Accepting request 500856 from home:xenonpk

Source Update

OBS-URL: https://build.opensuse.org/request/show/500856
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=10
This commit is contained in:
Ryan Bach 2017-06-04 01:33:58 +00:00 committed by Git OBS Bridge
parent cd68ac3144
commit 2be49c4935
5 changed files with 100 additions and 5 deletions

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-------------------------------------------------------------------
Thu Jun 01 09:49:57 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170601:
* SoftGPU: Move sampler code to a dedicated file.
* SoftGPU: Stub a jit for texel fetch.
* SoftGPU: Implement basic jit structure.
* SoftGPU: Refactor out texture format logic.
* SoftGPU: Jit texel fetch for non-clut/non-swizzle.
* SoftGPU: Stop calling bufw pixels bytes.
* SoftGPU: Jit swizzled texel lookup.
* SoftGPU: Jit CLUT lookup.
* SoftGPU: Jit 16 bit texel decode.
* SoftGPU: Expose jit cache for profiling.
* SoftGPU: Reduce overhead in sampler jit.
* SoftGPU: Specialize CLUT4 jit.
* SoftGPU: Implement separate CLUT in samplerjit.
* SoftGPU: Reduce sampler id fuzz.
* SoftGPU: Jit the linear sampling too.
* SoftGPU: Support separate mip CLUTs with linear.
* SoftGPU: Correct linear filter rounding issue.
* Android: Just like on Windows, prompt to restart when changing graphics backend.
* Simplify some cwc detection code, respect _C2 as activation.
* Remove unnecessary \ / conversion.
* Vulkan: Fix minor bug when clearing the back buffer (loaded stencil for no reason)
* Delete obsolete function ClearBuffer
* Fix scaling post-shaders on OpenGL. See #9742
* Update glslang submodule
* Update lang submodule
* Update submodule SPIRV-Cross, remove workarounds that are no longer needed
* Remove obsolete workaround.
* Implement sceJpegDecodeMJpeg & sceJpegDecodeMJpegSuccessively
* UI: Start a render pass while stepping.
* Vulkan: Increment engine version.
* GLES: Fix startup crash on desktop OpenGL < 4.
* GPU: Block mipmap autogen for matching size.
* GPU: Fix negative mip levels with const workaround.
* Vulkan: Fix Cardboard rendering.
* Fix crash on macOS. Fixes #9751
-------------------------------------------------------------------
Wed May 31 08:30:30 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170530:
* Android: Fallback to OpenGL if Vulkan fails to init.
* Only show the Vulkan setting if Vulkan might be available.
* For now, only check for vulkan availability on Windows and Android.
* Fix a bunch of emu features for Homebrew by better identification.
* Try using first screenshot as an icon if no icon is present.
* Add savestates to the list(with automatic rename)
* Add new format to CWC as well, don't think it's worth auto-rename.
* Add matching title for savestates. Cosmetic ~ for savestate manager.
* Oops, missed this one:].
* Corrections, some %i->%d around other code as well.
* Oops.
* Postprocessing fix after the Vulkan refactor. Should help #9742.
-------------------------------------------------------------------
Tue May 30 08:50:56 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170530:
* Reporting: Add compat description to UI.
* Reporting: Default better when perfect selected.
* Separate BeginFrame from BeginSurfaceRenderPass
* Start work on separating frame from backbuffer renderpass
* BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr)
* Draw overlays at the proper time in the frame.
* Start refactoring things to be more vulkan-friendly
* Thin3D GL: Avoid using external functions internally.
* Remove some unnecessary framebuffer binding
* Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
* Further steps towards Vulkan framebuffer support
* Silence a perf warning
* Further steps towards Vulkan framebuffer support
* Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit)
* Buffered rendering is starting to work, though still kinda broken.
* Vulkan: Use suboptimal clears instead of no clears in buffered
* Vulkan: Fix binding framebuffers as textures
* Add a way to query the current renderpass (for debug checks)
* Fix a number of bugs and stuff affecting Vulkan on Mali
* Increase the number of sampler/image descriptors further.
* Clearing fix, drawpixels fix/hack
* Don't forget to initialize logicop..
* Vulkan: Some barrier optimization
* Address a bunch of review comments.
* Fix more review comments.
* Vulkan: Implement depth buffer copies. Not sure all the barriers are right..
* Vulkan: Implement BlitFramebuffer
-------------------------------------------------------------------
Sun May 28 16:04:56 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170527:
* Android: Fix minor typo.
-------------------------------------------------------------------
Sat May 27 12:51:23 UTC 2017 - pousaduarte@gmail.com

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Name: ppsspp
Version: 1.4.2~git20170527
Version: 1.4.2~git20170601
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0+