Accepting request 601031 from home:xenonpk
- Restore SDL build - Update to version 1.5.4~git20180422: * Depal: Reapply texture when bounds change. - Update to version 1.5.4~git20180422: * README: Add more to the issue template. * README: Cleanup and move some out to history. * Android: Add missing graphics shutdown calls. - Update to version 1.5.4~git20180421: * Fix build with ffmpeg 4.0 - Update to version 1.5.4~git20180421: * Update UWP.vcxproj * Fixed Certification and img issues - Update to version 1.5.4~git20180420: * Oops, meant to commit this. * Disable the loading state string display, creates too much translation work for 1.6 * Android: Buildfix. - Update to version 1.5.4~git20180418: * Conditionally revert "Remove the bad orientation hack. Seems the Nexus 5X bug is fixed." - Update to version 1.5.4~git20180417: * Replay: Skip recording virtual disc reads. - Update to version 1.5.4~git20180415: * add support for File app on iOS 11 - Update to version 1.5.4~git20180414: * Vulkan: Fix shutdown crash when device lost called. * Android: Avoid overload shadowing. * GLES: GlPushBuffer was a little too friendly. * Vulkan: Fix cache file error handling warnings. * Vulkan: Fix a log formatting issue. - Update to version 1.5.4~git20180414: * Fix glitch in MGS: Acid perf hack. yeah, slippery slope.. * Shader depal: fix bilinear filter coord * Implement shader depal for GL as well, but disabled by default. * Let's try it on SR2 as well. * Add a queue processing hack for Sonic Rivals too. Now it's fast. * Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid. * Fix various bugs. * Shader depal: Implement bilinear filtering. * Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented. - Update to version 1.5.4~git20180413: * Just add some constants for the GL texture slots. * Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable. OBS-URL: https://build.opensuse.org/request/show/601031 OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=24
This commit is contained in:
parent
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commit
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@ -1,4 +1,4 @@
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">f4d8bfdf187f909e7e64ca63d49ea7c9ee13d146</param></service></servicedata>
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<param name="changesrevision">386c9d4fcf559ea0b22f509bf680f36fc541fcda</param></service></servicedata>
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:4951e70036d18e226bf9bbe63945585a6b6ef70307115b31ec0122260fdce954
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size 160107456
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3
ppsspp-1.5.4~git20180422.tar.xz
Normal file
3
ppsspp-1.5.4~git20180422.tar.xz
Normal file
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version https://git-lfs.github.com/spec/v1
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oid sha256:25a0fa3937919f61dd2faf9908b5304579a73170274a6b4338e60da0db9d6968
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size 160103552
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@ -1,3 +1,92 @@
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-------------------------------------------------------------------
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Wed Apr 25 15:21:49 UTC 2018 - pousaduarte@gmail.com
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- Restore SDL build
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-------------------------------------------------------------------
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Mon Apr 23 12:21:13 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180422:
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* Depal: Reapply texture when bounds change.
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-------------------------------------------------------------------
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Sun Apr 22 16:23:36 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180422:
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* README: Add more to the issue template.
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* README: Cleanup and move some out to history.
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* Android: Add missing graphics shutdown calls.
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-------------------------------------------------------------------
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Sat Apr 21 16:07:25 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180421:
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* Fix build with ffmpeg 4.0
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-------------------------------------------------------------------
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Sat Apr 21 11:16:31 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180421:
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* Update UWP.vcxproj
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* Fixed Certification and img issues
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-------------------------------------------------------------------
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Fri Apr 20 12:15:27 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180420:
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* Oops, meant to commit this.
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* Disable the loading state string display, creates too much translation work for 1.6
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* Android: Buildfix.
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-------------------------------------------------------------------
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Thu Apr 19 12:24:00 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180418:
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* Conditionally revert "Remove the bad orientation hack. Seems the Nexus 5X bug is fixed."
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-------------------------------------------------------------------
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Tue Apr 17 18:41:42 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180417:
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* Replay: Skip recording virtual disc reads.
