Accepting request 896085 from Emulators

Automatic submission by obs-autosubmit

OBS-URL: https://build.opensuse.org/request/show/896085
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/ppsspp?expand=0&rev=11
This commit is contained in:
Dominique Leuenberger 2021-06-01 08:38:28 +00:00 committed by Git OBS Bridge
commit dc3cd05833
5 changed files with 140 additions and 5 deletions

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-------------------------------------------------------------------
Sat May 22 10:23:09 UTC 2021 - pousaduarte@gmail.com
- Update to version 1.11.3~git20210522:
* Add gamecontrollerdb.txt entry for Switch controller.
* SDL: Ignore commas in joystick names.
-------------------------------------------------------------------
Tue May 18 18:32:15 UTC 2021 - pousaduarte@gmail.com
- Update to version 1.11.3~git20210517:
* Fix FixPathCase bug when constructing the full path. Swap the append order for / and the path component.
* http: Show a more standard browser for remote.
* http: Improve navigating up within http:// paths.
* http: Fix remote disc browsing.
* Update to libpng v1.7.0beta90.
* Update zstd to 1.5.0.
* Reporting: Cancel requests on shutdown.
-------------------------------------------------------------------
Sun May 16 17:59:25 UTC 2021 - pousaduarte@gmail.com
- Update to version 1.11.3~git20210516:
* Show Port Offset value too when detecting Data coming from incorrect port.
* Fix possible crash issue on blocking socket implementation.
* Common: Prevent non_path IOFile usage.
* Common: Use Path for GetExeDirectory().
* VFS: Use Path for DirectoryAssetReader.
* Common: Use Path for GetFileSize().
* Config: Move data path settings to Paths.
* Common: Remove File funcs redundant with Path.
* Common: Remove File::GetFilename().
* SaveState: Use Path instead of strings.
* UI: Correct fallback to screenshots for icons.
* Debugger: Simplify symbol map filename build.
* Common: Cleanup some Path constructions.
* http: Use Path for the download file.
* headless: Correct tests.
* Revert gradle update (investigating build server issue)
* Fix ZipAssetReader file listing. Fixes post shaders on Android
* Fix crash in homebrew store after installing game
* Fix path bug installing homebrew
* Minor error message improvement
* UWP iso-loading fix
* GameManager: Base isDir off of zipped file name.
* Additional feedback.
* Remove unused function GetHostPath from filesystems
* Address additional feedback
* Address all the easy feedback. Some is left.
* Clean up PathBrowser a bit
* It never ends...
* Use Path for fullName in dirlisting. Bugfixes.
* Change Copy, Rename to use Path. Remove std::string version of Exists().
* Change parameter of DeleteDir and friends to Path
* Load IniFile from Path
* Introduce Path, start using it all over the place.
* Update gradle again, for Android Studio 4.2
* CPUDetect: Ensure we never get zero cores.
* Common: Fix read of special files with fake size.
* FileUtil: check for errors after a fread() in ReadFileToString()
* CPUDetect: saturate lower bound of CPU count to 1
* CPUDetect: prevent a divide-by-zero when ParseCPUList() fails
* Common: Fix dir listing extension filter.
* Common: Correct ReadFileToString() with no size.
* UWP: Order includes, avoid file attrs to buildfix.
* Update libzip to 1.7.3.
* Common: Remove OpenCPPFile().
* CPUDetect: Avoid usage of OpenCPPFile().
* Common: Cleanup AssetReader extension filter.
* Common: Update path browser extension handling.
* Loaders: Look for PSP/GAME/ not /PSP/GAME/.
* Loaders: Avoid fileToStart compare with "".
* headless: Avoid empty string compares for mountIso.
* Loaders: Remove fileLoader->Extension().
* Loaders: Rename Path() to GetPath().
* Cheats: Avoid OpenCPPFile for cheat import.
* Cheats: Parse files using C files for Path compat.
* headless: Avoid C++ files for Path support.
* Windows: Avoid C++ files for consistency.
* Core: Fix virtual disc index reading.
* Common: Use C FILE for log file output.
* Core: Remove some uses of OpenCPPFile.
* Core: Leave delay slot when re-entering jit.
* Ctrl: Apply analog limiter to real sticks too.
* GPU: Minor cleanup duplicate header/conditions.
* GPU: Correctly initialize HW tessellation support.
* http: Add progress to missing request.
* http: Skip processing response body for void.
* Store: Retain cancel/speed on resize or switch.
* Store: Show a rough speed indicator.
* http: Always use/require progress in requests.
* http: Always use non-blocking in http.
* http: Remove timeoutless requests.
* http: Separate out net buffer code from formatting.
* Draw: Centralize funcs in ColorConv.
* Draw: Optimize GL A1R5G5B5 conversion.
* Common: Move ColorConv to a more appropriate place.
* UWP: Ignore _CRT_SECURE_NO_WARNINGS in UI.
* Common: Cleanup some logging warnings.
* Usb: Stub sceUsbstorBootSetCapacity().
* http: Set a more useful user agent.
* GameInfoCache: Don't expose the workqueue.
* Common: Capitalize setCurrentThreadName().
* Common: Cleanup some mismatched indentation.
* Common: Cleanup HTTPServer indentation.
* Common: Get rid of Executor.cpp/h.
* Core: Fix vrot cos(2) typo.
* Savedata: Eat less cycles in savedata init.
* Core: Correct thread dependency in relocations.
* Common: FileUtil rename buildfix.
* Common: UWP buildfix.
* Buildfix, and more renaming while we're at it.
* Buildfixes
* Delete unused function, rename two more.
* Merge GetFileInfo/GetFileDetails into GetFileInfo
* Rename a couple of functions.
* Move remaining FileUtil functions into the File namespace.
* Compat: Remove single/double sincos path.
* Windows: Reduce focus juggling on game start.
* UI: Change background when dangerous settings on.
* UI: Show cheats and plugins on exceptions.
* Core: Special case 1/-1 for cosine.
* Core: Strip off lower bits of sin/cos results.
* Core: Switch to double precision VFPU sin/cos.
* Core: Apply custom narrowing before VFPU sin/cos.
* Core: Cleanup VFPU float bit handling.
* unittest: Fix jit harness init.
* Update assets/lang
* Debugger: Try harder to validate UTF-8.
* MemMap: Map 0xC0000000 into virtual memory.
* MemMap: Cleanup memory mirror pointers.
* Update version to 1.11.3
* GPU: Dirty texparams when cropping a self-copy.
* Only consider the actual PPGe texture in kernel ram reliable.
------------------------------------------------------------------- -------------------------------------------------------------------
Fri Apr 23 13:17:29 UTC 2021 - Luigi Baldoni <aloisio@gmx.com> Fri Apr 23 13:17:29 UTC 2021 - Luigi Baldoni <aloisio@gmx.com>

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%define _lto_cflags %{nil} %define _lto_cflags %{nil}
Name: ppsspp Name: ppsspp
Version: 1.11.2~git20210422 Version: 1.11.3~git20210522
Release: 0 Release: 0
Summary: PlayStation Portable Emulator Summary: PlayStation Portable Emulator
License: GPL-2.0-or-later License: GPL-2.0-or-later