ppsspp/ppsspp.changes

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Fri May 19 11:58:12 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170519:
* gradle: Add a "flavor dimension" to make Android Studio 3.0 happy
* Remove unused methods
* Minor GameInfo memory handling improvements. Still not great.
* When what we need is a shared_ptr, we should just go ahead and use one.
* More paranoia
* Found a suspicious hang report that makes me think this mutex should be recursive.
* Many reported ANRs were from homebrew installs. Make sure installs run on the background thread.
* Prevent a deadlock between View::eventMutex_ and ScreenManager::inputMutex_ by locking here so the reverse lock order can't happen.
* Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow.
* Since we know from #9601 that e9d5eb694b is wrong, at least make it more specific.
* Really no need to hold eventMutex_ while dispatching events, only when interacting with the queue. Might fix further deadlocks (see #9698)
* Update gpu_features.cpp
* Typo fix
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Wed May 17 18:47:08 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170517:
* Update gpu_features.cpp
* Update buildassets.sh
* Update copyrelease.sh
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Wed May 17 07:43:49 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170516:
* Update ab.cmd
* Update gradle plugin version
* Remove slowness warning if software renderer is enabled, it'll show on almost everything.
* Update ab.sh
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Mon May 15 10:57:15 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170515:
* GPU: Consistently bias const mip levels.
* GPU: Flush on mipmap slope change.
* SoftGPU: Multiply S/T early via SIMD.
* SoftGPU: Improve wsum recip SIMD.
* Fix typo in VertexDecoder
* SoftGPU: Correct texturing for pixel centers.
* SoftGPU: Correct rendering for pixel centers.
* SoftGPU: Match GLES lighting better, use floats.
* SoftGPU: Correct fog for rectangles.
* SoftGPU: Don't wrap negative positions.
* D3D11: Fix initialization of mipmaps.
* GE Debugger: Fix bias display for auto mip mode.
* SoftGPU: Fix texture vertex preview in debugger.
* SoftGPU: Avoid rcp due to precision issues.
* SoftGPU: Quick hack to fix scissor w/2x2 pixels.
* SoftGPU: Implement lines in transform mode.
* SoftGPU: Support flat shading for lines.
* SoftGPU: Bias bottom right side of line drawing.
* SoftGPU: Implement simple mipmapping for lines.
* SoftGPU: Implement pretend antialias.
* SoftGPU: Clip lines entirely outside early.
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Tue May 09 19:09:24 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170509:
* Update lang
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Tue May 09 08:02:56 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170509:
* x86: More optimal 4444 in vertexjit.
* x86: Minor memory copy perf improvement.
* x86: Minor optimization for s16 through positions.
* SoftGPU: Apply clamp/wrap in through.
* SoftGPU: Improve texcoord rounding.
* SoftGPU: Refactor mask calculation and use SSE.
* SoftGPU: Fix separate mipmap cluts.
* SoftGPU: Process mipmaps in texturing.
* SoftGPU: Round screencoords.
* SoftGPU: Calculate mip level based on float bits.
* UI: Enable some settings for software rendering.
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Sun May 07 18:16:59 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170507:
* UnitTest: Correct vertex and jit tests.
* GPU: Remove now-unused vertex decoder funcs.
* arm: Jit throughmode 16-bit texcoords.
* Work towards a clean vulkan shutdown.
* More vulkan fixes
* More vulkan shutdown fixes
* Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes.
* Windows debug builds: Only break on Vulkan validation warnings if a debugger is attached.
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Fri May 05 18:29:35 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170505:
* Fix to partial restarts (when switching backends), plus misc. Helps #9666
* Oops again.. sigh
* Windows: Initialize WindowsHost in EmuThread.
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Fri May 05 09:36:58 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170505:
* Handle alt+tab and drop down menu when mouse is confined and game is running
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Thu May 04 07:33:00 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170504:
* Experiment (#9647): Wipe RawInput buffers
* Experiment (#9647): Prevent NaN values from getting into the UI system through TouchInput
* Add a constructor to GestureDetector, to see if that fixes initialization
* Also memset.
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Mon May 01 14:32:56 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170501:
* Windows: Fix minor leak in disassembly UI.
* UI: Make GPU events more consistent.
* D3D11: Free swapchain on graphics reset.
* Minor OCD fix;].
* Fix "copy type" pointer cwc
* UI: Allow choosing bgs (android)
* Remove blank line
* Windows: Simplify host shutdown.
* Core: Cleanup MAC address handling.
* UI: Fix crash on item select with hidden items.
* System: Use a separate API for bool props.
* Windows: Init with OpenGL 4.5 if possible.
* SoftGPU: Implement CONTINUE prim type.
* Arg, gcc buildfix.
* Add some paranoid checks around touch IDs that probably won't help #9647
* Oops
* Fix: in some extreme case on-screen touch controls get stuck on iOS
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Fri Apr 28 07:56:49 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170427:
* Mouse Control(Windows only for now)
* Try on a nicer mapping workaround.
* Polish the new workaround, seems to be nice and simple.
