2020-01-13 20:58:09 +01:00
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Mon Jan 13 16:00:00 UTC 2020 - cunix@mail.de
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- Sources replaced by upstream without version bump
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to hotfix export templates for HTML5 platform
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2020-01-13 13:02:14 +01:00
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-------------------------------------------------------------------
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Tue Dec 3 05:46:01 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
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- Updated bundled library versions within specfile
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- Cleaned up specfile
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* Removed defattr directives
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* Use %license directive for license files
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-------------------------------------------------------------------
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Sat Nov 30 19:18:39 UTC 2019 - Martin Liška <mliska@suse.cz>
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- Update to 3.1.2
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Fixed:
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* Animation: Fixes for onion skinning support of Skeleton2D
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* AnimationTree: Fixes to AnimationTree and State Machine
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* Audio: Fix seemingly random crashes related to the audio engine misusing
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internal processing
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* CPUParticles(2D): Various fixes
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* GLES2: Many bugfixes
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* GLES3: Many bugfixes
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* Editor: Fix issues when moving and renaming files
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* Export: Fix resetting editor settings when exporting from the
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command line
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* Import: Various improvements to BMP support
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* Internationalization: Various fixes to Control localization,
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and fixes to support of some regional locales
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* iOS: Fix crash on resume/exit on iOS 13
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* macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
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* macOS: Fix locale detection when running from .app bundle
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* Object: Improve instance validation, mitigating thread-related issues
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* Shaders: Fix support for hint_range using integers
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Added:
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* Editor: Allow to removing 2D editor limits
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* Mobile: Add vibration support on Android and iOS
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* TileMap: Add support for negative Y and X offsets
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* API documentation updates.
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* Editor translation updates.
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Third Party Libraries:
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* zstd upgraded to 1.4.4
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* libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
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-------------------------------------------------------------------
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Sun May 12 13:53:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
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- Fixing packaging issues for submission to Factory
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* Changed python build requirement for python3
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* Removed no-version-in-last-changelog from rpmlintrc
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* Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
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standards
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-------------------------------------------------------------------
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Mon Apr 29 16:00:00 UTC 2019 - cunix@bitmessage.ch
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- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
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by default and dynamically. Stop hard coding its content during build.
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These certificates are used by the editor to connect to the Asset Library.
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- Added patch file "project_certs_fallback.patch" to use the previously
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defined system certificates as fallback for missing certificates in
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project setting "network/ssl/certificates".
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-------------------------------------------------------------------
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Sun Apr 28 16:00:00 UTC 2019 - cunix@bitmessage.ch
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- Changes in 3.1.1
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Fixed Security Issue:
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* to deserialize Object data. GDNative ABI was changed.
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Fixed:
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* GLES 3 support for depth textures.
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* GLTF2 importer
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Added:
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* HeightMapShape to the Bullet physics engine implementation
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* FPS snapping in the Animation player
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* audio features for 3.2 were backported
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* menu options for the Sprite editor: "Convert to Mesh2D",
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"Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
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and "Create LightOccluder2D Sibling"
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* AnimatedSprite can now play backwards
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* Emission Mask to CPUParticles2D
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And more:
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https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt
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-------------------------------------------------------------------
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Sun Apr 28 09:20:19 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Trim filler wording from description.
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- Require bash for the build due to use of [[ x > y ]].
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-------------------------------------------------------------------
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Sat Apr 27 18:32:30 UTC 2019 - Martin Liška <mliska@suse.cz>
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- Update to 3.1.1
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-------------------------------------------------------------------
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Sat Apr 27 06:53:41 UTC 2019 - Martin Liška <mliska@suse.cz>
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- Mention rpmlintrc as a source file.
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-------------------------------------------------------------------
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Tue Apr 16 03:16:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
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- Update to 3.1
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* See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md
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-------------------------------------------------------------------
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Thu Mar 7 00:31:03 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
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- Added export_presets.cfg to be used when one is not present in
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Godot game's source.
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-------------------------------------------------------------------
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Tue Mar 5 00:29:36 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
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- Added godot-headless package
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-------------------------------------------------------------------
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Tue Feb 26 10:05:26 UTC 2019 - Martin Liška <mliska@suse.cz>
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- Disable lto for anything older than openSUSE 15.0.
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-------------------------------------------------------------------
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Tue Feb 19 12:24:19 UTC 2019 - Martin Liška <mliska@suse.cz>
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- Rename subpackages to godot-runner and godot-server in order
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to provide same names as in Fedora package
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- Do not use -fno-strict-aliasing
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- Make output verbose and use LTO (increase RAM requirements).
