db67999364a66e67616e2c320d01b396338da
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size 18496121
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version https://git-lfs.github.com/spec/v1
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oid sha256:7df5ff4bde668132d22351435b776e5cd2defcd61a030345b0bc855b96888530
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size 10147511
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version https://git-lfs.github.com/spec/v1
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oid sha256:5f2002deb9ceaa566cf5fa512cd35f1b604fd999ab6933bf3ab896fe890931b9
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size 7567242
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-------------------------------------------------------------------
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Sat Mar 26 08:01:04 UTC 2016 - mailaender@opensuse.org
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- Update to new upstream release 0.10.1
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* Brand new status bar.
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* New sprites for the serpent and orb monster.
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* New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.
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* New pain sounds for many monsters and the player.
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* New maps in Phase 1 and Phase 2.
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* New file names no longer conflict with Doom's
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* FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.
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* New text font to replace the old one in all menus, in-game text, and status-bar HUD.
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* New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.
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* New sounds for the dark soldier.
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* More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.
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-------------------------------------------------------------------
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Fri Jan 3 02:53:54 UTC 2014 - jengelh@inai.de
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[Desktop Entry]
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Name=Freedoom
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GenericName=Free Doom
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Comment=A new set of Doom levels
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Exec=prboom -iwad /usr/share/doom/freedoom.wad
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Icon=freedoom
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Terminal=false
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Type=Application
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Categories=Game;ActionGame;
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Version=1.0
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version https://git-lfs.github.com/spec/v1
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oid sha256:114d2e63ed19fab0d749d4c95dc60a9e0f93dcb4433029493f675ce6fd132721
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size 4896
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@ -1,7 +1,7 @@
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#
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# spec file for package freedoom
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#
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# Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany.
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# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -17,25 +17,20 @@
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Name: freedoom
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Version: 0.8
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Version: 0.10.1
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Release: 0
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Summary: Replacement game files for Doom game engines
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License: BSD-3-Clause
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Group: Amusements/Games/3D/Shoot
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Url: http://nongnu.org/freedoom/
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Url: https://freedoom.github.io/
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#Git-Web: http://github.com/freedoom/freedoom
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#Git-Clone: git://github.com/freedoom/freedoom
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Source: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-v%version.zip
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Source3: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-v%version.zip
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Source5: freedoom.desktop
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Source6: freedoom.png
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#Git-Web: http://github.com/freedoom/freedoom
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#Git-Clone: git://github.com/freedoom/freedoom
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Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildArch: noarch
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BuildRequires: unzip
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BuildRequires: update-desktop-files
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Recommends: prboom
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%define waddir %_datadir/doom
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Recommends: prboom-plus
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%description
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A set of game resources for the DOOM game engine. While the Doom
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@ -45,25 +40,21 @@ to create a free alternative. Combined with the GPL-licensed Doom
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source code, this will result in a completely free Doom-based game.
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%prep
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%setup -Tcq -a0 -a3
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%setup -q
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%build
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# Game data files. Nothing to build!
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%install
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b="%buildroot"
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install -Dpm0644 "freedoom-iwad-v%version/doom2.wad" "$b/%waddir/freedoom.wad"
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install -Dpm0644 "freedoom-ultimate-v%version/doom.wad" "$b/%waddir/freedoom-ultimate.wad"
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mkdir -p "$b/%_docdir/%name"
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cp "freedoom-iwad-v%version"/{COPYING,CREDITS,README.html} \
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"$b/%_docdir/%name/"
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%suse_update_desktop_file -i %name
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install -Dpm0644 freedoom1.wad %buildroot/%_datadir/doom/freedoom1.wad
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install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad
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%post
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echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine."
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%files
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%defattr(-,root,root)
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%waddir/
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%_docdir/%name/
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%_datadir/applications/*.desktop
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%_datadir/pixmaps/*.png
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%doc COPYING CREDITS README.html
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%_datadir/doom/
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%changelog
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