Strip buildsystem changes, strip markup that does not get rendered anyway
OBS-URL: https://build.opensuse.org/package/show/games/freedoom?expand=0&rev=30
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Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org>
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Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org>
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- Update to 0.12.1
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- Update to 0.12.1
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* Archive no longer OpenGPG-signed by upstream
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* The manual is now rendered as PDF.
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* We now have a manual rendered to beautiful PDF format. Thanks to
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* Final Doom compatibility de-emphasized. Where it creates
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Simon Howard, the project’s founder.
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conflicts with Doom II mods or texture definitions, the the
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* A strong focus on vanilla compatibility has been sought for this
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Doom II side of things gets preferred. Final Doom-specific
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release. Most, if not all, levels should work now.
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maps and mods may never look completely right in Freedoom, as
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* _Final Doom_ compatibility de-emphasized. Where it creates
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a result.
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conflicts with _Doom II_ mods or texture definitions, we prefer
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* Phase 1 received a lot of mapping changes with improved
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the _Doom II_ side of things. _Final Doom_-specific maps and mods
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difficulty levels. There is a new C3M5.
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may never look completely right in _Freedoom_, as a result.
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* Phase 2 MAP01 received an overhaul, simplifying its design in
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* _FreeDM_ has seen a major overhaul, with most maps being modified,
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with new additions and removals of the weaker levels. It now
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benefits from the use of Aquatex and Egyptian textures in some of
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its levels, giving a more vibrant feel than before.
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* _Phase 1_ gets a lot of mapping love in this round, fleshing out
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the levels and tweaking difficulty levels so easy, normal, and
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hard are all accounted for. There is a new C3M5 by Mortrixs.
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* _Phase 2_ MAP01 saw an overhaul, simplifying its design in
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significant ways to improve the flow around the level.
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significant ways to improve the flow around the level.
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* Two maps in _Phase 2_ were replaced due to being recreations of
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* Two maps in Phase 2 were replaced due to being recreations of
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_Doom II_ maps. Jayexetee and GooseJelly get credits for the new
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Doom II maps.
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ones, in MAP06 and MAP26.
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* Maps in Phase 2 in general have had some slight
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* Maps in _Phase 2_ in general have had some slight re-arrangement
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re-arrangement based on difficulty levels and themes. A new
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based on difficulty levels and themes. A new MAP06 by Jayexetee
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MAP06 is included, while the old one took the MAP18 slot.
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is included, the old one taking the MAP18 slot.
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* All levels are now guaranteed to have co-op and deathmatch starts.
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* All levels are now guaranteed to have co-op and deathmatch starts.
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* New power-up (stealth, overdrive, and ultra-overdrive) sprites.
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* New sprites for power-ups (stealth, overdrive, and ultra-overdrive)
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* New necromancer (arch-vile) sprites by Urric.
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and Arch Vile.
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* Some weapon and ammo sprites have been tweaked and improved.
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* Some weapon and ammo sprites have been tweaked and improved.
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* Completed and enhanced set of _Evilution_ and _Plutonia_ textures.
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* Completed and enhanced set of Evilution and Plutonia textures.
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* New skull-switches by MissLav.
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* New skull-switches by MissLav.
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* New SKY4 based on an astronomy photograph.
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* New SKY4 based on an astronomy photograph.
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* Tweaked player sprites and HUD face by Ferk.
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* Tweaked player sprites and HUD face.
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* New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26,
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* New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22,
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MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32.
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MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and
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* All files in-tree have been renamed from *.mus to *.mid. The file
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DM32.
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format must always be MIDI. This makes it easy on music composers
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* Metainfo (formerly appdata) and desktop files have been
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to actually work with the files.
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brought up to the latest standard specifications and
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* Metainfo (formerly appdata) and desktop files have been brought up
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recommendations, using reverse-DNS for the project
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to the latest standard specifications and recommendations, using
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identifier, and a self-evaluated content rating.
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reverse-DNS for the project identifier, and a self-evaluated
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* Phase 2’s internal DEMO1 has been replaced, thanks to some
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content rating.
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odd vanilla quirks that could cause it to desync in some (but
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* The launch shell-script changed the `PORT` environment variable to
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not all) conditions.
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`DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It
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* The sailor monster type is formally banished from Freedoom’s
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also builds a sensible default `DOOMWADPATH` environment variable
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own levels, and remaining uses of it were removed.
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to assist ports that do not have a hard-coded fallback.
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* The script no longer tries to look for `boom`, `zdoom`, nor
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`prboom` by default, as these are ports no longer maintained.
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* Freedoom’s build system now has a hard dependency on Python 3, in
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anticipation of Python 2’s end-of-life.
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* We have moved from ImageMagick to Pillow, a Python library for
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graphics manipulation. It provides faster build times as well as
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API stability.
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* GIF files have been replaced with PNG files. True PNG file format
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transparency is used instead of a cyan background.
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* `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the
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Makefile to control the AsciiDoc implementation used to generate
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HTML and man page files.
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* The HTML documentation (eg, +NEWS+ and +README+ files) are
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generated with a style based on _Freedoom_’s own website, rather
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than the default AsciiDoc styling.
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* _Phase 2_’s internal DEMO1 has been replaced, thanks to some odd
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vanilla quirks that could cause it to desync in some (but not all)
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conditions.
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* The sailor monster type is formally banished from _Freedoom_’s own
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levels, and remaining uses of it were removed.
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* Incongruities between the actual game and manual have been fixed.
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* The `make install` targets have been consolidated to behave more
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similarly to how the pre-built zip distributions are: a split
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between _FreeDM_ and _Phase 1+2_, rather than installing each of
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the tree IWADs independently (and thus getting their own
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+/usr/share/doc+ directories, for instance).
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org
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Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org
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@ -1,7 +1,7 @@
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#
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#
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# spec file for package freedoom
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# spec file for package freedoom
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#
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#
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# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
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# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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#
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# All modifications and additions to the file contributed by third parties
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# remain the property of their copyright owners, unless otherwise agreed
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@ -12,7 +12,7 @@
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# license that conforms to the Open Source Definition (Version 1.9)
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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#
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