Strip buildsystem changes, strip markup that does not get rendered anyway

OBS-URL: https://build.opensuse.org/package/show/games/freedoom?expand=0&rev=30
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Jan Engelhardt 2019-11-04 14:16:00 +00:00 committed by Git OBS Bridge
parent 8cac01f823
commit 9544e1603a
2 changed files with 32 additions and 68 deletions

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Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org> Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org>
- Update to 0.12.1 - Update to 0.12.1
* Archive no longer OpenGPG-signed by upstream * The manual is now rendered as PDF.
* We now have a manual rendered to beautiful PDF format. Thanks to * Final Doom compatibility de-emphasized. Where it creates
Simon Howard, the projects founder. conflicts with Doom II mods or texture definitions, the the
* A strong focus on vanilla compatibility has been sought for this Doom II side of things gets preferred. Final Doom-specific
release. Most, if not all, levels should work now. maps and mods may never look completely right in Freedoom, as
* _Final Doom_ compatibility de-emphasized. Where it creates a result.
conflicts with _Doom II_ mods or texture definitions, we prefer * Phase 1 received a lot of mapping changes with improved
the _Doom II_ side of things. _Final Doom_-specific maps and mods difficulty levels. There is a new C3M5.
may never look completely right in _Freedoom_, as a result. * Phase 2 MAP01 received an overhaul, simplifying its design in
* _FreeDM_ has seen a major overhaul, with most maps being modified,
with new additions and removals of the weaker levels. It now
benefits from the use of Aquatex and Egyptian textures in some of
its levels, giving a more vibrant feel than before.
* _Phase 1_ gets a lot of mapping love in this round, fleshing out
the levels and tweaking difficulty levels so easy, normal, and
hard are all accounted for. There is a new C3M5 by Mortrixs.
* _Phase 2_ MAP01 saw an overhaul, simplifying its design in
significant ways to improve the flow around the level. significant ways to improve the flow around the level.
* Two maps in _Phase 2_ were replaced due to being recreations of * Two maps in Phase 2 were replaced due to being recreations of
_Doom II_ maps. Jayexetee and GooseJelly get credits for the new Doom II maps.
ones, in MAP06 and MAP26. * Maps in Phase 2 in general have had some slight
* Maps in _Phase 2_ in general have had some slight re-arrangement re-arrangement based on difficulty levels and themes. A new
based on difficulty levels and themes. A new MAP06 by Jayexetee MAP06 is included, while the old one took the MAP18 slot.
is included, the old one taking the MAP18 slot.
* All levels are now guaranteed to have co-op and deathmatch starts. * All levels are now guaranteed to have co-op and deathmatch starts.
* New power-up (stealth, overdrive, and ultra-overdrive) sprites. * New sprites for power-ups (stealth, overdrive, and ultra-overdrive)
* New necromancer (arch-vile) sprites by Urric. and Arch Vile.
* Some weapon and ammo sprites have been tweaked and improved. * Some weapon and ammo sprites have been tweaked and improved.
* Completed and enhanced set of _Evilution_ and _Plutonia_ textures. * Completed and enhanced set of Evilution and Plutonia textures.
* New skull-switches by MissLav. * New skull-switches by MissLav.
* New SKY4 based on an astronomy photograph. * New SKY4 based on an astronomy photograph.
* Tweaked player sprites and HUD face by Ferk. * Tweaked player sprites and HUD face.
* New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26, * New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22,
MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32. MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and
* All files in-tree have been renamed from *.mus to *.mid. The file DM32.
format must always be MIDI. This makes it easy on music composers * Metainfo (formerly appdata) and desktop files have been
to actually work with the files. brought up to the latest standard specifications and
* Metainfo (formerly appdata) and desktop files have been brought up recommendations, using reverse-DNS for the project
to the latest standard specifications and recommendations, using identifier, and a self-evaluated content rating.
reverse-DNS for the project identifier, and a self-evaluated * Phase 2s internal DEMO1 has been replaced, thanks to some
content rating. odd vanilla quirks that could cause it to desync in some (but
* The launch shell-script changed the `PORT` environment variable to not all) conditions.
`DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It * The sailor monster type is formally banished from Freedooms
also builds a sensible default `DOOMWADPATH` environment variable own levels, and remaining uses of it were removed.
to assist ports that do not have a hard-coded fallback.
* The script no longer tries to look for `boom`, `zdoom`, nor
`prboom` by default, as these are ports no longer maintained.
* Freedooms build system now has a hard dependency on Python 3, in
anticipation of Python 2s end-of-life.
* We have moved from ImageMagick to Pillow, a Python library for
graphics manipulation. It provides faster build times as well as
API stability.
* GIF files have been replaced with PNG files. True PNG file format
transparency is used instead of a cyan background.
* `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the
Makefile to control the AsciiDoc implementation used to generate
HTML and man page files.
* The HTML documentation (eg, +NEWS+ and +README+ files) are
generated with a style based on _Freedoom_s own website, rather
than the default AsciiDoc styling.
* _Phase 2_s internal DEMO1 has been replaced, thanks to some odd
vanilla quirks that could cause it to desync in some (but not all)
conditions.
* The sailor monster type is formally banished from _Freedoom_s own
levels, and remaining uses of it were removed.
* Incongruities between the actual game and manual have been fixed.
* The `make install` targets have been consolidated to behave more
similarly to how the pre-built zip distributions are: a split
between _FreeDM_ and _Phase 1+2_, rather than installing each of
the tree IWADs independently (and thus getting their own
+/usr/share/doc+ directories, for instance).
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Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org

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# #
# spec file for package freedoom # spec file for package freedoom
# #
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. # Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
# #
# All modifications and additions to the file contributed by third parties # All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed # remain the property of their copyright owners, unless otherwise agreed
@ -12,7 +12,7 @@
# license that conforms to the Open Source Definition (Version 1.9) # license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative. # published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/ # Please submit bugfixes or comments via https://bugs.opensuse.org/
# #