piglit/piglit.changes

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-------------------------------------------------------------------
Tue Oct 18 07:41:10 UTC 2022 - pgajdos@suse.com
- python-six is not required
https://trello.com/c/MO53MocR/143-remove-python3-six
-------------------------------------------------------------------
Wed Jul 7 12:16:31 UTC 2021 - Jozef Pupava <jpupava@suse.com>
- Update suse_qa-skip-tests.txt with tests crashing on 15 SP3
* arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst-non-opaque-members
-------------------------------------------------------------------
Thu May 27 08:33:43 UTC 2021 - Martin Pluskal <mpluskal@suse.com>
- Update to version 1~20210326.6a4be9e99:
* .gitlab-ci.yml: Change pages build to trigger main branch
* glsl-1.30: test right-shift of a left-shift
* arb_gpu_shader_int64: test masking after addition
* arb_gpu_shader_int64: test shift-left of shift-right with same count
* gl-3.0: add additional case for clearbufferfi correctness
* ext_external_objects: Another semaphores test
* ext_external_objects: New semaphores test
* ext_external_objects: Vulkan framework additions
* gbm: Add test for multi-planar GBM BOs
* ext_external_objects: Removed unused varyings from image test
* gitlab-ci: Build with MinGW cross-compilers.
* cmake: Package Waffle DLL when provided.
* appveyor: Remove integration.
* editorconfig: Add more file extensions.
* arb_shader_texture_image_samples/builtin-image: use skip as default result
* draw-prim-rate: add a test for indexed triangle strips
* glx-multithread-buffer-refcount-bug: new test for a recent bug
* cmake: Install MinGW CRT DLLs instead of statically linking them.
* cmake: Use 7-Zip packaging and strip debugging symbols.
* tests: ignore unsupported texture type + num samples
* tests: fix test binary name in opengl.py
* tests/glx: remove unnecessary calls to XMapWindow
* test/amd_perf_monitor: don't use exit(0)
* spec/glsl-1.20: Use min and max with NaN
* ext_external_objects: All supported image usage flags are set
* ext_external_objects: Replaced TexImage2D with TexSubImage2D in display
* ext_external_objects: Fix in external buffers
* tests: speed up gl-1.3-texture-env test
* util: expose read_pixels_float/compare_pixels_float
* arb_shader_storage_buffer_object/indirect: add dynamic store test
* arb_uniform_buffer_object: Migrate to Python 3.
* arb_fragment_program: Test KIL using result of SLT
* tests: fix running the replay profile with the --test-list arg
* opengl.py: fix adj-prims arg construction
* framework/replay: adapt GFXReconstruct backend to >=0.9.4
* framework: add P0XX format support for piglit_gbm_buf_create
* framework/replay: do not raise in compare if no images were dumped
* tests: fix documentation typos for the replay profile
* tests: add reproducer for issue 3712
* ext_external_objects: add mutable flag bit to external images
* ext_external_objects: fix for image tests
* EXT_separate_shader_objects: add redeclare built-in variable test
* ext_external_objects: fix validation error on vertex binding descriptions
* egl: add the most basic test of EGL_EXT_protected_content
* tests: Add an EGL test for exporting a texture
* ext_external_objects: remove VK_IMAGE_USAGE_STORAGE_BIT usage
* arb_es2_compatibility: Check return value.
* arb_separate_shader_objects: Check return values.
* util: Fix draws in ManifestStencil/Depth.
* arb_derivative_control: verify interaction with flat inputs
* ext_framebuffer_object: setup max mipmap level to make fbo complete
* fbo: setup max mipmap level to make fbo complete with 2 levels
* nv_shader_atomic_int64: add tests that check for namespace pollution
* arb_gpu_shader_int64: add some tests for up-conversions
* nv_shader_atomic_int64: don't require GLSL 4.40
* khr_texture_compression_astc/basic: add texture 3d and 2d array support checks
* khr_texture_compression_astc/basic: test first the non-extension checks
* ext_external_objects/vk-image-overwrite: fix in color probe
* arb_compute_shader: Add test for double-precision arithmetic in combination with large group size.
* test: add fbo blit + texture view testcase
* nv_conditional_render: Test a glClear optimization
* shader_draw_parameters: Add dummy count=0 draws to each glMultiDrawElements call
* draw-elements: Add dummy count=0 draws to each glMultiDrawElements call
* ati_fragment_shader/render-ops: Fix format-security warning
* CMake: Add python 3.9 to supported versions
* simple-barrier-atomics: properly synchronize access to atomic
* shader_storage_buffer_object-indirect: require GL_ARB_gpu_shader5
* tes-gs-max-output: Require GL_ARB_gpu_shader5 to get max GS invocations
* arb_texture_buffer_range-ranges-2: Fix buffer alignment
* tests: test depth clear verifying its result using compute shader
-------------------------------------------------------------------
Thu May 20 12:36:37 UTC 2021 - Jozef Pupava <jpupava@suse.com>
- Update suse_qa-skip-tests.txt with tests crashing on 15 SP3
-------------------------------------------------------------------
Mon Dec 28 09:11:29 UTC 2020 - Martin Pluskal <mpluskal@suse.com>
- Update to version 1~20201223.ff2a7650b:
* rasterpos: Fix missing termination of program list.
* ati_fragment_shader: Test alpha channel with fog
* summary: Add -g/--fixes to console-mode output
* ati_fragment_shader: Add a test of all the ops and modifiers.
* arb_gl_spirv: Test using length on an runtime (unsized) array
* framework: corrected some typos
* framework/replay: add always the images information to the results
* framework/replay: rename dump image to include the checksum
* framework: remove forbidden XML chars for text in the JUnit backend
* Fix timeout in spec/arb_sync/repeat-wait
* glsl-1.50,tess: Test passing maximum count of varyings between stages
* shader_runner: reset glPolygonMode between tests without process isolation
* arb_framebuffer_object: Add a test for blit-based mipmap generation
* gen_builtin_packing_tests: Only fill a 10x10 window.
* fbo-pbo-readpixels-small: add check of depth and stencil data
* nv_primitive_restart: Add tests using display lists
* nv_primitive_restart: Add tests for error conditions
* nv_primitive_restart: Verify that NV_primitive_restart isn't advertised in Core
* nv_primitive_restart: Move existing NV_primitive_restart tests to a new dir
* glsl-1.50/execution: add primitive id tests for QUADS and QUAD_STRIP
* glsl-1.50/execution: add primitive id tests with point and line rasterization mode
* shader_draw_parameters: Test gl_DrawIDARB with non-MultiDraw and primitive restart
* shader_draw_parameters: Test gl_DrawIDARB with non-MultiDraw commands
* shader_draw_parameters: Reduce GLSL requirement back to 1.40
* shader_draw_parameters: Add missing extension requirements
* framework: add write method to the junit backend
* framework: add backends API to write a TestrunResult to a file
* framework: restore syserr output when loading a junit test result
* framework: fix loading time start/end in junit test results
* summary: Add -r/--regressions to console-mode output
* invalid-es3-queries: Handle GLES2 + {ANGLE,NV}_framebuffer_blit
* util: Use _exit after failed execve
* CI: Re-enable Windows with excessive container-stage timeout
* CI: Windows: Use separate config file for Docker
* glsl-1.50/prim-restart: fail these tests if no primitives are generated
* shader_runner: add ssbo float probing support
* shader_runner: add double type support for ssbos
* tests: optimize atomicCompSwap tests by exiting ASAP
* cmake: move the INCLUDE commands after the project command
* templates: fix summary generation when not all image keys exist
* gl-3.0/clearbuffer-depth-stencil: Test clamping
* gl-3.0/clearbuffer-depth: Test required clamping
* tests: Tweak red in nv_copy_image-simple
* arb_texture_view: Test NaN for some RGB32 clears
* gitlab-ci: use parallel jobs syntax for tox jobs
* ext_external_objects: require export feature flag only when required
* arb_direct_state_access: do not use core-context
* ext_external_objects/vk-depth-display: New interoperability test
* ext_external_objects: Additions to the Vulkan framework
* Add a test for fast-clearing via glClearTexImage
* tests: add replay profile
* framework/tests: add new piglit based test for replayer
* replayer: add replayer executable
* unittests: add tests for framework/replay
* CI: add new functional tests to tox and CIs
* framework/replay: don't assert, rather raise
* framework/replay: remove writing the compare results as YAML
* framework/replay: rename dump image to <checksum>.png in compare
* functionaltests: adapt compare test to new replayer
* functionaltests: move replayer functional test to a general location
* framework/replay: split dump_trace_images in backends
* framework/replay: remove logging into a file
* framework/replay: print piglit formatted results
* framework/replay: more info in stdout for compare
* framework/replay: keep printing in stdout and stderr the subprocesses
* framework/replay: add programs module
* framework/replay: add extra_args piglit.conf option for gfxrecon-replay
* framework: add piglit.conf options used in the replay module
* framwork/replay: use core.check_dir whenever possible
* framework/replay: add global options
* framework/replay: update the output destination when dumping images
* framework/replay: allow specifying where to dump the replay output
* framework/replay: remove upload_utils
* framework/replay: do stream downloads
* framework/replay: do not trunc the log file when dumping gfxr traces
* framework/replay: rename all private functions
* framework/replay: migrate to piglit module
* framework/replay: remove unused imports from replay.trace_utils
* framework/replay: rename some replay files
* framework/replay: change replay module imports paths
* framework/replay: main tracie to use query_traces_yaml
* framework/replay: enable printing the checksum with tracie's query traces
* framework/replay: add the query_traces_yaml to tracie.py
* framework/replay: enforce PEP-0008 in query_traces_yaml
* framework/replay: add commands to tracie so we can replay individual traces
* framework/replay: tracie's README uses sh syntax highlight in examples
* framework/replay: use Path only in the API to dump_from_trace in tracie
* framework/replay: reuse tracie's image checksum utils
* framework/replay: simplify parameters passing in tracie
* framework/replay: use argpaarse in renderdoc_dump_images
* framework/replay: enforce PEP-0008 in some tracie code
* framework/replay: move downloading and uploading of files to modules
* framework/replay: remove unused imports from tracie.py
* framework/replay: add missing license to tracie's python code
* framework/replay: raw import tracie from mesa
* lodbias: Reduce the number of glReadPixels calls
* shader_runner: sscanf fixes
* ext_external_objects/vk-pix-buf-update-errors: initialization fix
* arb_enhanced_layouts: add tests for `arrayed` block member locations
* write-after-clear: Test multi-layer clears
* write-after-clear: Enable variable z-offset probes
* write-after-clear: Support multi-layer clears
* ext_external_objects: Harmonize test skipping
* framework: have into account the images member in TestResult
* templates: fix loop iterating over value.images array
* framework/exceptions.py: return wrapped function in inner function
* unittests: add missing exception cases for exceptions handler
* framework: spread core.get_option usage whenever possible
* framework: make deqp.get_option a core function
* gitlab-ci: provide python 3.6 and 3.8 for testing with tox
* tests: Added ssbo tests for nv_shader_atomic_int64
* shader_runner: Added 64-bit utilities for ssbos
* tests: Added shared variable tests for nv_shader_atomic_int64
* ext_external_objects/vulkan framework: Fix a double clean
* ext_external_objects: Lower OpenGL requirements for i965
* ext_external_objects: Minor loop optimization
* ext_external_objects: Lower OpenGL requirements for i965
* ext_external_objects: fixed initialization issue
* ext_external_objects: new test to reuse several times a Vulkan VBO
* ext_external_objects: new test to share a Vulkan vertex buffer
* ext_external_objects: new test for pixel buffer update errors
* tests: add reproducer for issue 3271
* framework: return correct information from XMLProfile itertests
* glsl-es-1.00: declare some functions that are not builtins in 1.00
* test: add reproducer for issue 3508
* shader_runner: reset SPIR-V specializations between tests
* ext_external_objects/vulkan framework: fix sharing mode
* ci: disable windows jobs
* gitlab-ci: add build-windows job
* gitlab-ci: rename "build" job to "build-debian"
* gitlab-ci: add docker-image setup for a Windows / MSVC builder
* ext_external_objects: Use dedicated allocations when required.
* ext_external_objects: emit barriers for attachments on draw
* tests: do not use non-standard type uint
* tests: provide fallback-implementation of htobe32
* allow msvc
* util: add NORETURN define for MSVC
* win32: use _strdup instead of strdup
* win32: prevent the CRT from defining max
* provide msvc fallback for getpagesize
* provide msvc fallback for vasprintf
* provide msvc fallback for basename
* provide msvc fallback for usleep
* provide msvc-fallback for strcasecmp
* tests: provide MSVC version of getopt
* util/getopt: drop incorrect license-violation warning
* util/getopt: use _alloca instead of alloca
* util/getopt: drop extra _CRT_SECURE_NO_WARNINGS-define
* util: import getopt for MSVC
* shaders: generate headers from binary files
* tests: Added tests for nv_copy_depth_to_color
* arb_enhanced_layouts: change vs-to-fs to use a vec4[24] instead of vec4[32]
* correct some typos
* tests: add GL_NV_half_float extension tests
* Relax requirement on max value of COMPUTE_SHADER_INVOCATIONS_ARB.
* arb_vertex_program: Test writing undefined values to the result
* arb_gpu_shader5: fix gl version requirement for xfb-streams-without-invocations
* write-after-clear: Test clears of alternating layers
* write-after-clear: Support 2D array textures
* arb_gpu_shader5: prevent uniform from being optimized out in samplemaskin-indirect
* dir-locals.el: move nil block to the bottom
* Improve the documentation for vkrunner piglit.conf entries
* framework: use timeouts on Windows
* prevent long temp-path on windows
* intel/ppgtt: fix including of unistd
* arb_timer_query: use piglit_delay_ns
* dsa: fix error codes for *TextureSubImage* calls
* ext_external_objects/vk-buf-exchange: New interoperability test
* ext_external_objects: Vulkan framework additions for external BOs
* ext_external_objects: changed default tiling mode to linear
* ext_external_objects/vk-image-display-overwrite: New test
* ext_external_objects: Additions to the framework and tests
* glsl-4.50: move a test to the glsl-4.50 dir
* arb_shader_bit_encoding: move some tests to the arb_shader_bit_encoding dir
* ext_shader_integer_mix: move some tests to the ext_shader_integer_mix dir
* glsl-1.30: move some tests to the glsl-1.30 dir
* glsl-1.20: move a bunch of shaders to the glsl-1.20 dir
* glsl-1.10: move a whole bunch shader tests to the glsl-1.10 dir
* glsl-3.30: move glsl 3.30 bug test to the glsl-3.30 dir
* arb_texture_gather: move test to the arb_texture_gather dir
* arb_sample_shading: bump gl version for mrt-alpha-to-coverage-combinations
* glsl-1.50: add extension requirement for spec@glsl-1.50@gs-max-output
* dsa: fix error codes to reflect GL 4.6 spec.
* tests: do not use designated initializers in c++
* tests: fix illegal initializers
* intel_shader_integer_functions2: ignore overflow errors
* builtin-functions: ignore RuntimeWarnings from add-tests
* tests: do not assert framebuffer-completeness
* tests: do not remove non-existent test
* primitive-restart: do not assign undefined value
* tests/texturing: set sample_count
* glsl-uniform-out-of-bounds-2: silence warning
* tests: add reproducer for Mesa issue 2946
* gl-4.1: add a minmax test (v2)
* ext_shader_image_load_store: fix imageAtomic*Wrap tests
* ext_shader_image_load_store-image: fix the compile only test
* Add param to piglit_compile_shader_text_nothrow to not print errors
* gl-3.1: use glsl 1.40 for mixed-int-float-fbo
* OES_geometry_shader: Test dynamically non-uniform num vertices
* glsl-1.10: Test absolute value of a dot-product result
* glsl-1.10: move tmp array index tests to the glsl-1.10 dir
* glsl-1.10: move some linking tests to the glsl-1.10 dir
* glsl-1.10: move some discard tests to the glsl-1.10 dir
* glsl-1.10: move some move loop tests to the glsl-1.10 dir
* glsl-1.10: move sampler shader tests to glsl-1.10 dir
* arb_shader_texture_lod: move test to arb_shader_texture_lod dir
* arb_gpu_shader_int64: move some unroll tests to the arb_gpu_shader_int64 dir
* arb_gpu_shader_fp64: move loop unroll test to the arb_gpu_shader_fp64 dir
* glsl-1.30: move some loop unroll tests to the glsl-1.30 dir
* glsl-1.10: move loop shader tests to glsl-1.10 dir
* glsl-4.50: move constant multiply test to glsl-4.50 dir
* glsl: move vec4 vector indexing tests to glsl-1.10
* glsl-1.20: move uniform initializer tests to glsl 1.20 dir
* glsl: move open-coded-bitfieldReverse tests to where they belong
* glsl-1.30: move builtin trunc test to glsl-1.30 dir
* glsl-1.10: move builtin tests to the glsl-1.10 dir
* glsl-1.10: move copy propagation tests to glsl-1.10 dir
* glsl-1.10: move derivative tests to glsl-1.10 dir
* glsl-1.20: move const builtin tests to glsl-1.20 dir
* glsl-1.30: move cosh builtin test to glsl-1.30 dir
* arb_arrays_of_arrays: move arrays copy size mismatch test to AoA dir
* glsl-1.20: move array tests to glsl-1.20 dir
* glsl-1.10: move algebraic tests to glsl-1.10 dir
* glsl-1.10: move exp2 test to glsl-1.10 dir
* tests: add reproducer for issue 3140
* namespace-pollution: fix array out-of-bounds access by glBitmap
* cl: Add test for i16/f16 inline immediate handling
* glsl-1.10: test uniform array resizing
* arb_shader_image_load_store: test storing to two different image formats.
