Accepting request 503062 from home:xenonpk
Source Update OBS-URL: https://build.opensuse.org/request/show/503062 OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=11
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">7822e5b57ff44f59bbfb6603445d17dd769e36a1</param></service></servicedata>
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<param name="changesrevision">dfdf54813a17891f2f612a7d8295171c82141520</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:23451457e088e98d1f5ef963ea2d95bc02a9d2236c44a6938ab95e3a02642aa9
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size 159758428
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3
ppsspp-1.4.2~git20170609.tar.xz
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ppsspp-1.4.2~git20170609.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:795c1176119540248db449df9ecef7dbdefe541fc905a28d1cd5c1583c803ef1
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size 159733880
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109
ppsspp.changes
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ppsspp.changes
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-------------------------------------------------------------------
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Fri Jun 09 15:37:05 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170609:
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* Fix UWP build
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* D3D11: Fix Star Ocean again (wasn't clearing stencil properly)
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* Port a small simplification to D3D9
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-------------------------------------------------------------------
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Fri Jun 09 09:00:28 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170608:
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* Warning fix
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* Start sketching native text rendering for Android
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* Fix assorted JNI issues, the calls work now.
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* Font rendering code runs but it sure ain't right
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* It works!
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* Fix vertical positioning, eliminate double-&
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* Buildfix buildbot
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* Address comments, make things closer to the Win32 code. Things work better.
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* Fix some comments
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* Buildfix qt
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* We are already shipping Roboto-Condensed.ttf, let's use it
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* Implemented sceUtilityGetSystemParamInt
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* Format fix
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* Fix get/set confusion
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* Fix minor overallocation during elf loading
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* Refuse to load truncated ~PSP files.
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* ELF loading potential out-of-bounds fix
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* GE Debugger: Gah, fix some pointer size errors.
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* SoftGPU: Avoid some compile warnings.
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* UI: Add some missing overrides.
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* Build: Include Roboto in buildscripts.
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* Core: Set cwd for non-ms0:/ games on boot.
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* sceVaudio: Fix typo in constant name.
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-------------------------------------------------------------------
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Tue Jun 06 09:05:04 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170605:
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* GPU: Refactor common frame dumping code.
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* Core: Refactor repeating disc id homebrew code.
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* GE Debugger: Initial structure for GE data dumping.
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* GE Debugger: Implement basic recording.
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* GE Debugger: Record memcpy/memset too.
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* GE Debugger: Simple framework to load dumps.
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* GE Debugger: Oops, emit transfer/clut cmds.
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* GE Debugger: Start a module/thread for dump runs.
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* GPU: Add a debug method to grab list tick wait.
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* GE Debugger: Initial GE dump replay.
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* GE Debugger: Oops, don't record if not active.
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* GE Debugger: Record init state and display buf.
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* GE Debugger: Clear after replay finished.
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* GE Debugger: Fix matrix dumping.
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* GE Debugger: Wait to get the right display buf.
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* GE Debugger: Load commands more directly.
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* GE Debugger: Fix memmem and cleanup.
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* GE Debugger: Implement memory transfer commands.
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* GE Debugger: Fix recording in softgpu.
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* GE Debugger: Fix clut command recording.
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* GE Debugger: Align texture/vertex/etc. data.
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* GE Debugger: Allocate replay memory smarter.
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* Jit: Fix syscall outside delay slot.
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* GE Debugger: Fix replay FPS.
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* GE Debugger: Run replay using stalling.
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* GE Debugger: Compress GE dumps.
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* GE Debugger: Add record button.
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* GE Debugger: Reduce memory allocation.
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* GPU: Stall properly on matrix data.
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* GE Debugger: Add some comments and cleanup.
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* GE Debugger: Pass filename into dump replay.
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* GE Debugger: Fix replay timing drift.
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* Patch unusual way of checking for firmware version.
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-------------------------------------------------------------------
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Mon Jun 05 07:59:44 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170604:
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* Add "ignoreAddress" to texture replacement.
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* Expose XXHASH for Texture Replacement
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* Disable ignoreAddress on quick hash and inform the user about it.
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* Add reduceHash option, to hash 50% of texture when it's otherwise unreliable.
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* Fix jpeg's with width not matching psp buffer size.
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* Needs to be square! O.o
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* Initialize pspWidth and increase the max size.
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* UI: Fix Take Screenshot support.
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* SoftGPU: Support Take Screenshot partially.
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* GLES: Copy only depth in BlitFramebufferDepth.
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* Vulkan: Allow blit/copy of depth or stencil only.
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* SoftGPU: Fix separate mip cluts in linear jit.
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* Implement software skinning for the Vulkan backend. Fixes #9753
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* Fixes for D3D11 postprocessing
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* UI: Translate AVI start/stop strings.
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* Some unification in DrawEngine
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* Unify DecodeVertsStep
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* Unify ComputeMiniHash
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* Unify transformed arrays
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* Unify SetupVertexDecoder
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* UI: Fix fade-out when editing touch controls.
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* UI: Enable mouse settings only if checked.
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* UI: Allow texture ini create only within game.
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* UI: Remove padding hack for setting info message.
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* UI: Fix text wrap when kerning adjusts spaces.
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* UI: Make some tooltips less technical.
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* Fix reported null pointer error in the Java code
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* Split TextDrawer into interface and implementation.
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* Split out DrawTextWin32 into its own file, to be further split later.
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* Split out the Qt font drawer in its own file.
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-------------------------------------------------------------------
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Thu Jun 01 09:49:57 UTC 2017 - pousaduarte@gmail.com
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Name: ppsspp
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Version: 1.4.2~git20170601
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Version: 1.4.2~git20170609
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0+
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