Scheduled source refresh
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=218
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">349e64fe3111f6370a2b54831f54c11ad0704ec5</param></service></servicedata>
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<param name="changesrevision">0b17dd04e6f2be7c7d8d317aa718ee8b1d35c06a</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:20b7eab04feb230d8b61b85e2201d070b9238fde56bc4cd30995f12a57d4617b
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size 194769144
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ppsspp-1.9.3~git20191008.tar.xz
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ppsspp-1.9.3~git20191008.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:9523a5496fc808b42c3f4cc202db78b98c3880574220e011d500c888887fee47
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size 194804456
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-------------------------------------------------------------------
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Wed Oct 09 20:56:30 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191008:
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* SDL: Switch audio device when plugged in.
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* SDL: Add UI to reset audio device at runtime.
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* SDL: Use a configurable output device.
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* SDL: Use SDL2 audio API for output.
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* cmake: Ignore if madbundle.sh fails.
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* cmake: Remove old qmake options.
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* [iOS] Resolve SDK 13 Generation
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* Move window to center
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* MainScreen: Prevent grid game buttons from becoming too wide if the png has the wrong dimensions.
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* Vulkan: Always write gl_PointSize, fixes #12364. Remove unnecessary predeclaration of gl_Position.
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* Android: Setup UI callback earlier if possible.
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* UI: Allow pinning remote ISO paths.
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* UI: Handle remote browsing asynchronously.
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* UI: Cleanup browse button check.
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* UI: Allow remote paths to be pinned.
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* http: Use relative paths for remote isos.
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* http: Don't treat http:// as a relative path.
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* 1.9.3 commit
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* Android: Finally fix our display sizing problems for good, hopefully.
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* Android: Preparation for future cutout (notch) support
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* Increase max aspect to 2.4. Fixes #12349
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* Logging improvements
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* Android: Setup UI callback before settings change.
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* Fixes
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* Make use of OnSystemUiVisibilityChangeListener to check whether navbar is hidden. Affects DPI calculations.
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* Vulkan: Compile compute shaders only if enabled.
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* Vulkan: Add a setting for hardware scaling.
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* Vulkan: Initial 16-bit texture shader decode.
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* Vulkan: Add 4xbrz texture shader.
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* Make the barrier a bit more focused. Up some limits.
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* Need a barrier on Mali. Strange that validation didn't warn...
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* In the computeUpload path, use a shader intrinsic to unpack the color.
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* Fix build error on 64-bit android
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* Vulkan: Check coherent bit.
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* Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there.
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* Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept.
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* Vulkan: Add simple manager for compute shaders that upload data to images.
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* SaveState: Handle compression thread better.
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* UI: Join downloads on destruct.
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* UI: Cleanup install threads from UI thread.
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* Io: Join loading/manager threads more explicitly.
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* http: Ensure webserver shutdown on exit.
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* Core: Avoid detach for game loading thread.
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* http: Avoid detaching threads, join instead.
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* Reporting: Use a single message posting thread.
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* Switch: Configure base paths.
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* Switch: Cleanup some includes.
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* Switch: Disable IPv6.
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* Switch: Add basic defines for checks/reporting.
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* Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers.
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* Io: Correct result on async file not found.
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* Io: Wait async thread on IO completion.
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* Io: Cleanup some logging.
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* Io: Check callbacks in sceIoWaitAsyncCB().
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* Io: Handle open async in a thread.
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* Io: Use async for read/write/seek/ioctl.
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* Io: Prepare HLE thread handling for async.
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* Psmf: Cleanup finishThread save state handling.
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* Io: Cleanup some error handling.
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* Io: Store sceIoChangeAsyncPriority value.
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* Psmf: Use kernel memory for helper thread stack.
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-------------------------------------------------------------------
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Sat Oct 05 10:54:10 UTC 2019 - pousaduarte@gmail.com
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Name: ppsspp
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Version: 1.9.2~git20191003
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Version: 1.9.3~git20191008
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0+
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