* glsl-1.10: use correct comment tokens in fs-loop-while-false-03
* glsl-1.10: Test detection of open-coded "mix" pattern
* tests/fbo: Disable stencil test prior to glCopyPixels
* glsl-array-bounds: initialize arrays to avoid optimizing out undefined access
* glsl-array-bounds: set out-of-bounds array index inside shader
* glsl-1.10: remove initializer for uniform in fs-loop-while-false-03
* glsl-arrays: initialize uniforms in shader to avoid errors from elimination
* glsl-uniform-interstage-limits: New test poking at VS/FS shared uniform files.
* util: Add a helper for generating formatted shader sources.
* vulkan: remove glsl450 double precision tests
* glsl-1.10: Adds additional test for macros redefinitions
* ext_external_objects: Selecting a queue that supports graphics
* ext_external_objects: Additions to the Vulkan framework
* Switch from cElementTree to ElementTree.
* cmake: install spirv (spv) files
* ext_external_objects: remove double destroy of objects
* ext_external_objects: set img,mem objects NULL after destroy
* ext_external_objects: add error reporting to load_shader
* ext_external_objects: determine filepaths via PIGLIT_SOURCE_DIR
* glsl-1.10: remove test that no longer does what is intended
* write-after-clear: Test linear -> sRGB with sRGB storage
* write-after-clear: Clear lists of views
* tests: Add test for texture view writes after fast-clears
* Switch from collections to collections.abc.
* cl: fix clGetDeviceInfo build with OCL < 2.0
* cl: clGetKernelWorkGroupInfo check returned values
* cl: clGetDeviceInfo check returned values
* cl: clGetKernelInfo check returned values
* cl: clSetKernelArg fix CL_INVALID_SAMPLER error message
* cl: improve clEnqueueFillBuffer tests scope
* cl: fix clEnqueueFillBuffer CL_INVALID_CONTEXT
* cl: disable an asm call test on kabini
* cl: add program need_image_support option
* cl: manage an offset in retain_release-event
* cl: require a least OCL 1.2
* khr_texture_compression_astc: Make array subtests definition static
* drawoverhead: Allow disabling of the color output.
* drawoverhead: Allow selecting a specific test.
* arb_shader_subroutine: Add test for implicitly converted arguments
* cl: Add test passing large struct with dynamic realignment
* glsl 4.20 & 4.30: test c-style array initialization
* ssbo-atomics: Test that there is no implicit conversion of "mem" parameter
* ext_external_objects: Sets tiling mode for the imported texture
* cmake: Avoid pkg-config on Windows.
* shader_runner: fix conditional jump depends on glsl_version
* ext_external_objects: make libvulkan dependency optional
* gitlab-ci: add libvulkan-dev to support tests that use Vulkan
* ext_external_objects/vk-image-display: Add a new Vulkan->OpenGL test
* ext_external_objects/vk-image-override: New approach to test formats
* ext_external_objects/vk-image-override: Add a Vulkan-GL test
* ext_external_objects: Helper structs that map the Vk and GL formats
* ext_external_objects: Add Vulkan/OpenGL driver compatibility checker
* ext_external_objects: Extended the interoperability and Vulkan helpers
* ext_external_objects: Add Vulkan-OpenGL interoperability helpers
* ext_external_objects: Add Vulkan helpers
* ext_external_objects: Group external object tests
* glsl-1.10: remove tests that no longer do what was intended
* glsl-1.10: initialise texcoord array in test
* Fix several shared-atomicMin* tests using "draw rect" instead of "compute"
* tests: add reproducer for issue 2747
* gl-2.0: remove unnecessary assert
* glsl-1.10: stop sibling nested loop being eliminated
* gen_variable_index_write_tests: stop arrays from being optimised away
* arb_gpu_shader_fp64: fix indirect array access test
* glsl-1.10: remove undefined behaviour from loop test
* shader_runner: reset glClipPlane before each subtest
* framework: Update to Python 3 ConfigParser.
* tests: Added tests for nv_alpha_to_coverage_dither_control
* ext_draw_instanced: add test
* Remove the apitrace testing.
* framework: remove unused import
* framework: Replace assert with actual error
* framework: allow PiglitException's to set a returncode
* framework: Add env support to some test classes that don't have it
* arb_texture_query_lod: relax tolerance values
* framework/cl: Accept additional arguments in init and pass them to parent init
* GL_ARB_vertex_program: Test that unused attributes don't affect used ones
* gl-1.1: Test that unused normal array in ff shader doesn't affect other arrays
* glsl-1.30: add a test with gl_ClipDistance as dead code
* framework: Add xorg tests
* framework: Actually deserialize the test environment
* framework/test: pass env and cwd as optional arguments to Test
* framework: allow xml profiles from outside the piglit tree
* nv_viewport_array2: add some compiler, linker, and execution tests
* shader_runner: allow setting viewports directly
* nv_viewport_swizzle: add an errors test
* nv_viewport_swizzle: add basic test
* shader_runner: add glViewportSwizzleNV support
* glsl-1.10: test invalid operator on function parameter
* rgtc: generate some signed data for snorm formats.
* glsl-1.20: new tests for out-of-bounds array access of vectors/matrices
* tests: add reproducer for issue 1258
* glsl-1.10: Add tests for condition on saturated value
* glsl-1.10: test some arithmetic on non-existing variable
* tests: add reproducer for issue #2596
* arb_separate_shader_objects: Check return values.
* egl-ext_egl_image_storage: Fix resource leak.
* cmake: export build commands
* tests: Verify that usage of string literals fails compilation
* generated_tests: Remove six dependency.
* arb_gpu_shader_fp64: Remove execution tests from gen_inout_fp64
* arb_gpu_shader_fp64/int64: Test in/out variables with generator
* random_ubo: Add GL_ARB_gpu_shader_int64 types
* random_ubo: Fix python3 errors
* glsl-4.00: Add tests for loops with mul and ishl incrementation
* arb_gpu_shader5: test indirect texture access with different formats
* ext_texture_norm16-render: use piglit_get_gl_enum_name
* arb_shader_atomic_counters: Add a test for sparsely-used bindings.
* ARB_gpu_shader5: Verify precise fract of NaN
* ARB_gpu_shader5: Verify comparisons with precise arithmetic
* glsl: Verify floating point underflow compared with zero
* glsl-1.10: Verify sign multiplied by a value with negation, absolute value, or both
* tests: Added tests for nv_copy_image
* tests: intel_blackhole: ensure the blackhole state is disabled to readback surfaces
* arb_shader_storage_buffer_object: Add test for auto setting binding point to an array of SSBOs
* templates: Remove last remains of the six module
* cl: Add test for 16-bit bswaps
* glsl-arrays-copy-size-mismatch: Add test case for nir_opt_find_array_copies
* cl: Add test for bswap
* unittests: Properly skip tests if psutil isn't installed
* CI: remove six from installed packages
* cmake: remove python six dependency
* drop python2 support
* cmake: allow setting python versions via the command line
* CI: remove python 2.7 and 3.5
* framework/print-cmd: Fix exclude filter
* Fix build on 32-bit arch of gen_intel_shader_integer_functions2 tests
* glx_mesa_query_renderer: Fix error with GCC 10.
* draw-prim-rate: reorder test execution order
* draw-prim-rate: move the main loop body into a separate function
* draw-prim-rate: test the performance of triangle strips
* draw-prim-rate: don't change vertex attribs every draw call
* arb_provoking_vertex/clipped-strip-first: New test.
* util: Remove extra definition of piglit_automatic.
* arb_internalformat_query2: Move global variable definitions to common.c.
* gl-4.4/gl_max_vertex_attrib_stride: use a valid buffer offset
* double_attribs: use a valid offset in glVertexAttribLPointer
* intel_blackhole_render: test transitions of state in both directions
* intel_blackhole_render: drop asserts in favor of error reporting
* Fix scripts to run glcts and gles-cts using piglit runner
* texturing: Move global variable definitions to common.c.
* arb_gl_spirv: add some arrays of arrays ubo/ssbo tests
* arb_gl_spirv: add ubo array test with copy between arrays
* arb_gl_spirv: add ssbo test using std140 and std430
* arb_gl_spirv: Add a test for SSBOs with an unsized array
* arb_gl_spirv: add ubo tests with different matrix/array strides
* arb_gl_spirv: Add tests for UBOs with explicit offsets
* arb_gl_spirv: add a array of ubo test, with complex ubo content
* arb_gl_spirv: add ubo/ssbo tests with matrices
* shader_runner: add force_no_names mode
* glsl-es-3.10: remove wrong regression checking test
* tests: intel_blackhole_render: tests blit command
* tests: intel_blackhole_render: additional check before enable & after clear
* tests: intel_blackhole_render: turn asserts into test failures
* tests: intel_blackhole_render: fix the tests when not run with -auto
* glsl-1.50: test gl_PrimitiveID xfb
* intel_performance_query: Build only if EGL is available.
* oes_egl_image_external_essl3: check if 3.1 es is available
* tests: add test for assert in INTEL_performance_query
* Add test for OES_EGL_image_external_essl3
* intel_shader_integer_functions2: Add generated execution tests for multiply32x16
* intel_shader_integer_functions2: Add generated execution tests for averageRounded
* intel_shader_integer_functions2: Add generated execution tests for average
* intel_shader_integer_functions2: Add generated execution tests for subtractSaturate
* intel_shader_integer_functions2: Add generated execution tests for addSaturate
* intel_shader_integer_functions2: Add generated execution tests for countTrailingZeros
* intel_shader_integer_functions2: Add generated execution tests for countLeadingZeros
* intel_shader_integer_functions2: Add generated execution tests for absoluteDifference
* parser_utils: Work around overflow with hex values in strtoll
* gitlab-ci: Update to current ci-templates
* rasterpos: first comprehensive test of glRasterPos
* util/minmax-test: Free memory, allocated for token name
* arb_clear_texture: Fix memory leak Memory that was allocated for glGetTexImage wasn't freed after comparison.
* egl: add test for GL_EXT_EGL_image_storage
* Add test to verify multiplication by a constant
-------------------------------------------------------------------
Tue Sep 15 15:49:00 UTC 2020 - Michel Normand <normand@linux.vnet.ibm.com>
- Add _constraints with 6GB min disk space
-------------------------------------------------------------------
Wed Aug 12 07:28:43 UTC 2020 - Jozef Pupava <jpupava@suse.com>
- update suse_qa-skip-tests.txt bsc#1174531, cleanup obsolete entries
- add Recommends: waffle to fix wfinfo utility not found
-------------------------------------------------------------------
Tue Jul 21 22:49:51 UTC 2020 - Jozef Pupava <jpupava@suse.com>
- Update to version 1~20200721.5db8d7472:
* dsa: fix error codes for *TextureSubImage* calls
* ext_external_objects/vk-buf-exchange: New interoperability test
* ext_external_objects: Vulkan framework additions for external BOs
* ext_external_objects: changed default tiling mode to linear
* ext_external_objects/vk-image-display-overwrite: New test
* ext_external_objects: Additions to the framework and tests
* glsl-4.50: move a test to the glsl-4.50 dir
* arb_shader_bit_encoding: move some tests to the arb_shader_bit_encoding dir
* ext_shader_integer_mix: move some tests to the ext_shader_integer_mix dir
* glsl-1.30: move some tests to the glsl-1.30 dir
* glsl-1.20: move a bunch of shaders to the glsl-1.20 dir
* glsl-1.10: move a whole bunch shader tests to the glsl-1.10 dir
* glsl-3.30: move glsl 3.30 bug test to the glsl-3.30 dir
* arb_texture_gather: move test to the arb_texture_gather dir
* arb_sample_shading: bump gl version for mrt-alpha-to-coverage-combinations
* glsl-1.50: add extension requirement for spec@glsl-1.50@gs-max-output
* dsa: fix error codes to reflect GL 4.6 spec.
* tests: do not use designated initializers in c++
* tests: fix illegal initializers
* intel_shader_integer_functions2: ignore overflow errors
* builtin-functions: ignore RuntimeWarnings from add-tests
* tests: do not assert framebuffer-completeness
* tests: do not remove non-existent test
* primitive-restart: do not assign undefined value
* tests/texturing: set sample_count
* glsl-uniform-out-of-bounds-2: silence warning
* tests: add reproducer for Mesa issue 2946
* gl-4.1: add a minmax test (v2)
* ext_shader_image_load_store: fix imageAtomic*Wrap tests
* ext_shader_image_load_store-image: fix the compile only test
* Add param to piglit_compile_shader_text_nothrow to not print errors
* gl-3.1: use glsl 1.40 for mixed-int-float-fbo
* OES_geometry_shader: Test dynamically non-uniform num vertices
* glsl-1.10: Test absolute value of a dot-product result
* glsl-1.10: move tmp array index tests to the glsl-1.10 dir
* glsl-1.10: move some linking tests to the glsl-1.10 dir
* glsl-1.10: move some discard tests to the glsl-1.10 dir
* glsl-1.10: move some move loop tests to the glsl-1.10 dir
* glsl-1.10: move sampler shader tests to glsl-1.10 dir
* arb_shader_texture_lod: move test to arb_shader_texture_lod dir
* arb_gpu_shader_int64: move some unroll tests to the arb_gpu_shader_int64 dir
* arb_gpu_shader_fp64: move loop unroll test to the arb_gpu_shader_fp64 dir
* glsl-1.30: move some loop unroll tests to the glsl-1.30 dir
* glsl-1.10: move loop shader tests to glsl-1.10 dir
* glsl-4.50: move constant multiply test to glsl-4.50 dir
* glsl: move vec4 vector indexing tests to glsl-1.10
* glsl-1.20: move uniform initializer tests to glsl 1.20 dir
* glsl: move open-coded-bitfieldReverse tests to where they belong
* glsl-1.30: move builtin trunc test to glsl-1.30 dir
* glsl-1.10: move builtin tests to the glsl-1.10 dir
* glsl-1.10: move copy propagation tests to glsl-1.10 dir
* glsl-1.10: move derivative tests to glsl-1.10 dir
* glsl-1.20: move const builtin tests to glsl-1.20 dir
* glsl-1.30: move cosh builtin test to glsl-1.30 dir
* arb_arrays_of_arrays: move arrays copy size mismatch test to AoA dir
* glsl-1.20: move array tests to glsl-1.20 dir
* glsl-1.10: move algebraic tests to glsl-1.10 dir
* glsl-1.10: move exp2 test to glsl-1.10 dir
* tests: add reproducer for issue 3140
* namespace-pollution: fix array out-of-bounds access by glBitmap
* cl: Add test for i16/f16 inline immediate handling
* glsl-1.10: test uniform array resizing
* arb_shader_image_load_store: test storing to two different image formats.
* glsl-1.10: use correct comment tokens in fs-loop-while-false-03
* glsl-1.10: Test detection of open-coded "mix" pattern
* tests/fbo: Disable stencil test prior to glCopyPixels
* glsl-array-bounds: initialize arrays to avoid optimizing out undefined access
* glsl-array-bounds: set out-of-bounds array index inside shader
* glsl-1.10: remove initializer for uniform in fs-loop-while-false-03
* glsl-arrays: initialize uniforms in shader to avoid errors from elimination
* glsl-uniform-interstage-limits: New test poking at VS/FS shared uniform files.
* util: Add a helper for generating formatted shader sources.
* vulkan: remove glsl450 double precision tests
* glsl-1.10: Adds additional test for macros redefinitions
* ext_external_objects: Selecting a queue that supports graphics
* ext_external_objects: Additions to the Vulkan framework
* Switch from cElementTree to ElementTree.
* cmake: install spirv (spv) files
* ext_external_objects: remove double destroy of objects
* ext_external_objects: set img,mem objects NULL after destroy
* ext_external_objects: add error reporting to load_shader
* ext_external_objects: determine filepaths via PIGLIT_SOURCE_DIR
* glsl-1.10: remove test that no longer does what is intended
* write-after-clear: Test linear -> sRGB with sRGB storage
* write-after-clear: Clear lists of views
* tests: Add test for texture view writes after fast-clears
* Switch from collections to collections.abc.
