glslang/glslang.changes

501 lines
20 KiB
Plaintext
Raw Normal View History

-------------------------------------------------------------------
Tue Mar 28 18:53:03 UTC 2023 - Enrico Belleri <idesmi@protonmail.com>
- Update to release 12.1.0:
* Reject non-float inputs/outputs for version less than 120
* Fix invalid BufferBlock decoration for SPIR-V 1.3 and above
* Add HLSL relaxed-precision float/int matrix expansions
* Block decorate Vulkan structs with RuntimeArrays
* Support InterlockedAdd on float types
- Delete 0001-build-set-SOVERSION-on-all-libraries.patch:
fixed upstream
- Split part of glslang-devel to glslang-nonstd-devel.
-------------------------------------------------------------------
Sun Jan 29 12:53:11 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 12
* Add support for GL_NV_shader_invocation_reorder.
* Support extension ARB_bindless_texture.
- Delete abibreak_bump.diff
-------------------------------------------------------------------
Thu Dec 15 14:11:52 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.13
* Fix incorrect parse message of mesh shader
* Test for spv1.6 + memory model HelperInvocation
* Add EliminateDeadOutputStores to API.
* GL_ARM_shader_core_builtins support
-------------------------------------------------------------------
Mon Oct 24 19:30:21 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.12
* Add support for GL_EXT_mesh_shader
* Add support for NonSemantic.Shader.DebugInfo.100
* Make OpEmitMeshTasksEXT a terminal instruction
* Make gl_SubGroupARB a flat in int in Vulkan
* Add support for GL_EXT_opacity_micromap
* Add preamble support to C interface
- Add abibreak_bump.diff
-------------------------------------------------------------------
Fri Sep 9 10:35:49 UTC 2022 - Ralf Habacker <ralf.habacker@freenet.de>
- Adjust the cmake support files to use the shared libraries added
from the latest changes
-------------------------------------------------------------------
Wed Sep 7 09:20:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Rework static library removal & building procedure to identify
new static libs. (libGenericCodeGen.so and
libMachineIndependent.so are now added)
-------------------------------------------------------------------
Mon Aug 22 23:01:23 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.11.0
* CInterface: Add OpSource support.
* Add SPV_AMD_shader_early_and_late_fragment_tests
* Avoid double-free in functions cloned for vulkan relaxed mode
-------------------------------------------------------------------
Wed Jun 15 17:12:04 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.10.0
* Generate OpLine before OpFunction
* Add support for VK_EXT_fragment_shader_barycentric
* Add whitelist filtering for debug comments in SPIRV-Remap
* Add support for GL_EXT_ray_cull_mask
-------------------------------------------------------------------
Mon Apr 18 23:15:08 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.9.0
* Add GLSL version override functionality
* Add eliminate-dead-input-components to -Os
* Add enhanced-msgs option
-------------------------------------------------------------------
Mon Mar 21 08:02:20 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Enable baselibs, for use by ffmpeg.
