Accepting request 941872 from games
OBS-URL: https://build.opensuse.org/request/show/941872 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/godot?expand=0&rev=14
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version https://git-lfs.github.com/spec/v1
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oid sha256:1b01aa3cef9ac41c1033d0365c5e4ce74ea2d9547f333aa81804e60d33dfb4e6
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size 22647212
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1b01aa3cef9ac41c1033d0365c5e4ce74ea2d9547f333aa81804e60d33dfb4e6 godot-3.4-stable.tar.xz
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godot-3.4.1-stable.tar.xz
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godot-3.4.1-stable.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:e75549675c0a4faf01d60e0b7091be4bfcb4e3f261335fbc0d6a8e2f1d6988f9
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size 22434928
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1
godot-3.4.1-stable.tar.xz.sha256
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godot-3.4.1-stable.tar.xz.sha256
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e75549675c0a4faf01d60e0b7091be4bfcb4e3f261335fbc0d6a8e2f1d6988f9 godot-3.4.1-stable.tar.xz
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-------------------------------------------------------------------
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Sun Dec 19 12:00:00 UTC 2021 - cunix@mail.de
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- Update to 3.4.1
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Added:
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* Expose "ScriptEditor::edit" to scripting
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* TextEdit: Allow toggling bookmark gutter
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* TextEdit: methods to get position from column and line
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* "Input.is_physical_key_pressed()" method
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* Expose "intersect_point" in 3D physics server
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* BVH: option for expanded AABBs in leaves
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* Support for OpenXR export configurations
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Changed:
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* Remove editor splash screen with sponsors logo
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* Clamp rotation for up/down orbiting shortcuts
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* Sort and group theme properties in docs,
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improve formatting for theme and enums
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Fixed:
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* TileSet editor workspace breaking
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* Only add light occlusion for visible TileMaps
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* Selecting next/previous subtile in TileSet editor
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* Swapped rest pose action names in the Skeleton2D editor
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* Theme Editor crash when clicking the element picker
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* Don't ignore the type mismatch in GDScript setter function
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* GDScript: Support multiline indexing with "[]"
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* Prevent LSP adding signal callbacks to non GDScripts
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* RichTextLabel: Right alignment regression
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* RichTextLabel: min/max line width calculation
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* Support for CSG and GridMap in glTF scene export
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* Crash when exporting meshes to glTF that have no skin
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* HTTP request headers being included in response
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* Potential infinite loop when connecting HTTPClient
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* WebRTC returning packets from peers too early
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* Volume calculation for cylinders in GodotPhysics
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* Errors in KinematicBody when floor is destroyed or removed
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* Double use of seed in random Particles shader variables
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* Update CanvasItem when MultiMesh instance transform changes
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* Portals: Allow user to set roaming expansion margin
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* Incorrect VisualServer RID cleanup in various locations
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And more:
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https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt
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-------------------------------------------------------------------
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Mon Nov 8 12:00:00 UTC 2021 - cunix@mail.de
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@ -24,7 +24,7 @@
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%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
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Name: godot
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Version: 3.4
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Version: 3.4.1
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Release: 0
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Summary: Cross-Platform Game Engine with an Integrated Editor
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License: MIT
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@ -121,6 +121,7 @@ Provides: bundled(hqx)
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Provides: bundled(ifaddrs-android)
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Provides: bundled(jpeg-compressor)
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Provides: bundled(libsimplewebm)
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Provides: bundled(minimp3)
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Provides: bundled(noto-sans-fonts)
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Provides: bundled(oidn)
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Provides: bundled(open-simplex-noise-in-c)
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