* cl: fix clGetDeviceInfo build with OCL < 2.0
* cl: clGetKernelWorkGroupInfo check returned values
* cl: clGetDeviceInfo check returned values
* cl: clGetKernelInfo check returned values
* cl: clSetKernelArg fix CL_INVALID_SAMPLER error message
* cl: improve clEnqueueFillBuffer tests scope
* cl: fix clEnqueueFillBuffer CL_INVALID_CONTEXT
* cl: disable an asm call test on kabini
* cl: add program need_image_support option
* cl: manage an offset in retain_release-event
* cl: require a least OCL 1.2
* khr_texture_compression_astc: Make array subtests definition static
* drawoverhead: Allow disabling of the color output.
* drawoverhead: Allow selecting a specific test.
* arb_shader_subroutine: Add test for implicitly converted arguments
* cl: Add test passing large struct with dynamic realignment
* glsl 4.20 & 4.30: test c-style array initialization
* ssbo-atomics: Test that there is no implicit conversion of "mem" parameter
* ext_external_objects: Sets tiling mode for the imported texture
* cmake: Avoid pkg-config on Windows.
* shader_runner: fix conditional jump depends on glsl_version
* ext_external_objects: make libvulkan dependency optional
* gitlab-ci: add libvulkan-dev to support tests that use Vulkan
* ext_external_objects/vk-image-display: Add a new Vulkan->OpenGL test
* ext_external_objects/vk-image-override: New approach to test formats
* ext_external_objects/vk-image-override: Add a Vulkan-GL test
* ext_external_objects: Helper structs that map the Vk and GL formats
* ext_external_objects: Add Vulkan/OpenGL driver compatibility checker
* ext_external_objects: Extended the interoperability and Vulkan helpers
* ext_external_objects: Add Vulkan-OpenGL interoperability helpers
* ext_external_objects: Add Vulkan helpers
* ext_external_objects: Group external object tests
* glsl-1.10: remove tests that no longer do what was intended
* glsl-1.10: initialise texcoord array in test
* Fix several shared-atomicMin* tests using "draw rect" instead of "compute"
* tests: add reproducer for issue 2747
* gl-2.0: remove unnecessary assert
* glsl-1.10: stop sibling nested loop being eliminated
* gen_variable_index_write_tests: stop arrays from being optimised away
* arb_gpu_shader_fp64: fix indirect array access test
* glsl-1.10: remove undefined behaviour from loop test
* shader_runner: reset glClipPlane before each subtest
* framework: Update to Python 3 ConfigParser.
* tests: Added tests for nv_alpha_to_coverage_dither_control
* ext_draw_instanced: add test
* Remove the apitrace testing.
* framework: remove unused import
* framework: Replace assert with actual error
* framework: allow PiglitException's to set a returncode
* framework: Add env support to some test classes that don't have it
* arb_texture_query_lod: relax tolerance values
* framework/cl: Accept additional arguments in init and pass them to parent init
* GL_ARB_vertex_program: Test that unused attributes don't affect used ones
* gl-1.1: Test that unused normal array in ff shader doesn't affect other arrays
* glsl-1.30: add a test with gl_ClipDistance as dead code
* framework: Add xorg tests
* framework: Actually deserialize the test environment
* framework/test: pass env and cwd as optional arguments to Test
* framework: allow xml profiles from outside the piglit tree
* nv_viewport_array2: add some compiler, linker, and execution tests
* shader_runner: allow setting viewports directly
* nv_viewport_swizzle: add an errors test
* nv_viewport_swizzle: add basic test
* shader_runner: add glViewportSwizzleNV support
* glsl-1.10: test invalid operator on function parameter
* rgtc: generate some signed data for snorm formats.
* glsl-1.20: new tests for out-of-bounds array access of vectors/matrices
* tests: add reproducer for issue 1258
* glsl-1.10: Add tests for condition on saturated value
* glsl-1.10: test some arithmetic on non-existing variable
* tests: add reproducer for issue #2596
* arb_separate_shader_objects: Check return values.
* egl-ext_egl_image_storage: Fix resource leak.
* cmake: export build commands
* tests: Verify that usage of string literals fails compilation
* generated_tests: Remove six dependency.
* arb_gpu_shader_fp64: Remove execution tests from gen_inout_fp64
* arb_gpu_shader_fp64/int64: Test in/out variables with generator
* random_ubo: Add GL_ARB_gpu_shader_int64 types
* random_ubo: Fix python3 errors
* glsl-4.00: Add tests for loops with mul and ishl incrementation
* arb_gpu_shader5: test indirect texture access with different formats
* ext_texture_norm16-render: use piglit_get_gl_enum_name
* arb_shader_atomic_counters: Add a test for sparsely-used bindings.
* ARB_gpu_shader5: Verify precise fract of NaN
* ARB_gpu_shader5: Verify comparisons with precise arithmetic
* glsl: Verify floating point underflow compared with zero
* glsl-1.10: Verify sign multiplied by a value with negation, absolute value, or both
* tests: Added tests for nv_copy_image
* tests: intel_blackhole: ensure the blackhole state is disabled to readback surfaces
* arb_shader_storage_buffer_object: Add test for auto setting binding point to an array of SSBOs
* templates: Remove last remains of the six module
* cl: Add test for 16-bit bswaps
* glsl-arrays-copy-size-mismatch: Add test case for nir_opt_find_array_copies
* cl: Add test for bswap
* unittests: Properly skip tests if psutil isn't installed
* CI: remove six from installed packages
* cmake: remove python six dependency
* drop python2 support
* cmake: allow setting python versions via the command line
* CI: remove python 2.7 and 3.5
* framework/print-cmd: Fix exclude filter
* Fix build on 32-bit arch of gen_intel_shader_integer_functions2 tests
* glx_mesa_query_renderer: Fix error with GCC 10.
* draw-prim-rate: reorder test execution order
* draw-prim-rate: move the main loop body into a separate function
* draw-prim-rate: test the performance of triangle strips
* draw-prim-rate: don't change vertex attribs every draw call
* arb_provoking_vertex/clipped-strip-first: New test.
* util: Remove extra definition of piglit_automatic.
* arb_internalformat_query2: Move global variable definitions to common.c.
* gl-4.4/gl_max_vertex_attrib_stride: use a valid buffer offset
* double_attribs: use a valid offset in glVertexAttribLPointer
* intel_blackhole_render: test transitions of state in both directions
* intel_blackhole_render: drop asserts in favor of error reporting
* Fix scripts to run glcts and gles-cts using piglit runner
* texturing: Move global variable definitions to common.c.
* arb_gl_spirv: add some arrays of arrays ubo/ssbo tests
* arb_gl_spirv: add ubo array test with copy between arrays
* arb_gl_spirv: add ssbo test using std140 and std430
* arb_gl_spirv: Add a test for SSBOs with an unsized array
* arb_gl_spirv: add ubo tests with different matrix/array strides
* arb_gl_spirv: Add tests for UBOs with explicit offsets
* arb_gl_spirv: add a array of ubo test, with complex ubo content
* arb_gl_spirv: add ubo/ssbo tests with matrices
* shader_runner: add force_no_names mode
* glsl-es-3.10: remove wrong regression checking test
* tests: intel_blackhole_render: tests blit command
* tests: intel_blackhole_render: additional check before enable & after clear
* tests: intel_blackhole_render: turn asserts into test failures
* tests: intel_blackhole_render: fix the tests when not run with -auto
* glsl-1.50: test gl_PrimitiveID xfb
* intel_performance_query: Build only if EGL is available.
* oes_egl_image_external_essl3: check if 3.1 es is available
* tests: add test for assert in INTEL_performance_query
* Add test for OES_EGL_image_external_essl3
* intel_shader_integer_functions2: Add generated execution tests for multiply32x16
* intel_shader_integer_functions2: Add generated execution tests for averageRounded
* intel_shader_integer_functions2: Add generated execution tests for average
* intel_shader_integer_functions2: Add generated execution tests for subtractSaturate
* intel_shader_integer_functions2: Add generated execution tests for addSaturate
* intel_shader_integer_functions2: Add generated execution tests for countTrailingZeros
* intel_shader_integer_functions2: Add generated execution tests for countLeadingZeros
* intel_shader_integer_functions2: Add generated execution tests for absoluteDifference
* parser_utils: Work around overflow with hex values in strtoll
* gitlab-ci: Update to current ci-templates
* rasterpos: first comprehensive test of glRasterPos
* util/minmax-test: Free memory, allocated for token name
* arb_clear_texture: Fix memory leak Memory that was allocated for glGetTexImage wasn't freed after comparison.
* egl: add test for GL_EXT_EGL_image_storage
-------------------------------------------------------------------
Thu Jun 11 08:54:01 UTC 2020 - Martin Pluskal <mpluskal@suse.com>
- Fix building with gcc10
-------------------------------------------------------------------
Tue Dec 10 13:08:06 UTC 2019 - Martin Pluskal <mpluskal@suse.com>
- Update to version 1~20191210.603cfb975:
* glsl-es-3.10: add precision statement to a shader missing it
* ext_dsa: add vao functions tests
* arb_vertex_attrib_64bit: fix error message in explicit location check
* Require a GLSL version in fs-shift-left-of-shift-left
* arb_separate_shader_objects: add linker test for glsl version 1.40
* ci: update wayland/ci-templates ref
* glsl-1.50: new GS test for emitted triangle strip orientation
* arb_blend_func_extended: Make issue-1917 test reproduce issue on BSW
* arb_program_interface_query: add gl_PerVertex redeclaration
* ext_disjoint_timer_query: use/test glGetInteger64vEXT call
* ext_texture_format_bgra8888: changes for effective internal format
* tbo: include tbo re-init test to opengl.py
* arb_blend_func_extended: Add test checking corruption on BSW/BDW
* gitlab-ci: use ccache to speed up builds
* gitlab-ci: set interruptible to auto-cancel CI pipelines
* glsl-es-3.10: port arb_shader_atomic_counters tests to glsl-es-3.10
* arb_shader_atomic_counters: fix buffers needed check
* arb_gl_spirv: add some simple ubo/ssbo tests
* arb_gl_spirv: add GL_ACTIVE_UNIFORMS checks
* tbo: test a re-initialization
* arb_shading_language_include: delete shader includes on teardown
* Add new tests for ROL/ROR instruction verification
* generated_tests: more python fixes
* tox: hold pytest-mock to version 1.11.2, since 1.12 seems to be broken
* python: fix collections.abc warning
* python: fix string tests
* glsl-es-3.10: add some image load/store tests with predication.
* piglit-util: expand piglit_integer_texture
* arb_shading_language_include: fix crash in process isolation
* cl/create-context-from-type: fix typo in output error text
* gitlab-ci: avoid pulling all the git history each time
* gitlab-ci: limit ninja to 4 threads to avoid stealing resources from other jobs
* ext_occlusion_query_boolean: remove invalid enum check
* ext_disjoint_timer_query: add GL_QUERY_COUNTER_BITS_EXT tests
* arb_separate_shader_objects: remove broken test
* glsl-1.30: Add tests involving isnan() combined with other comparisons
* arb_sparse_buffer: tests EXT_direct_state_access interactions
* arb_texture_buffer_range: modify test to also use glTextureBufferRangeEXT
* ARB_instanced_arrays: Add test for VertexArrayVertexAttribDivisorEXT
* arb_gpu_shader_fp64: add test for EXT_direct_state_access interactions
* arb_clear_buffer_object: extends test to use Named functions
* shader_runner: don't use deleted query objects
* shader_runner: support query object failures in subtests
* shader_runner: fix garbled non-unicode output making piglit-run choke on it
* cmake: use DT_RUNPATH instead of DT_RPATH for executables
* arb_gl_spirv: add xfb tests for lines and triangles
* arb_gl_spirv: add xfb tests
* shader_runner: add xfb query object support
* shader_runner: add xfb testing support
* shader_runner: add support for glGetProgram queries
* Add a test of a select of a negation of an int cast from a float
* glx: fix pointer type
* egl: one more s/EGL_NO_CONFIG_MESA/EGL_NO_CONFIG_KHR/
* s/EGL_NO_CONFIG_MESA/EGL_NO_CONFIG_KHR/
* cmake: drop egl dependency version
* Use source code location for Mako's module_directory
* arb_gpu_shader_int64: add display list test
* egl: simple test for EGL_EXT_image_flush_external
* cl/get-device-info: fix variable type for CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE
* travis: drop overly complicated regular build as it's covered directly by gitlab now
* add pre-merge gitlab ci :)
* tox,cmake,travis: Add support and testing for Python 3.8
* Fix pbo-getteximage to check for GL_ARB_texture_cube_map_array
* tests: add test for PBO texture downloads
* arb_bindless_texture: test an unnamed explicitly bound ubo that contains a sampler
* arb_bindless_texture: test a basic unnamed ubo that contains a sampler
* glx-egl-switch-context: Do not compile if EGL unavailable
* glx,egl: Reproduce crash while switching contexts
* glsl: Verify that open-code bitfieldReverse is not improperly optimized
* ext_demote_to_helper_invocation: Add extension to [require]
* ext_demote_to_helper_invocation: avoid requiring GL 4.5
* arb_texture_view: add test verifying internal _Layer variable is cleared on texture units
* util-cl: be verbose if platform exposes no devices
* ext_demote_to_helper_invocation: Add execution tests
* ext_demote_to_helper_invocation: Add compiler tests
* glsl-1.20: test incompatible matrices multiplication
* vulkan: add geometry shader double interpolator test
* tests: add tests for ARB_texture_storage + EXT_dsa
* ext_direct_state_access: add test for glNamedCopyBufferSubDataEXT
* ext_direct_state_access: add glGenerateTextureMipmapEXT/glGenerateMultiTexMipmapEXT test
* ext_direct_state_access: add tests for EXT_texture_integer interactions
* GL_OES_EGL_image: be more verbose, correct typos
* glsl-es-3.10: regression checking for load_shared support on the nir scheduler
* GL_OES_EGL_image: include EGL_GL_TEXTURE_LEVEL_KHR usage in test
* glsl-1.10: add infinite loop tests
* vulkan: add geometry shader vertex overflow test
* glx-mesa-query-renderer: Fix build error
* glx-fbconfig-compliance: Drop accumulation buffer requirement
* glx-query-renderer-coverage: Start adding value sanity tests
* glx: Test for both strings for EXT_create_context_es{,2}_profile
* glx-destroycontext-3: Test calling DestroyContext redundantly
* tests/fp-long-alu: Memory leak in fp-long-alu test
* tests/texturing: Free miplevel info
* tests/arb_sample_shading: Multiple memory leaks
* shader_runner: sscanf returns incorrect value on 32-bit build
* glx-fbconfig-sanity: memory leak
* Apply path correction to correct argument
* generators: Add the default precision for floats in GLSL ES shaders
* glsl-es-1.00: Test that function return value has precision
* glsl-es-1.00: Test that mismatched function return precision fails
* arb_shading_language_include: test interaction with preprocessor defines
* arb_shading_language_include: compile test features when disabled
* arb_shading_language_include: add api functionality tests
* arb_shading_language_include: add api error tests
* arb_shading_language_include: compile test #line
* arb_shading_language_include: add compile tests for relative path
* glslparsertest: add support for setting a relative include path
* arb_shading_language_include: add explicit path compile tests
* glslparsertest: add support for adding dummy shader includes
* arb_shading_language_include: test relative paths
* shader_runner: add support for glCompileShaderIncludeARB()
* arb_shading_language_include: add some basic execution tests
* shader_runner: add basic GL_ARB_shading_language_include support
* teximage-errors: add TexSubImage variants
* tox,README,cmake: Remove testing of end-of-life Python 3.4
* egl: add new test for GL_OES_EGL_image
* glx/ext_no_config_context: Verify bad attributes are rejected
* glx/ext_no_config_context: Validate glXQueryContext correctness
* glx: Fix fbconfig matching in glx-make-glxdrawable-current
* egl: add additional test for EGL_ANDROID_blob_cache
* arb_enhanced_layouts: revert testing SPIR-V shaders on arb_enhanced_layouts tests
* travis: Drop python3.4
* travis: Schedule cmake build job first
* glsl-1.10: Add tests for do {} while (false) loops
* test/logicop: expand tests to also cover MSAA render target
* gl-1.1: Fix test for vertex counts.
* Add glsl parser tests for EXT_texture_shadow_lod
* glsl-1.30: Add a test for bad optimizations of (a << b) << c
* tests: cleanup potential errors at the end of EXT_dsa test
* tests: fix EXT_dsa framebuffer test
* EXT_shader_image_load_store: atomics should be done on single-component images
* EXT_shader_image_load_store: skip atomics for not-1x32 types
* shader_runner: allow enabling GL_DEPTH_CLAMP
* tests: fix test build requiring gles3
* arb_tessellation_shader: fix broken compat gl_ClipVertex test
* tests: add EXT_shader_image_load_store tests
* tests: Reproducer for 110796
* tests: enable intel_external_sampler_only for iris
* framework: Also skip logging info utils on EACCES.