-------------------------------------------------------------------
Sun Jan 30 13:08:43 UTC 2022 - Enrico Belleri <idesmi@protonmail.com>
- Update to release 11.8.0
* Add support for SPIR-V 1.6
* Add support for Vulkan 1.3
* Add --hlsl-dx-position-w option
- Delete glslang-big-endian_1.patch, glslang-big-endian_2.patch,
glslang-big-endian_3.patch (merged)
-------------------------------------------------------------------
Thu Dec 9 19:18:39 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
- Add patches to fix issues on big endian platforms
(Needed to fix https://bugreports.qt.io/browse/QTBUG-93101)
* glslang-big-endian_1.patch
* glslang-big-endian_2.patch
* glslang-big-endian_3.patch
-------------------------------------------------------------------
Sat Nov 27 14:11:19 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.7.1
* Accept gl_ViewportMask in version 430 and later
* Remove support for double trig, pow, exp and log
* Add the GL_EXT_shader_integer_mix Preamble for glsl
* Add support for targeting Vulkan 1.2 in the C API
-------------------------------------------------------------------
Sun Sep 5 11:09:40 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.6.0
* Atomic memory function only for shader storage block member
or shared variable
* Add support for gl_MaxVaryingVectors for ogl
* Fix loading bool arrays from interface blocks
* Generate separate stores for partially swizzled memory stores
* Allow layout(std430) uniform with GL_EXT_scalar_block_layout
* Support for pragma STDGL invariant(all)
* Support for GL_NV_ray_tracing_motion_blur
-------------------------------------------------------------------
Tue Jul 6 08:16:36 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.5.0
* Implement GLSL_EXT_shader_atomic_float2
* Implement GL_EXT_spirv_intrinsics
* Fixed SPIR-V remapper not remapping OpExtInst
instruction set IDs
* Only declare compatibility gl_ variables in compatibility mode
* Add support for float spec const vector initialization
* Implement GL_EXT_subgroup_uniform_control_flow.
* Fix arrays dimensioned with spec constant-sized
gl_WorkGroupSize
* Add support for 64bit integer scalar and vector types to
bitCount() builtin
- Drop 0001-Fix-OOB-write-in-matrix-constructor.patch (merged)
-------------------------------------------------------------------
Wed May 5 08:30:17 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.4.0
* Added --depfile and --auto-sampled-textures options
* Now supports InterpolateAt-based functions
* Supports cross-stage automatic IO mapping
* Supports GL_EXT_vulkan_glsl_relaxed (-R option)
-------------------------------------------------------------------
Mon Mar 1 06:59:55 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.2.0
* Add support for GL_EXT_shared_memory_block
* Implement GL_EXT_null_initializer
-------------------------------------------------------------------
Mon Jan 18 16:51:58 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Update to release 11.1.0
* Add new SpirvToolsDisassemble API interface.
* SPV: Add NonUniform decorations for stores, for constructors
and for OpImages created during lowering.
* SPIRV: Add disassembly support for multiple literal strings.
* Add support for GL_EXT_fragment_shading_rate,
GL_EXT_shader_image_int64.
* Updates for final Vulkan ray tracing extensions.
* Add ray query capability if acceleration structure or ray
query types declared.
-------------------------------------------------------------------
Tue Aug 18 15:06:11 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
- Add 0001-build-set-SOVERSION-on-all-libraries.patch
-------------------------------------------------------------------
Thu Aug 13 07:32:15 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
- Update to release 10.15.3847 (6c7beeafa)
* Add support for EXT_ray_flags_primitive_culling,
GL_ARB_shader_bit_encoding, GL_ARB_shader_image_size,
GL_ARB_shader_storage_buffer_object,
GL_ARB_shading_language_packing, GL_ARB_texture_query_lod,
GL_ARB_vertex_attrib_64bit,
GL_EXT_shader_implicit_conversions,
GL_EXT_shader_integer_mix, GL_EXT_blend_func_extended
* Add support for primitive culling layout qualifier
* GlslangToSpv: offer a -g0 command line argument similar to gcc
* libglslang is now built with -fvisibility and exports
- Drop ver.diff (issue resolved upstream)
-------------------------------------------------------------------
Wed Apr 8 10:42:02 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
- Update to snapshot 8.13.3727+git4 (9c3204a1)
* Add constant expression with mod.
* Add Tess machine dependent built-in variables initialization
for GLES 3.2.
* Added original glslang_c_interface implementation.
* SPV_AMD_shader_image_load_store_lod is now validated by
spirv-tools.
* GL_EXT_debug_printf implementation.
* SPV headers: Bump up to the latest header.
* Add support for GLSL_EXT_ray_tracing.
