- Update to version 0.0.4~git20180120:
* SPU/MFC: check for sync command before doing a list transfer
* install icons to /usr/share and load them from there
* rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point
* rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1]
* overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present
* rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read
* cell/scheduler: Manage thread placement depending on cpu hardware
* [Travis] Update urls to retrieve glew and vulkan deb packages
* RSX: properly handle disconnected pads
* Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
* Improve cellSearch implementation
- Update to version 0.0.4~git20180117:
* rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
* Fix#3950
* [GUI] remove the letter v from the emu's version
* [GUI] add commit hash to game panel if not master
* Qt/Input: use name_string instead of hard coded strings
* Qt/Input: enable XInput configs with disconnected devices
* Qt: fix deadzone preview size on high dpi
* SPU: Allow writing to the WrSRR0 channel
* SPU: Allow reading of the RdSRR0 channel
* Update current firmware version
* Add option to disable on-disk shader cache (#4041)
* Fix "cellGame: cellGameDataCheck arg validate"
* Qt: handler zero-width columns in gamelist
* Detect Vulkan Xlib/Wayland surface support at runtime (#4048)
* cellGame: cellGameDataCheck arg validate
* rsx: add log for potential source of error
* rsx: Fix depth clipping
* d3d12: fix invalid framebuffer crash and shader compile
* rsx: fix image_in arg and swizzle fix
* update vulkan submodules
* handle some warnings
* Qt: fix CurrentSelectionIconPath()
* Qt: fix register editor
* improve cellPad
* Input: init pads as disconnected
- Update to version 0.0.4~git20180113:
* GUI/Themes: Fix GameList Toolbar Icon Color
* GUI/Themes: Fix GameList Icon Backgrounds
* Fix windows build
* Add support for Vulkan on Wayland
* Qt/Input: Introduce profiles
* Also stub some similar cellGameUpdate functions
* Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN
* .travis.yml: set git depth to false
* Fix debug build
* Qt: implement simple find dialog for logs (#3941)
* SPU: rewrite ROTH (AVX-512)
* Improve Restart function
* Add Start Threshold parameter (ALSA)
* rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts.
* Fix#4005 regression
* [gui] Show total number of llvm compilation dialogs
* MsgDialog: Add SetMsg() for changing main text
* fix clang warning: logical-op-parentheses
* Trophy: Return correct disk space requirements
* PPU: use shared jit_compiler instance
* Travis: Pass verbose to Qt installer (#4008)
* rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
* rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state
* rsx: Implement depth clamping
* rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue
* gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
* Qt: fix compat list sort (#4003)
* Warn about corrupted PARAM.SFO
* Trophy: check both bdvd and hdd locations
* cellGame: don't write empty TITLE_IDs in PARAM.SFO
- Added llvm5.patch to fix build with LLVM5
- Update to version 0.0.4~git20171229:
* SPU: minor addition for CFLTU, CUFLT
* Fix game category issues
* Remove /app_home/ dependency
* Fix lv2_socket id_base
* SPU: minor additions for AVX2+
* Fix primary stack size
* Set lv2_socket id_base (#3983)
* Fix cellPadSetPortSetting (#3980)
* Input: evdev: add positive axis list yml to handle 0+ range sticks
OBS-URL: https://build.opensuse.org/request/show/567884
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=15