* shader_runner: replace NamedBufferSubdata
* shader_runner: Add command line option to ignore uniform if it isn't found in shader Reviewed-by: Eric Anholt <eric@anholt.net>
* cl: Add tests for some cases that were broken with function calls
* arb_get_program_binary: test restore of SSO program
* arb_tessellation_shader: add some new gl_ClipVertex tests for compat
* vulkan/vkrunner: Use the new alternative names for setting uniforms
* framework/cl: Don't override timeout setting from cmdline
* tests/ext_frame_buffer_multisample: Release memory allocated by Test
* Add tests for EXT_dsa NamedProgram functions
* intel_shader_atomic_float_minmax: Explicitly request std430 layout
* ssbo/shared: fix min/max tests to specify std430
* framework/test: Add default 1min timeout to all OpenCL tests
* shader_runner: some extra skip reasong logging
* glsl-es-1.00: Only unroll a do-while-false loop once
* tests/fbo: init texture content
* tests/arb_direct_state_access: Memory leak
* util: Optionally validate SPIR-V after assembling
* util: Assemble SPIR-V with the correct target environment
* tests: Free memory returned by glXChooseFBConfig
* test/textureGather: memory leak
* tests/texelFetch: Memory leak
* arb_copy_buffer: NULL check for glMapBuffer outcome
* util/piglit-util-gl: Memory leaks in a number of tests
* tests/fp-indirections2: Memory isn't freed
* tests/arb_copy_image: Memory leak
* arb_texture_buffer_range: Fix buffer alignment in ranges-2 test
* tests/vertex-program-two-side: Memory leak
* draw-prim-rate: Fix Clang build error.
* Add a test that measures primitive rate
* opengl.py: fix incorrect ext_transform_instanced extension name
* rendermode-feedback: fix a crash
* test: fix resource leaking for depthstencil-render-miplevels
* test: fix core dump for depthstencil-render-miplevels
* ext_dsa: fix invalid empty shader in test
* ext_direct_state_access: test glTextureImage* with GL_PROXY_TEXTURE_* targets
* ext_direct_state_access: verify possible failures when using GL_COMPILE
* util/dma_buf: allow custom rendernode
* tests/overlapping-locations-input-attribs: Memory leak
* tests/line-aa-width: Memory leak
* fbo-generatemipmap-formats: Modify NPOT tex_width
* glx-multithread-buffer: Add a new test reproducing a radeonsi bug
* piglit_drm_dma_buf: fix NV12, YUV420, and YVU420 import tests for radeonsi
* Revert "cmake: make gbm a required build dependency"
* shader_runner: don't abort on atomic counter subtest failure
* cmake: make gbm a required build dependency
* util/dma_buf: drmGetVersion requires free
* glsl-1.20: Test various invalid type conversions in uniform initalizers
* glsl-1.20: Test mix(±1, b, c)
* Add new test for idiv by const optimizations
* shader_runner: add 'probe ssbo int'
* ext_direct_state_access: add tests CompressedMultiTexImage* functions
* ext_direct_state_access: add test for Framebuffer functions
* ext_direct_state_access: add test for glNamedFramebufferRenderbufferEXT
* ext_direct_state_access: add tests for ProgramUniformXXXEXT functions
* ext_direct_state_access: glGet*IndexedvEXT
* ext_direct_state_access: add test for glEnableClientStateiEXT / glDisableClientStateiEXT
* ext_direct_state_access: add test for glCompressedTexture*Image2DEXT
* ext_direct_state_access: add test for named buffer functions
* ext_direct_state_access: add test for multitexture functions
* ext_direct_state_access: add tests for glTexture*EXT functions
* ext_direct_state_access: add test for matrices functions
* egl-query-surface: really print the width in the error message
* egl: ask the X11 WM to keep windows the size we expect
* Fix drawarrays-vertex-count GL_LINES test
* Avoid undefined behavior in glsl-routing test
* s3tc-errors: Fix GCC unused-function warning.
* arb_blend_func_extended: fix gles3 version glClearDepth usage
* arb_blend_func_extended: Test dual src blending without second color output
* texelFetch: Print what miplevel failed.
* fbo: Silence compiler warnings about const mismatches
* Fix piglit_loge usage
* Add format warning attribute for piglit logs functions
* arb_texture_multisample: Tests working texelFetch() with DSA style
* Remove dead es3conform.py test suite
* README.md: add links to the table of contents
* README.md: fix the table of contents
* README.md: fix the formatting for the main sections
* s3tc-errors: Fix GCC unused-variable warning.
* egl: Fix tests for EGL_EXT_device_base extension list use.
* ext_shader_image_load_formatted: add a test for the extension
* amd_compressed_atc_texture: add miptree test
* arb_separate_shader_objects: add gl_PerVertex tests
* fbo-blit-check-limits: New test
* intel/ppgtt: memory alignment test.
* vec4: add a new test for issue 109759 and 110201
* packed_depth_stencil: warning for a non-zero 24-bit unused field
* nv_compute_shader_derivatives: Test textures with implicit LOD
* nv_compute_shader_derivatives: Test use of derivatives
* nv_compute_shader_derivatives: Test linker failures
* nv_compute_shader_derivatives: Test compiler failures
* nv_compute_shader_derivatives: Test new functions available in CS
* glsl-1.20: test 'invariant' propagation influence on globals matching
* glsl-1.20: test that 'invariant' qualifier does not propagate on uniforms
* ext_image_dma_buf_import: test for exporting imported buffer
* ext_gpu_shader4: test glBindFragDataLocationEXT and 'varying out'
* arb_separate_shader_objects: split linker tests
* ext_gpu_shader4: add compiler tests for everything
* Test that GL_PRIMITIVES_SUBMITTED queries don't include extra prims.
* EGL_EXT_image_dma_buf_import: add UYVY format suppor
* EGL_EXT_image_dma_buf_import: add YUYV format support
* egl: Add tests for EGL_EXT_device_base.
* Add a new test for a structure uniform splitting bug with samplers
* shader_runner: get proper access bitfield when calling MapBufferRange
* shader_runner: fix error checking on MapBuffer gles workaround
* fbo-scissor-blit: memory leak
* gl-1.1: Add a new test for large vertex counts.
* arb_sample_shading: Test interaction of apha-to-coverage, sample mask and MRT
* bitmap-heart-dance: Disable shader program before fixed functions
* egl: add test for EGL_MESA_query_driver
* ext_semaphore: add check for glGetIntegerv(GL_NUM_DEVICE_UUIDS_EXT)
* KHR_parallel_shader_compiler: new test (v2)
* fbo-formats: Reuse piglit_merge_result().
* arm_shader_image_load_store: Fix strict-aliasing warnings.
* util: Introduce fui() and uif() helpers for bit-casting floats/uints.
* fp-unpack-01: Reuse the shared piglit_half_from_float().
* arb_program_interface_query: use out resource to make it active
* arb_separate_shader_objects: remove misleading comments
* arb_program_interface_query: redefine built-ins with SSOs
* glx_arb_create_context: Fix build against older GL headers.
* arb_enhanced_layouts: corrected multiple comments
* glsl-1.10: test for crash in loop analysis
* arb_enhanced_layouts: add xfb_offset overlap test
* arb_enhanced_layouts: add another xfb_stride overflow test
* arb_enhanced_layouts: add component aliasing tests
* arb_enhanced_layouts: correct component usage with dvec{3,4} tests
* arb_enhanced_layouts: add aliasing tests with mixed type widths
* arb_enhanced_layouts: correct interpolation qualifiers
* arb_enhanced_layouts: GL_ARB_gpu_shader_fp64 requires GLSL 1.50
* arb_enhanced_layouts: corrected multiple comments
* arb_separate_shader_objects: add unused location qualified input test
* arb_separate_shader_objects: add location overlapping tests
* arb_separate_shader_objects: add rendez-vous-by mismatch tests
* arb_program_interface_query: correct rendez-vous by name matching
* arb_program_interface_query: correct tests table indentation
* tests: Check that count of vertex atomic counters enough for test
* update URLs after gitlab migration
* appveyor: Update instructions for personal repositories.
* appveyor: Fix build with CMake 3.13.3.
* EGL_EXT_image_dma_buf_import: fix p010, p012 input
* Add a test for writing to an indirect component of a swizzled vec4 TCS output
* Add a test for writing to an indirect component of a vec4 TCS output
* glx: add test for GLX_ARB_create_context_no_error
* egl: Add test for EGL_KHR_create_context_no_error
* Make glsl-fface-invariant accept either compile or link errors
* glsl-fs-discard-mrt: New test for bug 75207
* fs-texture-select: Fix undefined read of gl_TexCoord[0].
* getteximage-targets: Fix printing of failing coordinates.
* arb_indirect_parameters: Test working with conditional rendering
* glsl-1.10: test unrolling another loop with variable iteration limits
* arb_gpu_shader_int64: Test extracting individual bytes from 64-bit values
* shaders: Verify that -int(some_bool) & value is handled correctly
* viewport-clamp: to test the viewport clamping
* editorconfig: Add max_line_length property
* arb_shading_language_420pack: test invalid function return type
* ARB_shader_storage_buffer_object: check ssbo array optimizations
* arb_enhanced_layouts: use consistent test names
* arb_enhanced_layouts: Fix error in subtest result reporting
* arb_enhanced_layouts: don't call glLinkProgram twice
* EGL_EXT_image_dma_buf_import: add support for XYUV format
* glsl-1.10: fix some function call tests
* ext_color_buffer_float: check fp32 blend enforcement
* primitive-restart: extend the test to catch regressions of bug-109451
* tests/shaders/bug-109601: drop ARB_shader_storage_buffer_object requirement
* shaders: Reproduce a bug in the i965/anv backend compiler
* EGL_EXT_image_dma_buf_import: test alpha channel for AYUV format
* EGL_EXT_image_dma_buf_import: add P12, P16 format support
* EGL_EXT_image_dma_buf_import: add P10 format support
* map_buffer_range_test: use NULL instead of zero for ClearBuffer
* map_buffer_range_test: add tests to reproduce u_threaded & radeonsi bugs
* AMD_texture_texture4: new test
* Add new API tests for BPTC and RGTC GLES extensions (v2)
* opengl.py: add run_concurrent=False where needed
* tex-miplevel-selection: force compatibility when using 430 shader
* arb_enhanced_layouts: explicit-offset: add more corner cases
* summary/html: drop trailing slash in <br>
* summary/html: drop trailing slash in <img>
* summary/html: specify lang="en" in html tag
* summary/html: drop type from css-links
* summary/html: use html5 instead of xhtml
* arb_gpu_shader5: add more variants of the struct interpolateAt tests
* summary/html: escape html
* summary/html: ensure xml-line is the very first line
* summary/html: open pre-tag instead of closing it
* summary/html: close the right html-tag
* util: fix off-by-one when loading source
* util: simplify string duplication logic
* fix macro redefinition with libdrm>=2.4.95
* fbo-3d: test both POT and NPOT depths
* s3tc: fix error checking when NPOT is not available
* miptree: test ability to use upside down miptree
* Test that ES frag shader with invariant outputs compiles
* arb_tessellation_shader: Test unmatched TCS output usage
* website: Convert Makefile to build-html.sh shell script
* README.md: Customize for the piglit project
* index.rst: Change content to match current piglit website
* sphinx: Change theme from alabaster to flask
* conf.py: Customize for the Piglit project
* .gitlab-ci.yml: Build the website when the docs directory changes
* docs: Import gitlab sphinx example under docs directory
* glsl-1.10: test unrolling of loop where max iteration count guessed
* glsl-1.10: test unrolling loops with variable iteration limits
* Fix 'piglit resume'
* Probe pixel colors in bitmap-heart-dance test
* tests/ext_polygon_offset_clamp-draw: use subtest framework
* tests/ext_semaphore-api-errors: Fix typo "usigned" -> "unsigned"
* tests/ext_semaphore-api-errors: Use subtest mechanism
* tests/ext_semaphore_fd-api-errors: Enumerate subtests
* tests/ext_transform_feedback-max-varyings: use subtest framework
* tests/ext_transform_feedback-max-varyings: remove duplicate configs
* tests/ext_transform_feedback-max-varyings: fix result reporting
* tests/ext_transform_feedback-max-varyings: Always report subtests
* tests/ext_window_rectangles-dlist: enumerate subtests
* tests/gl-1.0-beginend-coverage: enumerate subtests
* tests/gl-1.0/beginend-coverage: Run nondlist tests
* tests: use subtest frameowrk in gl-1.0-dlist-beginend
* tests: use subtest framework for gl-1.0-rendermode-feedback
* tests: Use a helper function in gl-1.0-rendermode-feedback
* tests: Fix indent in gl-1.0/vertex-program-two-side
* tests: Use piglit_run_selected_subtest in gl-3.0-render-integer
* mesa_pack_invert/readpixels: enumerate subtests
* nv_image_formats/copy-image-formats: Convert to use subtests
* test/logicop: Use piglit_subtest mechanism
* arb_texture_view: fix security format warnings
* arb_gl_spirv: simple test, use correct reference colors
* ext_image_dma_buf_import/unsupported_format has no reason to be intel-only
* make sure 'unsupported format' test always uses an unsupported format
* tests: only run rounding tests if FE_UPWARD is present
* EGL_EXT_image_dma_buf_import: drop alpha-one to sample yuv tests
* travis: reflect new best-practice travis-ci configuration
* cl: Wait for kernel execution instead of flushing the queue in cl_piglit_execute kernel
* cl: Add execution event parameter to piglit_cl_enqueue_kernel
* program_interface_query: don't expect a valid location for TCS output
* drawoverhead: print results in the CSV format
* ext_window_rectangles/render: make the test more thorough
* primitive-restart-draw-mode: draw front and back faces in different colors
* tests/image_load_store/atomic: use piglit subtest framework
* texturing: run gles2 variants as well
* s3tc-errors: port to gles20
* s3tc-errors: port to gles31
* s3tc-texsubimage: port to gles2
* s3tc-teximage: port to gles2
* texturing: use piglit_draw_rect_tex instead of glBegin/glEnd
* texturing: make sure s3tc tests require GL 1.1
* arb_texture_view: Test interaction with ARB_shader_image_load_store
* EGL_EXT_image_dma_buf_import: set RGBA visual for yuv sampling tests
* EGL_EXT_image_dma_buf_import: fix error check with unknown drm format
* vulkan: Prefix group names for VkRunner tests with “vulkan”
* EGL_EXT_image_dma_buf_import: add AYUV format support
* remove ext_image_dma_buf_import-intel_external_sampler_with_dma_only
* khr_debug: fix invalid enum usage on gles3
* framework: Add support for serializing VkRunner tests
* framework/test: Use relative paths in the filename for VkRunnerTest
* framework/test: Set the filename property on VkRunnerTest
* Cmake: Install vk_shader_test files
* python: add explicit utf-8 encoding
* framework: fix python2
* vulkan: test cases for large local arrays
* vulkan: Add some tests for glsl450 builtin functions using doubles
* framework: Add a vulkan tests profile
* glsl/frexp: fix the incorrect expected values
* idtech: Fix format-security warning.
* egl_ext_device_drm: Fix format warning.
* gles-3.0: test for vertex attribute aliasing
* egl_ext_device_drm: don't fail the test if open("/dev/dri/cardX") errors
* piglit: remove unneeded wayland-egl dependency
* tests: enable test case egl-context-priority on all egl platforms
* glsl-1.30: update linker test for inter stage in/out vars usage
* fbo: add a few quirk-tests for format-emulation
* piglit/vbo: memory leak
* glsl-1.50: Verify that gl_ClipDistance cannot be redeclared to change qualifier or type
* glsl-1.30: Verify that gl_ClipDistance cannot be redeclared to change qualifier or type
* glsl-1.10: Verify that gl_TexCoord cannot be redeclared to change qualifier or type
* glsl-1.50: Add missing out qualifier on gl_ClipDistance redeclaration
* Build fix for previous commit
* arb_tessellation_shader/tes-gs-max-output: new test for TES/GS amplification
* glsl-1.50/gs-max-output: new test for geometry shader amplification
* arb_shader_image_load_store: Test format incompatible texture buffer
* idTech: fix extensions string list
* glsl-1.10: add tests for an array index on a swizzled vec lvalue
* glsl-1.10: test some arithmetic on non-existing struct member
* Add tests for GL_EXTENSION_STRING vs. old idTech2 / idTech3 games
* sanity: Add some generated tests
* sanity: Support generated shader tests
* sanity: Fix test names
* khr_texture_compression_astc: Add void-extent-dl-bug
* tests: Split out ASTC formats into a header
* glsl-1.50: Add test for geometry shader with unused outputs
* glsl-sdl-sincos-accuracy: Add a new test for a vc4 bug with SDL2.