-------------------------------------------------------------------
Mon Feb 3 10:09:18 UTC 2020 - Antonio Larrosa <alarrosa@suse.com>
- Fix build when _lto_cflags is not defined (as in SLE/Leap)
-------------------------------------------------------------------
Sun Jan 19 11:38:09 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
- Update to snapshot 8.13.3559+git20 (b0ada803)
* SPIR-V: Aggressively prune unreachable merge, continue target.
* INTEL_shader_integer_functions2: Add basic extension
tracking, add compiler front-end support, add SPIR-V
generation.
* Add support for ARB_sample_shading, ARB_texture_multisample,
ARB_uniform_buffer_object, ARB_gpu_shader_fp64.
* SPV/Vulkan: Add support for Vulkan 1.2, which defaults to
SPIR-V 1.5.
-------------------------------------------------------------------
Thu Nov 7 08:25:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Update to release 7.13.3496
* GL_NV_integer_cooperative_matrix support
* Add support for GL_ARB_explicit_uniform_location
* SPV 1.5: Switch to the 1.5 header, for SPIR-V 1.5.
* Add GL_EXT_shader_subgroup_extended_types support
* SPV_KHR_physical_storage_buffer/SPV:
Add GL_EXT_buffer_reference_uvec2
* Emit SPV_EXT_physical_storage_buffer, not the KHR form.
* Promote SPV_EXT_physical_storage_buffer to KHR when required.
-------------------------------------------------------------------
Mon Oct 14 21:01:23 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Drop unused static libraries, functions of libOGLCompilerDLL and
libOSDependent are actually present in libglslang already.
[boo#1153950]
-------------------------------------------------------------------
Sat Sep 7 15:57:52 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Bump SOVER as needed.
-------------------------------------------------------------------
Wed Aug 21 07:23:09 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Update to new upstream release 7.12.3352
* Add interface symbol and uniform symbol location auto mapping
for OpenGL shader.
* Handle SPIR-V type mismatch when constructing a composite.
* Implement GL_EXT_demote_to_helper_invocation.
* Avoid generating 8/16-bit constants when 8/16-bit arithmetic
extensions are not enabled.
* Add support for SPV_KHR_shader_clock.
-------------------------------------------------------------------
Fri Aug 2 07:00:29 UTC 2019 - Martin Liška <mliska@suse.cz>
- Use FAT LTO objects in order to provide proper static library.
-------------------------------------------------------------------
Fri Jun 28 07:50:03 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Update to new snapshot 7.11.3276.git10 (4162de4)
* Add Float16/Int8/Int16 capabilities for private variables and
function parameters.
* Use spvValidatorOptionsSetBeforeHlslLegalization for
pre-legalized HLSL.
* Add support for GL_NV_shader_sm_builtins.
* Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics,
and make volatile-qualified atomics generate
MemorySemanticsVolatile when using the Vulkan memory model.
* Add missing GL_ARB_shader_ballot builtins to Geometry and
Tessellation shaders.
* SPV: Add a switch for favoring non-NaN operands in min, max,
and clamp.
- Remove nodate.diff (upstreamed)
-------------------------------------------------------------------
Wed Jun 5 10:31:35 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Update to new snapshot 7.11.3214.git16 (2f4a8dfd)
* GLSL: Fix tessellation control shader bounding box support.
* GLSL: Add error check for an argument dropping the
"restrict" qualifier.
* Add support for GL_EXT_buffer_reference2.
* SPV: Move to the SPIR-V 1.4 header.
* Support GL_ARB_fragment_shader_interlock.
-------------------------------------------------------------------
Sat Mar 16 18:40:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Update to new upstream snapshot 7.11.3113.git55 (f925eefb)
to be in line with spirv-headers.
* Implement GL_NV_cooperative_matrix
* Fixup leak of TString
* Add option to reflect all block members, inactive or active.
* Add option to reflect buffer blocks & variables separately to
uniforms.
* Reflect array stride, top-level array stride, and block
member count.
* Reflect pipeline outputs as well as inputs, optionally from
other stages.
