- Update to release 4.9.0
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=88
This commit is contained in:
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@ -5,22 +5,19 @@ Subject: [PATCH] Revert "- use static_assert to make 32 bit builds fail."
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This reverts commit 8c244f6f850eeb5a5dede7f887f3f1ba87b3d8bc.
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---
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src/common/engine/i_interface.cpp | 2 --
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src/common/engine/i_interface.cpp | 2 --
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1 file changed, 2 deletions(-)
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diff --git a/src/common/engine/i_interface.cpp b/src/common/engine/i_interface.cpp
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index 13d35a3a9..217f9212f 100644
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--- a/src/common/engine/i_interface.cpp
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+++ b/src/common/engine/i_interface.cpp
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@@ -1,8 +1,6 @@
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#include "i_interface.h"
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#include "st_start.h"
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Index: gzdoom-g4.9.0/src/common/engine/i_interface.cpp
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===================================================================
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--- gzdoom-g4.9.0.orig/src/common/engine/i_interface.cpp
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+++ gzdoom-g4.9.0/src/common/engine/i_interface.cpp
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@@ -5,8 +5,6 @@
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#include "c_cvars.h"
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#include "gstrings.h"
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-static_assert(sizeof(void*) == 8, "32 builds are not supported");
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-
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// Some global engine variables taken out of the backend code.
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FStartupScreen* StartWindow;
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SystemCallbacks sysCallbacks;
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--
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2.36.1
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59
0001-build-unbreak-compilation-on-Linux.patch
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59
0001-build-unbreak-compilation-on-Linux.patch
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@ -0,0 +1,59 @@
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From 040fafaf7260b51031e20d850aa5358c0a7bd9a7 Mon Sep 17 00:00:00 2001
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From: Jan Engelhardt <jengelh@inai.de>
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Date: Sat, 5 Nov 2022 22:30:07 +0100
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Subject: [PATCH] build: unbreak compilation on Linux
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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gzdoom/src/d_anonstats.cpp:14:10: fatal error: i_mainwindow.h: No such file or directory
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14 | #include "i_mainwindow.h"
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| ^~~~~~~~~~~~~~~~
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compilation terminated.
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make[2]: *** [src/CMakeFiles/zdoom.dir/build.make:1441: src/CMakeFiles/zdoom.dir/d_anonstats.cpp.o] Error 1
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make[2]: *** Waiting for unfinished jobs....
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make[1]: *** [CMakeFiles/Makefile2:959: src/CMakeFiles/zdoom.dir/all] Error 2
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make: *** [Makefile:136: all] Error 2
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gzdoom/src/d_anonstats.cpp:126:17: error: ‘actor’ was not declared in this scope; did you mean ‘AActor’?
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126 | actor-> return false; // no host, disable
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| ^~~~~
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| AActor
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$ find . -name "i_mainw*"
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./src/common/platform/win32/i_mainwindow.h
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./src/common/platform/win32/i_mainwindow.cpp
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Fixes: g4.5pre-1327-g6670bc09b
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Fixes: g4.9pre-359-g082818405
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---
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src/d_anonstats.cpp | 5 ++---
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1 file changed, 2 insertions(+), 3 deletions(-)
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diff --git a/src/d_anonstats.cpp b/src/d_anonstats.cpp
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index 1dcd05824..2e1456259 100644
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--- a/src/d_anonstats.cpp
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+++ b/src/d_anonstats.cpp
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@@ -11,9 +11,8 @@ void D_ConfirmSendStats()
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#else // !NO_SEND_STATS
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-#include "i_mainwindow.h"
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-
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#if defined(_WIN32)
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+#include "i_mainwindow.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <winsock2.h>
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@@ -121,7 +120,7 @@ bool I_HTTPRequest(const char* request)
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bool I_HTTPRequest(const char* request)
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{
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if ((*sys_statshost)[0] == 0)
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- actor-> return false; // no host, disable
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+ return false; // no host, disable
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int sockfd, portno, n;
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struct sockaddr_in serv_addr;
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--
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2.38.0
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@ -1,36 +0,0 @@
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From 0f0b4b7620557410e4969cec6119a7771b8acf35 Mon Sep 17 00:00:00 2001
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From: Omar Polo <op@omarpolo.com>
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Date: Mon, 11 Jul 2022 11:52:43 +0200
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Subject: [PATCH] fix gzdoom.pk3 not found error
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Move the initialization before BaseFileSearch is called, otherwise
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GameConfig is used not initialized and it doesn't find the gzdoom.pk3
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file.
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GameConfig used uninitalized was spotted by @LoneFox78.
