Accepting request 496764 from home:xenonpk
Source Update OBS-URL: https://build.opensuse.org/request/show/496764 OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=8
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">793178c106ff77ea0b5693f9f552e3a5e5de5c29</param></service></servicedata>
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<param name="changesrevision">66dc0ea62fc721eebe6b380aec3b659a8b2f0a8f</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:28d88dce6d89a272f5739169051ae92625ce4b37f911d1919708e6349ea11caf
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size 161497272
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ppsspp-1.4.0~git20170519.tar.xz
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ppsspp-1.4.0~git20170519.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:d7a6c6f6ac4d2cf943e572903754ac5f18a160e681ce1eea3e222ec8507c01af
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size 161643832
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-------------------------------------------------------------------
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Fri May 19 11:58:12 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170519:
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* gradle: Add a "flavor dimension" to make Android Studio 3.0 happy
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* Remove unused methods
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* Minor GameInfo memory handling improvements. Still not great.
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* When what we need is a shared_ptr, we should just go ahead and use one.
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* More paranoia
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* Found a suspicious hang report that makes me think this mutex should be recursive.
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* Many reported ANRs were from homebrew installs. Make sure installs run on the background thread.
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* Prevent a deadlock between View::eventMutex_ and ScreenManager::inputMutex_ by locking here so the reverse lock order can't happen.
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* Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow.
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* Since we know from #9601 that e9d5eb694b is wrong, at least make it more specific.
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* Really no need to hold eventMutex_ while dispatching events, only when interacting with the queue. Might fix further deadlocks (see #9698)
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* Update gpu_features.cpp
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* Typo fix
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-------------------------------------------------------------------
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Wed May 17 18:47:08 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170517:
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* Update gpu_features.cpp
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* Update buildassets.sh
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* Update copyrelease.sh
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-------------------------------------------------------------------
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Wed May 17 07:43:49 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170516:
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* Update ab.cmd
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* Update gradle plugin version
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* Remove slowness warning if software renderer is enabled, it'll show on almost everything.
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* Update ab.sh
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-------------------------------------------------------------------
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Mon May 15 10:57:15 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170515:
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* GPU: Consistently bias const mip levels.
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* GPU: Flush on mipmap slope change.
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* SoftGPU: Multiply S/T early via SIMD.
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* SoftGPU: Improve wsum recip SIMD.
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* Fix typo in VertexDecoder
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* SoftGPU: Correct texturing for pixel centers.
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* SoftGPU: Correct rendering for pixel centers.
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* SoftGPU: Match GLES lighting better, use floats.
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* SoftGPU: Correct fog for rectangles.
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* SoftGPU: Don't wrap negative positions.
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* D3D11: Fix initialization of mipmaps.
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* GE Debugger: Fix bias display for auto mip mode.
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* SoftGPU: Fix texture vertex preview in debugger.
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* SoftGPU: Avoid rcp due to precision issues.
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* SoftGPU: Quick hack to fix scissor w/2x2 pixels.
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* SoftGPU: Implement lines in transform mode.
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* SoftGPU: Support flat shading for lines.
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* SoftGPU: Bias bottom right side of line drawing.
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* SoftGPU: Implement simple mipmapping for lines.
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* SoftGPU: Implement pretend antialias.
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* SoftGPU: Clip lines entirely outside early.
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-------------------------------------------------------------------
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Tue May 09 19:09:24 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170509:
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* Update lang
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-------------------------------------------------------------------
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Tue May 09 08:02:56 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170509:
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* x86: More optimal 4444 in vertexjit.
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* x86: Minor memory copy perf improvement.
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* x86: Minor optimization for s16 through positions.
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* SoftGPU: Apply clamp/wrap in through.
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* SoftGPU: Improve texcoord rounding.
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* SoftGPU: Refactor mask calculation and use SSE.
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* SoftGPU: Fix separate mipmap cluts.
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* SoftGPU: Process mipmaps in texturing.
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* SoftGPU: Round screencoords.
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* SoftGPU: Calculate mip level based on float bits.
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* UI: Enable some settings for software rendering.
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-------------------------------------------------------------------
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Sun May 07 18:16:59 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170507:
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* UnitTest: Correct vertex and jit tests.
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* GPU: Remove now-unused vertex decoder funcs.
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* arm: Jit throughmode 16-bit texcoords.
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* Work towards a clean vulkan shutdown.
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* More vulkan fixes
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* More vulkan shutdown fixes
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* Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes.
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* Windows debug builds: Only break on Vulkan validation warnings if a debugger is attached.
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-------------------------------------------------------------------
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Fri May 05 18:29:35 UTC 2017 - pousaduarte@gmail.com
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Name: ppsspp
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Version: 1.4.0~git20170505
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Version: 1.4.0~git20170519
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0+
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