Accepting request 913401 from home:cunix:godot
Update to 3.3.3 OBS-URL: https://build.opensuse.org/request/show/913401 OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=31
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version https://git-lfs.github.com/spec/v1
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oid sha256:7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8
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size 20619728
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7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8 godot-3.3.2-stable.tar.xz
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godot-3.3.3-stable.tar.xz
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godot-3.3.3-stable.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:bc55850d9ffc9505ee05c3ada88b64871359e390cf67fc2d58ae02ad3aa9bf73
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size 20648824
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godot-3.3.3-stable.tar.xz.sha256
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godot-3.3.3-stable.tar.xz.sha256
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bc55850d9ffc9505ee05c3ada88b64871359e390cf67fc2d58ae02ad3aa9bf73 godot-3.3.3-stable.tar.xz
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-------------------------------------------------------------------
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Fri Aug 20 12:00:00 UTC 2021 - cunix@mail.de
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- Update to 3.3.3
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Added:
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* "action_get_deadzone()" method to InputMap
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Changed:
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* GraphEdit: Allow higher and lower maximum zoom values
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* Copy the Godot version identifier by clicking it
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* Separate version hash from version number
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* Relationship lines draw on top of TreeItems
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* Allow reading shaders from .gdshader files
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Fixed:
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* Audio: cubic resampling algorithm
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* Save binary "ProjectSettings" key length
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* Editor: Slow load/save of scenes with many instances of the same script
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* Editor: Logic for showing tilemap debug collision
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* LSP: Implement "didClose" notification
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* LSP: "SymbolKind" reporting wrong types
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* glTF Import: mesh nodes which are also bones
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* Import RLE compressed TGA files
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* Game controllers ignoring the last listed button
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* Parsing some IPv6 URLs for WebSocket
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* WebsocketPeer outbound buffer
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* IP address resolution incorrectly locking the main thread
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* PathFollow: Forward calculation for the position at the end of the curve
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* RichTextLabel: Fix auto-wrapping on CJK texts
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* SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used
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* Physics: calculating inertias for bodies without mass/area
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* Physics: Ignore disabled shapes for mass property calculations
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* ALSA MIDI with PulseAudio
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* "Directory::get_space_left()"
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* VisualServer now sorts based on AABB position
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* Depth sorting of meshes with transparent textures
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* CanvasItem bounding rect calculation
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* Allow unclamped colors in Sprite3D
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And more:
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https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt
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-------------------------------------------------------------------
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Fri Aug 6 07:23:11 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org>
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%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
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Name: godot
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Version: 3.3.2
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Version: 3.3.3
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Release: 0
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Summary: Cross-Platform Game Engine with an Integrated Editor
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License: MIT
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@ -148,7 +148,7 @@ Provides: bundled(embree) = 3.12.1
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Provides: bundled(bullet) = 2.89
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Provides: bundled(libzstd)
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%if 0%{?sle_version} < 150200
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Provides: bundled(mbedtls) = 2.16.10
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Provides: bundled(mbedtls) = 2.16.11
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%endif
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%if !0%{?is_opensuse}
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# SLES seems not to have miniupnpc and wslay
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