* Add an option to report array variables with trailing [0]
suffix.
* Include array index in reflected uniform names more
consistently.
* Add options to control how reflection information is built
* Move TObjectReflection into public interface to clean up
reflection.
-------------------------------------------------------------------
Tue Feb 19 09:48:37 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Update to new upstream release 7.11.3113
* Implement GL_EXT_scalar_block_layout
* GLSL: Increase supported sizes of XBF strides and offsets
* Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout
* Implement GL_EXT_fragment_invocation_density
* SPV: Generate OpArrayLength with no signedness
* SPV: For GLSL only, bitcast OpArrayLength result back to int
* Rename GL_KHX_shader_explicit_arithmetic_types to
GL_EXT_shader_explicit_arithmetic_types
* Add support for GL_EXT_YUV_target
-------------------------------------------------------------------
Tue Dec 4 09:10:17 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
- Update to new upstream release 7.10.2984
* Updated type conversion rules for HLSL frontend
* HLSL: implemented c register handling
* HLSL: fix invalid spir-v vector * scalar for float1
-------------------------------------------------------------------
Mon Nov 12 16:12:41 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
- Update to new upstream release 7.9.2933
* Add a SPIRV-Tools validator
* GLSL: Remove use of "__" in the implementation of keywords
having "__".
* Add GL_EXT_shader_atomic_int64
* Add ES 320 support and additional error checks for
SPV_NV_mesh_shader.
-------------------------------------------------------------------
Fri Aug 24 07:02:34 UTC 2018 - jengelh@inai.de
- Update to new upstream release 7.8.2853
* Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space.
* Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing
capabilities.
* GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
* GLSL/SPV: Implement SPV_EXT_descriptor_indexing and
GL_EXT_nonuniform_qualifier.
* Implement GL_NV_shader_subgroup_partitioned.
* Add support for GL_NV_shader_noperspective_interpolation.
- Add ver.diff.
-------------------------------------------------------------------
Thu Mar 8 00:39:46 UTC 2018 - jengelh@inai.de
- Update to 6.2.2604
* SPV: Implement Vulkan 1.1 features and extensions.
-------------------------------------------------------------------
Wed Feb 7 22:51:46 UTC 2018 - jengelh@inai.de
- Update to new snapshot 3.0.g1817
* HLSL: Include built-in processing for vertex input and fragment output flattening.
* HLSL: Flatten structs for all non-arrayed I/O interfaces.
* SPV: Implement extension SPV_EXT_shader_stencil_export
* HLSL: handle clip and cull distance input builtin type conversion
* SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
* HLSL: add geometry stage support for clip/cull distance
* Add support for GL_OES_EGL_image_external_essl3
* Implement the extension GL_AMD_shader_fragment_mask
* Add implementation of SPV_EXT_fragment_fully_covered
* GLSL: Implement GL_EXT_control_flow_attributes.
-------------------------------------------------------------------
Mon Aug 7 18:14:24 UTC 2017 - jengelh@inai.de
- Update to new snapshot 3.0.g1516
* SPV: Handle nested opaque types as function parameters.
* SPV: Implement new extensions GL_KHX_device_group and
GL_KHX_multiview.
* HLSL: Fix #747: accept 'struct' in front of previously
user-defined type name.
* Rename KHX to EXT to match the released specs.
* PP: Recognize the '::' token, and translate appropriately to
GLSL/HLSL token.
* Added 'GL_core_profile' and 'GL_compatibility_profile' macro
definition to preamble.
* HLSL: Add scoping operator, accept static member functions,
and support calling them.
* HLSL: require tessellation factors to be fixed size arrays
* HLSL: Add namespace grammar and some basic semantics.
* Implement the SPV_KHR_16bit_storage,
GL_AMD_texture_gather_bias_lod, GL_AMD_gpu_shader_int16,
GL_EXT_shadow_samplers, GL_ARB_shader_stencil_export,
GL_OVR_multiview, GL_OVR_multiview2
SPV_KHR_post_depth_coverage extensions.
