Update on 2021-11-14
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=308
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">1f502b8f948c9607a3d5127531461878752b5d81</param></service></servicedata>
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<param name="changesrevision">42bc9066eeae5f805ff24377607679930fed1b61</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:b6fb0a910f97d8e66cdd1781fd9b8c2728e8fe549b057a7ececca2d9b17279f5
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size 229701664
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3
ppsspp-1.12.3~git20211114.tar.xz
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ppsspp-1.12.3~git20211114.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:7614a611ba3936909231cfbdc70c9d3e02aea435481f4ab8f51f2459c54b36f0
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size 229712468
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-------------------------------------------------------------------
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Sun Nov 14 00:58:18 UTC 2021 - pousaduarte@gmail.com
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- Update to version 1.12.3~git20211114:
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* Add shortcut for content_uri and native paths in CleanRecent. Saves 150ms.
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* Also delay-load the VFPU dialog, just because
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* Windows debugger: Load the dialogs on demand.
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* Common: UWP buildfix.
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* Buildfix
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* Use the "new" API SetThreadDescription to set thread names on Windows.
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* Last update (id_ID.ini)
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* Minor fixes
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* Update id_ID.ini
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* Update es_LA.ini
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* Update zh_CN.ini
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* Update id_ID.ini
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* Id
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* id_ID.ini
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* Display: Prevent lock around listener calls.
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* Update *id_ID.ini* and some fixes
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* On Android 11 and later, let's not fallback to OpenGL at all.
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* Add tip to Lazy texture caching button. Replaces #14183
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* softgpu: Correct scissor for pixel centers.
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* Headless: Generate a difference highlighting png.
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* Headless: Move screenshot compare to class.
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* Headless: Fix ppdmp compare.
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* Remove ARM Mali blacklisting for 4xBRZ, works now
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* Remove unused variable
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* Comment fix, remove assert
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* Remove support for 16-bit textures from the upscaling shader, to shorten it for benefit of mobile GPUs
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* Fix edge conditions in 4xXBZR
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* Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work
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* Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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* Remove the copy-compute-shader path
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* SDL: Read assets from Resources on macOS like on iOS
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* UI: Support a second texture for just fonts.
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-------------------------------------------------------------------
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Sun Nov 07 00:39:23 UTC 2021 - pousaduarte@gmail.com
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%define _lto_cflags %{nil}
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Name: ppsspp
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Version: 1.12.3~git20211106
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Version: 1.12.3~git20211114
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0-or-later
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