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-------------------------------------------------------------------
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Mon Feb 18 00:00:00 UTC 2019 - cunix@bitmessage.ch
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- Added patches to use system certificates
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- Added service file for local hash checking
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- Added rpmlintrc file to silence warning of missing version in
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changelog and for missing manual-page for server package
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-------------------------------------------------------------------
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Tue Feb 5 12:36:39 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Use https://en.opensuse.org/SourceUrls
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-------------------------------------------------------------------
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Wed Jan 30 19:35:31 UTC 2019 - maxmitschke@fastmail.com
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- Updated spec file to better align with openSUSE package
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guidelines
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-------------------------------------------------------------------
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Sun Jul 29 12:00:00 UTC 2018 - cunix@bitmessage.ch
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- Update to 3.0.6
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Fixed Security Vulnerability:
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* marshalls size checks
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Fixed:
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* vsync initialization
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* can't set AudioStreamPlayer stream to null
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* Basis.Transposed()
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* Several editor crashes
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* GLTF import fixes
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and more
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Upgrade:
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* OpenSSL to 1.0.2o (not used in openSUSE build)
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-------------------------------------------------------------------
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Wed Jul 11 18:00:00 UTC 2018 - cunix@bitmessage.ch
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- spec changes:
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* build with more shared libraries from the distribution
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instead of bundled versions
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* make build of templates optional
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* unify repetive build arguments
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* include thirdparty/README.md in licenses section
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-------------------------------------------------------------------
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Tue Jul 10 04:01:38 UTC 2018 - maxmitschke@fastmail.com
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- Update to 3.0.5
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* Android export templates no longer contain the placeholder
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permissions which Google Play started complaining about. Now
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only requested permissions will be written to the manifest when
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exporting.
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* Added 'android_add_asset_dir('...') method to Android module
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gradle build config
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* User defined signals in the exported C# projects were
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misbehaving, this is now fixed.
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* Fix CORS problems due to added headers on JS target
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* Lerp now consistent with Godot API. InverseLerp fixed.
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* Fix debugger focus stealing
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* Fix segfault at quiting editor
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-------------------------------------------------------------------
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Sun Jul 1 22:40:12 UTC 2018 - maxmitschke@fastmail.com
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- Added openSUSE branding to build info
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- Use upstream desktop file, appdata.xml and manpage
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- Licenses relocated
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- Require update-desktop-files post and postun
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- desktop_database only updating explicitly for Leap < 15.0
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- Update to 3.0.4
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* Updated documentation for particles, ViewportTexture, Vector2,
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skeleton docs, Rect.abs function
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* Make heightmap shape usable from PhysicsServer
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* Add NoCache wrapper to Command
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* Fixed crasher in asset library on systems with a low threadcount CPU
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-------------------------------------------------------------------
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Sun Jun 17 12:39:57 UTC 2018 - maxmitschke@fastmail.com
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- Update to 3.0.3
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Added:
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* C# projects can now be exported for Windows, Linux, and MacOS targets.
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* Universal translation of touch to mouse.
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* Dynamic fonts can now have a hinting mode set.
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* print_tree_pretty() was added allowing a graphical view of the scene tree.
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* Restore purchases feature for iOS.
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* AudioStreamPlayer, AudioStreamPlayer2D,
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and AudioStreamPlayer3D now have a pitch scale property.
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* Show origin and Show viewport setting in 2D editor.
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* You can now set Godot windows as 'always on top'.
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* print-fps options to print FPS to stdout.
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Fixed:
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* Mono: Signal parameters no longer crash the engine.
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* Asset library thread usage, this makes the asset library more responsive.
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* Several GLTF import fixes.
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* Several memory leaks.
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* iPhone X support.
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* Several fixes to audio drivers (WASAPI and PulseAudio).
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* Several crashes.
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* Export PCK/ZIP now works again.
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-------------------------------------------------------------------
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Sat Mar 10 20:00:00 UTC 2018 - cunix@bitmessage.ch
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- Update to 3.0.2
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-------------------------------------------------------------------
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Tue Feb 27 23:58:22 UTC 2018 - gwasser@gmail.com
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- Update to 3.0.1
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-------------------------------------------------------------------
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Tue Jan 30 23:08:53 UTC 2018 - gwasser@gmail.com
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- Update to 3.0.0
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-------------------------------------------------------------------
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Tue Sep 5 07:28:53 UTC 2017 - dmacvicar@suse.de
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- Update to 2.1.4
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-------------------------------------------------------------------
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Fri Feb 10 00:56:05 UTC 2017 - luke.nukem.jones@gmail.com
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- Update to 2.1.2
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- Add appdata.xml
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- Remove fix-arch-detection.patch
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- Remove fix-undefined-return.patch
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-------------------------------------------------------------------
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Mon Jun 27 00:58:13 UTC 2016 - rpm@fthiessen.de
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- Update to 2.0.3
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- Added fix-arch-detection.patch to fix ppc build
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- Added fix-undefined-return.patch to fix functions with random
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return.
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-------------------------------------------------------------------
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Mon Jun 1 07:39:45 UTC 2015 - gber@opensuse.org
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- add desktop file
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-------------------------------------------------------------------
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Sun May 31 22:00:18 UTC 2015 - gber@opensuse.org
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- split examples into subpackage
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-------------------------------------------------------------------
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Sun May 31 20:39:49 UTC 2015 - gber@opensuse.org
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- initial packaging
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