* Fix NULL pointer dereference in TParseContext::builtInOpCheck.
* GLSL 4.6: Implement atomic counter ops and
SPV_KHR_shader_atomic_counter_ops.
* GLSL 4.6: Implement draw parameters.
* GLSL 4.6: Implement shader group vote.
- Add nodate.diff
-------------------------------------------------------------------
Mon Feb 20 15:12:17 UTC 2017 - jengelh@inai.de
- Update to 3.0.g1115
* Added --vn option to generate a C header file containing a
variable assigned to the hex representation of the shader.
* HLSL: Type sanitization: create non-IO types for var decl and
fn param/ret.
- Drop gccwarn.diff (resolved upstream)
-------------------------------------------------------------------
Sat Feb 4 23:45:26 UTC 2017 - jengelh@inai.de
- Update to 3.0.g1077
* Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
* Implement SPV_KHR_subgroup_vote
* Add EOpD3DCOLORtoUBYTE4 decomposition
* Add support for SPV_NV_geometry_shader_passthrough and
SPV_NV_sample_mask_override_coverage
* Add UAV (image) binding offset and HLSL register support
- Add gccwarn.diff
-------------------------------------------------------------------
Mon Oct 31 22:28:28 UTC 2016 - jengelh@inai.de
- Update to 3.0g900
* Added -x option to save SPIR-V as 32-bit hexadecimal numbers to
a text file.
* Add decompositions for some HLSL intrinsics.
* HLSL: Support semantics in function parameter declarations.
* HLSL: Map parameter qualifiers from generic to function-specific
and entry-point specific.
* HLSL: Add texture Load method & decomposition
* HLSL: Add SampleLevel method
* HLSL: Add gather, improve proto generator machine for upcoming
2DMS/Shadow
* HLSL: add 2DMS texture formats, and matching Load / GetDimensions
support
* HLSL: Add shape conversions for scalar -> vector assigments.
* HLSL: Add string basic type and recognize string declaration
grammar.
* HLSL: allow multi-dimensional arrays
-------------------------------------------------------------------
Sun Jun 12 14:06:11 UTC 2016 - jengelh@inai.de
- Update to 2.3g537
* HLSL: Implement proper nesting of symbol-table scopes and
identifier searching.
* HLSL: Add all int/float/bool/uint matrix types, void for
functions, and a few others.
* Types: Add an isOpaque() helper
* remapper: do not eliminate interface variables in dce by default
* Initial implementation of direct-mapped subset of HLSL intrinsics
with type subset.
* SPV: Don't shadow sampler parameters when performing function calls
* Check for linking multiple ES shaders to the same stage
* Vulkan: Finish semantics for what creates spec-const-semantics.
* HLSL: Add more matrix types to the grammar.
* Full stack: distinguish between a scalar and a vector of size 1.
* SPV: Don't emit memory barrier for ESSL barrier(), but still do
for GLSL barrier().
* Add support for querying vertex attributes in reflection API
* SPV: Don't add clip/cull distance capabilities unless used.
* Tests: Add a set of gtest-file-based HLSL tests.
* SPV: Handle matrix's OpFConvert vector by vector.
* HLSL: Add function call syntax and AST building.
* SPV: Add capability ImageGatherExtended if necessary.
* SPIR-V do not decorate: members of plain structs with location;
non-top level members with interp.
-------------------------------------------------------------------
Tue Apr 26 18:35:34 UTC 2016 - jengelh@inai.de
- Update to 2.3.g401
* Fix compile error involving std::isinf
- Drop badcode.diff (merged upstream)
-------------------------------------------------------------------
Wed Feb 17 11:06:24 UTC 2016 - jengelh@inai.de
- Initial package (version 2.3.g244) for build.opensuse.org
- Add badcode.diff