* sanity: Don't add generated_tests since they are built later
* Revert "sanity: Add various shader_runner tests"
* sanity: Add various shader_runner tests
* sanity: Turn shader_test list into a tuple
* framework/wflinfo: delete deprecated interface
* serializer: serialize new fast-skip attributes
* framework/test: Convert tests to new fast-skip interface
* unittests/wflinfo: Update tests for new API
* wflinfo: Reimplement wflinfo separating the various API's
* framework/shader_test: GL_NUM_PROGRAM_BINARY_FORMATS >= 1 is not an extension
* framework/test: Fix whitespace
* glsl-1.10: add a 'initialization-incompatible-type-propagation' test
* glsl-1.10: Verify result of sign(a)*sign(b)
* glsl-1.20/fs-deref-literal-array-of-structs-with-multiple-members-large-array: Fix it
* fbo-drawbuffers-maxtargets: fix a warning
* shaders: Reproduce a bug in the i965 backend optimizer
* tests: Added a new GTF-GL test profile for the Khronos CTS runner
* tests: Added a new GTF-GLES test profile for the Khronos CTS runner
* cl: Add test for call stack realignment
* Add tests for GL_AMD_depth_clamp_separate
* shader_runner: Take spirv_replaces_glsl into account for current_config
* egl_khr_create_context: Proper invalid attributes for EGL 1.5
* arb_vertex_array_object: Add test for deleting object zero
* glsl-1.10: Put an if-statement in a macro in the false path of an ifdef
* cl: Add tests for calls with special inputs
* cl: Add test for respecting byval alignment in call setup
* arb_fragment_shader_interlock: Additional compile tests
* arb_fragment_shader_interlock: Simple compiler tests
* glsl-1.10: add some preprocessor stringification tests
* arb_tessellation_shader: add GL_EXT_shader_integer_mix on [require]
* glsl-1.30: add linker test for inter stage in/out vars usage
* Cmake: Install shader_source files
* util: stop overallocating shader memory
* util: avoid leaking memory when caller doesn't ask for it
* egl: fix uninitialised counter
* egl: fix uninitialised counter
* util: fix memory leak
* arb_gpu_shader5: fix memory leak
* egl_ext_device_enumeration: check the populate call to eglQueryDevices
* egl Add new test of EGL_EXT_platform_device
* egl_mesa_platform_surfaceless: plug some memory leaks
* egl: Add basic EGL_EXT_device_drm test
* egl_ext_device_query: plug memory leaks
* egl_ext_device_query: return PIGLIT_WARN when eglGetDisplay fails
* egl_ext_device_query: drop unused major/minor from eglInitialize
* egl: Add basic EGL_MESA_device_software test
* egl_ext_device_query: check for eglQueryDeviceStringEXT EGL_BAD_DEVICE_EXT
* arb_gl_spirv: adding basic va64 test
* util/vbo: Accept integer attribute names
* arb_enhanced_layouts: Test doubles
* arb_enhanced_layouts: Test XFB layout qualifiers via SPIR-V
* arb_gpu_shader5: Add support for testing spirv with XFB streams
* util: Add utilities to handle shader_test files
* util: Add a utility to assemble SPIR-V sources
* arb_gl_spirv: add test that mixes atomic counters with a normal uniform
* arb_gl_spirv: add tests for atomic counter operations in CS
* arb_gl_spirv: add tests for atomic counter operations in FS
* shader_runner: add command 'probe atomic counter buffer'
* arb_gl_spirv: Add a fiddly test for uniform index calculation
* arb_gl_spirv: Add a test for an array of structs uniform
* arb_gl_spirv: Add a test for a uniform struct with struct members
* arb_gl_spirv: Add a test for a struct uniform
* arb_gl_spirv: Add a test for non-sequential explicit uniform locations
* arb_gl_spirv: Add 4 tests for uniform initializers
* arb_gl_spirv: add two linking tests for uniform multisample images
* arb_gl_spirv: Add a test for nonconst array of sampler structs
* arb_gl_spirv: Add a test for a sampler within a struct
* arb_gl_spirv: Add tests for sampler2D uniform binding initialisers
* arb_gl_spirv: uniform sampler2D
* arb_gl_spirv: add execution test for multi-dimensional (aoa) uniform
* arb_gl_spirv: add a small test with an array of uniforms
* arb_gl_spirv: add basic test with two uniforms
* arb_gl_spirv: add basic uniform test without names
* arb_gl_spirv: basic uniform test with names still present
* arb_gl_spirv: Add a test using specializations
* arb_gl_spirv: add really simple execution test
* shader_runner: debug prints if running on SPIR-V mode.
* shader_runner/spirv: Add support for SPIR-V specializations
* shader_runner/spirv: add vertex shader passthrough support on SPIR-V
* framework: add --glsl option
* shader_runner/spirv: support loading SPIR-V shaders
* util: Add a utility to stream data through an external process
* intel_shader_atomic_float_minmax: Validate NaN behavior of atomicMin and atomicMax
* intel_shader_atomic_float_minmax: Add test for atomicCompSwap involving NaN
* intel_shader_atomic_float_minmax: Add tests for atomicCompSwap with -0
* intel_shader_atomic_float_minmax: Add tests for atomicCompSwap(float, float, float)
* intel_shader_atomic_float_minmax: Add tests for atomic{Min,Max}(float, float)
* intel_shader_atomic_float_minmax: Add tests for atomicExchange(float, float)
* intel_shader_atomic_float_minmax: Simple negative compile tests
* arb_tessellation_shader: Add test for indirect addressing of TES patch inputs
* Cmake: Remove Python 3.3 from the list of versions to search for
* ext_render_snorm-render: test for GL_EXT_render_snorm
* glsl-1.10: add a 'invalid-array-as-function-param' glslparsertest
* cl: Add test for CSR VGPRs caused by SGPR spilling
* cl: Add bigger versions of calls with struct tests
* cl: Fix types to be unsigned
* glsl-1.10: add a 'post-increment-in-array-size' glslparsertest
* CMake: Add Python 3.7 to list of supported python version
* dispatch: add missing break
* framework/test/shader_test.py: Remove redundant workaround for python 3.3 mock
* tox: Add python 3.7 to build matrix
* README.md: Note that python 2.7 or >=3.4 is supported
* dispatch: fallback to eglGetProcAddress for core functions
* dispatch: use do_dlsym() helper on all posix platforms
* dispatch: move variables/defines where they're used
* dispatch: kill off RTLD_LOCAL
* arb_direct_state_access: remove unneeded piglit_dispatch_default_init()
* util/gl: don't call piglit_dispatch_default_init in piglit_use_*_program
* egl: add eglCopyBuffers test
* egl-util: introduce egl_util_create_native_pixmap helper
* egl-util: use piglit_egl_get_display over eglGetDisplay
* egl: split out a piglit_egl_get_display helper
* egl: Call eglBindAPI after eglInitialize
* Update gl.xml from opengl registry and fix gl.py
* Add a test for GL_AMD_framebuffer_multisample_advanced
* ext_texture_norm16-render: read SNORM formats if EXT_render_snorm
* arb_provoking_vertex: Test flat shading with clipped geometry
* ext_texture_norm16-render: add more API coverage
* Test glMultiDrawElementsIndirect with non-VBO attribs
* Test glMultiDrawArraysIndirect with non-VBO attribs
* summary/html: generalize info output
* JSON: move info utilities out of root
* polygon-mode: also test polygon culling
* Prevent loop unrolling in a shader test
* framework: deepcopy TestProfile's filters when copying it
* tox: remove pytest-warnings and set pytest-timeout to 1.2.1
* tox: Remove testing of end-of-life Python 3.3
* generated_tests: Make API a subdir in gen_shader_framebuffer_fetch_tests
* framework: Make error about mixed GLES and GL more imformative
* EXT_shader_framebuffer_fetch: Add test cases specific to desktop GL.
* EXT_shader_framebuffer_fetch: Add tests for framebuffer fetch outputs with invalid layout qualifier.
* EXT_shader_framebuffer_fetch: Port existing tests to non-coherent extension.
* EXT_shader_framebuffer_fetch: Pass output type and precision to decl_frag_data macro.
* EXT_shader_framebuffer_fetch: Parameterize more tests on the GL API version.
* shader_runner: Add fbfetch barrier command.
* Update XML for latest version of GL_EXT_shader_framebuffer_fetch.
* tests/sanity: declare encoding of file for python 2
* tests: intel_conservative_rasterization: fix invalid draws
* tests/opengl.py: Replace tabs with spaces
* tests/opengl: Add nv_image_formats-gles3
* tests/opengl: Add intel_conservative_rasterization-invalid_gles3
* tests/opengl: Add glx-swap-copy
* tests/opengl: Add gl-3.3-vertex-attrib-p-type-size-match
* tests/opengl: Add gl-3.3-vertex-attrib-p-types
* tests/opengl: Add arb_texture_view tests for gles3
* tests/sanity: Rework sanity to be more useful
* arb_vertex_attrib_64bit: test display list interaction
* arb_gpu_shader_fp64: Test the sign() function with abs() and negation of its argument
* glsl-1.10: Test the sign() function with abs() and negation of its argument
* glsl-1.10: test bug with lessThan() when the input expression has mixed sizes
* arb_compute_shader: test dispatch functions with display lists
* framework: add a --timeout parameter
* ext_texture_norm16-render: support EXT_render_snorm interactions
* tests/opengl.py: add couple missing arb_get_program_binary tests
* arb_gpu_shader5: Add a test for instanced GS inputs.
* compatibility: test vertex color clamping in geom and tess shaders
* arb_draw_indirect: test when 0 bound to DRAW_INDIRECT_BUFFER in compat
* general: better test display lists in attribute test
* nv_fog_distance: Test interactions with GL_FOG_COORDINATE
* nv_fog_distance: Simple rendering test
* nv_fog_distance: Simple touch test for the enums
* gl-1.0-blend: Whitespace and formatting fixes
* gl-1.0-blend: Trivial code simplification
* gl-1.0-blend: Enable EXT_blend_subtract tests on implementations that lack EXT_blend_minmax
* gl-1.0-blend: Fix problems with blend extension detection
* tests: Add cmake for oes_texture_compression_astc with Desktop GL
* tests/opengl.py: remove ext_transform-get-buffer-size
* tests/opengl.py: fix ext_shader_samples_indentical tests
* tests/opengl.py: Fix name of gl-4.3 test
* tests/opengl.py: re-remove layout-std140 test
* tests/opengl.py: Fix misnamed test binaries
* ARB_get_program_binary: Test that XFB varying info works on program reload
* deqp: Add Mesa version overrides for khr_gl* testlist generation.
* arb_tessellation_shader: test GL_PATCHES with immediate mode
* arb_tessellation_shader: test tes interaction with fixed function fragment shader
* glsl-1.50: test gs interaction with fixed function fragment shader
* arb_gpu_shader_fp64: test display list support
* arb_shader_subroutine: add simple display list test
* arb_viewport_array: test display list support
* add GL_ARB_sample_locations
* gl-1.5-get-array-attribs: exercise glGetIntegerv, etc. with vertex arrays
* nv_shader_atomic_float: Add tests for atomicExchange(float, float)
* nv_shader_atomic_float: Add tests for atomicAdd(float, float)
* nv_shader_atomic_float: Simple negative compile tests
* nv_shader_atomic_float: Compile tests for all imageAtomic variants
* arb_compute_shader: Add test for atomicCompSwap(int, int, int)
* arb_compute_shader: Add tests for atomic{Min,Max}({u,}int, {u,}int)
* arb_compute_shader: Add test for atomicExchange(int, int)
* arb_compute_shader: Add test for atomicAdd(int, int)
* glsl-4.50: Add test for atomicCompSwap(int, int, int)
* arb_shader_storage_buffer: Add test for atomicCompSwap(int, int, int)
* arb_shader_storage_buffer: Add tests for atomic{Min,Max}({u,}int, {u,}int)
* arb_shader_storage_buffer: Add test for atomicExchange(int, int)
* arb_shader_storage_buffer: Add test for atomicAdd(int, int)
* shader_runner: Allow initializing integer fields of an SSBO
* getteximage-simple: Stress an i965 blitter path
* getteximage-simple: Allow configurable texture parameters
* getteximage-simple: Switch to parameter passing
* getteximage-simple: Fix the coordinate printf
* glsl-4.50: remove duplicate semicolon test
* glsl-4.60: backdate semicolon test to run from glsl 1.10
* glsl-1.50: fix glsl-1.50-geometry-primitive-types
* cmake: Use Policy CMP0072 as OLD by default.
* gl-1.0: Bitmap test that draws zelda hearts.
* ARB_get_program_binary: Test that restoring active program takes effect
* ARB_get_program_binary: Test that uniforms are reset on program reload (API)
* ARB_get_program_binary: Add some common functions
* ARB_get_program_binary: Test that uniforms are reset on program reload
* shader_runner: Add 'program binary save restore' command
* shader_runner: Support SHADER_RUNNER_GET_PROGRAM_BINARY env var
* util: Add piglit_env_var_as_boolean
* shader_runner: Add -get-program-binary parameter
* shader_runner: Support testing GL_NUM_PROGRAM_BINARY_FORMATS
* glsl-1.10: fix broken indentation in test
* glsl-1.10: test loop unrolling when induction variable is inside if branch
* textureGather: Use piglit_probe_rect_rgba_varying
* util/gl: Add a helper for probing a rect of varying data
* util/gl: Use probe_rect instead of hand-rolling
* util/gl: Add more probe helplers
* util: Refactor probe_rect_ubyte to allow varying data
* CMake: fix readme install after readme->readme.md
* glx-oml-sync-control-timing: Perform initial swap / wait before loop
* glx-oml-sync-control-timing: Refactor helper functions for swap / wait
* glx-oml-sync-control-timing: Fix error message if glXWaitForMscOML fails
* README: Rework documentation for test classes
* README: Rework lists of test scripts
* README: Rework the list of test statuses
* README: Rework environment variables docs
* README: Remove some unneeded indentation
* README: Use proper markdown code quoting
* README: Use proper markdown for the different heading levels
* README: Move README.md so it gets parsed by GitLab
* tests/egl: add query test for egl_ext_image_dma_buf_import_modifiers
* Use _exit() instead of exit() in child processes
* util: Silence GCC unused-function warning.
-------------------------------------------------------------------
Thu Aug 30 08:27:10 UTC 2018 - msrb@suse.com
- Update suse_qa.py and opensuse_qa.py to work with current piglit.
-------------------------------------------------------------------
Wed Aug 29 08:13:34 UTC 2018 - Ondřej Súkup <mimi.vx@gmail.com>
- use %make_jobs makro instead make_build
-------------------------------------------------------------------
Wed Jun 6 14:30:34 UTC 2018 - mpluskal@suse.com
- Update to version 1~20180604.cde860ab3:
* arb_texture_view: convert some more tests to run on ES 3.1
* util: provide way to read a texture in ES compatible way
* vertex-program-two-side: Fix GCC format-security warnings.
* glsl-fs-fogscale: Fix GCC format-security warnings.
* glsl-1.50: test compat built in constants
* built-in-constants: fix desktop GL version check for geometry shaders
* built-in-constants: add support for testing compatibility profile built ins
* framework/resume: properly parse the no_retry option
* framework: allow specifying the number of jobs for concurrency
* framework/html: guard against errors writing individual test results
* gl-3.0: Remove unused variable.
* arb_tessellation_shader: test display list support for glPatchParameterfv()
* arb_tessellation_shader: add basic display list test for glPatchParameteri()
* shader_runner: add basic display list support
* ARB_tessellation_shader: test gl_*Color built-ins with tessellation shaders
* piglit-util-gl: add support for using patches with fixed function attributes
* gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders
* gl-3.2-compat: test gl_ClipVertex built-in with geometry shaders
* gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders
* gl-3.2-compat: test gl_*Color built-ins with geometry shaders
* glsl-1.40/1.50: basic compiler tests for the compatibility profile
* glslparsertest: support compatibility profile tests
* cmake: Bump minimum version to 3.2.
* Revert "Specify an explicit window size in builtin uniform tests."
* Specify an explicit window size in builtin uniform tests.
* Fix bogus assertions in builtin uniform test generator.
* gl-3.0: test glUniform*ui{v} functions are compiled into display lists
* util: add includes when building for Wayland
* tests: Add gpu and quick no_isolation metaprofiles
* tests: rename shader_*_multi to shader_*.no_isolation
* profile: add the idea of process-isolated xml file
* cmake: Set a value for each portability define.
* glsl-uniform-initializer-7: Fixed uninitialized uniform.
