Accepting request 896085 from Emulators
Automatic submission by obs-autosubmit OBS-URL: https://build.opensuse.org/request/show/896085 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/ppsspp?expand=0&rev=11
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<servicedata>
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<servicedata>
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<service name="tar_scm">
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">012d47bcbf36dce5b61e8b0393b5b54096a8c085</param></service></servicedata>
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<param name="changesrevision">e7bfb53522d57b77118427b32ad8a5755ce0c433</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:21758cfb4f0a3e7a6a980a61f553d01147afb741d1bfb2c81a6042671b3cb959
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size 213377944
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3
ppsspp-1.11.3~git20210522.tar.xz
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3
ppsspp-1.11.3~git20210522.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:8540d6865c8315b02cb0f3216574c15baf90a2f80cc5b9511fbffe5b256ac633
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size 215593364
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135
ppsspp.changes
135
ppsspp.changes
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-------------------------------------------------------------------
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Sat May 22 10:23:09 UTC 2021 - pousaduarte@gmail.com
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- Update to version 1.11.3~git20210522:
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* Add gamecontrollerdb.txt entry for Switch controller.
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* SDL: Ignore commas in joystick names.
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-------------------------------------------------------------------
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Tue May 18 18:32:15 UTC 2021 - pousaduarte@gmail.com
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- Update to version 1.11.3~git20210517:
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* Fix FixPathCase bug when constructing the full path. Swap the append order for / and the path component.
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* http: Show a more standard browser for remote.
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* http: Improve navigating up within http:// paths.
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* http: Fix remote disc browsing.
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* Update to libpng v1.7.0beta90.
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* Update zstd to 1.5.0.
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* Reporting: Cancel requests on shutdown.
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-------------------------------------------------------------------
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Sun May 16 17:59:25 UTC 2021 - pousaduarte@gmail.com
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- Update to version 1.11.3~git20210516:
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* Show Port Offset value too when detecting Data coming from incorrect port.
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* Fix possible crash issue on blocking socket implementation.
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* Common: Prevent non_path IOFile usage.
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* Common: Use Path for GetExeDirectory().
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* VFS: Use Path for DirectoryAssetReader.
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* Common: Use Path for GetFileSize().
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* Config: Move data path settings to Paths.
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* Common: Remove File funcs redundant with Path.
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* Common: Remove File::GetFilename().
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* SaveState: Use Path instead of strings.
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* UI: Correct fallback to screenshots for icons.
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* Debugger: Simplify symbol map filename build.
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* Common: Cleanup some Path constructions.
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* http: Use Path for the download file.
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* headless: Correct tests.
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* Revert gradle update (investigating build server issue)
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* Fix ZipAssetReader file listing. Fixes post shaders on Android
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* Fix crash in homebrew store after installing game
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* Fix path bug installing homebrew
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* Minor error message improvement
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* UWP iso-loading fix
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* GameManager: Base isDir off of zipped file name.
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* Additional feedback.
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* Remove unused function GetHostPath from filesystems
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* Address additional feedback
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* Address all the easy feedback. Some is left.
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* Clean up PathBrowser a bit
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* It never ends...
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* Use Path for fullName in dirlisting. Bugfixes.
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* Change Copy, Rename to use Path. Remove std::string version of Exists().
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* Change parameter of DeleteDir and friends to Path
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* Load IniFile from Path
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* Introduce Path, start using it all over the place.
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* Update gradle again, for Android Studio 4.2
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* CPUDetect: Ensure we never get zero cores.
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* Common: Fix read of special files with fake size.
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* FileUtil: check for errors after a fread() in ReadFileToString()
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* CPUDetect: saturate lower bound of CPU count to 1
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* CPUDetect: prevent a divide-by-zero when ParseCPUList() fails
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* Common: Fix dir listing extension filter.
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* Common: Correct ReadFileToString() with no size.
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* UWP: Order includes, avoid file attrs to buildfix.
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* Update libzip to 1.7.3.
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* Common: Remove OpenCPPFile().
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* CPUDetect: Avoid usage of OpenCPPFile().
