Accepting request 384534 from games

Automatic submission by obs-autosubmit

OBS-URL: https://build.opensuse.org/request/show/384534
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/freedoom?expand=0&rev=5
This commit is contained in:
Dominique Leuenberger 2016-04-11 07:14:16 +00:00 committed by Git OBS Bridge
commit 4a08b77a12
7 changed files with 34 additions and 43 deletions

3
freedoom-0.10.1.zip Normal file
View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7d20c4b458b6966a58f8f1d9d67db67999364a66e67616e2c320d01b396338da
size 18496121

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7df5ff4bde668132d22351435b776e5cd2defcd61a030345b0bc855b96888530
size 10147511

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:5f2002deb9ceaa566cf5fa512cd35f1b604fd999ab6933bf3ab896fe890931b9
size 7567242

View File

@ -1,3 +1,19 @@
-------------------------------------------------------------------
Sat Mar 26 08:01:04 UTC 2016 - mailaender@opensuse.org
- Update to new upstream release 0.10.1
* Brand new status bar.
* New sprites for the serpent and orb monster.
* New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.
* New pain sounds for many monsters and the player.
* New maps in Phase 1 and Phase 2.
* New file names no longer conflict with Doom's
* FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.
* New text font to replace the old one in all menus, in-game text, and status-bar HUD.
* New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.
* New sounds for the dark soldier.
* More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.
-------------------------------------------------------------------
Fri Jan 3 02:53:54 UTC 2014 - jengelh@inai.de

View File

@ -1,10 +0,0 @@
[Desktop Entry]
Name=Freedoom
GenericName=Free Doom
Comment=A new set of Doom levels
Exec=prboom -iwad /usr/share/doom/freedoom.wad
Icon=freedoom
Terminal=false
Type=Application
Categories=Game;ActionGame;
Version=1.0

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:114d2e63ed19fab0d749d4c95dc60a9e0f93dcb4433029493f675ce6fd132721
size 4896

View File

@ -1,7 +1,7 @@
#
# spec file for package freedoom
#
# Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany.
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -17,25 +17,20 @@
Name: freedoom
Version: 0.8
Version: 0.10.1
Release: 0
Summary: Replacement game files for Doom game engines
License: BSD-3-Clause
Group: Amusements/Games/3D/Shoot
Url: http://nongnu.org/freedoom/
Url: https://freedoom.github.io/
#Git-Web: http://github.com/freedoom/freedoom
#Git-Clone: git://github.com/freedoom/freedoom
Source: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-v%version.zip
Source3: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-v%version.zip
Source5: freedoom.desktop
Source6: freedoom.png
#Git-Web: http://github.com/freedoom/freedoom
#Git-Clone: git://github.com/freedoom/freedoom
Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildArch: noarch
BuildRequires: unzip
BuildRequires: update-desktop-files
Recommends: prboom
%define waddir %_datadir/doom
Recommends: prboom-plus
%description
A set of game resources for the DOOM game engine. While the Doom
@ -45,25 +40,21 @@ to create a free alternative. Combined with the GPL-licensed Doom
source code, this will result in a completely free Doom-based game.
%prep
%setup -Tcq -a0 -a3
%setup -q
%build
# Game data files. Nothing to build!
%install
b="%buildroot"
install -Dpm0644 "freedoom-iwad-v%version/doom2.wad" "$b/%waddir/freedoom.wad"
install -Dpm0644 "freedoom-ultimate-v%version/doom.wad" "$b/%waddir/freedoom-ultimate.wad"
mkdir -p "$b/%_docdir/%name"
cp "freedoom-iwad-v%version"/{COPYING,CREDITS,README.html} \
"$b/%_docdir/%name/"
%suse_update_desktop_file -i %name
install -Dpm0644 freedoom1.wad %buildroot/%_datadir/doom/freedoom1.wad
install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad
%post
echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine."
%files
%defattr(-,root,root)
%waddir/
%_docdir/%name/
%_datadir/applications/*.desktop
%_datadir/pixmaps/*.png
%doc COPYING CREDITS README.html
%_datadir/doom/
%changelog