* Add Tip to inform user how to use mouse control.
* Handle more mouse buttons(middle, 4, 5)
* Add an option to trap mouse within window/display area.
* Fix ALT key mapping.
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Wed Apr 26 08:18:23 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170425:
* GPU: Rebuild FBOs when they now have storage.
* Core: Fix PPGe text drawing with missing icon.
* GPU: Attempt recreate of FBOs if failed.
* Core: Fix log spam in debug mode.
* GPU: Consistently use useBufferedRendering_.
* GPU: Centralize fb resize, move to begin of frame.
* GPU: Fix black screen on buffered render enable.
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Mon Apr 24 15:35:55 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170424:
* Fix postprocess shader submenu.
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Mon Apr 24 07:47:39 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170423:
* Headless: Fix DirectX11 support on Windows.
* Headless: Enable mipmaps.
* GPU: Correct const mip 0 detection.
* D3D11: Approximate AUTO/CONST mip bias.
* D3D9: Disable mips when mip filtering disabled.
* D3D9: Support AUTO mip bias and approximate CONST.
* Vulkan: NULL initialize some handles.
* GLES: Support AUTO and CONST mip bias.
* SoftGPU: Use texture bufw in bytes.
* SoftGPU: Rasterize triangles in chunks of 4 pixels.
* SoftGPU: Interpolate through texturing better.
* GLES: Avoid MIN/MAX LOD without LOD control flag.
* SoftGPU: Grab 4 S/T coords in non-through too.
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Fri Apr 21 08:14:57 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4~git20170421:
* Windows: Fix buffer overflow on load.
* Headless: Fix graphics tests.
* IR: Cleanup some invalid ops.
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Tue Apr 18 08:37:28 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170418:
* UI: Proxy devmenu keypress through an event.
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Mon Apr 17 18:59:15 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170417:
* Linux: add another PS3 controller GUID
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Sun Apr 16 14:37:36 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170416:
* Vulkan: Detect swapchain init failure.
* Add a restarting flag to NativeInit/NativeShutdown.
* Windows: Avoid restarting completely on GPU change.
* Core: Remove bRestartRequired config hack.
* EditorConfig: Workaround MSVC2017 bug.
* SoftGPU: Correct negative coord handling.
* SoftGPU: Fix crash on matrix load.
* SoftGPU: Force render res to 1x.
* SoftGPU: Use common spline/bezier rendering.
* SoftGPU: Fix indices starting after 0.
* SoftGPU: Simplify index conversion.
* SoftGPU: Remove old spline handling code.
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Sat Apr 15 17:09:51 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170415:
* Remove unused parameter to DestroyAllFBOs().
* Destroy FBOs only on actual resize.
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Sat Apr 15 00:47:52 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170414:
* Disable pause button when not using touch. Remove per-game status from some settings which shouldn't be per-game.
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Thu Apr 13 08:54:57 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170413:
* Update lang submodule
* UI: Respect the pause button display setting.
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Wed Apr 12 10:01:26 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170412:
* Windows: Fix mismatch on multitouch finger up.
* Windows: Cleanup type conversion in touch.
* Fix framebuffer size flopping back and forth.
* Fix largest framebuf size in throughmode.
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Tue Apr 11 12:50:41 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170411:
* Fix issues with software GPU on D3D11
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Mon Apr 10 19:07:51 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170410:
* Update lang
* Track flags to reduce unnecessary VRAM zeroing.
* Cleanup 16-bit VRAM clearing.
* Skip downloads of cleared VRAM.
* Linux: Added support for Hidromancer gamepad device driver
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Sun Apr 09 11:59:20 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.0~git20170409:
* Windows: Make the window positioning code slightly saner and more straightforward.
* Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen.
* Typo fix
* When not resetting Y position, clamp Y to 0 early. See #9563
* When resetting Y, make sure we don't end up outside the screen. See #9563
* SaveState: Correct crash on rewind usage.
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Fri Apr 07 08:36:15 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.20170407:
* Fix out-of-bounds framebuffer blit on color bind.
* QtMain: Renamed mis-named variable assets_dir to external_dir
* Use the root of the memstick as a tempdir for downloads. Should help #8711
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Thu Apr 06 16:22:05 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.20170406:
* Further fixes to #9554
* Make the gesture detector treat all touches fully individually. Fixes issues with last commit.
* Windows: Fix check state after menu translate.
* Allow using any touchId to scroll. Should help #9554.
* Restore calls to UpdateUI from sceUmd, now that it's faster.
* Fix XInput polling in UWP apps. Should help #9555
* Touch on Windows Desktop: Apply the DPI scale *after* ScreenToClient.
* Minor cleanup with GOLD define - only use it in System_GetPropertyInt
* Operator precedence fix in ifdef
* Remove unused code
* Make scroll gesture detector compatible with other touches than #0. Should help #9554.
* Remove unnecessary disable-buildtime-git-version-creation.patch
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Mon Sep 26 14:54 UTC 2016 - pousaduarte@gmail.com
- Update to latest git snapshot
* use qt build