Accepting request 1226519 from devel:libraries:c_c++
- update to 1.91.0: OBS-URL: https://build.opensuse.org/request/show/1226519 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/imgui?expand=0&rev=13
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mtime: 1732622426
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commit: c377a76d74e235cafb8a13eabf291de270ba6543949a203100c2dcfa8ecde78a
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url: https://src.opensuse.org/clibs/imgui
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revision: master
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version https://git-lfs.github.com/spec/v1
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oid sha256:83359583dec15b81c3dfff20a8f97c389f46a735ed0879b91d10e45145b3831a
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size 256
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imgui.changes
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imgui.changes
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-------------------------------------------------------------------
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Tue Nov 26 05:31:00 UTC 2024 - ming li <mli@suse.com>
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- update to 1.91.0:
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Breaking Changes:
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* IO, IME: renamed platform IME hook and added explicit context for
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consistency and future-proofness.
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old: io.SetPlatformImeDataFn(ImGuiViewport* viewport,
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ImGuiPlatformImeData* data);
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new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport*
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viewport, ImGuiPlatformImeData* data);
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It is expected that for a vast majority of users this is
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automatically set by core library and/or platform backend so
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it won't have any effect.
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* Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and
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GetWindowContentRegionMax(). (information thread: #7838)
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You should never need those functions! You can do everything in
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less a confusing manner by only using GetCursorScreenPos() and
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GetContentRegionAvail(). Also always consider that if you are
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using GetWindowPos() and GetCursorPos() you may also be making
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things unnecessarily complicated.
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I repeat: You can do everything with GetCursorScreenPos()
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and GetContentRegionAvail()!
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GetWindowContentRegionMax().x - GetCursorPos().x -->
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GetContentRegionAvail().x
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GetWindowContentRegionMax().x + GetWindowPos().x -->
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GetCursorScreenPos().x + GetContentRegionAvail().x
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// when called from left edge of window
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GetContentRegionMax() --> GetContentRegionAvail() + GetCursorScreenPos()
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- GetWindowPos() // right edge in local coordinates
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GetWindowContentRegionMax().x - GetWindowContentRegionMin().x -->
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GetContentRegionAvail() // when called from left edge of window
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* Item flag changes:
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Obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using
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new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_ButtonRepeat.
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Kept inline redirecting functions (will obsolete).
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Obsoleted PushTabStop()/PopTabStop() in favor of using new
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PushItemFlag()/PopItemFlag() with ImGuiItemFlags_NoTabStop.
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Kept inline redirecting functions (will obsolete).
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Renamed ImGuiSelectableFlags_DontClosePopups to
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ImGuiSelectableFlags_NoAutoClosePopups for consistency. Kept inline
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redirecting functions (will obsolete). + Internals:
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changed/inverted ImGuiItemFlags_SelectableDontClosePopup (default==false) to
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ImGuiItemFlags_AutoClosePopups (default==true), same logic,
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only inverted behavior. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
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* Commented out obsolete ImGuiModFlags (renamed to ImGuiKeyChord in 1.89).
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(#4921, #456)
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* Commented out obsolete ImGuiModFlags_XXX values
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(renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
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ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift ->
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ImGuiMod_Shift etc.
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* Backends: GLFW+Emscripten: Renamed
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ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback()
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to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with an
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additional GLFWWindow* parameter. (#7647) [@ypujante]
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Other Changes
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* Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
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* IO: added io.PlatformOpenInShellFn() handler to open a
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link/folder/file in OS shell. (#7660)
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Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable
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default Windows/Linux/Mac implementation.
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* IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel
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(A<>B) buttons, to match the typical "Nintendo/Japanese consoles"
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button layout when using Gamepad navigation. (#787, #5723)
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* Added PushItemFlag()/PopItemFlags(), ImGuiItemFlags to modify shared
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item flags:
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Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
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Added ImGuiItemFlags_NoNav to disable any navigation and focus
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of items. (#787)
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Added ImGuiItemFlags_NoNavDefaultFocus to disable item being
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default focus. (#787)
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Added ImGuiItemFlags_ButtonRepeat to enable repeat on any
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button-like behavior.
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Added ImGuiItemFlags_AutoClosePopups to disable menu
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items/selection auto closing parent popups.
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Disabling this was previously possible for Selectable() via a direct
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flag but not for MenuItem(). (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
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This was mostly all previously in imgui_internal.h.
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* Multi-Select: added multi-select API and demos. (#1861, #6518)
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This system implements standard multi-selection idioms (CTRL+mouse
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click, CTRL+keyboard moves, SHIFT+mouse click, SHIFT+keyboard moves,
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etc.) with support for clipper (not submitting non-visible items),
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box-selection with scrolling, and many other details.
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In the spirit of Dear ImGui design, your code owns both items and actual
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selection data. This is designed to allow all kinds of selection storage
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you may use in your application (e.g. set/map/hash, intrusive selection,
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interval trees, up to you).
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The supported widgets are Selectable(), Checkbox(). TreeNode() is also
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technically supported but... using this correctly is more complicated.
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You need some sort of linear/random access to your tree, which is suited
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to advanced trees setups already implementing filters and clipper.
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We will work toward simplifying our existing demo for trees.
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A helper ImGuiSelectionBasicStorage is provided to facilitate getting
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started in a typical app (likely to suit a majority of users).
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Documentation:
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Wiki page https://github.com/ocornut/imgui/wiki/Multi-Select for
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API overview.
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Demo code + headers are well commented.
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Added BeginMultiSelect(), EndMultiSelect(), SetNextItemSelectionUserData().
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Added IsItemToggledSelection() for use if you need latest selection
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update during current iteration.
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Added ImGuiMultiSelectIO and ImGuiSelectionRequest structures:
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BeginMultiSelect() and EndMultiSelect() return a ImGuiMultiSelectIO
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structure, which is mostly an array of ImGuiSelectionRequest actions
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(clear, select all, set range, etc.)
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Other fields are helpful when using a clipper, or wanting to handle
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deletion nicely.
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Added ImGuiSelectionBasicStorage helper to store and maintain a
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selection (optional):
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This is similar to if you used e.g. a std::set to store a selection,
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with all the right glue to honor ImGuiMultiSelectIO requests.
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Most applications can use that.
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Added ImGuiSelectionExternalStorage helper to maintain an externally
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stored selection (optional):
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Helpful to easily bind multi-selection to e.g. an array of checkboxes.
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Added ImGuiMultiSelectFlags options:
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ImGuiMultiSelectFlags_SingleSelect: Disable selecting more than one item.
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This is available to allow single-selection code to share same code/logic
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if desired. It essential...
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-------------------------------------------------------------------
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Fri Jul 26 06:22:12 UTC 2024 - Frantisek Simorda <frantisek.simorda@suse.com>
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@ -17,7 +17,7 @@
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Name: imgui
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Version: 1.90.9
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Version: 1.91.0
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Release: 0
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Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
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License: MIT
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version https://git-lfs.github.com/spec/v1
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oid sha256:04943919721e874ac75a2f45e6eb6c0224395034667bf508923388afda5a50bf
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size 1693129
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v1.91.0.tar.gz
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