Scheduled source refresh
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=124
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">85d98966034370d236e2d2ce49016e13f4074fe6</param></service></servicedata>
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<param name="changesrevision">7561af37356299d853bd8f1b6b5f5bfda6ec86e7</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:15b87c1a243fbb656c21900cb709199a72b8ab0460fa175c4a05d7498aac1f7e
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size 170963400
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ppsspp-1.7.1~git20181104.tar.xz
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ppsspp-1.7.1~git20181104.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:4b2bc79020f64358ca807cb5c52185aa1aa08ab6def234a88a2d9ac1a06f0ced
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size 170980640
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-------------------------------------------------------------------
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Sun Nov 04 20:20:34 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.7.1~git20181104:
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* Move comments in function to be more relevant
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* TexCache: Round DXT5 alpha up.
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* TexCache: In DXT3, don't swizzle alpha.
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* TexCache: Respect color order in DXT3/5.
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* TexCache: Mix DXT colors using 2/3 not 3/8.
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* TexCache: Decode DXT1 zero alpha as black.
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* TexCache: Don't swizzle DXT1 colors.
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* Fixes for Unknown
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* Update lang
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* Comply with new Google Play policy that is not happy with "Support PPSSPP" leading to the PPSSPP Gold app in Play
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* Fix database comments ending the cheat import.
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* MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps
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* GLES: Fix to delete subimage data since #11447.
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* [spline/bezier]minor fix
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* [spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer.
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* [spline/bezier]minor fix
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* [spline/bezier]minor fix
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* [spline/bezier]Get rid of duplication call of Flush().
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* [spline/bezier]Surround with namespace Spline.
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* [spline/bezier]Remove comment.
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* [spline/bezier]Improve basic spline/bezier structures.
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* [spline/bezier]oops
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* [spline/bezier]minor fix(referenced to c1f0e981).
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* [spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing.
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* [spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders. Add changing the quality of HW tessellation.
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* [spline/bezier]Fix to build for Android(clang).
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* [spline/bezier]Modify ControlPoints and fix VertexPreview.
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* [spline/bezier]Put the control points stuffs all in one structure.
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* [spline/bezier]Modify the weights cache variables to a template variable.
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* Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down. However, compiler optimization is faster enough, so removed it.
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* [spline/bezier]Put the output buffers all in one structure.
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* [spline/bezier]Improve TemplateParameterDispatcher class macro to a real class.
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* [spline/bezier]Extract an if-check in the hot loops to the template parameter.
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* [spline/bezier]Expand loops in the shaders.
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* [spline/bezier]Precalculate weights in the shaders using the outer product.
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* [spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force.
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* [spline/bezier]Fix around vertex type flags.
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* [spline/bezier]Improve shader uniforms a bit.
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* [spline/bezier]Reduce multiplications in the shaders from 16 to 4.
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* [spline/bezier]Get rid of wasted if-checks at Graphics Processors.
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* [spline/bezier]Move whole tessellation logic in the shaders into a subroutine.
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* [spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess.
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* [spline/bezier]Unify hardware tessellation of bezier and spline.
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* [spline/bezier]Improve hwtess to use cached weights.
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* [spline/bezier]Unify software tessellation of bezier and spline.
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* [spline/bezier]Improve HW tess on Opengl to combine 3 textures into a single texture and use it.
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* thin3d: Add support for texture subimage to GLRender.
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* [spline/bezier]Fix to build for GE debugger.
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* [spline/bezier]minor cleanup
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* [spline/bezier]Fix about quality.
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* [spline/bezier]Improve template parameter dispatch method.
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* [spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more)
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* [spline/bezier]Fix normal generation flag and some minor stuffs.
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* [spline/bezier]Improve tessellator more generic.
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* [spline/bezier]Improve bezier tesselator more.
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* [spline/bezier]minor cleanup
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* [spline/bezier]Fix bezier texcoord generation.
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* [spline/bezier]Improve bezier tessellator more.
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* [spline/bezier]Improve bezier tessellator.
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* [spline/bezier]Implement weights cache system.
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* [spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning.
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* [spline/bezier]minor fix
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* [spline/bezier]minor fix
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* [spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning.
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* [spline/bezier]Improve bezier weights calculation.
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* [spline/bezier]Move bezier patch loops into the function and pre-convert control-points.
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* [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. Needs rebuild to avoid a dialog confirmation on Visual Studio.
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* [spline/bezier]Use real tessellation in low-quality with "fixed to 2" tessellation factor.
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* [spline/bezier]Pre-convert control-points for the accumulation of SIMD optimization, and avoid conversion in hot loops.
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* Fix namespace Vec2f.
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* Modify IndexConverter class to functor.
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* [spline/bezier]minor fix
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* [spline/bezier]Make a function to build indices.
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* [spline/bezier]minor cleanup
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* [spline/bezier]Improve the logic of copying control-points.
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* [spline/bezier]Make a function to copy control points.
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* [spline/bezier]minor fix
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* [spline/bezier]minor fix
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* [spline/bezier]minor fix
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* [spline/bezier]minor fix
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* [spline/bezier]minor fix
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* [spline/bezier]Managing buffer allocation.
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* [spline/bezier]Add spline derivative calculation for normal generation.
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* [spline/bezier]Get rid of divisions in spline weights calculation.
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-------------------------------------------------------------------
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Sat Nov 03 01:43:15 UTC 2018 - pousaduarte@gmail.com
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Name: ppsspp
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Version: 1.7.1~git20181102
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Version: 1.7.1~git20181104
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0+
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