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---
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src/d_main.cpp | 4 ++--
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1 file changed, 2 insertions(+), 2 deletions(-)
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Index: gzdoom-g4.8.2/src/d_main.cpp
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===================================================================
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--- gzdoom-g4.8.2.orig/src/d_main.cpp
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+++ gzdoom-g4.8.2/src/d_main.cpp
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@@ -3534,6 +3534,8 @@ static int D_DoomMain_Internal (void)
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std::set_new_handler(NewFailure);
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const char *batchout = Args->CheckValue("-errorlog");
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+
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+ D_DoomInit();
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// [RH] Make sure zdoom.pk3 is always loaded,
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// as it contains magic stuff we need.
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@@ -3568,8 +3570,6 @@ static int D_DoomMain_Internal (void)
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if (!batchrun) Printf(PRINT_LOG, "%s version %s\n", GAMENAME, GetVersionString());
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- D_DoomInit();
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-
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extern void D_ConfirmSendStats();
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D_ConfirmSendStats();
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:4edd60f8094c9dc3dfb7400bdbc0ebb0a5e574b0a6747eee4c8d9f1f6af77127
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size 24247668
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3
g4.9.0.tar.gz
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3
g4.9.0.tar.gz
Normal file
@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:2f4354654ec54e505f37e2766f0f1dc27bd996bab2daf480cac56fd192c855f4
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size 24246263
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@ -1,35 +0,0 @@
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From: Jan Engelhardt <jengelh@inai.de>
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Date: 2020-06-12 02:05:34.009865606 +0200
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When a SDL_PollEvent is sandwiched between SDL_CreateWindow and
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SDL_CreateRenderer, SDL crashes during SDL_IME_PumpEvents because dbus message
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still references the old window (still exists and pointer is non-NULL) and
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tries to access members of window->driverdata (block was freed and pointer is
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NULL.)
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Workaround this by recreating the SDL_Window object and immediately afterwards
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creating the renderer.
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This crash only happens for gzdoom when running with the SoftPoly rasterizer,
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as that is the only place that issues SDL_CreateRenderer after the mainloop has
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started.
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Needs a bugreport on libsdl.org.
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---
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src/common/platform/posix/sdl/sdlglvideo.cpp | 2 ++
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1 file changed, 2 insertions(+)
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Index: gzdoom-g4.4.1/src/common/platform/posix/sdl/sdlglvideo.cpp
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===================================================================
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--- gzdoom-g4.4.1.orig/src/common/platform/posix/sdl/sdlglvideo.cpp
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+++ gzdoom-g4.4.1/src/common/platform/posix/sdl/sdlglvideo.cpp
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@@ -294,6 +294,8 @@ uint8_t *I_PolyPresentLock(int w, int h,
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{
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polyvsync = vsync;
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+ Priv::DestroyWindow();
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+ Priv::CreateWindow(SDL_WINDOW_VULKAN | (Priv::softpolyEnabled ? SDL_WINDOW_HIDDEN : 0));
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polyrendertarget = SDL_CreateRenderer(Priv::window, -1, vsync ? SDL_RENDERER_PRESENTVSYNC : 0);
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if (!polyrendertarget)
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{
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@ -1,3 +1,14 @@
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-------------------------------------------------------------------
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Sat Nov 5 19:55:42 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 4.9.0
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* IQM bone model support
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* Textured particles
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* The SoftPoly renderer was removed
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- Delete gzdoom-sdlbug.diff (obsolete),
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0001-fix-gzdoom.pk3-not-found-error.patch (merged)
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- Add 0001-build-unbreak-compilation-on-Linux.patch
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-------------------------------------------------------------------
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Mon Oct 24 23:24:06 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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@ -17,7 +17,7 @@
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Name: gzdoom
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Version: 4.8.2
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Version: 4.9.0
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Release: 0
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Summary: A DOOM source port with graphic and modding extensions
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License: GPL-3.0-only
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@ -28,10 +28,9 @@ URL: https://zdoom.org/
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Source: https://github.com/coelckers/gzdoom/archive/g%version.tar.gz
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Patch1: gzdoom-waddir.patch
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Patch2: gzdoom-lzma.patch
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Patch4: gzdoom-sdlbug.patch
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Patch3: 0001-build-unbreak-compilation-on-Linux.patch
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Patch5: gzdoom-vulkan.patch
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Patch6: gzdoom-discord.patch
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Patch8: 0001-fix-gzdoom.pk3-not-found-error.patch
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Patch9: 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
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BuildRequires: cmake >= 2.8.7
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BuildRequires: discord-rpc-devel
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