* ext_packed_float: Add a test that queries GL_RGBA_SIGNED_COMPONENTS_EXT
* tests/quick_shader.py: Fix test count of quick_shader
* framework: make use of Filter.run in Profile classes
* framework: Add filters class
* framework: ensure that all tests are run before exiting
* shader_runner: Support PIGLIT_DEFAULT_SIZE env var
* framework-gl: Export window size override function
* framework: fix running with mixed concurrency (neither -c or -1)
* arb_internalformat_query2: test new ARB_ES3_compatibility internalformats
* util-gl: add ARB_ES3_compatibility internalformats support
* arb_internalformat_query2: use CompressedTexImage*D for specific compressed formats
* crucible: if a test has no XML output consider it a crash
* crucible: use tempfiles to allow running with concurrency
* crucible: fix getting values from piglit.conf
* ext_texture_norm16-render: refactor subtest execution
* find_static_tests.py: fix python2 compatibility
* name no_error profile depen on shader generation
* piglit-framework-gl: skip compat test when not supported
* framework: handle UnicodeDecodeError
* deqp_egl: add support for mustpass lists
* khr_gl45: add support for mustpass lists
* framework: fix grouptools.commonprefix when len(args) == 1
* profile: use gz to compress profiles
* Generate xml for builtin profiles
* tests: Add script to find all hand written test files
* Add script to serialize profiles to XML
* opengl.py: Remove exported gl extensions
* tests/cl.py: fix out of tree serialization
* fix asmparser test serialization for out of tree builds
* fix glslparser test for out of tree builds
* tests/glsl_parser_test.py: fix is_skip for serialized profiles
* shader_tests: correctly generate xml during out of tree builds
* tests: use meta profiles
* tests/quick: fix filtering of vs_in shader tests
* py_modules: Add support for out of tree builds
* framework/profile: Add support for meta profiles
* profile: allow forcing python or xml loading
* profile: Add support for loading xml based profiles
* framework/test: make CLProgramTester take relative paths
* framework/test: make BuiltInConstantTest files relative
* tests/all: Make asmparser tests path relative
* framework/test: use relative paths for GLSLParser tests
* framework/test: Make shader paths relative
* framework/test: Add class for cl-program-tester
* framework/test/piglit_test: make cl_concurrency always a boolean
* framework/test: Split multishader too
* framework: do the same for shader test
* framework: use a class method for building test via parsing
* tests: use BuiltInConstantsClass
* framework/test: add a test class for built-in constants
* framework: Use custom class for ASM parser tests
* framework/profile: Add a __len__ method to TestProfile
* framework/test: expose required and excluded platforms
* framework/test: Use getter for altering PiglitBaseTest Command
* framework/profile: Allow a group manager class to be overwritten
* test/piglit_test: add ROOT_DIR variable
* update git ignore for this series
* draw-vertices-2101010: Don't test BGRA if we don't have the ext.
* arb_vertex_type_2_10_10_10: Don't test BGRA if we don't have the ext.
* texture-integer-glsl130: Make sure we use usampler for ui textures.
* ext_texture_norm16-render: test for GL_EXT_texture_norm16
* glsl-1.40-compat: add basic compat test for built-in constants
* shader_runner: allow compat profiles to be explicitly requested
* summary/console: Add -p / --problems
* arb_bindless_texture: add test for conversion of bound sampler or image to uvec2
* arb_bindless_texture: add test where we pass a handle through a function
* arb_bindless_texture: rename vertex uniform test and add vertex attrib test
* arb_bindless_texture: add some uvec2 arithmetic test
* shader_runner: add vertex attrib command for setting bindless texture handles
* unittests: mustpass is a text list
* glsl-max-vertex-attrib: fix shader and check for successful link
* use correct glsl version in tests that use GL_ARB_gpu_shader5
* glsl-1.20: exercise bug in parameter out handling in Mesa
* glsl-1.20: move the parameter out tests to glsl-1.20
* glsl-1.10: add a number of new function parameter tests
* glsl-1.10: rename function chain test and better test the inout param
* framework: update deqp mustpass list for text based mustpass
* arb_get_texture_sub_image: update cube map tests to make textures cube complete
* arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries
* arb_get_texture_sub_image: fix expected error when querying a level which hasn't been explicitly defined
* tests: intel_blackhole_render: use GLSL ES 1.0 on ES profiles
* tests: nv_image_formats: remove unintended new files
* tests: intel_blackhole_render: require extension in dispatch test
* tests: fix INTEL_blackhole_render test names
* arb_framebuffer_srgb/blit: Add source fill modes
* tex-srgb: Drop unused variables and a stale comment
* tex-srgb: Also test a cleared texture
* arb_tessellation_shader: add a test with an array in a struct in a per-vertex TCS out
* arb_gpu_shader_fp64: add tests for frexp() corner cases
* arb_gpu_shader_int64: test two operands with indirect access simultaneously
* arb_shader_ballot: add missing extension
* glsl-1.50/linker: add explicit "link success" line to test section
* arb_enhanced_layouts: remove a redundant builtin out block redeclaration
* arb_texture_query_levels: rename VS input to piglit_vertex
* glsl-1.20/fs-structure: remove stray varying
* fs-inout-index-two-level: remove unnecessary and incorrect varying
* shader_tests: move input/output declarations above functions
* ext_framebuffer_multisample-interpolation: fix single-sample centroid-edges
* adj-prims: beef up the test to tease out what nvidia hardware does
* gl-3.2/adj-prims: fix expected vertex order for triangle strips with adjacency
* glsl-4.40: add tests for interpolateAt* with swizzles / array subscripts on vectors
* arb_gpu_shader5: add interpolateAt* tests with input in a struct
* add new indexing test with dynamic indexing of integer vector
* glsl: test for LLVM Error: Terminator found in the middle of a basic block
* glsl-1.10: test that loop unrolling doesnt create an infinite loop
* util: fix read_pixels_float() on GLES2 when format is not GL_RGBA
* Add support for Crucible
* framework: change one missed core.checkDir call to core.check_dir
* shaders: Use 3-source operations as conditions
* AMD_performance_monitor: add VC4 specific tests
* piglit: fix some warnings about no return value from non-void function
* fbo-drawbuffers2-blend: fix incorrect comments
* tests: add INTEL_blackhole_render
* cmake: Use WAYLAND_LDFLAGS instead of WAYLAND_LIBRARIES.
* arb_gpu_shader5: add interpolateAtSample tests with input in an array
* arb_gpu_shader5: add execution tests for interpolateAt* with input in an interface block
* gl-3.0: Basic tests of glTexParameterIiv and friends
* arb_gpu_shader_fp64/ssbo: fix tests to skip if no vertex ssbos available.
* s3tc-targeted: Execute every test case
* s3tc-targeted: Reduce requirements to the minimal set
* egl: API test for EGL_ANDROID_blob_cache extension
* glsl-1.10: test divide by zero doesn't crash constant evaluation
* glsl-fs-pointcoord: add additional FS inputs
* tests: Added a new NoContext test profile for the Khronos CTS runner
* tests: Added a new GLES test profile for the Khronos CTS runner
* internalformat_query*: fix SAMPLES pname checks for RGB9_E5
* enhanced_layouts/sso: clear before testing.
* degenerate-prims: fix incorrect return value from test_prim()
* gl-4.3-get_glsl_versions: new tests of GL_NUM_SHADING_LANGUAGE_VERSIONS
* gl-2.0-shader-materials: test vertex shader with material attributes
* gl-1.1-color-material-array: test GL_COLOR_MATERIAL with vertex color array
* gl-1.1-draw-arrays-start: exercise glDrawArrays with non-zero 'start'
* texunits: don't test glTexEnv with unusable texture units
* arb_viewport_array/viewport_indices: allow float precision instead of double
* cl: Remove extra character in mubuf test
* shader_draw_parameters: Also test using an indirect draw
* shader_draw_parameters: Also test using glDrawArrays with first > 0
* framework: work around tests that skip without skipping subtests
* tests: update documentation to include GL46 in khr_gl.py
* travis: add docker based cmake build job
* arb_sample_shading: Add gl_SampleMaskIn subtest (msaa disabled), fix test
* arb_internalformat_query2: don't try glGetTexLevelParameteriv() for tex buffers
* tests: enumerate subtests in linestipple
* tests: enumerate subtests in degenerate-prims
* tests: always report subtest results for degenerate-prims
* tests/fbo-storage-formats: enumerate subtests
* tests/fbo-storage-formats: print subtest result for skip too
* tests/fbo-storage-formats: Make subtest names predictable
* tests/fbo-storage-formats: Always print the same number of subtests
* tests: enumerate subtests in fbo-incomplete
* tests: enumerate subtests in gl-2.1-pbo test
* framework: if a test with subtests crashes mark the offending subtest
* framework: add support for parsing subtest enumeration
* framework: use statuses instead of relying on string conversions
* framework: use an OrderedDict for subtest storage
* util: Add a function to register subtests
* util: make piglit_run_selected_subtests print all tests to run.
* all.py: fix extension/version testing when wflinfo fails
* arb_texture_compression: test set/get of GL_TEXTURE_COMPRESSION_HINT
* util: s/3/num_components/ in probe_rect_ubyte()
* cl: Add test for MUBUF access with a negative vaddr
* ext_memory_object_fd: add api error tests
* ext_semaphore_fd: add api error tests
* ext_memory_object: remove redundant print on failure
* ext_semaphore: add basic api error checking
* arb_internalformat_query2: some formats are not compatible with TBOs
* arb_internalformat_query2: more than one way to support GEOMETRY_TEXTURE
* arb_internalformat_query2: minmax GL_ALPHA8 deprecated on 3.1+
* arb_internalformat_query2: avoid bogus error spam about unsupported pnames
* arb_arrays_of_arrays: add ubo test with explicit binding
* Revert "framework: Handle crashing subtest."
* gl-1.0-blend-func: add --quick option
* gl-1.0-dlist-materials: new test of materials in display lists
* arb_enhanced_layouts/ssbo: make sure the driver supports vertex ssbos
* arb_shader_clock: fix use of atomic counters
* framework: Handle crashing subtest.
* arb_texture_barrier add test texture-halves-ping-pong-operation-chain
* gles3: Test transform-feedback to uniform-buffer-object
* arb_draw_indirect/draw-arrays-prim-restart: Ignore primitive restart.
* gl 1.0: Stress test GL_LINE_LOOP.
* Add test for all user defined clip planes
* util-gl: Remove tolerance from integer pixel probes.
* util-gl: Add pixel comparison functions.
* util-gl: Consolidate printing of bad probed pixels.
* util-gl: Remove piglit prefix from static functions.
* util-gl: Make piglit_compare_images_color respect x and y arguments.
* util-gl: Silence some lint warnings.
* triangle-rasterization: Use util function to probe framebuffer.
* ignore-adjacent-veritces: Use util function to probe framebuffer.
* util-gl: Add piglit_probe_rect_two_rgb.
* util/gl: Print numeric value of unrecognized enums.
* arb_texture_multisample: stress test of very large textures (v3)
* teximage-colors: accept -127 instead of -128 for exact snorm up/download
* arb_texture_buffer_object/indexed: test indexed samplers with tbo
* built-in-constants: check required GLSL versions for #extensions
* ssbo/execution: test std140/430 struct deref
* arb_texture_buffer_object/max-size: skip if the buffer can't be allocated
* textureSize: add ability to test tess eval stage
* Remove old ATI_fs test
* ATI_fs: add some api tests
* ATI_fs: add render tests
* ATI_fs: add api error tests
* Update TODO.
* arb_clear_texture: Remove GLenum stringification macros.
* fbo-formats: Remove GLenum stringification macros.
* util/sized-internalformats: Remove GLenum stringification macros.
* texturing-texwrap: Remove GLenum stringification macros.
* EXT_transform_feedback: Remove GLenum stringification macros.
* ARB_texture_view: Remove GLenum stringification macros.
* ARB_texture_compression: Remove GLenum stringification macros.
* ARB_*_program: Remove GLenum stringification macros.
* compressedteximage: Remove GLenum stringification macros.
* fbo-depth-tex1d: Remove GLenum stringification macros.
* fbo-depth: Remove GLenum stringification macros.
* fbo-stencil: Remove GLenum stringification macros.
* teximage-colors: Remove GLenum stringification macros.
* arb_copy_image-formats: Remove GLenum stringification macros.
* dsa-compressedtextureimage: Remove GLenum stringification macros.
* depth-stencil-blit: Remove GLenum stringification macros.
* fbo-stencil8: Remove GLenum stringification macros.
* Remove GLenum stringification macros.
* texture packed formats: Remove GLenum string literals.
* texture-al: Remove GLenum string literals.
* texture integer glsl130: Remove GLenum string literals.
* texture integer getTexImage clamping: Remove GLenum string literals.
* texture integer fbo blending: Remove GLenum string literals.
* transform feedback2 api query: Remove GLenum string literals.
* object_purgeable: Remove GLenum string literals.
* clipflat: Remove GLenum string literals.
* ARB_pipeline_statistics_query: Remove GLenum string literals.
* Remove GLenum primitive string literals.
* Remove GLenum string literals.
* util/gl: Remove primitive type GLenums from piglit_get_gl_enum_name.
* draw-vertices-2101010: Accept either SNORM conversion formula.
* Remove tests/bugs directory.
* Move vbo-buffer-unmap test from bugs to spec dir.
* Move tri-tex-crash test from bugs to spec dir.
* Move fdo31934 test from bugs to spec dir.
* Move fdo28551 test from bugs to spec dir.
* Move fdo25614-genmipmap test from bugs to spec dir.
* Move fdo24066 test from bugs to spec dir.
* Move fdo23670-drawpix_stencil from bugs to spec dir.
* Move fdo23670-depth_test from bugs to spec dir.
* Move fdo23489 test from bugs to spec dir.
* Move fdo22740 test from bugs to spec dir.
* Move point-sprite test from bugs to spec dir.
* Move fdo20701 test from bugs to spec dir.
* Move tex1d-2dborder test from bugs to spec dir.
* Move r300-readcache test from bugs to spec dir.
* Move fdo14575 test from bugs to spec dir.
* Move fdo10370 test from bugs to spec dir.
* Move drawbuffer-modes test from bugs to spec dir.
* Move crash-texparameter-before-teximage test from bugs to spec dir.
* Move crash-cubemap-order test from bugs to spec dir.
* framework: Correct comment typo in piglit.conf.example
* README: Document deqp_gles3.py configuration deprecation
* README: Fix spelling mistakes
* completions/bash: Update list of profile completions to match on
* completions/bash: Fix spelling mistakes
* ext_framebuffer_object: Fix typo in two copyright blocks
* travis: add generator unittests
* unittests: update python generator
* unittests: correct tessellation typo
* tox: stick to pytest 3.2.5
* arb_internalformat_query2: correct tessellation typo
* arb_texture_view: fix order of vertices in draw_3d_depth()
* ext_transform_feedback-max-varyings: reduce output upon failures
* ext_transform_feedback-interleaved: disable unneeded printfs()
* all.py: add entry for ext_occlusion_query_boolean
* Update documentation wrt removal of Glean.
* Remove GleanTest framework.
* Remove Glean framework.
* Remove remaining Glean tests.
* Port negative uniform location subtest of Glean shader api test to Piglit.
* Port error handling subtest of Glean FBO test to Piglit.
* Port mipmap subtest of Glean FBO test to Piglit.
* framework: Make csv summary a subset of formatted summary.
* framework: Add new formatted summary.
* textureGather: add new options for testing mirror address modes
* ext_disjoint_timer_query-simple: basic API test
* Remove Glean arb_vertex_program test.
* Port arb_vertex_program numeric stress tests from Glean to Piglit.
* Port arb_vertex_program position writes tests from Glean to Piglit.
* Port arb_vertex_program instruction tests from Glean to Piglit.
* arb_vertex_program: Test matrix property bindings.
* arb_vertex_program: Test property bindings.
* gl-1.2: Test normal rescaling with fixed function pipeline.
* ext_framebuffer_multisample: don't use fixed sample count
* arb_texture_storage_multisample: don't use fixed sample count
* arb_texture_multisample: don't use hard-coded sample counts
* glsl: Fix Normalscale test.
* Remove Glean GLSL test.
* Port linker glsl tests from Glean to Piglit.
* Port glsl 1.20 and 1.30 glean tests to Piglit.
* Port illegal shader glsl tests from Glean to Piglit.
* Port preprocessor glsl test from Glean to Piglit.
* Port struct glsl test from Glean to Piglit.
* Port matrix glsl tests from Glean to Piglit.
* shader_runner: Add color command.
* Port function call glsl tests from Glean to Piglit.
* Port texture glsl tests from Glean to Piglit.
* shader_runner: Add simple 1D and 3D texture creation commands.
* util: Add simple 1D and 3D texture creation functions.
* Port built-in constants test from Glean to piglit
* Port logic operator glsl tests from Glean to Piglit.
* Port "sequence (comma) operator" glsl test from Glean to Piglit.
* Port "chained assignement" glsl test from Glean to Piglit.
* Port swizzle and writemask glsl tests from Glean to Piglit.
* Port simple glsl tests from Glean to Piglit.
* Add linear fog GLSL test.
* Test built in uniform matrix state in shader.
* util: Add matrix inverse and transpose functions.
* Test built in uniform state in shader.
* ssbo: fix compiler warnings in layout tests.
