Update on 2021-10-19

OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=303
This commit is contained in:
Duarte Pousa
2021-10-19 12:46:21 +00:00
committed by Git OBS Bridge
parent d47db2eaf6
commit 8bb8320d62
5 changed files with 44 additions and 5 deletions

View File

@@ -1,3 +1,42 @@
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Tue Oct 19 12:34:26 UTC 2021 - pousaduarte@gmail.com
- Update to version 1.12.3~git20211019:
* Update version to 1.12.3
* Update README.md for 1.12.3
* CwCheat: Remove assert on TempAR type codes. Seems weird that we had this.
* HLE: Add a few syscall names.
* Update Turkish translation (tr_TR), thanks Kishira Darken.
* compat.ini: Add Valkyrie Profile: Lenneth to [MpegAvcWarmUp], works around ending crash.
* GPU: Blit framebuf depth on create too.
* GPU: Refactor framebuffer depth blit for reuse.
* GPU: Fix matrix uvgen in software transform.
* Windows: Pause from menu shouldn't affect Break.
* GLES: Re-enable vertex cache.
* Io: Remove setting to disable I/O on thread.
* Reporting: Require I/O on thread to be on.
* UI: Remove I/O on thread setting.
* lang: Cleanup outdated translation key.
* Display: Remove frameskip fast-forward mode.
* GLES: Support GL_APPLE_clip_distance too.
* GPU: Support clip and cull distances separately.
* GPU: Move Z/W equal hack to bugs from supports.
* GPU: Split clip and cull caps.
* iOS: Buildfix bad GLES headers.
* D3D11: Support vertex clip/cull planes.
* D3D11: Correct clearing samplers.
* Vulkan: Cull verts fully outside depth.
* UI: Clear textures on Begin.
* GLES: Enable/disable clip distance 0.
* GLES: Check clip/cull distance support.
* Vulkan: Use clip distance only if supported.
* Vulkan: Add negative Z clipping.
* GPU: Correct depth handling for guardband.
* GPU: Verify throughmode for clears/rects.
* GPU: Cull rectangles more when depth clamp off.
* GPU: Cull rectangles outside valid Z.
* Update target Android version from 11 to 12. (API 30 to 31).
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Fri Oct 15 09:29:23 UTC 2021 - pousaduarte@gmail.com