* Relaxed OpenGL requirements for compatibility with
older hardware
* Introduced an underwater audio effect and an audio mixer
* Added the Team Play mechanic
* Updated joystick-related code
* Introduced font aliases
* Made additions and fixes to SurgeScript
* Other minor fixes and changes
OBS-URL: https://build.opensuse.org/package/show/games/opensurge?expand=0&rev=21
- Update to version 0.6.1
* Partial rewrite of the engine. Made the engine mobile-ready
with a massive performance update covering many areas:
rendering, scripting, collision detection, entity and brick
systems, loading times, and more!
* Improved the physics system. Made it faster and more robust
* Introduced the mobile mode and the mobile level editor
* Introduced the MOD loader and its compatibility mode
* Introduced the Import Utility for upgrading MODs
* Introduced support for Player 2 & AI-controlled characters
* Introduced player transformations and numerous player flags
* Introduced keyframe-based animations and custom sprite
properties
* Introduced wavy water effects and internal support for shaders
* Introduced a new Pause Menu
* Introduced a new Options Screen
* Added support for various special characters in bitmap fonts
* Made numerous additions to the SurgeScript API
* Updated several SurgeScript objects. Introduced new items and
new components
* Reimplemented nanoparser, the asset system, the animation
system, the entity system, the brick system, the particle
system, the level height sampler, and more
- Run spec-cleaner
- Use gcc11 for openSUSE Leap
- Update BuildRequires pkgconfig(allegro_color-5),
pkgconfig(allegro_main-5), pkgconfig(allegro_physfs-5) and
pkgconfig(physfs)
OBS-URL: https://build.opensuse.org/request/show/1175221
OBS-URL: https://build.opensuse.org/package/show/games/opensurge?expand=0&rev=17
- Update to version 0.6.0.2
* Adjusted gimmicks: Water Bubbles, Spikes.
* Made tweaks to the level design, to the title screen and to
the build script.
* Changed the parser used on the stage select.
* Added support for loading quests via developer mode.
* Removed the quest selection screen.
- Update to version 0.6.0.1
* Updated the default mapping for gamepads.
* Adjusted the "Walk on Water" gimmick.
* Optimized the creation and the rendering of brick particles.
* Made tweaks to the level design.
- Update to version 0.6.0
* Renamed the game to Surge the Rabbit.
* Improved the pixel art style of the game.
* Created a new Waterworks Zone.
* New gimmicks: Conveyor Belts, Walk on Water, Power Pluggy.
* New title screen and new title card animation.
* New translations: Italian, Esperanto.
* Introduced language extensions (languages/extends/ folder).
* Introduced support for transitions between animations.
* Introduced the concepts of action spot and sprite anchor.
* Improvements to the SurgeScript API.
* Improved several core scripts.
* Added support for compound ${EXPRESSIONS} when evaluating text.
* Changed the physics.
* Added support for D-pad input on Xbox controllers.
* Removed legacy Allegro 4 code.
* Bugfixes and general improvements.
OBS-URL: https://build.opensuse.org/request/show/1004339
OBS-URL: https://build.opensuse.org/package/show/games/opensurge?expand=0&rev=11
- Update to version 0.5.1.2 (see CHANGES.md)
- Drop opensurge-gcc5.patch (no longer useful)
- Drop opensurge.desktop (use upstream one)
- Drop opensurge.sh wrapper (apparently no longer useful)
- Do not use system fonts (only some are available and the
package is much larger, therefore nullifying any size
advantage)
- Spec cleanup
OBS-URL: https://build.opensuse.org/request/show/797291
OBS-URL: https://build.opensuse.org/package/show/games/opensurge?expand=0&rev=3
-------------------------------------------------------------------
Wed Oct 15 19:01:05 UTC 2014 - nemysis@gmx.ch
- Use %{_libexecdir} instead of {_datadir}
- Add sed, fix path
- Change opensurge.sh
-------------------------------------------------------------------
Mon Oct 6 08:31:22 UTC 2014 - nemysis@gmx.ch
- Add BuildRequires for dejavu-fonts
- Replace bundled font with a symlink to an identical system font
-------------------------------------------------------------------
Sun Oct 5 19:58:48 UTC 2014 - nemysis@gmx.ch
- Change Desktop entry file
- Change %fdupes
-------------------------------------------------------------------
Tue Sep 30 10:23:40 UTC 2014 - nemysis@gmx.ch
- Divide mods to new RPM opensurge-mods
- Remove opensurge-0.1.99_svn765-licenses_OpenALSoft.txt.patch
- Fix Usage, add wrapper opensurge.sh
- Use %{name}.desktop instead of Desktop Entry in spec
- Add BuildRequires for libdumb-devel (Error loading libdumb.so)
- Add Requires: %{name}-mods
- Change description
- Remove not needed mkdir -p
-------------------------------------------------------------------
Sat Sep 13 15:26:42 UTC 2014 - nemysis@gmx.ch
- Simplify installation handling
-------------------------------------------------------------------
Tue Sep 9 16:19:27 UTC 2014 - nemysis@gmx.ch
- Used many from mine FreeBSD port games/opensurge
- Fixed "Please submit bugfixes" and added for Open Surge
- Add more Levels from Open Surge Forum, opensurge-mods-20140321.tar.gz
- Add opensurge-0.1.99_svn765-licenses_OpenALSoft.txt.patch,
correct FSF Address
- Use in spec "cmake .", because not build with %%cmake macros
CMake Error: The source directory "/home/nemysis/rpmbuild/BUILD/opensurge-svn/build"
does not appear to contain CMakeLists.txt
- Initial package creation
OBS-URL: https://build.opensuse.org/request/show/256785
OBS-URL: https://build.opensuse.org/package/show/games/opensurge?expand=0&rev=1