- Update to new upstream release 6.0.0
OBS-URL: https://build.opensuse.org/package/show/windows:mingw:win32/mingw32-headers?expand=0&rev=41
This commit is contained in:
parent
cd43e1a090
commit
c887bd1464
@ -1,193 +0,0 @@
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From cd61f9067b342c8fcf418d724dff4bccbebfaa78 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?=C4=B0smail=20D=C3=B6nmez?= <ismail@i10z.com>
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Date: Thu, 12 Jan 2017 08:46:53 +0100
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Subject: [PATCH] Add missing D3D_CS_* variables.
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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Signed-off-by: İsmail Dönmez <ismail@i10z.com>
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---
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mingw-w64-headers/direct-x/include/d3d11.h | 102 +++++++++++++++++++++++++++
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mingw-w64-headers/direct-x/include/d3d11.idl | 52 ++++++++++++++
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2 files changed, 154 insertions(+)
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diff --git a/mingw-w64-headers/direct-x/include/d3d11.h b/mingw-w64-headers/direct-x/include/d3d11.h
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index 52610b96..68ce51b1 100644
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--- a/mingw-w64-headers/direct-x/include/d3d11.h
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+++ b/mingw-w64-headers/direct-x/include/d3d11.h
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@@ -327,6 +327,108 @@ typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView;
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#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7)
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+#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (256)
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+
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+#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP (64)
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+
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+#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (240)
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+
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+#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP (68)
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+
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+#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (224)
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+
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+#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP (72)
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+
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+#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (208)
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+
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+#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP (76)
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+
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+#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (192)
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+
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+#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP (84)
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+
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+#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (176)
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+
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+#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP (92)
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+
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+#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (160)
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+
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+#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP (100)
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+
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+#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (144)
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+
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+#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP (112)
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+
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+#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (128)
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+
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+#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP (128)
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+
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+#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (112)
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+
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+#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP (144)
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+
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+#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (96)
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+
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+#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP (168)
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+
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+#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (80)
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+
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+#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP (204)
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+
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+#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (64)
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+
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+#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP (256)
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+
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+#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (48)
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+
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+#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP (340)
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+
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+#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (32)
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+
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+#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP (512)
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+
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+#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (16)
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+
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+#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP (768)
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+
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+#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION (1)
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+
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+#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT (256)
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+
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+#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP (768)
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+
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+#define D3D11_CS_4_X_THREAD_GROUP_MAX_X (768)
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+
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+#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y (768)
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+
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+#define D3D11_CS_4_X_UAV_REGISTER_COUNT (1)
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+
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+#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535)
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+
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+#define D3D11_CS_TGSM_REGISTER_COUNT (8192)
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+
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+#define D3D11_CS_TGSM_REGISTER_READS_PER_INST (1)
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+
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+#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS (1)
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+
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+#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS (1)
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+
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+#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP (1024)
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+
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+#define D3D11_CS_THREAD_GROUP_MAX_X (1024)
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+
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+#define D3D11_CS_THREAD_GROUP_MAX_Y (1024)
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+
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+#define D3D11_CS_THREAD_GROUP_MAX_Z (64)
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+
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+#define D3D11_CS_THREAD_GROUP_MIN_X (1)
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+
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+#define D3D11_CS_THREAD_GROUP_MIN_Y (1)
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+
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+#define D3D11_CS_THREAD_GROUP_MIN_Z (1)
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+
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+#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL (16384)
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+
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#define D3D11_DEFAULT_DEPTH_BIAS (0)
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#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f
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diff --git a/mingw-w64-headers/direct-x/include/d3d11.idl b/mingw-w64-headers/direct-x/include/d3d11.idl
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index 3c39f041..68d6c717 100644
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--- a/mingw-w64-headers/direct-x/include/d3d11.idl
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+++ b/mingw-w64-headers/direct-x/include/d3d11.idl
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@@ -68,6 +68,58 @@ const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
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const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
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const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
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+const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
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+const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
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+const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
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+const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
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+const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
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+const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
