Jan Engelhardt
cd7d8323b9
OBS-URL: https://build.opensuse.org/package/show/games/freedoom?expand=0&rev=33
58 lines
1.9 KiB
RPMSpec
58 lines
1.9 KiB
RPMSpec
#
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# spec file for package freedoom
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#
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# Copyright (c) 2024 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: freedoom
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Version: 0.13.0
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Release: 0
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Summary: Replacement game files for Doom game engines
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License: BSD-3-Clause
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Group: Amusements/Games/3D/Shoot
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URL: https://freedoom.github.io/
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#Git-Web: http://github.com/freedoom/freedoom
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#Git-Clone: git://github.com/freedoom/freedoom
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Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-v%version.zip
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BuildArch: noarch
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BuildRequires: unzip
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%description
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Though the Doom engine source code is libre, the original game data
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(graphics, maps, etc.) is not. Freedoom is an alternate game data set
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that can be used with a Doom engine, such as prboom-plus,
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chocolate-doom or gzdoom, to form a free Doom-based game.
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%prep
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%autosetup -n %name-v%version
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%build
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# Game data files. Nothing to build!
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%install
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install -Dpm0644 freedoom1.wad %buildroot/%_datadir/doom/freedoom1.wad
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install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad
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%post
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echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine."
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%files
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%doc CREDITS.txt freedoom-manual*.pdf README.html
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%license COPYING.txt
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%_datadir/doom/
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%changelog
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