Accepting request 1124136 from home:cunix:godot

Update to 4.1.3

OBS-URL: https://build.opensuse.org/request/show/1124136
OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=71
This commit is contained in:
c unix 2023-11-09 17:26:11 +00:00 committed by Git OBS Bridge
parent af4dc006c4
commit 658f80b705
6 changed files with 51 additions and 6 deletions

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41c9aedf1de788bd8e6c16bbb7a75411fde48023b54a8abbd936df47879d0108 godot-4.1.2-stable.tar.xz

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4b7bdc1feae5722bf6491c15215dade68d77c0b35ec5e7592966a32368cc9ea4 godot-4.1.3-stable.tar.xz

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-------------------------------------------------------------------
Tue Nov 7 12:00:00 UTC 2023 - cunix@mail.de
- Update to 4.1.3
Added:
* Support loading of translations on threads
* GDScript: check for "super()" methods not being implemented
Changed:
* Allow using floating-point bone sizes
and outline widths in the 2D editor
* Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
* Make CSGShape follow curve's tilt in Path mode
* Initialize View Frame Time estimates to match 120 FPS
* Animation: Improve and clarify paused Tweens
* Limit mesh complexity in LOD generation to prevent crashing
* Update Blender export flags for 3.6
Fixed:
* TileMap editor so that pressing control deselects cells correctly
* GridMap: Ensure the visibility is updated when entering the tree
* Animation keyframes being skipped when played backwards
* BoneAttachment3D signal connection
* SkeletonIK3D editor preview when changing active node
* Clear the previously set state when configuring for a new scene root node
* Non-deterministic behavior in PCKPacker
* Conversion of hex color strings in project converter
* Indentation in script templates
* LSP: Fix connection error when launched in a separate thread
* LSP: Fix autocomplete quote handling
* Native popups auto-closing when interacting with non-client area
* Scrolling "PopupMenu" on keyboard/controller input
* "OptionButton" minimum size when "Fit Longest Item" is enabled
* 2D/3D viewport context switching issues when script editor is floating
* Crash when generating LODs on meshes with non-finite vertices
* Particle shader deterministic random values
* Use EWMH for "DisplayServerX11::_window_minimize_check()" implementation
* Ensure "POINT_SIZE" takes effect in the canvas item shader
* Avoid default fallback material when using "world_vertex_coords"
* Disabling depth prepass break opaque materials
and more:
https://godotengine.github.io/godot-interactive-changelog/#4.1.3
-------------------------------------------------------------------
Thu Oct 5 12:00:00 UTC 2023 - cunix@mail.de

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%define compiler_version_leap 10
Name: godot
Version: 4.1.2
Version: 4.1.3
Release: 0
Summary: Cross-Platform Game Engine with an Integrated Editor
License: MIT
@ -133,7 +133,7 @@ Provides: bundled(enet) = 1.3.17
# Has custom changes to support seeking in zip archives
# Should not be unbundled.
Provides: bundled(minizip) = 1.2.13
Provides: bundled(minizip) = 1.3
Provides: bundled(FastLZ)
Provides: bundled(FastNoiseLite)