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+const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
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+const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
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+const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
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+const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
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+const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
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+const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
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+const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
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+const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
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+const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
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+const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
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+const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
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+const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
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+const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
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+const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
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+const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
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+const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
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+const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
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+const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
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+const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
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+const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
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+const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
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+const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
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+const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
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+const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
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+const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
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+const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
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+const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
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+const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
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+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
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+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
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+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
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+const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
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+const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
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+const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192;
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+const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
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+const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
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+const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
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+const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
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+const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024;
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+const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
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+const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64;
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+const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1;
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+const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1;
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+const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1;
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+const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
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+
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const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
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cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
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const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
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--
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2.11.0
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:472603bb2803b2385f201e622f997f917ed2236f603a343efa36c9e78269e97c
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size 5185164
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3
mingw-w64-headers-6.0.0.tar.xz
Normal file
3
mingw-w64-headers-6.0.0.tar.xz
Normal file
@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:50a497676718a026ba240dd13a055cb08b1e61c70bd2a5bd290be52d161db146
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size 5374676
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@ -1,7 +1,21 @@
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-------------------------------------------------------------------
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Wed Oct 17 18:50:03 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
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- Update to new upstream release 6.0.0
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* C++ __cxa_atexit
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* Massive additions to support UCRT
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* Sync COM interface headers with Wine development
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* WinRT additions
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* ARM32 and ARM64 additions
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* CRT library api-ms-win-core additions
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* CRT library def file reorganization
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- Removed popcnt.patch, 0001-Add-missing-D3D_CS_-variables.patch
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(no longer needed; included upstream)
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-------------------------------------------------------------------
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Wed Nov 22 09:46:44 UTC 2017 - idonmez@suse.com
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- Update to version 5.0.3
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- Update to version 5.0.3
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-------------------------------------------------------------------
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Thu Apr 20 08:26:10 UTC 2017 - idonmez@suse.com
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@ -17,23 +17,22 @@
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Name: mingw32-headers
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Version: 5.0.4
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Version: 6.0.0
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Release: 0
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Summary: MinGW-w64 headers for Win32 and Win64
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License: SUSE-Public-Domain
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Group: Development/Libraries/C and C++
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Url: http://mingw-w64.sf.net/
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#DL-URL: http://downloads.sf.net/mingw-w64/mingw-w64-%version.tar.bz2
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#DL-URL: http://downloads.sf.net/mingw-w64/mingw-w64-v%%version.tar.bz2
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# Unpack DL-URL and re-tar the "mingw64-headers" directory
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Source: mingw-w64-headers-%version.tar.xz
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Source1000: %name-rpmlintrc
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Patch1: 0001-Add-missing-D3D_CS_-variables.patch
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Patch2: popcnt.patch
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BuildRequires: mingw32-filesystem
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BuildRequires: xz
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#!BuildIgnore: post-build-checks
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Requires: mingw32-unistd-pthread-devel
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRoot: %_tmppath/%name-%version-build
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BuildArch: noarch
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%description
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@ -55,26 +54,24 @@ an actual pthread implementation (like winpthreads) is installed.
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%prep
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%setup -q -n mingw-w64-headers
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%patch1 -p2
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%patch2 -p2
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%build
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%{_mingw32_configure} \
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%_mingw32_configure \
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--enable-sdk=all \
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--enable-secure-api
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make %{?_smp_mflags}
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%install
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make DESTDIR=%{buildroot} install %{?_smp_mflags}
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%make_install
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%files
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%defattr(-,root,root)
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%{_mingw32_includedir}/
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%exclude %{_mingw32_includedir}/pthread_*.h
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%_mingw32_includedir/
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%exclude %_mingw32_includedir/pthread_*.h
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%files dummy-pthread
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%defattr(-,root,root)
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%dir %{_mingw32_includedir}
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%{_mingw32_includedir}/pthread_*.h
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%dir %_mingw32_includedir
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%_mingw32_includedir/pthread_*.h
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%changelog
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