Accepting request 503062 from home:xenonpk

Source Update

OBS-URL: https://build.opensuse.org/request/show/503062
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=11
This commit is contained in:
Ryan Bach 2017-06-12 21:37:09 +00:00 committed by Git OBS Bridge
parent 2be49c4935
commit 22bc57f8ea
5 changed files with 114 additions and 5 deletions

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-------------------------------------------------------------------
Fri Jun 09 15:37:05 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170609:
* Fix UWP build
* D3D11: Fix Star Ocean again (wasn't clearing stencil properly)
* Port a small simplification to D3D9
-------------------------------------------------------------------
Fri Jun 09 09:00:28 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170608:
* Warning fix
* Start sketching native text rendering for Android
* Fix assorted JNI issues, the calls work now.
* Font rendering code runs but it sure ain't right
* It works!
* Fix vertical positioning, eliminate double-&
* Buildfix buildbot
* Address comments, make things closer to the Win32 code. Things work better.
* Fix some comments
* Buildfix qt
* We are already shipping Roboto-Condensed.ttf, let's use it
* Implemented sceUtilityGetSystemParamInt
* Format fix
* Fix get/set confusion
* Fix minor overallocation during elf loading
* Refuse to load truncated ~PSP files.
* ELF loading potential out-of-bounds fix
* GE Debugger: Gah, fix some pointer size errors.
* SoftGPU: Avoid some compile warnings.
* UI: Add some missing overrides.
* Build: Include Roboto in buildscripts.
* Core: Set cwd for non-ms0:/ games on boot.
* sceVaudio: Fix typo in constant name.
-------------------------------------------------------------------
Tue Jun 06 09:05:04 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170605:
* GPU: Refactor common frame dumping code.
* Core: Refactor repeating disc id homebrew code.
* GE Debugger: Initial structure for GE data dumping.
* GE Debugger: Implement basic recording.
* GE Debugger: Record memcpy/memset too.
* GE Debugger: Simple framework to load dumps.
* GE Debugger: Oops, emit transfer/clut cmds.
* GE Debugger: Start a module/thread for dump runs.
* GPU: Add a debug method to grab list tick wait.
* GE Debugger: Initial GE dump replay.
* GE Debugger: Oops, don't record if not active.
* GE Debugger: Record init state and display buf.
* GE Debugger: Clear after replay finished.
* GE Debugger: Fix matrix dumping.
* GE Debugger: Wait to get the right display buf.
* GE Debugger: Load commands more directly.
* GE Debugger: Fix memmem and cleanup.
* GE Debugger: Implement memory transfer commands.
* GE Debugger: Fix recording in softgpu.
* GE Debugger: Fix clut command recording.
* GE Debugger: Align texture/vertex/etc. data.
* GE Debugger: Allocate replay memory smarter.
* Jit: Fix syscall outside delay slot.
* GE Debugger: Fix replay FPS.
* GE Debugger: Run replay using stalling.
* GE Debugger: Compress GE dumps.
* GE Debugger: Add record button.
* GE Debugger: Reduce memory allocation.
* GPU: Stall properly on matrix data.
* GE Debugger: Add some comments and cleanup.
* GE Debugger: Pass filename into dump replay.
* GE Debugger: Fix replay timing drift.
* Patch unusual way of checking for firmware version.
-------------------------------------------------------------------
Mon Jun 05 07:59:44 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170604:
* Add "ignoreAddress" to texture replacement.
* Expose XXHASH for Texture Replacement
* Disable ignoreAddress on quick hash and inform the user about it.
* Add reduceHash option, to hash 50% of texture when it's otherwise unreliable.
* Fix jpeg's with width not matching psp buffer size.
* Needs to be square! O.o
* Initialize pspWidth and increase the max size.
* UI: Fix Take Screenshot support.
* SoftGPU: Support Take Screenshot partially.
* GLES: Copy only depth in BlitFramebufferDepth.
* Vulkan: Allow blit/copy of depth or stencil only.
* SoftGPU: Fix separate mip cluts in linear jit.
* Implement software skinning for the Vulkan backend. Fixes #9753
* Fixes for D3D11 postprocessing
* UI: Translate AVI start/stop strings.
* Some unification in DrawEngine
* Unify DecodeVertsStep
* Unify ComputeMiniHash
* Unify transformed arrays
* Unify SetupVertexDecoder
* UI: Fix fade-out when editing touch controls.
* UI: Enable mouse settings only if checked.
* UI: Allow texture ini create only within game.
* UI: Remove padding hack for setting info message.
* UI: Fix text wrap when kerning adjusts spaces.
* UI: Make some tooltips less technical.
* Fix reported null pointer error in the Java code
* Split TextDrawer into interface and implementation.
* Split out DrawTextWin32 into its own file, to be further split later.
* Split out the Qt font drawer in its own file.
-------------------------------------------------------------------
Thu Jun 01 09:49:57 UTC 2017 - pousaduarte@gmail.com

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Name: ppsspp
Version: 1.4.2~git20170601
Version: 1.4.2~git20170609
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0+