* glx: New test for GLX_EXT_no_config_context
* tests/egl/egl-context-priority.c: Use piglit_egl_get_default_display
* fbo-blending-snorm: new test for testing snorm blend behavior
* ssbo/linker: move some linker tests to using a fragment shader ssbo
* ssbo: block more tests on lack of vertex ssbo
* ssbo/linking: add check for vertex ssbo support.
* ssbo/max-ssbo-size: handle lack of vertex shader ssbo.
* ssbo: make rendering test work without vertex ssbos.
* ssbo: make indirect test work on GL3.3
* ssbo: handle lack of vertex shader ssbo support in test.
* glx-query-renderer-coverage: Fix broken glXCreateNewContext call
* unittests: test WflInfo in its own module and correct depending ones
* generators: fix incorrect generated_tests/spec/glsl-110, etc. dir names
* cl: Add tests for load lo16 instructions
* Remove texture unit Glean test
* Port texture unit test from Glean to Piglit
* Remove texture coord generation Glean test
* Port tex coord generation test from Glean to Piglit
* Remove texture env combine4 Glean test
* Port texture env combine4 test from Glean to Piglit
* Remove texture environment Glean test
* Port texture env test from Glean to Piglit
* Remove texture env combine Glean test
* Port texture env combine test from Glean to Piglit
* Remove point sprite Glean test
* Port point sprite test from Glean to Piglit
* isinf-and-isnan: add clamp / min / max tests
* framework: fix wflinfo GL shading language parsing code
* all.py: fix version checks in is_feature_directory_supported()
* arb_sample_shading: don't use gl_FragColor/Data in fragment shaders
* arb_indirect_parameters: add cast to silence compiler warnings
* util: const-qualify data parameter to piglit_multisample_texture()
* util: fix piglit_multisample_texture() parameter type
* unittests: include new elapsed time from the console summary output
* framework: specify GL_NEAREST filter for FBO textures
* gl-1.0-logicop: allow testing single mode on the command line
* cmake: also install Windows manifest files
* framework: decrement argc in delete_arg()
* all.py: use gl_extension_supported() to omit some test groups
* all.py: filter directories traversed to find shader tests
* framework: fix wflinfo issues in opengl module
* framework: move WflInfo class into new wflinfo.py module
* util: remove -compat from arguments so as not to confuse tests
* cl: Fix ulp tolerance comparison
* cl: Fix sinpi expected values
* cl: Adjust cospi expected values to account for fp32 rounding
* cl: Adjust sincos expected values to account for fp32 rounding
* cl: Adjust sin expected values to acount for fp32 rounding
* cl: Adjust tanpi epxected results to account for fp32 rounding
* cl: Adjust tan expected values to account for fp32 rounding
* cl: Adjust cos test expected values to account for fp32 rounding
* shaders: Test using a bound program after an unsuccessful relink
* glx_arb_create_context: Learn GLX_ARB_robustness_application_isolation
* Add tests for GLSL ES 1.00 mismatched uniform precision
* fbo: add a test for blending with float special values
* ARB_shader_atomic_counter_ops: fix glsl version
* arb_texture_buffer_range/ranges-2: add missing extension check
* arb_shader_ballot: Fix the test values for gl_SubGroupG{e,t}MaskARB
* egl_khr_create_context: handle Compatibility contexts properly
* util,shader_runner: random fixes for compatibility profile
* util: add an option to run an existing test with a compatibility profile
* cmake: create Win10 manifest files for particular executables
* framework: improve var names, comments in console() function
* framework: also print elapsed time with piglit-summary.py
* framework: include piglit start-up time in time_elapsed computation
* all.py remove run_concurrent=False from ARB_fragment_program tests
* fp-fragment-position: use glGenTextures()
* trinity-fp1: use glGenTextures() instead of hard-coded texture IDs
* all.py: remove run_concurrent=False from ARB_draw_instanced test
* all.py: remove run_concurrent=False from ARB_draw_elements_base_vertex tests
* all.py: remove run_concurrent=False from most GL 3.0 tests
* gl30basic: configure with requires_displayed_window = true
* all.py: remove run_concurrent=False from GL 2.0 tests
* all.py put GL 1.1 tests after GL 1.0 tests
* gl-3.2: fix sample count in layered rendering tests
* glsl-1.50: fix sample count in interface-block-centroid.c
* arb_texture_storage_multisample fix sample count in tex-storage.c
* arb_direct_state_access: fix sample count in texture-storage-multisample
* glsl-1.00: Add testcases from the spec about redeclarations.
* OES_required_internalformat: Add a test for renderbuffer sizing.
* no-op-paths: Clear between each test.
* cl: Add missing math tests
* cl: Implement generating 2input 2output functions
* cl: Generate aligned vstorea tests
* cl: Generate aligned vloada tests
* cl: Fix erfc test
* cl: Fix erf test
* gl-minmax: change the glGet functions to accept 64-bit variables
* framework: remove _DISABLED variable in opengl.py
* framework: observe PIGLIT_NO_FAST_SKIP in ShaderTest::__init__()
* util: add casts in strchrnul()
* all.py: move assignment to groupname out of loop
* framework: eliminate a goto
* framework: fix comment typos in opengl.py
* framework: fix comment typos
* all.py: add missing argument to arb_sample_shading-samplemask test
* all.py: run ARB_draw_buffers tests concurrently
* all.py: run ARB_draw_buffers_blend test concurrently
* all.py: run EXT_draw_buffers2 tests concurrently
* all.py: run ARB_blend_func_extended tests concurrently
* all.py: remove run_concurrent=False from some GLSL 1.30 tests
* all.py: run ARB_vertex_half_float tests concurrently
* all.py: run NV_conditional_render tests concurrently
* all.py: run ARB_seamless_cube_map tests concurrently
* all.py: run ARB_instanced_arrays tests concurrently
* all.py: run ati_draw_buffers tests concurrently
* all.py run ARB_depth_clamp tests concurrently
* all.py: remove run_concurrent=False from 1.5 tests
* all.py: remove run_concurrent=False from 1.4 tests
* all.py: remove run_concurrent=False from 1.3 tests
* all.py: remove run_concurrent=False from 1.2 tests
* all.py: remove run_concurrent=False from most 1.1 tests
* simple-readbuffer: simplify a conditional
* clear-accum: specify config.requires_displayed_window = true
* util: change FAIL->SKIP in piglit_fbo_framework_create()
* util: don't use fbo if test_config->requires_displayed_window is true
* mingw: build shader_runner with 2MB stack
* arb_internalformat_query2: don't test TEXTURE_BUFFER against GetTexParameter
* glx-tfp: Use a nice orange color instead of red
* compute: add more tests for verifying inter-shader derived values
* arb_compute_variable_group_size: ensure local size works with fixed
* compute: add test variants for local_size decls in other shaders
* tox: use pytest >= 3.0.3
* arb_compute_variable_group_size: check gl_GlobalInvocationID
* shader_runner: don't use glMapNamedBufferRange
* tests/deqp: remove redundant constructors
* framework: remove outdated comment
* framework: fix a comment
* framework: fix outdated comment
* framework: fix a comment
* framework: fix typos in comments
* cl: Add tests for load hi16 instructions
* cl: Add tests for store hi16 instructions
* glx: Rerun failing tests in auto mode if there is a pending expose event
* cl: Improve link program tests
* cl: Add basic remainder(float, float) builtin tests
* cl: Fix cospi return value
* cl: Add tests for clc-1.0 integer atomics
* arb_sample_shading: uint -> GLuint.
* arb_query_buffer_object: add additional coherency tests
* arb_query_buffer_object: extract some common code for running queries
* arb_sample_shading: run more tests concurrently
* arb_sample_shading: add more extensive gl_SampleMask(In) tests
* arb_enhanced_layouts: test packing of floats in the same slots as an array
* arrays_of_arrays/atomic_counter: check counters limit on linker test.
* arrays_of_arrays/atomic_counters: set requirements on atomic counter numbers.
* arb_shader_atomic_counter_ops: declare counters to fix undefined behaviour.
* cl: Add tests for mad mix
* ext_occlusion_query_boolean: basic API test
* cl: Fix incorrect indentation
* cl: Don't use unsigned long long
* README: Make initial smoke tests steps internally consistent
* README: Correct typo deQP -> dEQP
* README: Update the list of test profiles
* fbo-viewport: fix false error caused by slight rounding differences
* arb_gpu_shader_fp64: relax ldexp test due to denorms
* cl: Add tests for 64 bit integer atomics
* image_load_store: add a new test for a bug seen on AMD VEGA.
* framework: fix proces/process_isolation typo
* framework: fix comment typos on FastSkip class
* arb_arrays_of_arrays: remove an unused variable
* glsl-1.10: add some loop unrolling tests with breaks in else branch
* cl: Add failing case to exp test
* cl: Add tests for function calls
* arb_texture_query_lod: add tolerance for some comparisons
* cl: Fix device_regex feature
* Add KHR-GL46 to khr_gl.py
* Fix bogus .50. number in and-clamp.shader_test
* cl: Add generator for shuffle2 builtins
* cl: Add generator for shuffle builtins
* arb_separate_shader_objects: Check piglit_link_check_status results.
* cl: Fix error message value.
* glx-multithread-clearbuffer: Check pthread_join return value.
* textureGather: correct expected result for GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 1
* draw-pixels: fix KHR_no_error logic
* arb_tessellation_shader/{1,16}in-1out: use colors to detect corruption easily
* arb_tessellation_shader: new tests for a radeonsi bug
* arb_shader_storage_buffer_object: don't do out-of-bounds writes
* cl: Replace handwritten vload tests with a generator
* cl: Add private and local versions of vstore tests
* gl-2.0-vertex-attr-0: new test of glVertexAttrib(index=0)
* gl-2.0-vertex-const-attr: test attribute declaration order
* glean: remove pointless switch statements from fbo test
* general: add missing KHR_no_error status
* gl-4.5: set KHR_no_error status
* gl-3.3: set KHR_no_error status
* gl-3.2: set KHR_no_error status
* gl-3.1: set KHR_no_error status
* gl-3.0: set KHR_no_error status
* gl-2.1: set KHR_no_error status
* gl-2.0: set KHR_no_error status
* arb_vertex_attrib_64bit: set KHR_no_error status
* arb_texture_view: set KHR_no_error status
* arb_texture_storage_multisample: set KHR_no_error status
* arb_texture_rectangle: set KHR_no_error status
* arb_texture_cube_map_array: set KHR_no_error status
* arb_sync: set KHR_no_error status
* arb_shading_language_420pack: set KHR_no_error status
* arb_shader_objects: set KHR_no_error status
* arb_provoking_vertex: set KHR_no_error status
* arb_occlusion_query: set KHR_no_error status
* arb_occlusion_query2: set KHR_no_error status
* arb_internalformat_query2: set KHR_no_error status
* arb_gpu_shader_fp64: set KHR_no_error status
* arb_framebuffer_no_attachments: set KHR_no_error status
* arb_explicit_uniform_location: set KHR_no_error status
* arb_debug_output: set KHR_no_error status
* arb_clear_texture: set KHR_no_error status
* arb_texture_stencil8: set KHR_no_error status
* nv_conditional_render: set KHR_no_error status
* khr_debug: set KHR_no_error status
* arb_get_program_binary: set KHR_no_error status
* arb_program_interface_query: set KHR_no_error status
* arb_timer_query: set KHR_no_error status
* arb_clear_buffer_object: set KHR_no_error status
* arb_texture_buffer_range: set KHR_no_error status
* arb_tessellation_shader: set KHR_no_error status
* arb_texture_storage: set KHR_no_error status
* arb_transform_feedback3: set KHR_no_error status
* arb_transform_feedback_overflow_query: set KHR_no_error status
* arb_vertex_array_bgra: set KHR_no_error status
* ext_packed_depth_stencil: set KHR_no_error status
* ext_texture_array: set KHR_no_error status
* ext_packet_float: set KHR_no_error status
* ext_texture_format_bgra8888: set KHR_no_error status
* ext_texture_integer: set KHR_no_error status
* ext_texture_swizzle: set KHR_no_error status
* arb_transform_feedback2: set KHR_no_error status
* arb_robustness: fix KHR_no_error status
* arb_multisample: fix KHR_no_error status
* arb_map_buffer_range: fix KHR_no_error status
* arb_instanced_arrays: fix KHR_no_error status
* arb_draw_instanced: fix KHR_no_error status
* arb_draw_elements_base_vertex: fix KHR_no_error status
* glsl-4.50: add test that makes sure extra semicolons are forbidden
* glsl-4.60: add a test that allows extra semicolons at global scope
* util: recognize GLSL 4.60
* ARB_gpu_shader_int64: test that swizzles of constants work
* glx: Introduce a glx-swap-copy test v2
* glx: Fix glx-swap-exchange v3
* cl: Add more arithmetic tests to exercise 24bit udiv/umod routines
* gl-3.2/layered-rendering/framebuffertexture: check for MSAA support
* sync_api: use piglit_get_gl_enum_name()
* gl30basic: add some extra suspected extension
* arb_sample_shading: document automatic per-sample FS execution
* glsl-es-1.00: constant initializer type mismatch causes an error
* framework: Add --ignore-missing option
* arb_direct_state_access: adapt to spec fixes in OpenGL 4.6
* arb_arrays_of_arrays: test struct member offset calculation
* arb_texture_buffer_object: set KHR_no_error support
* ext_transform_feedback: set KHR_no_error status
* texturing: set KHR_no_error status
* texturing: remove empty test
* texelFetch: set KHR_no_error status
* arb_texture_multisample: set KHR_no_error status
* arb_texture_barrier: set KHR_no_error status
* arb_shader_texture_lod: set KHR_no_error status
* ext_framebuffer_multisample: set KHR_no_error status
* ext_memory_object: add some basic api error checks
* arb_bindless_texture: add a test which sets mixed texture units/handles
* registry: update gl.xml
* registry: update gl.xml
* cl: Add support for OCL 2.0
* glean: remove line drawing code from fbo test
* cl: Add kernel_exec and __kernel_exec macro test
* cl: Use required format for sampler test
* arb_transform_feedback_overflow_query-basic: add any_inverted subtest
* arb_transform_feedback_overflow_query-basic: fix subtest selection
* Remove MSVC build support.
* drawoverhead: Fix Windows builds.
* arb_texture_multisample/sample-mask-execution: check for GL_MAX_SAMPLES >= 4
* ext_framebuffer_multisample/draw-buffers-common: whitespace fixes
* fbo: Use glLinkProgram after binding attributes to location.
* arb_provoking_vertex: test OpenGL profile too
* arb_shader_group_vote: Add simple vertex shader tests
* arb_shader_group_vote: Prefix tests with "cs-"
* framework: Fix the same bug for resume in the previous commit
* framework: Only sort files for json backend that end in .json
* unittests: Add tests for file in tests dir not ending in .json
* unittests/framework: remove 'autouse' from fixture
* framework: remove duplicate import of framework.exceptions
* arb_post_depth_coverage: Make multisampling test more robust
* arb_post_depth_coverage: Don't try sample rates we don't support
* glsl-1.50: add linker test for unused in out blocks
* framework: Don't stop resume because no tests are left to be run
* arb_provoking_vertex: fix quads-follow-provoking-vertex test
* tests/util: remove unneeded cmake code for WGL
* clipflat: refactor some code
* Respect GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT in binding-layout.c.
* Remove a useless GLU depedency
* glx-multithread-clearbuffer: new test reproducing amdgpu CS thread deadlock
* wgl: add new multi-context, multi-window rendering tests
* wgl: initial check-in of wgl utility code and wgl sanity check program
* blit-scaled-linear: whitespace fixes
* blit-scaled-linear: minor shader code improvements
* glx-multi-window-single-context: new GLX test
* glx-multi-context-single-window: new GLX test
* utils/glx: request depth/stencil buffer visual for windows, contexts
* arb_clear_texture-errors: add more error tests
* gl-3.1-buffer-bindings: new test of GL buffer binding points
* egl_mesa_platform_surfaceless: fix compilation warning
* es3: add tests for verifying overloading behavior
* glsl-1.50: set KHR_no_error status
* glsl-1.40: set KHR_no_error status
* glsl-1.30: set KHR_no_error status
* glsl-1.30: alphabetise build list
* arb_sample_shading: set KHR_no_error status
* arb_gpu_shader5: set KHR_no_error status
* arb_color_buffer_float: set KHR_no_error status
* hiz: set KHR_no_error status
* fast_color_clear: set KHR_no_error status
* arb_shader_atomic_counters: fix KHR_no_error support for buffer binding test
* glsl-1.20: better test indirect indexing of literal array of structs
* util: Avoid asking GL to transpose the ortho_uniform matrix.
* ARB_blend_func_extended: set KHR_no_error status
* gl-1.0: set KHR_no_error support for remaining gl-1.0 tests
* bugs: set KHR_no_error support for remaining bugs tests
* cmake: Check for linux/sync_file.h for egl_khr_fence_sync.
