Dominique Leuenberger 2021-06-10 22:18:55 +00:00 committed by Git OBS Bridge
commit ef58b1bf3e
7 changed files with 81 additions and 38 deletions

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version https://git-lfs.github.com/spec/v1
oid sha256:fcbbc6aaab16059e6622482c3358d58098d34ed51e099c854ec0ad79f466d555
size 20581028

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fcbbc6aaab16059e6622482c3358d58098d34ed51e099c854ec0ad79f466d555 godot-3.3-stable.tar.xz

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version https://git-lfs.github.com/spec/v1
oid sha256:7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8
size 20619728

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7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8 godot-3.3.2-stable.tar.xz

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-------------------------------------------------------------------
Fri Jun 03 12:00:00 UTC 2021 - cunix@mail.de
- Exclude currently failing %arm builds
-------------------------------------------------------------------
Tue May 25 12:00:00 UTC 2021 - cunix@mail.de
- Update to 3.3.2
Added:
* GDScript: Allow "warning-ignore" in the same line
as the respective warning
* Import: Print warning when importing a
repeating NPOT texture in a GLES2 project
Changed:
* Remove high radiance sizes from the editor due to issues on specific GPUs
Fixed:
* STL to Godot type conversion of polypartition
* Duplicate close file when deconstructing ZipArchive
* Swapped front/rear directions in viewport rotation control
* Editor crash when exporting profiler data
* glTF: Improved error handling around invalid images and invalid meshes
* ragdoll simulation when parent was readded to scene
* Crash on debug shapes update if CollisionObject is not in tree
* Batching: "item_batch_flags" stale state causing glitches
-------------------------------------------------------------------
Fri May 21 12:00:00 UTC 2021 - cunix@mail.de
- Update to 3.3.1
Added:
* Expose "Shape.get_debug_mesh()" to the scripting API
* Add Ctrl+Shift+A to instance scene in Scene Tree dock
* Allow negative contrast values in the editor theme settings
* TileMap: Apply modulate on autotile previews
* Add support for ARM64 architecture for the Embree raycaster
Changed:
* Create "CollisionObject" debug shapes using VisualServer
Fixed:
* SkeletonIK root bones being twisted incorrectly when rotated
* Skinning initialization in "MeshInstance" when loaded from thread
* Linux packaging fixes
* ZIP files being opened with two file descriptors
* CSG Path Polygon cache being removed after connect
* LineEdit: Fix double click to select words
and triple click to select whole line
* Race condition in font preview generation
could lock the editor on first edit
* 3D scene preview generation
* Handle having no sinks in the PulseAudio driver
* Batching: GLES3 light pass modulates
* Batching: Crash with wrong number of verts in translation
* Batching: Fallback for 2D skinning with unrigged polygons
* Lightmapper: Fixes to environment energy
* Disable GIProbe emission when disabled on a material
- "use_system_zlib_for_fbx.patch" dropped - fixed upstream
- aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled
-------------------------------------------------------------------
Thu Apr 29 12:37:28 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org>

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@ -24,7 +24,7 @@
%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
Name: godot
Version: 3.3
Version: 3.3.2
Release: 0
Summary: Cross-Platform Game Engine with an Integrated Editor
License: MIT
@ -36,8 +36,6 @@ Source1: https://downloads.tuxfamily.org/godotengine/%{version}/%{name}-%
Patch0: linker_pie_flag.patch
# Use system certificates as fallback for certificates
Patch1: certs_fallback.patch
# Do not use zlib from thirdparty directory
Patch2: use_system_zlib_for_fbx.patch
BuildRequires: Mesa-devel
BuildRequires: desktop-file-utils
BuildRequires: fdupes
@ -86,6 +84,7 @@ BuildRequires: mbedtls-devel
%endif
%endif
%endif
Requires: ca-certificates
Recommends: ca-certificates-mozilla
Requires(post): update-desktop-files
@ -112,7 +111,6 @@ Provides: bundled(FastLZ)
Provides: bundled(Tangent_Space_Normal_Maps)
Provides: bundled(cvtt)
Provides: bundled(easing)
Provides: bundled(embree)
Provides: bundled(etc2comp)
Provides: bundled(glad)
Provides: bundled(google-droid-fonts)
@ -140,6 +138,11 @@ Provides: bundled(recastnavigation)
Provides: bundled(squish) = 1.15
Provides: bundled(xatlas)
# Embree 3.13.0+ supports both x86_64 and aarch64.
# per 20210521 Factory is at 3.12.2, Leap at 3.8 .
# Currently build fails on Leap and Tumbleweed with Distro (unbundled) embree
Provides: bundled(embree) = 3.12.1
%if 0%{?suse_version} > 1500
%else
Provides: bundled(bullet) = 2.89
@ -154,6 +157,9 @@ Provides: bundled(miniupnpc)
%endif
%endif
# Build currently fails on armv7l
ExcludeArch: %arm
%description
Godot is a game engine. It provides a set of tools and a visually
oriented workflow that can export games to PC, Mobile and Web
@ -215,7 +221,6 @@ Bash command line completion support for %{name}, %{name}-headless,
%setup -q -n %{name}-%{version}-stable
%patch0 -p1
%patch1 -p1
%patch2 -p1
cp thirdparty/README.md thirdparty_README.md
@ -300,7 +305,7 @@ touch thirdparty/certs/ca-certificates.crt
%ifarch aarch64 %arm
# Disable unsupported features - https://github.com/godotengine/godot/issues/48297#issuecomment-829165296
%define build_args %{build_args_common} module_denoise_enabled=no module_lightmapper_cpu_enabled=no module_raycast_enabled=no
%define build_args %{build_args_common} module_denoise_enabled=no
%else
%define build_args %{build_args_common}
%endif

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From: cunix@mail.de
Date: 2021-04-22 12:00:00
Subject: FBXParser should compile with system zlib
References: https://github.com/godotengine/godot/pull/48074
Although zlib is unbundled, FBXParser.cpp wants to use the bundled
header file. Fix this.
Upstream patch probably included in 3.3.1.
---
diff -r -U 5 a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -72,11 +72,11 @@
/** @file FBXParser.cpp
* @brief Implementation of the FBX parser and the rudimentary DOM that we use
*/
-#include "thirdparty/zlib/zlib.h"
+#include "/usr/include/zlib.h"
#include <stdlib.h> /* strtol */
#include "ByteSwapper.h"
#include "FBXParseTools.h"
#include "FBXParser.h"