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-------------------------------------------------------------------
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Mon Apr 16 12:47:56 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180415:
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* add support for File app on iOS 11
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-------------------------------------------------------------------
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Sat Apr 14 22:43:26 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180414:
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* Vulkan: Fix shutdown crash when device lost called.
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* Android: Avoid overload shadowing.
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* GLES: GlPushBuffer was a little too friendly.
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* Vulkan: Fix cache file error handling warnings.
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* Vulkan: Fix a log formatting issue.
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-------------------------------------------------------------------
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Sat Apr 14 11:12:59 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180414:
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* Fix glitch in MGS: Acid perf hack. yeah, slippery slope..
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* Shader depal: fix bilinear filter coord
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* Implement shader depal for GL as well, but disabled by default.
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* Let's try it on SR2 as well.
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* Add a queue processing hack for Sonic Rivals too. Now it's fast.
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* Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid.
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* Fix various bugs.
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* Shader depal: Implement bilinear filtering.
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* Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented.
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-------------------------------------------------------------------
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Fri Apr 13 12:16:31 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180413:
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* Just add some constants for the GL texture slots.
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* Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable.
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-------------------------------------------------------------------
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Thu Apr 12 12:59:25 UTC 2018 - pousaduarte@gmail.com
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33
ppsspp.spec
33
ppsspp.spec
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Name: ppsspp
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Version: 1.5.4~git20180412
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Version: 1.5.4~git20180422
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0+
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@ -27,18 +27,23 @@ Source: %{name}-%{version}.tar.xz
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BuildRequires: gcc-c++
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BuildRequires: cmake >= 3.6
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BuildRequires: Mesa-devel
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BuildRequires: libzip-devel
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BuildRequires: snappy-devel
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BuildRequires: unzip
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BuildRequires: fdupes
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BuildRequires: unzip
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(vulkan)
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BuildRequires: pkgconfig(glew)
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(zlib)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(zlib)
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BuildRequires: pkgconfig(libzip)
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BuildRequires: snappy-devel
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BuildRequires: glslang-devel
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BuildRequires: wayland-devel
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BuildRequires: Mesa-devel
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#Qt deps:
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BuildRequires: pkgconfig(Qt5Core)
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@ -82,7 +87,16 @@ Required assets for PPSSPP GUI
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%prep
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%setup -q
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sed -i -e 's|png17|png16|g' CMakeLists.txt
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sed -i \
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-e 's|png17|png16|g' \
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CMakeLists.txt
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#Use system libpng
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find ./ \
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-type f \( -name "*.cpp" -o -name "*.h" \) -exec \
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sed -i \
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-e 's|^#include [\"<]libpng1[0-9]/png.h[\">]|#include <png.h>|g' \
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{} \;
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echo "// This is a generated file.
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@ -93,6 +107,7 @@ const char *PPSSPP_GIT_VERSION = \"%{version}\";
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" > git-version.cpp
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%build
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#Restore -DUSE_SYSTEM_FFMPEG="ON" \ once ffmpeg bug is fixed upstream
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mkdir build-qt build
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@ -117,7 +132,7 @@ cmake .. \
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-DCMAKE_SKIP_RPATH="YES" \
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-Wno-dev
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#%%make_jobs
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%make_jobs
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%install
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mkdir -p %{buildroot}%{_bindir}
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@ -143,7 +158,7 @@ install -m 755 -D build-qt/PPSSPPQt %{buildroot}%{_libexecdir}/%{name}/%{name}-q
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ln %{buildroot}%{_libexecdir}/%{name}/%{name}-qt %{buildroot}%{_libexecdir}/%{name}/%{name}
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#Failing sdl2 build
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#install -m 755 -D build/PPSSPPSDL %%{buildroot}%%{_libexecdir}/%%{name}/%%{name}
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install -m 755 -D build/PPSSPPSDL %%{buildroot}%%{_libexecdir}/%%{name}/%%{name}
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mv assets %{buildroot}%{_libexecdir}/%{name}/
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mkdir -p %{buildroot}%{_datadir}/pixmaps
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