* ARB_point_parameters: port glean test pointatten to piglit
* pbo: Don't assume that GL_MAX_PIXEL_MAP_TABLE is 256
* fbo: set KHR_no_error compatibility for remaining fbo tests
* egl_khr_fence_sync: Enable android native fences extension test.
* egl_khr_fence_sync: Test for wait with zero timeout.
* egl_khr_fence_sync: Verify that dup() fails on invalid fence.
* egl_khr_fence_sync: Verify eglDupNativeFenceFDANDROID.
* egl_khr_fence_sync: Add test to create fence from fd.
* egl_khr_fence_sync: Add sw_sync lib.
* egl_khr_fence_sync: add tests for android fence.
* egl_khr_fence_sync: Prepare to support android native_sync.
* drawoverhead: test 8 UBOs instead of 4
* drawoverhead: test images and image buffers
* drawoverhead: fix primitive restart testing for GL Compatibility
* drawoverhead: test TBO state changes
* arb_viewport_array: set KHR_no_error compatibility
* amd_vertex_shader_viewport_index: set KHR_no_error compatibility
* arb_clip_control: set KHR_no_error compatibility
* cmake: bump gbm dependency to 17.1
* fbo: Require GL_ARB_texture_cube_map
* Revert "arb_get_texture_sub_image-errors: Fix expected error values"
* glx/glx-multithread-texture: Use larger color differences
* glx/glx-multithread-texture: Don't probe an undefined back buffer
* glx/glx-multithread-texture: Avoid uploading stale data to texture
* gl-1.0/swapbuffers-behavior: Try avoid reading from real front v2
* piglit_drm_dma_buf: fix GPU offsets and strides
* arb_bindless_texture: set KHR_no_error compatibility
* cmake: Reintroduce version check to gbm_bo_map check
* polygon-mode: print more info if there's a failure
* drawoverhead: print test numbers
* drawoverhead: test more state changes, remove the GL_FRAMEBUFFER_SRGB test
* igt: Make "warn" status work again as expected
* tests/igt.py: mark segfaulted IGT process as 'crash'
* drawoverhead: use GL_TRIANGLES instead of GL_POINTS
* appveyor: Allow building with MSVC too.
* appveyor: Build piglit for Windows using MinGW.
* tests: Added a couple of new test profiles for the Khronos CTS runner
* Revert "tests: Update integration for khronos CTS runner."
* util: fix Cygwin stdout/stderr buffering
-------------------------------------------------------------------
Tue Mar 27 11:54:22 UTC 2018 - guillaume.gardet@opensuse.org
- Fix SOURCE5 installation
- Handle properly openGL and openGL ES tests
- Enable Build for %arm and AArch64
-------------------------------------------------------------------
Thu Jun 08 17:58:40 UTC 2017 - mimi.vx@gmail.com
- Update to version 1~20170607.bc6ef16df:
* arb_shader_storage_buffer_object: add member-memory-qualifiers.frag
* arb_bindless_texture: add arrays-of-struct.frag compiler tests
* arb_bindless_texture: add struct-inside-uniform-block.frag compiler tests
* cl: Add array of structures to program-scope-arrays test
* cl: Add input dependent test for global_offset
* egl: API test for EGL_IMG_context_priority extension
* egl-context-priority: Check eglInitialize result.
* primitive-restart: run all tests even when there's a failure
* srgb_conformance: fix error computation
* util: support instancing with piglit_draw_rect_custom
* shader_runner: add "draw instanced rect ortho" commands
* arb_tessellation_shader: test instancing
* glsl-1.50: test instancing with a geometry shader
* arb_tessellation_shader: add 3 new trivial tess+gs tests
* arb_compute_shader: test shaders when only 1 channel of gl_WorkGroupID is used
* drawoverhead: new microbenchmark
* shader_runner: add "draw arrays instanced" command
* shader_runner: add "relative probe rect rgba" command
* arb_tessellation_shader: test gl_PrimitiveID in instanced draws
* glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used
* util: add MIN3/MAX3 convenience macros
* arb_sparse_buffer: minmax test
* arb_sparse_buffer: add basic rendering test
* arb_sparse_buffer: add an extended commit test
* arb_sparse_buffer: add tests for various *BufferSubData commands
* piglit-framework-gl: add KHR_no_error enum to piglit_gl_test_config
* piglit-framework-gl: skip tests incompatible with KHR_no_error
* shader_runner: mark as compatible with KHR_no_error testing
* framework: Add command.setter method to Test
* tests: add no_error test profile for testing KHR_no_error
* tests: mark KHR_no_error incompatible tests
* tests: mark KHR_no_error compatible tests
* textureSamples: fix printf
* piglit-framework-gl: add piglit_khr_no_error for detecting when khr_no_error enabled
* arb_direct_state_access: set KHR_no_error compatibility
* KHR_no_error: set compatibility status for a bunch of glCompressedTex* tests
* arb_framebuffer_object: set KHR_no_error compatibility
* arb_copy_buffer: set KHR_no_error compatibility
* arb_draw_buffers_blend: set KHR_no_error compatibility
* arb_compute_variable_group_size: set KHR_no_error compatibility
* arb_compute_shader: remove misleading headers
* arb_compute_shader: set KHR_no_error compatibility
* texturing: Add decompression test for S3TC DXT1
* arb_bindless_texture: add missing writeonly qualifier to images/inout.frag
* arb_bindless_texture: add new execution tests with sampler/image arrays
* shader_runner: add support for setting resident handles to UBO
* arb_bindless_texture: add ubo-named-block execution tests
* arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag
* arb_direct_state_access: Fix memory leaks.
* arb_sparse_buffer: Fix Coverity unintentional integer overflow defect.
* cl-api-get-platform-ids: Remove duplicate piglit_cl_check_error.
* shader_runner: clear resident handles before texture bindings
* shader_runner: only clear handles that are resident
* arb_bindless_texture: add new explicit-image-binding.shader_test
* arb_bindless_texture: fix setting bound/bindless uniforms
* parser_utils: do not overwrite value when no digits are found
* shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test
* shaders: set missing blue color to glsl-const-builtin-distance.shader_test
* arb_gpu_shader_fp64: set missing 'w' component to glsl-uniform-initializer-4
* test/gleantest: fix missing --quick property from quick profile
* test_gleantest: make sure --quick is returned when set in GLOBAL_PARAMS
* glean: remove test_uniform_multiple_samplers()
* genned-names: correct the parameter for glBindBufferRange
* tests: Update integration for khronos CTS runner.
* util/egl: Honour Surfaceless MESA in get_default_display
* egl_mesa_platform_surfaceless: Don't use eglGetPlatformDisplay directly
* egl_mesa_platform_surfaceless: Use EXT functions for surfaces
* arb_base_instance: set KHR_no_error compatibility
* gl-4.4: set KHR_no_error compatibility
* arb_uniform_buffer_object: set KHR_no_error compatibility
* arb_draw_indirect: set KHR_no_error compatibility
* arb_indirect_parameters: set KHR_no_error compatibility
* arb_shader_atomic_counters: set KHR_no_error compatibility
* arb_shader_storage_buffer_object: set KHR_no_error compatibility
* arb_get_program_binary: check correctly got_error
* arb_texture_view: add simple test for rendering to R32UI texture view
* arb_shader_image_load_store: set KHR_no_error compatibility
* egl_khr_create_context: Don't expect GL_CONTEXT_FLAGS query to work when it cannot
* fbo: Fix trivial typo in comment
* fbo: Require ARB_depth_texture in more tests
* getteximage-depth: Require ARB_depth_texture
* texsubimage-depth-formats: Require ARB_depth_texture
* fbo: Remove support for the checkerboard test pattern
* fbo: Use renderbuffers instead of textures
* teximage-errors: Only run the depth texture subtests when depth textures are supported
* teximage-errors: Fix comment formatting after previous commit
* glx_ext_import_context: fix comment typo
* ext_framebuffer_multisample: fix comment typo
* ARB_invalidate_subdata: set KHR_no_error status
* gl-3.2/layered-rendering: set KHR_no_error status
* texturing/tex3d-maxsize: set KHR_no_error status
* TexSubImage1D tests: set KHR_no_error status
* gl-2.0/vertex-const-attr: fix comment typo
* CMake: define GBM_BO_MAP only when symbol is found
* arb_bindless_texture: add new compiler tests for struct with image arrays
-------------------------------------------------------------------
Sat Apr 29 12:46:41 UTC 2017 - mpluskal@suse.com
- Update to version 1~20170428.dc7571028:
* gl-4.5/compare-framebuffer-parameter-with-get: add test
* arb_vertex_buffer_object-combined-vertex-index: new VBO test
* tests: INTEL_conservative_rasterization: add missing gles3 build file
* cl: Add sign_extend_inreg test
* framework/results.py: Copy 'tests' internally to OrderedDict
* framework/backends/json.py: preserve 'tests' order
* Add a test for GL_EXT_frag_depth
* gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning.
* gl-4.5: Fix tautological-compare warning.
* arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array
* arb_texture_multisample/minmax: Indent according to piglit style.
* arb_texture_multisample/minmax: Don't check INTEGER without integer textures.
* arb_get_texture_sub_image-errors: Fix expected error values
* gl-4.5: Fix sometimes-uninitialized warning.
* gles-es-3.10: unsized-array-not-in-last-position
* glsl-shaders: test correct shader source is use on cache fallback
* draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE)
* all.py: let VBO tests run concurrently
* Add arb_transform_feedback_overflow_query tests.
* arb_transform_feedback_overflow_query: add error tests.
* primitive-restart: Delete more glDrawArrays tests.
* arb_transform_feedback_overflow_query: skip QBO subtests if unsupported
* generated_tests: fix tessellation -> tesselation typo
* generated_tests: Fix require_extensions for constant_array_size
* arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect
* get-active-attrib-array: allocate a sufficiently large buffer
* builtin_functions: Add more 64-bit integers
* arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing
* shader_runner: make buffer large enough to fit any GL enum
* arb_shading_language_420pack: check different binding points
* arb_shader_atomic_counters: check different binding points
* README: correct flags for 32-on-64 build
* glsl-1.30: Test large local array (v2)
* glsl-1.30: Test large vec4 local array
* glsl-1.30: Test large vec2 local array
* glsl-1.30: Test large local vec3 array
* glsl-1.30: Test multiple large local arrays
* Set non-mipmap filter for CopyImage textures in namespace pollution test
* Set nearest filter for CopyImage textures in api errors test.
* arb_vertex_attrib_64bit: remove piglit_ortho_projection() call
* shader_runner: Add support for "polygon mode"
* nv_fill_rectangle: add tests
* arb_shader_ballot: simple ballotARB execution test
* arb_shader_ballot: add readInvocationARB tests
* arb_shader_ballot: add readFirstInvocationARB test
* arb_shader_ballot: test builtin variables
* arb_shader_ballot: test ballotARB inside if/else control flow
* arb_shader_ballot: test peeling away the first invocation
* arb_shader_clock: add basic execution tests
* arb_cull_distance: Fix sometimes-uninitialized warnings.
* glslparsertest: Add test case for FDO bug #100438.
* cl: Unmap mapped cl buffer in buffer-flags test
* cl: OCL1.1 allows pointers to NULL as valid kernel args
* glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces
* arb_texture_buffer_range: test glTexBufferRange() with wrong target
* tests/py_modules/constants.py: look for generated_tests in build dir (v2)
* glsl-1.10: tests return lowering for a loop nested in an if
* shader_runner: add support for ARB_bindless_texture
* add API-related tests for ARB_bindless_texture
* arb_bindless_texture: add compiler-related tests
* arb_bindless_texture: add linker-related tests
* arb_bindless_texture: add execution-related tests
* arb_post_depth_coverage-basic: Add a basic initial test.
* arb_post_depth_coverage-multisampling: Add a multisampling test.
* arb_post_depth_coverage-sample-shading: Test sample shading.
* framework/exceptions: Add an exception class for user errors
* framework: Exit if a filter removes all tests from a profile
* Cmake: install comp shaders that are not generated
* glsl-1.50: new trivial GS test
* arb_tessellation_shader/execution/trivial: new trivial tess test
* arb_tessellation_shader/execution/sanity2: new variant of the test
* arb_blend_func_extended/output-location: require GLSL 1.50
* arb_enhanced_layouts/component-layout: require GLSL 1.50
* arb_separate_shader_objects/atomic-counter: require GLSL 1.50
* arb_shader_draw_parameters: require GLSL 3.30
* tests/egl: report 'skip' instead of 'fail' if not running under X
* arb_bindless_texture: Fix memory leaks.
* gl-1.4: test some glMultiDrawArrays error conditions
* arb_gpu_shader_int64: add bit-shift tests
* arb_draw_indirect: add transform-feedback test
* arb_enhanced_layouts: add test for location aliasing across GS vertex streams
* arb_shading_language_420pack: test binding different sampler types to the same tex unit
* arb_enhanced_layouts: Remove unused variable.
* arb_separate_shader_objects: Check piglit_link_check_status result.
* glsl-1.40: Print the same expected output used in comparison.
* gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined
* gl-1.0-simple-renderbuffer: fix indentation issues (trivial)
* arb_fragment_shader_interlock: Test image load/store.
* framework/test/shader_test: use -fbo option for shader tests
* glx: add test for drawing to GL_FRONT between glXMakeCurrent()
* all.py: s/OpenGL 1.1/opengl 1.1/
* arb_fragment_shader_interlock: fix MinGW build
* arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test
* arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag
* shader_runner: clean up resident handles at exit time
* arb_bindless_texture: add uniform-block-initializer.frag compiler tests
* arb_bindless_texture: fix images/inout.frag
* arb_bindless_texture: consolidate inout-*.frag compiler tests
* arb_bindless_texture: add inout-non-matching-type.frag compiler tests
* arb_bindless_texture: add explicit-texture-binding.shader_test
* arb_bindless_texture: separate execution tests into two directories
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Thu Feb 16 14:20:25 UTC 2017 - jengelh@inai.de
- Update description
-------------------------------------------------------------------
Thu Feb 16 10:03:19 UTC 2017 - mpluskal@suse.com
- Build only on 64 bit architectures
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Wed Feb 08 09:55:33 UTC 2017 - mimi.vx@gmail.com
- Update to version 1~20170207.5bbeed390:
* framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows
* arb_gpu_shader_int64: allow shift tests to be generated
* arb_gpu_shader_int64: add testing of unsigned div/mod
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Mon Feb 06 12:35:02 UTC 2017 - mimi.vx@gmail.com
- Update to version 1~20170203.ca58eec0b:
* CMake: Enable python 3.6
* glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types
* glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types
* cl: Add tests for fdiv with neg/abs inputs
* cl: Add tests for stored fneg
* getteximage-formats: Disable dithering during glDrawPixels
* framework/backends/json: always flush the metadata to the disk
* egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib
* Rename gen_conversion_fp64 to gen_conversion
* gen_conversion: explicitly enumerate conversion target types
* gen_conversion: rename _gen_from/to_double and _double_type
* gen_conversion: refactor templates to allow multiple extensions
* gen_conversion: generate tests for 64-bit integers
* framework/programs/run.py: Allow comments in test-list files.
* arb_texture_view-texsubimage-levels: correct buffer size
* util: move SUBTEST and SUBTESTCONDITION to piglit-util
* gl-3.1/draw-buffer-errors: skip if current Context is > 4.0
* gl-3.1/draw-buffers-errors: select explicitly default framebuffer
* gl-4.5/named-framebuffer-draw-buffers-errors: add a new test
* gl-4.5/named-framebuffer-read-buffer-errors: add test
* polygon-offset: draw tests in two rows of nine
* gl-1.4-polygon-offset: print more info on failure.
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Mon Jan 23 10:18:06 UTC 2017 - mimi.vx@gmail.com
- Update to version 1~20170120.9123cb73c:
* Test multiple inout parameters with indirect array indexing
* Test multiple inout parameters with arrays of arrays
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Fri Jan 20 12:36:28 UTC 2017 - mimi.vx@gmail.com
- Update to version 1~20170119.9861294a9:
* unittests: Add new python generator to unittests
* CI: Add python 3.6 to build matrix
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Thu Jan 19 16:20:57 UTC 2017 - mimi.vx@gmail.com
- Update to version 1~20170119.1004a07bb:
* egl_khr_gl_image: Add test that clears a shared image
* glsl-1.10: test min max optimisation pass
* glsl-1.10: another test for min max optimisation pass
* deqp: Search stdout and stderr for X connection failure
* Add GL_INTEL_conservative_rasterization tests
* generated_tests: new compiler tests for INTEL_conservative_rasterization
* resume: use the previously-set test-list when resuming
* shader_runner: Fix MSVC build error.
* arb_texture_view: Fix MSVC build.
* PNG files, write mode correction
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Mon Jul 11 10:49:11 UTC 2016 - msrb@suse.com
- Update to latest version.