classic renderers still exist
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=2
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gzdoom.spec
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gzdoom.spec
@ -58,12 +58,16 @@ Provides: bundled(lzma-sdk) = 15.13
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Provides: bundled(re2c) = 0.16.0
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%description
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GZDoom is a port (a modification) of the original Doom source code, featuring
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an OpenGL renderer, 3D floor and model support, Quake2-style skyboxes, HQnX
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rescaling and other graphic improvements. Heretic, Hexen and Strife game modes
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are supported. GZDoom provides a lot of modding features such as Boom and Hexen
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map extension support and scriptability. The software renderer has been
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removed, and demo record/playback is limited to a version-specific format.
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GZDoom is a port (a modification) of the original Doom source code, featuring:
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* an OpenGL renderer, HQnX rescaling, 3D floor and model support
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* Truecolor software rendering, extending the classic 8-bit palette
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* a three-point projection software renderer, extending the classic
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2-point projection
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* Heretic, Hexen and Strife game modes and support for a lot of
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additional IWADs.
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* Boom and Hexen map extension support, scriptability with ACS and
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ZScript, and various modding features regarding actors and scenery.
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* Demo record/playback of classic and Boom demos is not supported.
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%prep
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%setup -qn gzdoom-g%version
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