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* Common: Cleanup AssetReader extension filter.
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* Common: Update path browser extension handling.
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* Loaders: Look for PSP/GAME/ not /PSP/GAME/.
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* Loaders: Avoid fileToStart compare with "".
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* headless: Avoid empty string compares for mountIso.
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* Loaders: Remove fileLoader->Extension().
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* Loaders: Rename Path() to GetPath().
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* Cheats: Avoid OpenCPPFile for cheat import.
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* Cheats: Parse files using C files for Path compat.
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* headless: Avoid C++ files for Path support.
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* Windows: Avoid C++ files for consistency.
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* Core: Fix virtual disc index reading.
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* Common: Use C FILE for log file output.
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* Core: Remove some uses of OpenCPPFile.
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* Core: Leave delay slot when re-entering jit.
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* Ctrl: Apply analog limiter to real sticks too.
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* GPU: Minor cleanup duplicate header/conditions.
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* GPU: Correctly initialize HW tessellation support.
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* http: Add progress to missing request.
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* http: Skip processing response body for void.
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* Store: Retain cancel/speed on resize or switch.
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* Store: Show a rough speed indicator.
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* http: Always use/require progress in requests.
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* http: Always use non-blocking in http.
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* http: Remove timeoutless requests.
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* http: Separate out net buffer code from formatting.
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* Draw: Centralize funcs in ColorConv.
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* Draw: Optimize GL A1R5G5B5 conversion.
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* Common: Move ColorConv to a more appropriate place.
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* UWP: Ignore _CRT_SECURE_NO_WARNINGS in UI.
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* Common: Cleanup some logging warnings.
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* Usb: Stub sceUsbstorBootSetCapacity().
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* http: Set a more useful user agent.
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* GameInfoCache: Don't expose the workqueue.
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* Common: Capitalize setCurrentThreadName().
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* Common: Cleanup some mismatched indentation.
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* Common: Cleanup HTTPServer indentation.
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* Common: Get rid of Executor.cpp/h.
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* Core: Fix vrot cos(2) typo.
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* Savedata: Eat less cycles in savedata init.
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* Core: Correct thread dependency in relocations.
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* Common: FileUtil rename buildfix.
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* Common: UWP buildfix.
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* Buildfix, and more renaming while we're at it.
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* Buildfixes
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* Delete unused function, rename two more.
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* Merge GetFileInfo/GetFileDetails into GetFileInfo
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* Rename a couple of functions.
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* Move remaining FileUtil functions into the File namespace.
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* Compat: Remove single/double sincos path.
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* Windows: Reduce focus juggling on game start.
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* UI: Change background when dangerous settings on.
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* UI: Show cheats and plugins on exceptions.
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* Core: Special case 1/-1 for cosine.
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* Core: Strip off lower bits of sin/cos results.
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* Core: Switch to double precision VFPU sin/cos.
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* Core: Apply custom narrowing before VFPU sin/cos.
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* Core: Cleanup VFPU float bit handling.
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* unittest: Fix jit harness init.
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* Update assets/lang
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* Debugger: Try harder to validate UTF-8.
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* MemMap: Map 0xC0000000 into virtual memory.
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* MemMap: Cleanup memory mirror pointers.
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* Update version to 1.11.3
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* GPU: Dirty texparams when cropping a self-copy.
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* Only consider the actual PPGe texture in kernel ram reliable.
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Fri Apr 23 13:17:29 UTC 2021 - Luigi Baldoni <aloisio@gmx.com>
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Fri Apr 23 13:17:29 UTC 2021 - Luigi Baldoni <aloisio@gmx.com>
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@ -18,7 +18,7 @@
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%define _lto_cflags %{nil}
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%define _lto_cflags %{nil}
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Name: ppsspp
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Name: ppsspp
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Version: 1.11.2~git20210422
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Version: 1.11.3~git20210522
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Release: 0
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Release: 0
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Summary: PlayStation Portable Emulator
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Summary: PlayStation Portable Emulator
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License: GPL-2.0-or-later
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License: GPL-2.0-or-later
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